Esempio n. 1
0
def ch1End():
    scripts.screenClear()
    scripts.versionHeader()
    scripts.invDisplay()
    print(textwrap.fill("You didn't notice it at first, but alongside a strange noise, you see a black disc in the sky.\n", 75))
    print('\nLOOK [1]')
    while True:
        try:
            choose = int(input('\nACTION >> '))
            if choose == 1:
                line_ext = 1
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                print('')
                print(textwrap.fill('The spacecraft descends from the sky, and lands safely. A hatch opens, and your friends walk out.', 75))
                time.sleep(5)
                scripts.screenClear()
                time.sleep(1)
                print('\nChapter One complete.')
                time.sleep(2)
                scripts.screenClear()
                time.sleep(1)
                mm2.mainMenu2()
            if choose > 1 or choose < 0:
                ch1End()
        except ValueError:
            ch1End()
Esempio n. 2
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def saveLoader():
    save = scripts.savePull()
    var2 = save[1]
    var14 = save[13]
    if var14 == 0:
        if var2 == 0: #Chapter 1
            mm1.mainMenu1()
        if var2 == 1: #Chapter 2
            mm2.mainMenu2()
        if var2 == 2: #Chapter 3
            print('')
            print(textwrap.fill('WARNING: This chapter is NOT ready! Only proceed if you are prepared for some seriously in-progress work...', 75))
            time.sleep(4)
            mm3.mainMenu3()
    if var14 == 1:
        mm3.mainMenu3()
Esempio n. 3
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def talk():
    save = scripts.savePull()
    var6 = save[5]
    var7 = save[6]
    var8 = save[7]
    scripts.screenClear()
    scripts.versionHeader()
    scripts.invDisplay()
    if var6 == 0 or var7 == 0 or var8 == 1:  #Normal/post-explain
        print("Your friends are relieved that you're alright.\n")
    if var6 == 1 and var8 == 0:  #Murder, pre-explain
        print('Your friends look at you with horrified expressions.\n')
    if var7 == 1 and var6 == 0 and var8 == 0:  #Murdered before reset
        print('...they seem worried.\n')
    if var6 == 0 or var8 == 1:  #Normal/post-explain
        print('CHIT-CHAT [1]')
    if var6 == 1 and var8 == 0 and var7 == 1:  #Murder
        print("WHAT'S WITH THAT LOOK? [1]")
    print('STARE [2]')
    print('BACK [3]')
    while True:
        try:
            choose = int(input('\nACTION >> '))
            if choose == 1:
                if var6 == 1 and var8 == 0:
                    talkSel1C()
                else:
                    talkSel1()
            if choose == 2:
                talkSel2()
            if choose == 3:
                if var6 == 1:
                    mm2.mainMenu2()
                if var6 == 0:
                    print('\nYou tell your friends you need a minute.')
                    time.sleep(2)
                    mm2.mainMenu2()
            if choose > 4 or choose < 0:
                scripts.inpErrorHandler()
                talk()
        except ValueError:
            scripts.inpErrorHandler()
            talk()
Esempio n. 4
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def Embark():
    save = scripts.savePull()
    var6 = save[5]
    var8 = save[7]
    scripts.screenClear()
    scripts.versionHeader()
    scripts.invDisplay()
    if var6 == 1 and var8 == 0:
        print('Ignoring your friends, you make your way to their spaceship and lock the doors.')
    if var6 == 0 or var8 == 1:
        print("You walk to your friends' ship. Your friends follow along.")
    print('\nLOOK AROUND [1]')
    print('SET OFF [2]')
    print('BACK [3]')
    while True:
        try:
            choose = int(input('\nACTION >> '))
            if choose == 1:
                if var6 == 0:
                    print('')
                    print(textwrap.fill("This ship is gorgeous. Complex, shiny white metal covers the interior.", 75))
                    time.sleep(5)
                    Embark()
                if var6 == 1:
                    print('')
                    print(textwrap.fill("The ship doesn't matter, it's a getaway vehicle.", 75))
                    time.sleep(3)
                    Embark()
            if choose == 2:
                if var6 == 1 and var8 == 0:
                    Embark1()
                else:
                    Embark2()
            if choose == 3:
                print("\nYou decide against leaving quite yet.")
                mm2.mainMenu2()
            if choose > 3 or choose < 0:
                scripts.inpErrorHandler()
                Embark()
        except ValueError:
            scripts.inpErrorHandler()
            Embark()
Esempio n. 5
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def talkSel1C():
    save = scripts.savePull()
    var6 = save[5]
    scripts.screenClear()
    scripts.versionHeader()
    scripts.invDisplay()
    if var6 == 1:
        print('Your friends barely stammer out a question.')
        time.sleep(2)
        print('"Liam, why are you covered in blood?"\n')
        time.sleep(2)
        print('EXPLAIN [1]')
        print('RUN AWAY [2]')
        while True:
            try:
                choose = int(input('\nACTION >> '))
                if choose == 1:
                    print(
                        '\nYou explain to your friends that it was self-defense.'
                    )
                    time.sleep(2)
                    print('They understand, and help you clean off.')
                    time.sleep(2)
                    print('They seriously bought that?')
                    time.sleep(0.5)
                    talkSel1CG()
                if choose == 2:
                    print("\nYou can't face them.")
                    time.sleep(2)
                    mm2.mainMenu2()
                if choose > 2 or choose < 0:
                    scripts.inpErrorHandler()
                    talkSel1C()
            except ValueError:
                scripts.inpErrorHandler()
                talkSel1C()
    if var6 == 0:
        talk()
Esempio n. 6
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def devJump():
    scripts.screenClear()
    print('\nDevelopment Hopper\n')
    print('CHAPTER 1 [1]')
    print('CHAPTER 2 [2]')
    print('CHAPTER 3 [3]')
    print('\nPROD RESET [4]')
    print('')
    print('BAD END FLAG [5]')
    print('TOOLS USED FLAG [6]')
    print('KILLED LIZARD FLAG [7]')
    print('SPLASH OFF [8]')
    print('SPLASH ON [9]')
    print('FLOWER [10]')
    print('\nEXIT [11]')

    while True:
        try:
            choose = int(input('\nACTION >> '))

            if choose == 1:  #Chapter 1 Jump
                mm1.mainMenu1()
            if choose == 2:  #Chapter 2 Jump
                line_ext = 0
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                line_ext = 0
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                mm2.mainMenu2()
            if choose == 3:  #Chapter 3 Jump
                line_ext = 0
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                line_ext = 1
                state_ext = 2
                scripts.saveWriter(line_ext, state_ext)
                mm3.mainMenu3()
            if choose == 4:  #Full Reset
                save = open('data.txt', 'w+')
                save.write("0\n0\n0\n0\n0\n0\n0\n0\n0\n0\n0\n0\n0\n0\n0\n0")
                save.close()
                devJump()
            if choose == 5:  #Bad Ending
                line_ext = 8
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                line_ext = 0
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                line_ext = 1
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                devJump()
            if choose == 6:  #Tools used flag
                line_ext = 2
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                devJump()
            if choose == 7:  #Lizard murder flag
                line_ext = 5
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                line_ext = 6
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                devJump()
            if choose == 8:
                line_ext = 10
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
                devJump()
            if choose == 9:
                line_ext = 10
                state_ext = 0
                scripts.saveWriter(line_ext, state_ext)
                devJump()
            if choose == 10:
                line_ext = 15
                state_ext = 1
                scripts.saveWriter(line_ext, state_ext)
            if choose == 11:
                scripts.screenClear()
                quit()
        except ValueError:
            devJump()
Esempio n. 7
0
def saan():
    while True:
        try:
            save = scripts.savePull()
            var4 = save[3]
            var6 = save[5]
            var8 = save[7]
            var16 = save[15]
            if var8 == 0 and var6 == 1:
                scripts.screenClear()
                scripts.versionHeader()
                scripts.invDisplay()
                print("Saan won't even look you in the eye.")
                time.sleep(4)
                mm2.mainMenu2()
            scripts.screenClear()
            scripts.versionHeader()
            scripts.invDisplay()
            if var4 == 1:
                print('Saan seems distant.\n')
            if var4 != 1:
                print('Saan seems excited to talk to you.\n')
            print('WHERE ARE WE? [1]')
            print('FLIRT WITH HIM [2]')
            if var16 == 1:
                print('GIVE FLOWER [3]')
                print('BACK [4]')
            if var16 == 0 or var16 == 2 or var16 == 3:
                print('BACK [3]')
            choose = int(input('\nACTION >> '))
            if choose == 1:
                print('')
                print(
                    textwrap.fill(
                        "Saan explains how far away you ended up. This planet is light years away from home..."
                    ))
                time.sleep(5)
                friendFlagger3()
            if choose == 2:
                if var4 == 2:
                    print('')
                    print(
                        textwrap.fill(
                            "You keep telling him how cute he is. He looks happy.",
                            75))
                    time.sleep(2)
                    saan()
                if var4 == 1:
                    print('\nHe seems busy right now.')
                    time.sleep(2)
                    saan()
                if var4 == 0 or 3:
                    print('\nYou tell Saan that he has cute eyes.')
                    time.sleep(3)
                    print("You're making him blush!")
                    time.sleep(2)
                    friendFlagger1()
            if choose == 3:
                if var16 == 0 and var4 == 1 or var16 == 2 and var4 == 1:  #back|no flower, rude
                    mm2.mainMenu2()
                if var16 == 0 and var4 == 2 or var16 == 2 and var4 == 2:  #back|no flower, flirty
                    print(
                        '\nSaan follows you back to where you started, looking happy.'
                    )
                    time.sleep(3)
                    mm2.mainMenu2()
                if var16 == 0 and var4 == 0 or var16 == 0 and var4 == 3:  #back|no flower, neutral
                    print('\nSaan follows you back to where you started.')
                    time.sleep(3)
                    mm2.mainMenu2()
                if var16 == 1 and var4 == 1:  #flower, rude
                    print(
                        '\nSaan reluctantly takes the flower. He looks confused.'
                    )
                    time.sleep(3)
                    flowerFlag()
                if var16 == 1 and var4 == 2:  #flower, flirty
                    print(
                        "\nSaan looks borderline embarassed, you've made him blush quite a bit."
                    )
                    print('He happily takes the flower.')
                    time.sleep(3)
                    flowerFlag()
                if var16 == 1 and var4 == 3 or var16 == 1 and var4 == 0:  #flower, neutral
                    print(
                        "\nSaan appreciates the flower. He admires its petals and form."
                    )
                    time.sleep(3)
                    flowerFlag()
                if var16 == 3 and var4 == 1:  #back|flower, rude
                    print('\nSaan follows you back.')
                    time.sleep(2)
                    mm2.mainMenu2()
                if var16 == 3 and var4 == 3:  #back|flower, neutral
                    print(
                        '\nSaan follows you back to where you started, admiring the flower.'
                    )
                    time.sleep(3)
                    mm2.mainMenu2()
                if var16 == 3 and var4 == 2:  #back|flower, flirty
                    print('')
                    print(
                        textwrap.fill(
                            "Saan happily follows you back to where you started, looking at his flower as he walks.",
                            75))
                    time.sleep(5)
                    mm2.mainMenu2()
                else:  #Unpredictable scenario handler
                    print("\nYou and Saan head back.")
                    time.sleep(3)
                    mm2.mainMenu2()
            if choose == 4:
                if var4 <= 1:
                    print('\nYou walk back without talking...how rude.')
                    time.sleep(2)
                    friendFlagger2()
                if var4 == 2:
                    print('')
                    print(
                        textwrap.fill(
                            'You head back to the rest of your friends, Saan still blushing.',
                            75))
                    time.sleep(2)
                    mm2.mainMenu2()
            if choose > 4 or choose < 0:
                scripts.inpErrorHandler()
                saan()
        except ValueError:
            scripts.inpErrorHandler()
            saan()
Esempio n. 8
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def friendFlagger2():  #Rude Flag
    line_ext = 3
    state_ext = 1
    scripts.saveWriter(line_ext, state_ext)
    mm2.mainMenu2()