def created(self): loader = self.loader.subApplication self.startFrame = loader.startFrame self.width = loader.width self.height = loader.height self.options = loader.options self.dockedPosition = loader.getDockedPosition() if self.options['Internal'] and self.startFrame != self.player.frameIndex: self.gamePlayer = GamePlayer(self.player.gameData, self) else: self.load_file(loader.name) self.player.clock.schedule(self.update)
def load_file(self, name): try: reader = ByteReader(open(name, 'rb')) except IOError: return extension = name.split('.')[-1] if extension == 'ccn': gameData = GameData(reader, loadImages = True, delayedLoad = False) elif extension == 'ccj': gameData = GameData(reader, loadImages = True, delayedLoad = False, java = True) else: return self.gamePlayer = GamePlayer(gameData, self)
class SubApplication(ObjectPlayer): paused = False gamePlayer = None def created(self): loader = self.loader.subApplication self.startFrame = loader.startFrame self.width = loader.width self.height = loader.height self.options = loader.options self.dockedPosition = loader.getDockedPosition() if self.options['Internal'] and self.startFrame != self.player.frameIndex: self.gamePlayer = GamePlayer(self.player.gameData, self) else: self.load_file(loader.name) self.player.clock.schedule(self.update) def load_file(self, name): try: reader = ByteReader(open(name, 'rb')) except IOError: return extension = name.split('.')[-1] if extension == 'ccn': gameData = GameData(reader, loadImages = True, delayedLoad = False) elif extension == 'ccj': gameData = GameData(reader, loadImages = True, delayedLoad = False, java = True) else: return self.gamePlayer = GamePlayer(gameData, self) def get_global_string(self, index): if self.gamePlayer is None: return '' return self.gamePlayer.globals.get_string(index - 1) def get_global_value(self, index): if self.gamePlayer is None: return 0 return self.gamePlayer.globals.get_value(index - 1) def get_frame(self): if self.gamePlayer is None: return 0 return self.gamePlayer.frameIndex + 1 def update(self, sinceLast): if self.paused or self.gamePlayer is None: return self.gamePlayer.update(sinceLast) def restart(self): if self.gamePlayer is None: return self.gamePlayer.set_frame(self.startFrame) def draw(self): if self.gamePlayer is None or self.gamePlayer.finished: return player = self.player glPushMatrix() glTranslatef(self.x, self.y - self.height, 0) self.gamePlayer.draw() glPopMatrix()
delayedLoad = DELAYED_LOAD, java = True) elif extension == 'ccf': gameData = GameData(reader, loadImages = LOAD_IMAGES, delayedLoad = DELAYED_LOAD, java = True, flash = True) elif frozen: application_path = 'Application.ccp' reader = ByteReader(open(application_path, 'rb')) gameData = GameData(reader, loadImages = LOAD_IMAGES, delayedLoad = DELAYED_LOAD) else: print 'Exiting.' raise SystemExit() newPlayer = GamePlayer(gameData) if not frozen: path = sys.argv[1] if extension != 'exe' and os.path.isfile(gameData.editorFilename): path = gameData.editorFilename if path is not None: newDirectory = os.path.dirname(path) if newDirectory: sys.path.append(newDirectory) try: os.chdir(newDirectory) except OSError: pass if PROFILE: