Esempio n. 1
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    def test_set_movement_physics_no_collision(self):
        mock_char = Mock(name="char")
        mock_char.speed = 1
        mock_char.loc = {'x': 0, 'y': 0, 'z': 0}

        mock_otherchar = Mock(name="other char")
        mock_otherchar.loc = {'x': 4, 'y': 4, 'z': 0}

        self.MockObject.objects = Mock(return_value=[mock_otherchar])

        with patch.object(zoneserver, 'Object', self.MockObject):
            with patch.object(self.character_controller, 'create_character', Mock(return_value=mock_char)):
                result = self.character_controller.set_movement("character", 1, 2, 3)

        self.assertEqual(result, mock_char)
Esempio n. 2
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    def test_set_movement_loc_is_none(self):
        mock_char = Mock(name="char")
        mock_char.speed = 1
        mock_char.loc = None

        with patch.object(self.character_controller, 'create_character', Mock(return_value=mock_char)):
            result = self.character_controller.set_movement("character", 1, 2, 3)

        self.assertEqual(result.loc['x'], 0)
Esempio n. 3
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    def test_set_movement_other_loc_is_none(self):
        '''When another object's loc is None,
        set_movement should not die horribly.'''
        mock_char = Mock(name="char")
        mock_char.speed = 1
        mock_char.loc = {'x': 0, 'y': 0, 'z': 0}

        mock_bad_obj = Mock()
        mock_bad_obj.loc = None

        MockObject = Mock()
        MockObject.objects = Mock(return_value=[mock_bad_obj])

        with patch.object(zoneserver, 'Object', MockObject):
            with patch.object(self.character_controller, 'create_character', Mock(return_value=mock_char)):
                result = self.character_controller.set_movement("character", 1, 2, 3)

        self.assertEqual(result.loc['x'], 1)
Esempio n. 4
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    def test_set_movement_existing_loc(self):
        mock_char = Mock(name="char")
        mock_char.speed = 1
        mock_char.loc = {'x': 0, 'y': 0, 'z': 0}

        with patch.object(self.character_controller, 'create_character', Mock(return_value=mock_char)):
            result = self.character_controller.set_movement("character", 1, 2, 3)

        self.assertGreater(result.loc['x'], 0)