Esempio n. 1
0
    def post(self, level_id):
        user = User.getLevelBlockUser(users.get_current_user())

        if user:
            level = self.request.get('level')
            name = self.request.get('name')
            if level_id:
                l = Level.getById(int(level_id))
                #only modify if you are the original author
                if l.user.id == user.key.id:
                    l.name = name
                    l.user = user.key
                    l.score = 0
                    l.published = False
                    l.level = str(level)
                    l.put()
            else:
                l = Level()
                l.name = name
                l.user = user.key
                l.score = 0
                l.published = False
                l.level = str(level)
                l.put()

            self.response.out.write(level)

        else:
            template_values = {
                'signinurl': users.create_login_url("/")
            }

            template = jinja_environment.get_template('signin.html')
            self.response.out.write(template.render(template_values))
Esempio n. 2
0
    def post(self, levelid=""):
        user = User.getLevelBlockUser(users.get_current_user())
        currentlevel = Level.getById(int(levelid))
        action = self.request.get('done')
        if user:
            if action == 'true':
                self.response.headers['Content-Type'] = 'application/json'
                #check to see if level belongs to user and is if published
                if currentlevel.user.id == user.key.id:
                    if not currentlevel.published:
                        currentlevel.published = True
                        currentlevel.played += 1
                        currentlevel.put()
                    else:
                        user.score += 1
                        user.put()
                    self.response.out.write('{"points": 1, "publish": true}')
                else:
                    score = 0
                    if currentlevel.jackpot:
                        score = math.ceil(currentlevel.score * 0.5)
                        creator = User.get_by_id(currentlevel.user.id())
                        creator.score += int(score)
                        creator.put()
                        currentlevel.jackpot = False
                        currentlevel.played += 1
                        currentlevel.put()
                    else:
                        score += math.ceil(currentlevel.score * 0.1)
                    user.score += int(score)
                    user.put()
                    self.response.out.write('{"points": ' + str(score) + ', "publish": false}')
            else:
                if currentlevel.published:
                    if currentlevel.jackpot:
                        currentlevel.score += 1

                    currentlevel.played += 1
                    currentlevel.put()

        else:
            template_values = {
                'signinurl' : users.create_login_url("/")
            }

            template = jinja_environment.get_template('signin.html')
            self.response.out.write(template.render(template_values))
Esempio n. 3
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    def get(self):

        user = User.getLevelBlockUser(users.get_current_user())
        #checks to see if we have a user signed in
        if user:
            template_values = {
                'levels' : Level.getUserLevels(user.key),
                'currentuser': user.nickname
            }

            template = jinja_environment.get_template('userlevels.html')
            self.response.out.write(template.render(template_values))
        #if not is ask them to sign in
        else:
            template_values = {
                'signinurl' : users.create_login_url("/")
            }

            template = jinja_environment.get_template('signin.html')
            self.response.out.write(template.render(template_values))
Esempio n. 4
0
    def get(self, levelid=""):
        user = User.getLevelBlockUser(users.get_current_user())
        #checks to see if we have a user signed in
        if user:
            currentlevel = Level.getById(int(levelid))
            creator = User.get_by_id(currentlevel.user.id())
            template_values = {
                'level': currentlevel,
                'creator': creator
            }

            template = jinja_environment.get_template('game.html')
            self.response.out.write(template.render(template_values))

        #if not is ask them to sign in
        else:
            template_values = {
                'signinurl' : users.create_login_url("/")
            }

            template = jinja_environment.get_template('signin.html')
            self.response.out.write(template.render(template_values))