Esempio n. 1
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 def create_actions(self):
     for c in self.counters:
         # counter actions
         # inc(c,1)
         precondition = [(self.counter_values[c][0].index, True),
                         (self.counter_values[c][1].index, False)]
         effect = [(self.counter_values[c][1].index, True)]
         a = Action('inc-{0}-{1}'.format(c, 1), precondition, [], effect)
         self.actions.append(a)
         #inc(c,k)
         for k in xrange(2, self.max_value):
             precondition = [(self.counter_values[c][k - 1].index, True),
                             (self.counter_values[c][k].index, False)]
             effect = [(self.counter_values[c][k].index, True)]
             a = Action('inc-{0}-{1}'.format(c, k), precondition, [],
                        effect)
             self.actions.append(a)
         #dec(c,max)
         precondition = [(self.counter_values[c][self.max_value - 1].index,
                          True)]
         effect = [(self.counter_values[c][self.max_value - 1].index, False)
                   ]
         a = Action('dec-{0}-{1}'.format(c, self.max_value), precondition,
                    [], effect)
         self.actions.append(a)
         #dec(c,k)
         for k in xrange(self.max_value - 2, 0, -1):
             precondition = [(self.counter_values[c][k + 1].index, False),
                             (self.counter_values[c][k].index, True)]
             effect = [(self.counter_values[c][k].index, False)]
             a = Action('dec-{0}-{1}'.format(c, k), precondition, [],
                        effect)
             self.actions.append(a)
Esempio n. 2
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    def __make_pickup_action_4(self, block, cylinder, lp=None):
        name = 'pickup_block_%d_from_cylinder_%d' % (block, cylinder)
        prec = [(self.block_clear[block].index, True),
                (self.block_position[block].index,
                 self.block_position_values['on_piston']),
                (self.block_container[block].index,
                 self.block_container_values[in_cylinder(cylinder)]),
                (self.gripper_empty.index, True)]

        eff = [(self.block_clear[block].index, False),
               (self.gripper_empty.index, False),
               (self.cylinder_empty[cylinder].index, True),
               (self.block_position[block].index,
                self.block_position_values['hand']),
               (self.block_container[block].index,
                self.block_container_values['none'])]

        if self.sdac and lp != None:
            o_f = LinExpr(lp.column_heights[cylinder])  #cylinder height
            of_varname = lp.column_heights[cylinder].getAttr("VarName")
        else:
            o_f = None
            of_varname = None

        return Action(name,
                      prec, [],
                      eff,
                      objective_function=o_f,
                      of_vname=of_varname)
Esempio n. 3
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    def create_actions(self):
        self.actions = []
        for branch in self.network.branches:
            self.create_open_action(branch)
            self.create_close_action(branch)
            # TODO: See ../README - Settle on what is right.
            # if branch.start_closed and not branch.final_closed:
            #     self.create_open_action(branch)
            # elif not branch.start_closed and branch.final_closed:
            #     self.create_close_action(branch)

        #Eend action here.
        end_preconditions = [(self.plan_end_var.index, False)]
        end_effects = [(self.plan_end_var.index, True)]

        action_constant = 1
        end_conditional_costs = []
        constant = 2**len(self.network.branches)
        for bus in self.network.buses:
            if self.sdac_type == "Objective":
                action_constant = constant
            elif sdac == "Valuation":
                end_conditional_costs.append(
                    ConditionalCost(secondary_condition=[
                        (bus.secondary_variable_i, False)
                    ],
                                    ccost=constant * bus.p))

        self.actions.append(
            Action("End_plan",
                   end_preconditions, [],
                   end_effects,
                   conditional_costs=end_conditional_costs,
                   of_vname=self.objective_function,
                   ep_constant=action_constant))
Esempio n. 4
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 def __make_drive_action(self, vname, pkc, lfrom, lto):
     name = 'drive_{0}_{1}_to_{2}'.format(vname, lfrom, lto)
     prec = [(self.at[vname].index, lfrom)]
     if LinehaulTask.SYMMETRY_BREAKING:
         prev = None
         for (vn, _, _, _) in self.vehicles:
             if vn == vname:
                 break
             else:
                 prev = vn
         depot = self.locations[0]
         home = depot + "*"
         if prev != None and lfrom == depot:
             sb_prec = [(self.at[prev].index, home)]
             prec += sb_prec
         if lfrom == depot and lto == home:
             vtype = self.vehicle_type[vname]
             sb_prec = [(self.vehicle_type_used[vtype].index, False)]
             prec += sb_prec
     eff = [(self.at[vname].index, lto)]
     if lto not in self.locations:
         lto = self.locations[0]
     if lto != self.locations[0]:
         eff += [(self.visited[(vname, lto)].index, True)]
     if LinehaulTask.SYMMETRY_BREAKING:
         if lfrom == self.locations[0] and lto != lfrom:
             vtype = self.vehicle_type[vname]
             sb_eff = [(self.vehicle_type_used[vtype].index, True)]
             eff += sb_eff
     dist = self.distance_matrix[(lfrom, lto)]
     cost = math.trunc((dist / 100.0) * pkc)
     #print( 'action: {0} cost: {1}'.format( name, cost ) )
     return Action(name, prec, [], eff, cost)
Esempio n. 5
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    def __make_unstack_stack_action(self, top_block, bot_block, dest_block,
                                    cylinder, dest_cylinder):

        name = "move_block_" + format(top_block) + "_from_block_" + format(
            bot_block) + "_in_cylinder_" + format(
                cylinder) + "_to_block_{0}_in_cylinder_{1}".format(
                    dest_block, dest_cylinder)

        pre = [(self.block_clear[top_block].index, True),
               (self.block_clear[dest_block].index, True),
               (self.block_in_cylinder[(top_block, cylinder)].index, True),
               (self.block_in_cylinder[(bot_block, cylinder)].index, True),
               (self.block_in_cylinder[(dest_block,
                                        dest_cylinder)].index, True),
               (self.block_on_block[(top_block, bot_block)].index, True)]

        eff = [(self.block_in_cylinder[(top_block, cylinder)].index, False),
               (self.block_in_cylinder[(top_block, dest_cylinder)].index,
                True),
               (self.block_on_block[(top_block, bot_block)].index, False),
               (self.block_on_block[(top_block, dest_block)].index, True),
               (self.block_clear[bot_block].index, True),
               (self.block_clear[dest_block].index, False)]

        return Action(name, pre, [], eff)
Esempio n. 6
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    def __make_unstack_putdown_action(self, top_block, bot_block,
                                      from_cylinder, cylinder):

        name = "move_block_" + format(top_block) + "_from_block_" + format(
            bot_block) + "_in_cylinder_" + format(
                from_cylinder) + "_to_piston_in_cylinder_{0}".format(cylinder)

        pre = [
            (self.cylinder_empty[cylinder].index, True),
            (self.block_clear[top_block].index, True),
            (self.block_in_cylinder[(top_block, from_cylinder)].index, True),
            (self.block_in_cylinder[(bot_block, from_cylinder)].index, True),
            (self.block_on_block[(top_block, bot_block)].index, True)
        ]

        # now effects
        eff = [(self.block_on_piston[top_block].index, True),
               (self.block_in_cylinder[(top_block, cylinder)].index, True),
               (self.cylinder_empty[cylinder].index, False),
               (self.block_clear[bot_block].index, True),
               (self.block_in_cylinder[(top_block, from_cylinder)].index,
                False),
               (self.block_on_block[(top_block, bot_block)].index, False)]

        return Action(name, pre, [], eff)
Esempio n. 7
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    def __make_stack_action_4(self, top_block, bot_block, cylinder, lp=None):

        name = 'stack_block_%d_onto_block_%d_in_cylinder_%d' % (
            top_block, bot_block, cylinder)

        prec = [(self.block_position[top_block].index,
                 self.block_position_values['hand']),
                (self.block_container[bot_block].index,
                 self.block_container_values[in_cylinder(cylinder)]),
                (self.block_clear[bot_block].index, True)]

        eff = [(self.block_clear[top_block].index, True),
               (self.gripper_empty.index, True),
               (self.block_position[top_block].index,
                self.block_position_values[on_block(bot_block)]),
               (self.block_container[top_block].index,
                self.block_container_values[in_cylinder(cylinder)]),
               (self.block_clear[bot_block].index, False)]

        if self.sdac and lp != None:
            o_f = LinExpr(lp.column_heights[cylinder])  #cylinder height
            of_varname = lp.column_heights[cylinder].getAttr("VarName")
        else:
            o_f = None
            of_varname = None

        return Action(name,
                      prec, [],
                      eff,
                      objective_function=o_f,
                      of_vname=of_varname)
Esempio n. 8
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	def create_actions( self ) :
		
		self.inc_actions_by_counter_and_value = {}
		self.dec_actions_by_counter_and_value = {}		

		for x in self.counter_values :
			for v in range( 0, self.max_value  ) :
				precondition = [ ( x.index, v ) ]
				effects	= [ (x.index, v+1) ]
				a = Action( 'inc-{0}-{1}'.format( x.name, v ), precondition, [], effects )
				self.actions.append( a )
				self.inc_actions_by_counter_and_value[ ( x.name, v ) ] = a
								

			for v in range( 1, self.max_value + 1 ) :
				precondition = [ ( x.index, v ) ]
				effects = [ ( x.index, v-1) ]
				a = Action( 'dec-{0}-{1}'.format( x.name, v ), precondition, [], effects )
				self.actions.append( a ) 
				self.dec_actions_by_counter_and_value[ ( x.name, v ) ] = a
Esempio n. 9
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 def create_close_action(self, branch):
     name = 'Close_{0}'.format(branch.name)
     preconditions = [(branch.closed.index, False)]
     effects = [(branch.closed.index, True)]
     #print name, " conditional costs: ", self.conditional_costs
     self.actions.append(
         Action(name,
                preconditions, [],
                effects,
                cost=0.1,
                conditional_costs=self.conditional_costs,
                of_vname=self.objective_function))
Esempio n. 10
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    def __make_putdown_action_4(self, block, cylinder):
        name = 'putdown_block_%d_onto_cylinder_%d' % (block, cylinder)

        prec = [(self.cylinder_empty[cylinder].index, True),
                (self.block_in_gripper[block].index, True)]

        eff = [(self.block_clear[block].index, True),
               (self.block_on_piston[block].index, True),
               (self.block_in_cylinder[(block, cylinder)].index, True),
               (self.gripper_empty.index, True),
               (self.cylinder_empty[cylinder].index, False),
               (self.block_in_gripper[block].index, False)]

        return Action(name, prec, [], eff)
Esempio n. 11
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def project_primary_over_vars(task, G, variable_set):

    variable_map = {}
    inv_variable_map = {}
    action_map = {}
    inv_action_map = {}

    # create projected primary task
    projected_primary = Task(task.domain_name, task.instance_name)

    # re-map primary task variables
    for new_index, old_index in enumerate(variable_set):
        variable_map[old_index] = new_index
        inv_variable_map[new_index] = old_index
        x = task.state_vars[old_index]
        projected_primary.create_state_var(x.name, x.domain, x.default_value)

    # re-map planning task actions
    for old_index, action in enumerate(task.actions):
        new_index = len(projected_primary.actions)
        new_primary_precs = []
        for x, v in action.prim_precs:
            if x not in variable_map:
                continue
            new_primary_precs.append((variable_map[x], v))
        new_effect = []
        for x, v in action.effect:
            if x not in variable_map:
                continue
            new_effect.append((variable_map[x], v))
        if len(new_effect) == 0:
            continue
        projected_primary.actions.append(
            Action(action.name, new_primary_precs, action.sec_precs,
                   new_effect, action.cost))
        action_map[old_index] = new_index
        inv_action_map[new_index] = old_index

    #print( 'Projected task created' )
    #projected_primary.print_statistics( sys.stdout )

    projected_G = []
    for x, v in G:
        if x not in variable_map: continue
        projected_G.append((variable_map[x], v))

    return projected_primary, projected_G, (variable_map,
                                            inv_variable_map), (action_map,
                                                                inv_action_map)
Esempio n. 12
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    def __make_putdown_action_4(self, block, cylinder):
        name = 'putdown_block_%d_onto_cylinder_%d' % (block, cylinder)

        prec = [(self.cylinder_empty[cylinder].index, True),
                (self.block_position[block].index,
                 self.block_position_values['hand'])]

        eff = [(self.block_clear[block].index, True),
               (self.gripper_empty.index, True),
               (self.cylinder_empty[cylinder].index, False),
               (self.block_position[block].index,
                self.block_position_values['on_piston']),
               (self.block_container[block].index,
                self.block_container_values[in_cylinder(cylinder)])]

        return Action(name, prec, [], eff)
Esempio n. 13
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    def __make_pickup_putdown_action(self, block, from_cylinder, cylinder):

        name = "move_block_" + format(
            block) + "_from_piston" + "_in_cylinder_" + format(
                from_cylinder) + "_to_piston_in_cylinder_{0}".format(cylinder)

        pre = [(self.cylinder_empty[cylinder].index, True),
               (self.block_clear[block].index, True),
               (self.block_in_cylinder[(block, from_cylinder)].index, True),
               (self.block_on_piston[block].index, True)]

        eff = [(self.block_in_cylinder[(block, cylinder)].index, True),
               (self.block_in_cylinder[(block, from_cylinder)].index, False),
               (self.cylinder_empty[cylinder].index, False),
               (self.cylinder_empty[from_cylinder].index, True)]

        return Action(name, pre, [], eff)
Esempio n. 14
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    def __make_stack_action_4(self, top_block, bot_block, cylinder):

        name = 'stack_block_%d_onto_block_%d_in_cylinder_%d' % (
            top_block, bot_block, cylinder)

        prec = [(self.block_in_gripper[top_block].index, True),
                (self.block_clear[bot_block].index, True),
                (self.block_in_cylinder[(bot_block, cylinder)].index, True)]

        eff = [(self.block_clear[top_block].index, True),
               (self.block_in_cylinder[(top_block, cylinder)].index, True),
               (self.gripper_empty.index, True),
               (self.block_on_block[(top_block, bot_block)].index, True),
               (self.block_in_gripper[top_block].index, False),
               (self.block_clear[bot_block].index, False)]

        return Action(name, prec, [], eff)
Esempio n. 15
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    def __make_stack_action_4(self, top_block, bot_block, cylinder):

        name = 'stack_block_%d_onto_block_%d_in_cylinder_%d' % (
            top_block, bot_block, cylinder)

        prec = [(self.block_position[top_block].index,
                 self.block_position_values['hand']),
                (self.block_container[bot_block].index,
                 self.block_container_values[in_cylinder(cylinder)]),
                (self.block_clear[bot_block].index, True)]

        eff = [(self.block_clear[top_block].index, True),
               (self.gripper_empty.index, True),
               (self.block_position[top_block].index,
                self.block_position_values[on_block(bot_block)]),
               (self.block_container[top_block].index,
                self.block_container_values[in_cylinder(cylinder)]),
               (self.block_clear[bot_block].index, False)]

        return Action(name, prec, [], eff)
Esempio n. 16
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 def create_close_action(self, branch):
     name = 'Close_{0}'.format(branch.name)
     preconditions = [(branch.closed.index, False)]
     effects = [(branch.closed.index, True)]
     self.actions.append(Action(name, preconditions, [], effects))
Esempio n. 17
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 def create_close_action(self, device):
     name = 'Close_{0}'.format(device.name)
     precondition = [(device.closed.index, False)]
     effects = [(device.closed.index, True)]
     self.actions.append(Action(name, precondition, [], effects))
Esempio n. 18
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 def create_open_action(self, device):
     # Open action
     name = 'Open_{0}'.format(device.name)
     preconditions = [(device.closed.index, True)]
     effects = [(device.closed.index, False)]
     self.actions.append(Action(name, preconditions, [], effects))
Esempio n. 19
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def project_primary_over_vars(task, G, variable_set):

    variable_map = {}
    inv_variable_map = {}
    action_map = {}
    inv_action_map = {}

    # create projected primary task
    projected_primary = Task(task.domain_name, task.instance_name)

    #print("Projecting primary")

    # re-map primary task variables
    for new_index, old_index in enumerate(variable_set):
        variable_map[old_index] = new_index
        inv_variable_map[new_index] = old_index
        x = task.state_vars[old_index]
        projected_primary.create_state_var(x.name, x.domain, x.default_value)
#print("Name: ", x.name, " Old index: ",old_index , " New index", new_index)

#print("Done with primary. Actions now.")

    # re-map planning task actions
    for old_index, action in enumerate(task.actions):
        new_index = len(projected_primary.actions)
        new_primary_precs = []
        for x, v in action.prim_precs:
            if x not in variable_map:
                continue
            new_primary_precs.append((variable_map[x], v))
        new_effect = []
        for x, v in action.effect:
            if x not in variable_map:
                continue
            new_effect.append((variable_map[x], v))
        if len(new_effect) == 0:
            continue
        new_conditional_costs = []
        for cc in action.conditional_costs:
            new_primary_condition = []
            for x, v in cc.primary_conditions:
                if x not in variable_map:
                    print("x not in variable map:", x)
                    continue
                new_primary_condition.append((variable_map[x], v))
            new_secondary_condition = []
            if len(new_primary_condition) == 0 and len(
                    new_secondary_condition) == 0:
                print("No primary or secondary conditions")
                continue
            new_conditional_costs.append(
                ConditionalCost(primary_condition=new_primary_condition,
                                secondary_condition=new_secondary_condition,
                                ccost=cc.ccost))

#print("variable_map is ", variable_map)
#print("conditional_costs are ")
#for cc in action.conditional_costs :
#print("conditions :")
#for x,v in cc.primary_conditions :
#print(x,v)
#print("cost ", cc.ccost)
#print("new conditional costs are : ")
#for ncc in new_conditional_costs :
#print("conditions :")
#for x,v in ncc.primary_conditions :
#    print(x,v)
#print("cost ", cc.ccost)
        projected_primary.actions.append(
            Action(action.name,
                   new_primary_precs,
                   action.sec_precs,
                   new_effect,
                   action.cost,
                   conditional_costs=new_conditional_costs,
                   objective_function=action.objective_function,
                   of_vname=action.of_varname))
        #print("Addng action: ", action.name, " New primary precs: ", new_primary_precs, " Effects: ", new_effect)
        action_map[old_index] = new_index
        inv_action_map[new_index] = old_index

    projected_G = []
    for x, v in G:
        if x not in variable_map: continue
        projected_G.append((variable_map[x], v))

    return projected_primary, projected_G, (variable_map,
                                            inv_variable_map), (action_map,
                                                                inv_action_map)