Esempio n. 1
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def avoid_obstacle(endPoint):
    if endPoint is not None:
        minDist = 0
        closestToBall_index = 0
        robot = singleton.Singleton.robot
        robot_center = (robot.centrumX, robot.centrumY)
        waypoint_list = singleton.Singleton.way_points
        safe_points = singleton.Singleton.safe_points
        safe_point_dist_to_robot = []
        direct_path_line = LineString([(robot_center[0], robot_center[1]),
                                       (endPoint.x, endPoint.y)])
        if lines.areLineTouchingObstacleSquare(direct_path_line):
            for i in range(len(safe_points)):
                dist = calc_pix_dist(endPoint.x, endPoint.y, safe_points[i].x,
                                     safe_points[i].y)
                if minDist == 0:
                    minDist = dist
                elif dist < minDist:
                    minDist = dist
                    closestToBall_index = i
            for i in range(len(safe_points)):
                dist2 = calc_pix_dist(robot.centrumX, robot.centrumY,
                                      safe_points[i].x, safe_points[i].y)
                index_and_dist = (dist2, i)
                safe_point_dist_to_robot.append(index_and_dist)
            safe_point_dist_to_robot.sort()
            for i in range(2):
                if i == 0:
                    safe_point_index1 = safe_point_dist_to_robot[i][1]
                    dist3 = calc_pix_dist(safe_points[safe_point_index1].x,
                                          safe_points[safe_point_index1].y,
                                          safe_points[closestToBall_index].x,
                                          safe_points[closestToBall_index].y)
                if i == 1:
                    safe_point_index = safe_point_dist_to_robot[i][1]
                    dist4 = calc_pix_dist(safe_points[safe_point_index].x,
                                          safe_points[safe_point_index].y,
                                          safe_points[closestToBall_index].x,
                                          safe_points[closestToBall_index].y)
                    if dist3 < dist4:
                        first_waypoint = point.Point(
                            safe_points[safe_point_index1].x,
                            safe_points[safe_point_index1].y)
                    else:
                        first_waypoint = point.Point(
                            safe_points[safe_point_index].x,
                            safe_points[safe_point_index].y)
            waypoint_list.append(first_waypoint)
            direct_path_line = LineString([(first_waypoint.x,
                                            first_waypoint.y),
                                           (endPoint.x, endPoint.y)])
            if lines.areLineTouchingObstacleSquare(direct_path_line):
                second_waypoint = point.Point(
                    safe_points[closestToBall_index].x,
                    safe_points[closestToBall_index].y)
                waypoint_list.append(second_waypoint)
Esempio n. 2
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def ball_cen_correction(cam_cen, ball_cen):
    x_correction = round((cam_cen.x - ball_cen.x) / cam_ball_scale)
    y_correction = round((cam_cen.y - ball_cen.y) / cam_ball_scale)
    px = round(ball_cen.x + x_correction / 2)
    py = round(ball_cen.y + y_correction / 2)
    p = point.Point(px, py)
    return p
Esempio n. 3
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def obstacle_cen_correction(cam_cen, obstacle_cen):
    x_correction = round((cam_cen.x - obstacle_cen.x) / cam_obstacle_scale)
    y_correction = round((cam_cen.y - obstacle_cen.y) / cam_obstacle_scale)
    px = obstacle_cen.x + x_correction
    py = obstacle_cen.y + y_correction
    p = point.Point(px, py)
    return p
Esempio n. 4
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def goal_cen_correction(cam_cen, goal_cen):
    x_correction = round((cam_cen.x - goal_cen.x) / cam_goal_scale)
    y_correction = round((cam_cen.y - goal_cen.y) / cam_goal_scale)
    px = goal_cen.x + x_correction
    py = goal_cen.y + y_correction
    p = point.Point(px, py)
    return p
Esempio n. 5
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def point_correction(cam_cen, bl_point):
    x_correction = round((cam_cen.x - bl_point.x) / cam_robot_scale)
    y_correction = round((cam_cen.y - bl_point.y) / cam_robot_scale)
    px = bl_point.x + x_correction
    py = bl_point.y + y_correction
    p = point.Point(px, py)
    return p
Esempio n. 6
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def getWpGoal(direction):
    track = singleton.Singleton.track

    #False is left goal
    if direction == False:
        if track.bigGoal.x > track.smallGoal.x:
            wpGoal = point.Point(track.bigGoal.x - round(track.pixelConversion*35), track.bigGoal.y)
        elif track.bigGoal.x < track.smallGoal.x:
            wpGoal = (track.bigGoal.x + round(track.pixelConversion*35), track.bigGoal.y)
    # True is right goal
    elif direction == True:
        if track.bigGoal.x > track.smallGoal.x:
            wpGoal = point.Point(track.smallGoal.x + round(track.pixelConversion*35), track.smallGoal.y)
        elif track.bigGoal.x < track.smallGoal.x:
            wpGoal = point.Point(track.smallGoal.x - round(track.pixelConversion*35), track.smallGoal.y)

    return wpGoal
Esempio n. 7
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def calculateGoals(corner1, corner2):

    goalMidpoint = point.Point(round((corner1.x + corner2.x) / 2),
                               round(((corner1.y + corner2.y) / 2) - 8))

    # goalMidpoint.x = (corner1.x + corner2.x)/2
    # goalMidpoint.y = (corner1.y + corner2.y)/2

    return goalMidpoint
Esempio n. 8
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def getBalls(img):
    global tempBall
    gray = cv2.cvtColor(img, cv2.COLOR_BGR2GRAY)
    # cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
    gray = cv2.medianBlur(gray, 3)
    rows = gray.shape[1]
    # Original:
    circles = cv2.HoughCircles(gray,
                               cv2.HOUGH_GRADIENT,
                               1,
                               10,
                               param1=500,
                               param2=26,
                               minRadius=1,
                               maxRadius=20)

    # Mere følsom:
    # circles = cv2.HoughCircles(gray, cv2.HOUGH_GRADIENT, 1, 10, param1=500, param2=20, minRadius=1, maxRadius=20)
    # circles = cv2.HoughCircles(gray, cv2.HOUGH_GRADIENT, 1, 10, param1=500, param2=15, minRadius=1, maxRadius=20)
    # print(circles)

    if circles is not None:
        circles = np.uint16(np.around(circles))
        tempBall = []
        for i in circles[0, :]:
            center = (i[0], i[1])
            # circle center
            # cv2.circle(img, center, 1, (0, 100, 100), 5)
            # # circle outline
            # radius = i[2]
            # cv2.circle(img, center, radius, (255, 0, 255), 3)
            singleBall = ball.Ball(i[0], i[1], i[2])
            x_val = np.amax(img, axis=0)
            y_val = np.amax(img, axis=1)
            x_val = round(len(x_val) / 2)
            y_val = round(len(y_val) / 2)
            camera_center = point.Point(x_val, y_val)
            corrected_ball_center = correction.ball_cen_correction(
                camera_center, singleBall)
            singleBall.x = int(corrected_ball_center.x)
            singleBall.y = int(corrected_ball_center.y)
            # print("correctedball_X: " + str(corrected_ball_center.x))
            # print("correctedball_Y: " + str(corrected_ball_center.y))
            tempBall.append(singleBall)
    else:
        tempBall.clear()
        return tempBall

    return tempBall
Esempio n. 9
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def getRobot(img):
    # Capture frame-by-frame
    tempRobot = robot.Robot

    blurred = cv2.GaussianBlur(img, (5, 5), 0)
    hsv = cv2.cvtColor(blurred, cv2.COLOR_BGR2HSV)

    boundaries = [([27, 50, 20], [35, 255, 255])]

    boundaries1 = [
        # Dag kørsel:
        ([120, 40, 20], [175, 255, 255])

        #Nat kørsel:
        # ([140, 40, 10], [190, 255, 255])
    ]

    # roed: ([17, 15, 100], [50, 56, 200])
    # blaa: ([86, 31, 4], [220, 88, 50]),
    # gul: ([25, 146, 190], [62, 174, 250])
    # graa: ([103, 86, 65], [145, 133, 128])

    # loop over the boundaries
    for (lower, upper) in boundaries:
        # create NumPy arrays from the boundaries
        lower = np.array(lower, dtype="uint8")
        upper = np.array(upper, dtype="uint8")

        # find the colors within the specified boundaries and apply
        mask = cv2.inRange(hsv, lower, upper)

    for (lower, upper) in boundaries1:
        # create NumPy arrays from the boundaries
        lower1 = np.array(lower, dtype="uint8")
        upper1 = np.array(upper, dtype="uint8")

        mask1 = cv2.inRange(hsv, lower1, upper1)

        # tempRobot = robot.Robot

        # Finding the biggest contour to find robot
        contours, _ = cv2.findContours(mask1, 1, 1)
        max_area = 0
        best_cnt = 0

        for cnt in contours:
            area = cv2.contourArea(cnt)
            if area > max_area:
                max_area = area
                best_cnt = cnt

        # loop over the contours
        cont, _ = cv2.findContours(mask, 1, 1)
        bl_max_area = 0
        bl_best_cnt = 0
        for c in cont:
            # compute the center of the contour
            bl_area = cv2.contourArea(c)
            if bl_area > bl_max_area:
                bl_max_area = bl_area
                bl_best_cnt = c
        B = cv2.moments(bl_best_cnt)

        if B["m00"] != 0:
            cX = round(B["m10"] / B["m00"])
            cY = round(B["m01"] / B["m00"])
        else:
            # set values as what you need in the situation
            cX, cY = 0, 0
            #
            # # draw the contour and center of the shape on the image

        # Pixel correction
        x_val = np.amax(img, axis=0)
        y_val = np.amax(img, axis=1)
        x_val = round(len(x_val) / 2)
        y_val = round(len(y_val) / 2)
        camera_center = point.Point(x_val, y_val)
        bl = point.Point(cX, cY)
        blSquare_corrected = point_correction(camera_center, bl)
        # tempRobot.blSquareX = cX
        # tempRobot.blSquareY = cY

        tempRobot.blSquareX = blSquare_corrected.x
        tempRobot.blSquareY = blSquare_corrected.y

        # Center of robot
        if best_cnt is not None:
            M = cv2.moments(best_cnt)
            cx, cy = round(M['m10'] / M['m00']), int(M['m01'] / M['m00'])
            rect = cv2.minAreaRect(best_cnt)

            # Rotating box
            box = cv2.boxPoints(rect)
            box = np.int0(box)

            robot_center = point.Point(cx, cy)
            center_corrected = point_correction(camera_center, robot_center)

            # tempRobot.centrumX = cx
            # tempRobot.centrumY = cy
            tempRobot.centrumX = center_corrected.x
            tempRobot.centrumY = center_corrected.y
            tempRobot.box = box

        scale_percent = 30  # percent of original size
        width = int(mask1.shape[1] * scale_percent / 100)
        height = int(mask1.shape[0] * scale_percent / 100)
        dim = (width, height)
        # resize image
        resized = cv2.resize(mask1, dim, interpolation=cv2.INTER_AREA)

        scale_percent = 30  # percent of original size
        width = int(mask.shape[1] * scale_percent / 100)
        height = int(mask.shape[0] * scale_percent / 100)
        dim = (width, height)
        # resize image
        resized1 = cv2.resize(mask, dim, interpolation=cv2.INTER_AREA)

        cv2.imshow("maskPurple", resized)
        cv2.imshow("maskYellow", resized1)

    # print("\n")
    return tempRobot
Esempio n. 10
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def getTrack(frame):

    tempTrack = track.Track

    corner_boundaries = [
        #day
        ([37, 50, 20], [96, 255, 255])
        # ([37, 50, 20], [96, 255, 255])
        # ([86, 0, 0], [255, 0, 0])
    ]

    blurred_frame = cv2.GaussianBlur(frame, (5, 5), 0)

    hsv = cv2.cvtColor(blurred_frame, cv2.COLOR_BGR2HSV)

    points = []

    # loop over the boundaries
    for (lower, upper) in corner_boundaries:
        # create NumPy arrays from the boundaries
        lower = np.array(lower, dtype="uint8")
        upper = np.array(upper, dtype="uint8")

        # find the colors within the specified boundaries and apply
        # the mask
        mask = cv2.inRange(hsv, lower, upper)
        # coutput = cv2.bitwise_and(hsv, hsv, mask=mask)

    # find contours in the thresholded image
    cnts = cv2.findContours(mask.copy(), cv2.RETR_EXTERNAL,
                            cv2.CHAIN_APPROX_SIMPLE)
    cnts = imutils.grab_contours(cnts)
    areaArray = []

    for i, c in enumerate(cnts):
        area = cv2.contourArea(c)
        areaArray.append(area)

    # first sort the array by area
    sorteddata = sorted(zip(areaArray, cnts), key=lambda x: x[0], reverse=True)

    biggest4 = [
        sorteddata[0][1], sorteddata[1][1], sorteddata[2][1], sorteddata[3][1]
    ]

    count = 0

    # loop over the contours
    for c in biggest4:
        # compute the center of the contour
        M = cv2.moments(c)
        count = count + 1
        # print(str(count))
        if M["m00"] != 0:
            cX = round(M["m10"] / M["m00"])
            cY = round(M["m01"] / M["m00"])

            # print("count: " + str(count) + " cX: " + str(cX) + " cY: " + str(cY))

            # draw the contour and center of the shape on the image
            # cv2.drawContours(frame, [c], -1, (0, 255, 0), 2)
            # cv2.circle(frame, (cX, cY), 3, (255, 255, 255), -1)
            # cv2.putText(frame, "center", (cX - 20, cY - 20),
            #             cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 2)

            # print("X: " + str(cX))
            # print("Y: " + str(cY))

            # Add points to array of points
            points.append([cX, cY])

    if len(points) == 4:

        # Set corners on track object
        sortedPoints = sort(points)

        tempTrack.topLeftCorner = corner.Corner(sortedPoints[0][0],
                                                sortedPoints[0][1])
        tempTrack.bottomLeftCorner = corner.Corner(sortedPoints[1][0],
                                                   sortedPoints[1][1])

        tempTrack.topRightCorner = corner.Corner(sortedPoints[2][0],
                                                 sortedPoints[2][1])
        tempTrack.bottomRightCorner = corner.Corner(sortedPoints[3][0],
                                                    sortedPoints[3][1])

        # Calculate goals
        # Pixel correction
        x_val = np.amax(frame, axis=0)
        y_val = np.amax(frame, axis=1)
        x_val = round(len(x_val) / 2)
        y_val = round(len(y_val) / 2)
        camera_center = point.Point(x_val, y_val)
        goal_small = calculateGoals(tempTrack.topLeftCorner,
                                    tempTrack.bottomLeftCorner)
        goal_big = calculateGoals(tempTrack.topRightCorner,
                                  tempTrack.bottomRightCorner)
        goal_big_corrected = goal_cen_correction(camera_center, goal_big)
        goal_small_corrected = goal_cen_correction(camera_center, goal_small)
        tempTrack.smallGoal = goal_small_corrected
        tempTrack.bigGoal = goal_big_corrected
        # tempTrack.smallGoal = calculateGoals(tempTrack.topLeftCorner, tempTrack.bottomLeftCorner)
        # tempTrack.bigGoal = calculateGoals(tempTrack.topRightCorner, tempTrack.bottomRightCorner)

        # Calculate pixel/cm conversion
        LenghtX = tempTrack.topRightCorner.x - tempTrack.topLeftCorner.x
        LenghtY = tempTrack.topRightCorner.y - tempTrack.topLeftCorner.y

        HeightX = tempTrack.topRightCorner.x - tempTrack.bottomLeftCorner.x
        HeightY = tempTrack.topRightCorner.y - tempTrack.bottomLeftCorner.y

        trackLenght = math.sqrt(pow(LenghtX, 2) + pow(LenghtY, 2))
        # trackHeight = math.sqrt(pow(HeightX, 2) + pow(HeightY, 2))

        tempTrack.pixelConversion = trackLenght / 169
    # cv2.imshow("mask", mask)

    return tempTrack
Esempio n. 11
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def findBestBall(balls):
    robot = singleton.Singleton.robot
    track = singleton.Singleton.track

    minDist = 0
    dist = 0
    maxNumberOfTries = 5
    numberOfBallsLeft = len(singleton.Singleton.balls)
    danger = track.pixelConversion * 5
    ball_dist = []
    cornerSafePointX = track.pixelConversion * 3
    cornerSafePointY = track.pixelConversion * 12
    sideSafePoint = track.pixelConversion * 7
    tempBall = Ball

    print("Choose ball")
    # return ball
    if numberOfBallsLeft == 0:
        return None
    else:
        for ball in balls:
            dist = math.sqrt(
                pow(robot.centrumX - ball.x, 2) +
                pow(robot.centrumY - ball.y, 2))
            ball_point = point.Point(ball.x, ball.y)
            ball_dist.append((dist, ball_point))
            if minDist == 0:
                minDist = dist
                tempBall.x = ball.x
                tempBall.y = ball.y

            elif dist < minDist:
                minDist = dist
                tempBall.x = ball.x
                tempBall.y = ball.y
        ball_dist.sort()
        chosen_ball = ball_dist[0][1]

        if is_ball_in_obstacle(chosen_ball):
            balls_in_obstacle = 0
            # ball_dist.pop(0)
            for i in range(len(ball_dist) - 1, -1, -1):
                if is_ball_in_obstacle(ball_dist[i][1]):
                    ball_dist.pop(i)
                    balls_in_obstacle += 1
            if numberOfBallsLeft == balls_in_obstacle:
                return tempBall
            else:
                chosen_ball = ball_dist[0][1]
                tempBall.x = chosen_ball.x
                tempBall.y = chosen_ball.y
                return tempBall
    #   elif singleton.Singleton.firstBall:
    #       chosen_ball = ball_dist[1][1]
    #       tempBall.x = chosen_ball.x
    #       tempBall.y = chosen_ball.y
    #       return tempBall

        elif ball_dist[0][0] < track.pixelConversion * 15:
            for i in range(len(ball_dist)):
                if ball_dist[i][0] > track.pixelConversion * 15:
                    chosen_ball = ball_dist[i][1]
                    tempBall.x = chosen_ball.x
                    tempBall.y = chosen_ball.y
                    return tempBall
            chosen_ball = ball_dist[0][1]
            tempBall.x = chosen_ball.x
            tempBall.y = chosen_ball.y
            return tempBall

        else:
            tempBall.x = chosen_ball.x
            tempBall.y = chosen_ball.y
            return tempBall
Esempio n. 12
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def waypoints(endPoint):
    minDist = 0
    closestToBall_index = 0
    track = singleton.Singleton.track
    danger = round(track.pixelConversion * 15)
    cornerSafePointX = round(track.pixelConversion * 20)
    cornerSafePointY = round(track.pixelConversion * 45)
    sideSafePoint = round(track.pixelConversion * 25)
    line_length = round(track.pixelConversion * 23)
    robot = singleton.Singleton.robot
    robot_center = (robot.centrumX, robot.centrumY)
    obstacle = singleton.Singleton.obstacle
    singleton.Singleton.way_points.clear()
    waypoint_list = singleton.Singleton.way_points
    safe_points = singleton.Singleton.safe_points
    safe_point_dist_to_robot = []
    obstacleDanger = round(track.pixelConversion * 12)

    # for i in range(len(safe_points)):
    #     dist = calc_pix_dist(endPoint.x, endPoint.y, safe_points[i].x, safe_points[i].y)
    #     if minDist == 0:
    #         minDist = dist
    #     elif dist < minDist:
    #         minDist = dist
    #         closestToBall_index = i
    # for i in range(len(safe_points)):
    #     dist2 = calc_pix_dist(robot.centrumX, robot.centrumY, safe_points[i].x, safe_points[i].y)
    #     index_and_dist = (dist2, i)
    #     safe_point_dist_to_robot.append(index_and_dist)
    #     safe_point_dist_to_robot.sort()
    # for i in range(2):
    #     if i == 0:
    #         safe_point_index1 = safe_point_dist_to_robot[i][1]
    #         dist3 = calc_pix_dist(safe_points[safe_point_index1].x, safe_points[safe_point_index1].y, projected_point_x,
    #                               projected_point_y)
    #     if i == 1:
    #         safe_point_index = safe_point_dist_to_robot[i][1]
    #         dist4 = calc_pix_dist(safe_points[safe_point_index].x, safe_points[safe_point_index].y, projected_point_x,
    #                               projected_point_y)
    #         if dist3 < dist4:
    #             first_waypoint = safe_points[safe_point_index1]
    #         else:
    #             first_waypoint = safe_points[safe_point_index]

    if endPoint is not None:
        direct_path_line = LineString([(robot_center[0], robot_center[1]),
                                       (endPoint.x, endPoint.y)])
        # If the ball is inside the bounding square of the obstacle
        if obstacle.square_bottom_right_corner.x >= endPoint.x >= obstacle.square_top_left_corner.x and obstacle.square_bottom_right_corner.y >= endPoint.y >= obstacle.square_top_left_corner.y:
            print("Ball is inside the obstacle!")
            cm10_pix = round(10 * track.pixelConversion)
            center_to_ball_dist = calc_pix_dist(obstacle.center_x,
                                                obstacle.center_y, endPoint.x,
                                                endPoint.y)
            scale = line_length / center_to_ball_dist
            projected_point_x = round((
                (endPoint.x - obstacle.center_x) * scale) + obstacle.center_x)
            projected_point_y = round((
                (endPoint.y - obstacle.center_y) * scale) + obstacle.center_y)
            projected_point = point.Point(projected_point_x, projected_point_y)
            for i in range(len(safe_points)):
                dist = calc_pix_dist(endPoint.x, endPoint.y, safe_points[i].x,
                                     safe_points[i].y)
                if minDist == 0:
                    minDist = dist
                elif dist < minDist:
                    minDist = dist
                    closestToBall_index = i
            for i in range(len(safe_points)):
                dist2 = calc_pix_dist(robot.centrumX, robot.centrumY,
                                      safe_points[i].x, safe_points[i].y)
                index_and_dist = (dist2, i)
                safe_point_dist_to_robot.append(index_and_dist)
            safe_point_dist_to_robot.sort()
            for i in range(2):
                if i == 0:
                    safe_point_index1 = safe_point_dist_to_robot[i][1]
                    dist3 = calc_pix_dist(safe_points[safe_point_index1].x,
                                          safe_points[safe_point_index1].y,
                                          safe_points[closestToBall_index].x,
                                          safe_points[closestToBall_index].y)
                if i == 1:
                    safe_point_index = safe_point_dist_to_robot[i][1]
                    dist4 = calc_pix_dist(safe_points[safe_point_index].x,
                                          safe_points[safe_point_index].y,
                                          safe_points[closestToBall_index].x,
                                          safe_points[closestToBall_index].y)
                    if dist3 < dist4:
                        first_waypoint = point.Point(
                            safe_points[safe_point_index1].x,
                            safe_points[safe_point_index1].y)
                    else:
                        first_waypoint = point.Point(
                            safe_points[safe_point_index].x,
                            safe_points[safe_point_index].y)

            waypoint_list.append(first_waypoint)

            direct_path_line = LineString([(first_waypoint.x,
                                            first_waypoint.y),
                                           (endPoint.x, endPoint.y)])
            if cm10_pix > center_to_ball_dist:
                if lines.areLineTouchingObstacleSquare(direct_path_line):
                    waypoint_list.append(safe_points[closestToBall_index])
                waypoint_list.append(projected_point)
            waypoint_list.append(endPoint)
            singleton.Singleton.is_in_obstacle = True
            singleton.Singleton.is_dangerous = False
        # Going for goal
        elif singleton.Singleton.is_going_for_goal:
            print("Is going for goal")
            avoidance = round(20 * track.pixelConversion)
            # waypoint_list.append(point.Point(endPoint.x - avoidance, endPoint.y))
            if robot.centrumY <= obstacle.center_y:
                last_waypoint = point.Point(endPoint.x, endPoint.y - avoidance)
            elif robot.centrumY >= obstacle.center_y:
                last_waypoint = point.Point(endPoint.x, endPoint.y + avoidance)

            if last_waypoint is not None:
                avoid_obstacle(last_waypoint)
            else:
                avoid_obstacle(endPoint)
            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = False
            singleton.Singleton.is_in_obstacle = False
            singleton.Singleton.is_going_for_goal = False
            return

        # If ball is in top-left corner
        elif endPoint.x < track.topLeftCorner.x + danger and endPoint.y < track.topLeftCorner.y + danger:
            last_waypoint = point.Point(round(endPoint.x + cornerSafePointX),
                                        round(endPoint.y + cornerSafePointY))
            print("Ball is in top left corner")
            avoid_obstacle(last_waypoint)
            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = True
            singleton.Singleton.is_in_obstacle = False
            singleton.Singleton.wallOnLeftCorner = True
            singleton.Singleton.wallOnRightCorner = False
            return

        # If ball is in bottom-left corner
        elif endPoint.x < track.bottomLeftCorner.x + danger and endPoint.y > track.bottomLeftCorner.y - danger:
            last_waypoint = point.Point(round(endPoint.x + cornerSafePointX),
                                        round(endPoint.y - cornerSafePointY))
            print("Ball is in bottom left corner")
            avoid_obstacle(last_waypoint)
            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = True
            singleton.Singleton.is_in_obstacle = False
            singleton.Singleton.wallOnRightCorner = True
            singleton.Singleton.wallOnLeftCorner = False
            return

        # If ball is in top-right corner
        elif endPoint.x > track.topRightCorner.x - danger and endPoint.y < track.topRightCorner.y + danger:
            last_waypoint = point.Point(round(endPoint.x - cornerSafePointX),
                                        round(endPoint.y + cornerSafePointY))
            print("Ball is in top right corner")
            avoid_obstacle(last_waypoint)
            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = True
            singleton.Singleton.is_in_obstacle = False
            singleton.Singleton.wallOnRightCorner = True
            singleton.Singleton.wallOnLeftCorner = False
            return

            # If ball is in bottom-right corner
        elif endPoint.x > track.bottomRightCorner.x - danger and endPoint.y > track.bottomRightCorner.y - danger:
            last_waypoint = point.Point(round(endPoint.x - cornerSafePointX),
                                        round(endPoint.y - cornerSafePointY))
            print("Ball is in bottom right corner")
            avoid_obstacle(last_waypoint)
            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = True
            singleton.Singleton.is_in_obstacle = False
            singleton.Singleton.wallOnLeftCorner = True
            singleton.Singleton.wallOnRightCorner = False
            return

            # If ball is close to left side
        elif endPoint.x < track.bottomLeftCorner.x + danger:
            last_waypoint = point.Point(round(endPoint.x + sideSafePoint),
                                        round(endPoint.y))
            print("Ball is close to left side")
            avoid_obstacle(last_waypoint)
            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = True
            singleton.Singleton.is_in_obstacle = False

            return

            # If ball is close to right side
        elif endPoint.x > track.bottomRightCorner.x - danger:
            last_waypoint = point.Point(round(endPoint.x - sideSafePoint),
                                        round(endPoint.y))
            print("Ball is close to right side")
            avoid_obstacle(last_waypoint)
            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = True
            singleton.Singleton.is_in_obstacle = False
            return

            # If ball is close to bottom side
        elif endPoint.y > track.bottomRightCorner.y - danger:
            print("Ball is close to bottom side")
            avoid_obstacle(endPoint)
            if obstacle.center_x - obstacleDanger < endPoint.x < obstacle.center_x + obstacleDanger:
                if robot.centrumX < endPoint.x:
                    last_waypoint = point.Point(
                        round(obstacle.center_x - track.pixelConversion * 12),
                        round(endPoint.y - sideSafePoint))
                elif robot.centrumX > endPoint.x:
                    last_waypoint = point.Point(
                        round(obstacle.center_x + track.pixelConversion * 12),
                        round(endPoint.y - sideSafePoint))
            else:
                last_waypoint = point.Point(round(endPoint.x),
                                            round(endPoint.y - sideSafePoint))

            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = True
            singleton.Singleton.is_in_obstacle = False
            return

            # If ball is close to top side
        elif endPoint.y < track.topLeftCorner.y + danger:
            print("Ball is close to top side")
            avoid_obstacle(endPoint)
            if obstacle.center_x - obstacleDanger < endPoint.x < obstacle.center_x + obstacleDanger:
                if robot.centrumX < endPoint.x:
                    last_waypoint = point.Point(
                        round(obstacle.center_x - track.pixelConversion * 12),
                        round(endPoint.y + sideSafePoint))
                elif robot.centrumX > endPoint.x:
                    last_waypoint = point.Point(
                        round(obstacle.center_x + track.pixelConversion * 12),
                        round(endPoint.y + sideSafePoint))
            else:
                last_waypoint = point.Point(round(endPoint.x),
                                            round(endPoint.y + sideSafePoint))
            waypoint_list.append(last_waypoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = True
            singleton.Singleton.is_in_obstacle = False
            return
        else:
            print("Ball is an easy ball")
            avoid_obstacle(endPoint)
            waypoint_list.append(point.Point(endPoint.x, endPoint.y))
            singleton.Singleton.is_dangerous = False
            singleton.Singleton.is_in_obstacle = False
            print("Are lines touching: " +
                  str(lines.areLineTouchingObstacleSquare(direct_path_line)))
            return
Esempio n. 13
0
def getObstacle(img):

    tempObstacle = obstacle.Obstacle

    tempTrack = singleton.Singleton.track

    if tempTrack.bottomRightCorner is not None:
        pixelConversion = tempTrack.pixelConversion
        scale = int(pixelConversion * 5)

        low_x_roi = tempTrack.topLeftCorner.x + scale + round(scale / 2)
        up_x_roi = tempTrack.bottomRightCorner.x - scale - round(scale / 2)
        low_y_roi = tempTrack.topLeftCorner.y + round(1.5 * scale)
        up_y_roi = tempTrack.bottomRightCorner.y - round(1.5 * scale)

        roi = img[low_y_roi:up_y_roi, low_x_roi:up_x_roi]

        blurred_frame = cv2.GaussianBlur(roi, (5, 5), 0)

        img_hsv = cv2.cvtColor(blurred_frame, cv2.COLOR_BGR2HSV)

        # lower mask (0-10)
        lower_red = np.array([0, 150, 20])
        upper_red = np.array([10, 255, 255])
        mask0 = cv2.inRange(img_hsv, lower_red, upper_red)

        # upper mask (170-180)
        lower_red = np.array([175, 150, 20])
        upper_red = np.array([180, 255, 255])
        mask1 = cv2.inRange(img_hsv, lower_red, upper_red)

        # join my masks
        mask = mask0 + mask1

        areaArray = []
        count = 1

        contours, _ = cv2.findContours(mask,
                                       cv2.RETR_EXTERNAL,
                                       cv2.CHAIN_APPROX_SIMPLE,
                                       offset=(low_x_roi, low_y_roi))
        for i, c in enumerate(contours):
            area = cv2.contourArea(c)
            areaArray.append(area)

        # first sort the array by area
        sorteddata = sorted(zip(areaArray, contours),
                            key=lambda x: x[0],
                            reverse=True)

        # find the nth largest contour [n-1][1], in this case 2
        largestContour = sorteddata[0][1]

        # compute the center of the contour
        if largestContour is not None:
            M = cv2.moments(largestContour)
            cX = int(M["m10"] / M["m00"])
            cY = int(M["m01"] / M["m00"])

            # Pixel correction
            x_val = np.amax(img, axis=0)
            y_val = np.amax(img, axis=1)
            x_val = round(len(x_val) / 2)
            y_val = round(len(y_val) / 2)
            camera_center = point.Point(x_val, y_val)
            obstacle_cen = point.Point(cX, cY)
            obstacle_cen_corrected = obstacle_cen_correction(
                camera_center, obstacle_cen)

            # Set the centerpoint of the obstacle
            tempObstacle.center_x = obstacle_cen_corrected.x
            tempObstacle.center_y = obstacle_cen_corrected.y
            # tempObstacle.center_x = cX
            # tempObstacle.center_y = cY

            # variables for 20 and 25 in pixels
            cm15_in_pix = round(15 * tempTrack.pixelConversion)
            cm20_in_pix = round(20 * tempTrack.pixelConversion)
            cm25_in_pix = round(25 * tempTrack.pixelConversion)

            # makes the top_left corner of the bounding square
            top_left_y = cY - cm20_in_pix
            top_left_x = cX - cm20_in_pix
            tempObstacle.square_top_left_corner = point.Point(
                top_left_x, top_left_y)

            # makes the top_right corner of the bounding square
            top_right_y = cY - cm20_in_pix
            top_right_x = cX + cm20_in_pix
            tempObstacle.square_top_right_corner = point.Point(
                top_right_x, top_right_y)

            # makes the bottom_left corner of the bounding square
            bottom_left_y = cY + cm20_in_pix
            bottom_left_x = cX - cm20_in_pix
            tempObstacle.square_bottom_left_corner = point.Point(
                bottom_left_x, bottom_left_y)

            # makes the bottom_right corner of the bounding square
            bottom_right_y = cY + cm20_in_pix
            bottom_right_x = cX + cm20_in_pix
            tempObstacle.square_bottom_right_corner = point.Point(
                bottom_right_x, bottom_right_y)

            # makes the lines of the bounding square
            tempObstacle.right_line = LineString([(bottom_right_x,
                                                   bottom_right_y),
                                                  (top_right_x, top_right_y)])
            tempObstacle.top_line = LineString([(top_left_x, top_left_y),
                                                (top_right_x, top_right_y)])
            tempObstacle.left_line = LineString([(bottom_left_x,
                                                  bottom_left_y),
                                                 (top_left_x, top_left_y)])
            tempObstacle.bottom_line = LineString([
                (bottom_left_x, bottom_left_y),
                (bottom_right_x, bottom_right_y)
            ])

            # Make midpoints for the dangerzone lines around the obstacle
            rightMidPt = tempObstacle.right_line.interpolate(0.5,
                                                             normalized=True)
            topMidPt = tempObstacle.top_line.interpolate(0.5, normalized=True)
            bottomtMidPt = tempObstacle.bottom_line.interpolate(
                0.5, normalized=True)
            leftMidPt = tempObstacle.left_line.interpolate(0.5,
                                                           normalized=True)

            # Calculate points on border that are projected 90 degrees from midpoints - 20 cm
            a = (int(tempTrack.topRightCorner.x - cm15_in_pix),
                 int(rightMidPt.y))
            b = (int(topMidPt.x),
                 int(tempTrack.topRightCorner.y + cm15_in_pix))
            c = (int(bottomtMidPt.x),
                 int(tempTrack.bottomRightCorner.y - cm15_in_pix))
            d = (int(tempTrack.topLeftCorner.x + cm15_in_pix),
                 int(leftMidPt.y))

            # Find the safepoints that are halfway between the midpoints and the 90 degree points - 20 cm
            safePoint1 = LineString([rightMidPt,
                                     a]).interpolate(0.5, normalized=True)
            safePoint2 = LineString([topMidPt, b]).interpolate(0.5,
                                                               normalized=True)
            safePoint3 = LineString([bottomtMidPt,
                                     c]).interpolate(0.5, normalized=True)
            safePoint4 = LineString([leftMidPt,
                                     d]).interpolate(0.5, normalized=True)

            # Clear old safepoints
            singleton.Singleton.safe_points.clear()

            # Add to singleton
            singleton.Singleton.safe_points.append(
                point.Point(safePoint1.x, safePoint1.y))
            singleton.Singleton.safe_points.append(
                point.Point(safePoint2.x, safePoint2.y))
            singleton.Singleton.safe_points.append(
                point.Point(safePoint3.x, safePoint3.y))
            singleton.Singleton.safe_points.append(
                point.Point(safePoint4.x, safePoint4.y))

            # draw the contour and center of the shape on the image
            cv2.drawContours(img, [largestContour], -1, (0, 255, 0), 2)
            cv2.circle(img, (cX, cY), 7, (255, 255, 255), -1)
            cv2.putText(img, "center", (cX - 20, cY - 20),
                        cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 2)

        # cv2.imshow("image", img)
        # cv2.imshow("mask", mask)

    return tempObstacle