Esempio n. 1
0
def warrior(game_map, game_params, game_teams):
    global start
    global ticks

    while True:
        state = State(input(), game_teams, game_params)

        my_buildings = state.my_buildings()
        my_squads = state.my_squads()
        # сортируем по остаточному пути
        my_squads.sort(key=lambda c: c.way.left, reverse=False)

        enemy_buildings = state.enemy_buildings()
        enemy_squads = state.enemy_squads()

        neutral_buildings = state.neutral_buildings()

        forges_buildings = state.forges_buildings()

        if state.ability_ready(AbilityType.Area_damage):
            cast_aoe(enemy_squads, enemy_buildings, game_map, game_teams)
        move_units(enemy_buildings, my_buildings, enemy_squads, game_map,
                   game_teams)
        ticks += 1
        print("end")
Esempio n. 2
0
import json
import random
import time

game = json.loads(input())
game_map = Map(game)  # карта игрового мира
game_params = Parameters(game)  # параметры игры
game_teams = Teams(game)  # моя команда

while True:
    try:
        """ Получение состояния игры """
        state = State(input(), game_teams, game_params)

        my_buildings = state.my_buildings()
        my_squads = state.my_squads()
        # сортируем по остаточному пути
        my_squads.sort(key=lambda c: c.way.left, reverse=False)

        enemy_buildings = state.enemy_buildings()
        enemy_squads = state.enemy_squads()

        neutral_buildings = state.neutral_buildings()

        forges_buildings = state.forges_buildings()
        """ Играем за мага """
        if game_teams.my_her.hero_type == HeroType.Mag:
            # проверяем доступность абилки Обмен башнями
            if state.ability_ready(AbilityType.Build_exchange):
                # если враг применил абилку обмен башнями
                build_exchange = state.enemy_active_abilities(