def initServer(self): self.dac = self.client.servers['laserdac_server'] # first plug in slave dongle and then plug in supervisor dongle!!!!!!!!!!! sdr1 = RtlSdr(device_index=0) sdr2 = RtlSdr(device_index=1) self.supervisormodel = model.FreqShowModel(config.first, config.second, sdr1) self.slavemodel = model.FreqShowModel(config.first, config.second, sdr2) self.thread_supervisor = KThread(target=self.supervisor) self.thread_slave = KThread(target=self.slave)
def run(): # Initialize pygame and SDL to use the PiTFT display and touchscreen. #os.putenv('SDL_VIDEODRIVER', 'fbcon') #os.putenv('SDL_FBDEV' , '/dev/fb1') #os.putenv('SDL_MOUSEDRV' , 'TSLIB') #os.putenv('SDL_MOUSEDEV' , '/dev/input/touchscreen') pygame.display.init() pygame.font.init() #pygame.mouse.set_visible(False) # Get size of screen and create main rendering surface. size = (pygame.display.Info().current_w, pygame.display.Info().current_h) print "w: " + str(size[0]) print "h: " + str(size[1]) screen = pygame.display.set_mode(size, pygame.RESIZABLE) # Display splash screen. splash = pygame.image.load('freqshow_splash.png') screen.fill(MAIN_BG) screen.blit(splash, ui.align(splash.get_rect(), (0, 0, size[0], size[1]))) pygame.display.update() # splash_start = time.time() # Create model and controller. print "build model with " + str(size[0]) + ", " + str(size[0]) fsmodel = model.FreqShowModel(size[0], size[1]) fscontroller = controller.FreqShowController(fsmodel) #time.sleep(2.0) # Main loop to process events and render current view. lastclick = 0 while True: # Process any events (only mouse events for now). for event in pygame.event.get(): if event.type is pygame.MOUSEBUTTONDOWN \ and (time.time() - lastclick) >= CLICK_DEBOUNCE: lastclick = time.time() fscontroller.current().click(pygame.mouse.get_pos()) # Update and render the current view. fscontroller.current().render(screen) #fscontroller.multiview().render(screen) #for x in fscontroller.both_views(): # x.render(screen) #views.WaterfallSpectrogram(model, fscontroller).render(screen) #views.InstantSpectrogram(model, fscontroller).render(screen) pygame.display.update()
os.putenv('SDL_FBDEV', '/dev/fb0') #os.putenv('SDL_MOUSEDRV' , 'TSLIB') #os.putenv('SDL_MOUSEDEV' , '/dev/input/touchscreen') pygame.display.init() pygame.font.init() pygame.mouse.set_visible(True) # Get size of screen and create main rendering surface. size = (pygame.display.Info().current_w, pygame.display.Info().current_h) screen = pygame.display.set_mode(size, pygame.FULLSCREEN) # Display splash screen. splash = pygame.image.load('freqshow_splash.png') screen.fill(MAIN_BG) screen.blit(splash, ui.align(splash.get_rect(), (0, 0, size[0], size[1]))) pygame.display.update() splash_start = time.time() # Create model and controller. fsmodel = model.FreqShowModel(size[0], size[1]) fscontroller = controller.FreqShowController(fsmodel) time.sleep(2.0) # Main loop to process events and render current view. lastclick = 0 while True: # Process any events (only mouse events for now). for event in pygame.event.get(): if event.type is pygame.MOUSEBUTTONDOWN \ and (time.time() - lastclick) >= CLICK_DEBOUNCE: lastclick = time.time() fscontroller.current().click(pygame.mouse.get_pos()) # Update and render the current view. fscontroller.current().render(screen) pygame.display.update()
# Get size of screen and create main rendering surface. if system() == "Windows": size = (800, 480) screen = pygame.display.set_mode(size) else: size = (pygame.display.Info().current_w, pygame.display.Info().current_h) screen = pygame.display.set_mode(size, pygame.FULLSCREEN) # Display splash screen. splash = pygame.image.load('freqshow_splash.png') screen.fill(MAIN_BG) screen.blit(splash, ui.align(splash.get_rect(), (0, 0, size[0], size[1]))) pygame.display.update() splash_start = time.time() # Create model and controller. fsmodel = model.FreqShowModel(size[0], size[1], settings_store) fscontroller = controller.FreqShowController(fsmodel, rig_controller=rig_controller) # Main loop to process events and render current view. lastclick = 0 last_render = time.time() freq = 68.3285 fsmodel.set_center_freq(freq) fsmodel.set_center_freq_display(freq) last_freq_change = time.time() while True: # Process any events (only mouse events for now). for event in pygame.event.get(): if event.type is pygame.MOUSEBUTTONDOWN \ and (time.time() - lastclick) >= CLICK_DEBOUNCE: lastclick = time.time()
BUTTON_FG = (255, 255, 255) # White BUTTON_BORDER = (200, 200, 200) # White/light gray INSTANT_LINE = (0, 255, 128) # Bright yellow green. # Define gradient of colors for the waterfall graph. Gradient goes from blue to # yellow to cyan to red. WATERFALL_GRAD = [(0, 0, 255), (0, 255, 255), (255, 255, 0), (255, 0, 0)] # Configure default UI and button values. ui.MAIN_FONT = MAIN_FONT ui.Button.fg_color = BUTTON_FG ui.Button.bg_color = BUTTON_BG ui.Button.border_color = BUTTON_BORDER ui.Button.padding_px = 2 ui.Button.border_px = 2 fsmodel = model.FreqShowModel(1920, 1080) ### try: import pygame from pygame.locals import * HAVE_PYGAME = False except ImportError: print("NOGAME") HAVE_PYGAME = False #if HAVE_PYGAME: # w, h = 1200, 400 # scr = pygame.display.set_mode((w, h)) last_vals = None