Esempio n. 1
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    def test_crud(self):
        with self.app_context():
            room = RoomModel(_id=1,
                             company='Test Company',
                             location='Test Location',
                             name='Test Name',
                             description='Some Test Description',
                             rateofescape='10/10',
                             image='test.jpg',
                             duration='60 minutes',
                             playedon='01/01/2018')

            self.assertIsNone(RoomModel.find_by_id(1))

            room.save_to_db()

            self.assertIsNotNone(
                RoomModel.find_by_name_company('Test Name', 'Test Company'))
            self.assertIsNotNone(RoomModel.find_by_id(1))
            self.assertIsNotNone(RoomModel.get_all_rooms())

            room.delete_from_db()

            self.assertIsNone(RoomModel.find_by_id(1))
            self.assertEqual(RoomModel.get_all_rooms(), {'rooms': []})
Esempio n. 2
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    def put(self, id_user, id_estate, id_room):
        data = EditRoom.parser_edit.parse_args()

        try:
            room = RoomModel.find_by_id(id_room, id_estate)
            estate = EstateModel.find_by_id(id_estate)

            # We handle the case of an owner can only modify the characteristics of his property
            #  without having access to the edition of the other owners
            if id_user != estate.id_user:
                raise PermissionError

            # Filling data
            room.name = room.name if data.name is None else data.name
            room.characteristic = room.characteristic if data.characteristic is None else data.characteristic

            room.save_to_db()
            return room.json(), 200
        except NoResultFound:
            return {'message': 'Please make sure the id is correct'}, 400
        except PermissionError:
            return {'message': 'Access denied'}, 403
        except:
            return {
                'message': 'An error occurred while inserting the room'
            }, 500
Esempio n. 3
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    def put(self, id):
        room = RoomModel.find_by_id(id)
        if not room:
            return {'message': 'room not found'}
        data = Room.parser.parse_args()
        room.characteristics = data['characteristics']

        room.save_to_db()
        return room.json()
Esempio n. 4
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    def get(self, id):
        room = RoomModel.find_by_title(id)

        if room is None:
            try:
                room = RoomModel.find_by_id(int(id))
            except ValueError:
                return {'message': 'The Room was not found.'}, 404

        if room:
            return room.json()
        return {'message': 'The Room was not found.'}, 404
Esempio n. 5
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    def start_loop(self):
        with self.app.app_context():
            directions = ['n', 'e', 's', 'w']
            while True:
                time.sleep(1)
                # Get all players who are automatically traversing
                traversing_players = PlayerModel.find_all_by_single_path(False)
                if not traversing_players or len(traversing_players) < 1:
                    continue
                # Make every record of traversing_players the JSON dict available.
                for player in traversing_players:
                    player_data = player.json()
                    # Only register next move if the player is passed cooldown.
                    if int(time.time()) < player_data['nextAvailableMove'] + 2:
                        continue
                    player_path = json.loads(player_data["currentPath"])["path"]
                    # Player has a path, travel based on it.
                    if len(player_path) > 0:
                        direction = player_path.pop(0)
                        traverse_to_room = Traverse.TraverseOnce(player_data['password'], direction)
                        traverse_to_room = traverse_to_room[0]
                        if len(traverse_to_room['errors']) > 0:
                            setattr(player, 'nextAvailableMove', (int(time.time()) + int(traverse_to_room['cooldown'])))
                            player.save_to_db()
                            continue
                        setattr(player, 'nextAvailableMove', int(time.time()) + int(traverse_to_room['cooldown']))
                        setattr(player, 'currentRoomId', traverse_to_room['room_id'])
                        setattr(player, 'currentPath', json.dumps({"path": player_path})) 
                        player.save_to_db()
                        print(f"player traveled {direction} to {traverse_to_room['room_id']}")
                        continue
                        # return traverse_to_room

                    current_room = RoomModel.find_by_id(player_data['currentRoomId'])
                    current_room_data = None
                    if current_room:
                        current_room_data = current_room.json()
                    else:
                        # Get the room the player is currently in:
                        player_status_response = requests.get('https://lambda-treasure-hunt.herokuapp.com/api/adv/init/', headers={'authorization': player_data['password']}).json()
                        time.sleep(1)
                        if len(player_status_response['errors']) > 0:
                            setattr(player, 'nextAvailableMove', (int(time.time()) + int(player_status_response['cooldown'])))
                            player.save_to_db()
                            continue
                        direction = player_status_response['exits'][0]
                        traverse_to_room = Traverse.TraverseOnce(player_data['password'], direction)
                        traverse_to_room = traverse_to_room[0]
                        if len(traverse_to_room['errors']) > 0:
                            setattr(player, 'nextAvailableMove', (int(time.time()) + int(traverse_to_room['cooldown'])))
                            player.save_to_db()
                            continue
                        setattr(player, 'nextAvailableMove', (int(time.time()) + int(traverse_to_room['cooldown'])))
                        setattr(player, 'currentRoomId', traverse_to_room['room_id'])
                        player.save_to_db()
                        continue
                    # Check if any exits are unexplored by our database.
                    for direction in directions:
                        if current_room_data['exits'][direction] == '?':
                            # move to that room.
                            traverse_to_room = Traverse.TraverseOnce(player_data['password'], direction)
                            traverse_to_room = traverse_to_room[0]
                            if len(traverse_to_room['errors']) > 0:
                                setattr(player, 'nextAvailableMove', (int(time.time()) + int(traverse_to_room['cooldown'])))
                                player.save_to_db()
                                continue
                            setattr(player, 'nextAvailableMove', int(time.time()) + traverse_to_room['cooldown'])
                            setattr(player, 'currentRoomId', traverse_to_room['room_id'])
                            player.save_to_db()
                            continue
                    
                    # No unexplored directions found - get shortest path to room that DOES have an unexplored exit/room
                    player = PlayerModel.find_by_password(player_data['password'])
                    player_data = player.json()
                    travel_path = self.GraphTraversal.path_to_unexplored(player_data['currentRoomId'])
                    setattr(player, 'currentPath', json.dumps(travel_path))
                    player.save_to_db()
Esempio n. 6
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    def TraverseOnce(self, token, move):
        opposite_dirs = {
            "n": "s",
            "e": "w",
            "s": "n",
            "w": "e"
        }

        time.sleep(1)
        # Get the room the player is currently in:
        player_status_response = requests.get(
            'https://lambda-treasure-hunt.herokuapp.com/api/adv/init/', headers={'authorization': token}).json()
        if len(player_status_response['errors']) > 0:
            return player_status_response, 400
            
        time.sleep(1)
        # if the direction the player wants to move is in their current rooms direction list (if its a possible direction to move)
        if move in player_status_response["exits"]:
            # See if we have the players current room in our database.
            found_room = RoomModel.find_by_id(
                player_status_response['room_id'])
            # If we don't have the room in our database, we haven't seen it before. So we add it to our database.
            if not found_room:
                # room_coordinates turns "(32,45)" -> ["32", "45"]
                room_coordinates = re.findall(
                    r"\d+", player_status_response['coordinates'])

                avail_exits = {
                    "n": None if "n" not in player_status_response["exits"] else "?",
                    "w": None if "w" not in player_status_response["exits"] else "?",
                    "e": None if "e" not in player_status_response["exits"] else "?",
                    "s": None if "s" not in player_status_response["exits"] else "?",
                }

                new_room_data = {
                    "id": player_status_response['room_id'],
                    "title": player_status_response['title'],
                    "description": player_status_response['description'],
                    "x": int(room_coordinates[0]),
                    "y": int(room_coordinates[1]),
                    "terrain": player_status_response['terrain'],
                    "elevation": player_status_response['elevation']

                }

                new_room_data.update(avail_exits)

                found_room = RoomModel(**new_room_data)

                # Now travel and save the next room result in the previous room
                player_travel_request = requests.post('https://lambda-treasure-hunt.herokuapp.com/api/adv/move/', json={
                                                      "direction": move}, headers={'authorization': token}).json()
                try:
                    new_room_id = player_travel_request['room_id']
                    traveled_into_room = RoomModel.find_by_id(new_room_id)
                    if not traveled_into_room:
                        # Create room record for the room we just traveled into if not found
                        new_room_coordinates = re.findall(
                            r"\d+", player_travel_request['coordinates'])

                        avail_exits = {
                            "n": None if "n" not in player_travel_request["exits"] else "?",
                            "w": None if "w" not in player_travel_request["exits"] else "?",
                            "e": None if "e" not in player_travel_request["exits"] else "?",
                            "s": None if "s" not in player_travel_request["exits"] else "?",
                        }

                        traveled_into_room_data = {
                            "id": new_room_id,
                            "title": player_travel_request['title'],
                            "description": player_travel_request['description'],
                            "x": int(new_room_coordinates[0]),
                            "y": int(new_room_coordinates[1]),
                            "terrain": player_travel_request['terrain'],
                            "elevation": player_travel_request['elevation']
                        }

                        traveled_into_room_data.update(avail_exits)
                        traveled_into_room = RoomModel(
                            **traveled_into_room_data)

                    setattr(traveled_into_room, opposite_dirs[move], str(
                        found_room.json()['id']))
                    setattr(found_room, move, new_room_id)
                    found_room.save_to_db()
                    return player_travel_request, 200
                except KeyError:
                    return player_travel_request, 400
            # Room is found
            else:
                # Check if we have the next room's id that the player is traveling to. If we do, travel there and return response to user.
                if move in found_room.json()["exits"] and found_room.json()["exits"][move] is not None and found_room.json()["exits"][move] is not "?":
                    next_room = found_room.json()["exits"][move]
                    player_travel_request = requests.post('https://lambda-treasure-hunt.herokuapp.com/api/adv/move/', json={
                                                          "direction": move, "next_room_id": str(next_room)}, headers={'authorization': token}).json()
                    return player_travel_request, 200
                # If we don't, travel that direction without wise explorer bonus. Then save that direction result in our found_room for next time.
                else:
                    player_travel_request = requests.post('https://lambda-treasure-hunt.herokuapp.com/api/adv/move/', json={
                                                          "direction": move}, headers={'authorization': token}).json()
                    try:
                        # Create new room we just traveled into, and save the direction to the previous room.
                        new_found_room = RoomModel.find_by_id(
                            player_travel_request["room_id"])
                        new_room_id = player_travel_request['room_id']
                        if not new_found_room:
                            room_coordinates = re.findall(
                                r"\d+", player_travel_request['coordinates'])

                            avail_exits = {
                                "n": None if "n" not in player_travel_request["exits"] else "?",
                                "w": None if "w" not in player_travel_request["exits"] else "?",
                                "e": None if "e" not in player_travel_request["exits"] else "?",
                                "s": None if "s" not in player_travel_request["exits"] else "?",
                            }

                            new_room_data = {
                                "id": new_room_id,
                                "title": player_travel_request['title'],
                                "description": player_travel_request['description'],
                                "x": int(room_coordinates[0]),
                                "y": int(room_coordinates[1]),
                                "terrain": player_travel_request['terrain'],
                                "elevation": player_travel_request['elevation']
                            }

                            new_room_data.update(avail_exits)
                            new_found_room = RoomModel(**new_room_data)

                        setattr(new_found_room, opposite_dirs[move], str(
                            player_status_response["room_id"]))
                        setattr(found_room, move, new_room_id)
                        new_found_room.save_to_db()
                        found_room.save_to_db()
                        return player_travel_request, 200
                    except KeyError:
                        return player_travel_request, 400
        else:
            return {'error': True, 'message': 'There is no exit in that direction.'}, 400
Esempio n. 7
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    def delete(self, id):

        room = RoomModel.find_by_id(id)
        if room:
            room.delete_from_db()
            return {'message': 'room has been deleted'}
Esempio n. 8
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 def get(self, _id):
     room = RoomModel.find_by_id(_id)
     if room:
         return room.json()
     return {'message': 'Room not Found'}, 404