Esempio n. 1
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async def set_initiative_sort(sid: str, sort: int):
    pr: PlayerRoom = game_state.get(sid)

    if pr.role != Role.DM:
        logger.warning(f"{pr.player.name} attempted to change initiative sort")
        return

    with db.atomic():
        location_data = Initiative.get(location=pr.active_location)
        location_data.sort = sort
        json_data = json.loads(location_data.data)

        json_data = sort_initiative(json_data, location_data.sort)

        location_data.data = json.dumps(json_data)
        location_data.save()

    await sio.emit(
        "Initiative.Sort.Set",
        room=pr.active_location.get_path(),
        namespace=GAME_NS,
    )
    await sio.emit(
        "Initiative.Set",
        location_data.as_dict(),
        room=pr.active_location.get_path(),
        namespace=GAME_NS,
    )
Esempio n. 2
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async def remove_initiative_effect(sid: str,
                                   data: ServerRemoveInitiativeEffectActor):
    pr: PlayerRoom = game_state.get(sid)

    if not has_ownership(Shape.get_or_none(uuid=data["shape"]), pr):
        logger.warning(
            f"{pr.player.name} attempted to remove an initiative effect")
        return

    location_data = Initiative.get(location=pr.active_location)
    with db.atomic():
        json_data = json.loads(location_data.data)

        for initiative in json_data:
            if initiative["shape"] == data["shape"]:
                initiative["effects"].pop(data["index"])

        location_data.data = json.dumps(json_data)
        location_data.save()

    await sio.emit(
        "Initiative.Effect.Remove",
        data,
        room=pr.active_location.get_path(),
        skip_sid=sid,
        namespace=GAME_NS,
    )
Esempio n. 3
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async def remove_initiative(sid: str, data: str):
    pr: PlayerRoom = game_state.get(sid)

    shape = Shape.get_or_none(uuid=data)

    if shape is not None and not has_ownership(shape, pr):
        logger.warning(
            f"{pr.player.name} attempted to remove initiative of an asset it does not own"
        )
        return

    with db.atomic():
        location_data = Initiative.get(location=pr.active_location)
        json_data = json.loads(location_data.data)
        location_data.data = json.dumps([
            initiative for initiative in json_data
            if initiative["shape"] != data
        ])
        location_data.save()

    await sio.emit(
        "Initiative.Remove",
        data,
        room=pr.active_location.get_path(),
        skip_sid=sid,
        namespace=GAME_NS,
    )
Esempio n. 4
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async def update_initiative_round(sid: str, data: int):
    pr: PlayerRoom = game_state.get(sid)

    location_data = Initiative.get(location=pr.active_location)

    if pr.role != Role.DM:
        json_data = json.loads(location_data.data)
        if not has_ownership(
                Shape.get_or_none(uuid=json_data[location_data.turn]["shape"]),
                pr):
            logger.warning(
                f"{pr.player.name} attempted to advance the initiative tracker"
            )
            return

    with db.atomic():
        location_data.round = data
        location_data.save()

    await sio.emit(
        "Initiative.Round.Update",
        data,
        room=pr.active_location.get_path(),
        skip_sid=sid,
        namespace=GAME_NS,
    )
Esempio n. 5
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async def change_initiative_order(sid: str, data: ServerInitiativeOrderChange):
    pr: PlayerRoom = game_state.get(sid)

    if pr.role != Role.DM:
        logger.warning(f"{pr.player.name} attempted to reorder initiatives")
        return

    old_index = data["oldIndex"]
    new_index = data["newIndex"]

    with db.atomic():
        location_data = Initiative.get(location=pr.active_location)
        json_data = json.loads(location_data.data)

        if json_data[old_index]["shape"] != data["shape"]:
            return

        if json_data[new_index].get(
                "initiative", 0) != json_data[old_index].get("initiative", 0):
            location_data.sort = 2

        json_data.insert(new_index, json_data.pop(old_index))

        json_data = sort_initiative(json_data, location_data.sort)

        location_data.data = json.dumps(json_data)
        location_data.save()

    await sio.emit(
        "Initiative.Set",
        location_data.as_dict(),
        room=pr.active_location.get_path(),
        namespace=GAME_NS,
    )
Esempio n. 6
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async def set_initiative_value(sid: str, data: ServerSetInitiativeValue):
    pr: PlayerRoom = game_state.get(sid)

    shape = Shape.get_or_none(uuid=data)

    if shape is not None and not has_ownership(shape, pr):
        logger.warning(
            f"{pr.player.name} attempted to remove initiative of an asset it does not own"
        )
        return

    with db.atomic():
        location_data = Initiative.get(location=pr.active_location)
        json_data = json.loads(location_data.data)

        for initiative in json_data:
            if initiative["shape"] == data["shape"]:
                initiative["initiative"] = data["value"]
                break

        json_data = sort_initiative(json_data, location_data.sort)

        location_data.data = json.dumps(json_data)
        location_data.save()

    await sio.emit(
        "Initiative.Set",
        location_data.as_dict(),
        room=pr.active_location.get_path(),
        namespace=GAME_NS,
    )
Esempio n. 7
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async def update_initiative_order(sid: int, data: Dict[str, Any]):
    pr: PlayerRoom = game_state.get(sid)

    if pr.role != Role.DM:
        logger.warning(
            f"{pr.player.name} attempted to change the initiative order")
        return

    with db.atomic():
        for i, uuid in enumerate(data):
            init = Initiative.get(uuid=uuid)
            init.index = i
            init.save()

    await send_client_initiatives(pr)
Esempio n. 8
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async def update_initiative_order(sid, data):
    sid_data = state.sid_map[sid]
    user = sid_data["user"]
    room = sid_data["room"]
    location = sid_data["location"]

    if room.creator != user:
        logger.warning(f"{user.name} attempted to change the initiative order")
        return

    location_data = InitiativeLocationData.get(location=location)

    with db.atomic():
        for i, uuid in enumerate(data):
            init = Initiative.get(uuid=uuid)
            init.index = i
            init.save()

    await send_client_initiatives(room, location)
Esempio n. 9
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async def update_initiative_round(sid: str, data: int):
    pr: PlayerRoom = game_state.get(sid)

    if pr.role != Role.DM:
        logger.warning(
            f"{pr.player.name} attempted to advance the initiative tracker")
        return

    location_data = Initiative.get(location=pr.active_location)
    with db.atomic():
        location_data.round = data
        location_data.save()

    await sio.emit(
        "Initiative.Round.Update",
        data,
        room=pr.active_location.get_path(),
        skip_sid=sid,
        namespace=GAME_NS,
    )
Esempio n. 10
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async def update_initiative_turn(sid: str, turn: int):
    pr: PlayerRoom = game_state.get(sid)

    location_data: Initiative = Initiative.get(location=pr.active_location)
    json_data = json.loads(location_data.data)

    if pr.role != Role.DM and not has_ownership(
            Shape.get_or_none(uuid=json_data[location_data.turn]["shape"]),
            pr):
        logger.warning(
            f"{pr.player.name} attempted to advance the initiative tracker")
        return

    with db.atomic():
        nextTurn = turn > location_data.turn
        location_data.turn = turn

        for i, effect in enumerate(json_data[turn]["effects"][-1:]):
            try:
                turns = int(effect["turns"])
                if turns <= 0 and nextTurn:
                    json_data[turn]["effects"].pop(i)
                elif turns > 0 and nextTurn:
                    effect["turns"] = str(turns - 1)
                else:
                    effect["turns"] = str(turns + 1)
            except ValueError:
                # For non-number inputs do not update the effect
                pass

        location_data.data = json.dumps(json_data)

        location_data.save()

    await sio.emit(
        "Initiative.Turn.Update",
        turn,
        room=pr.active_location.get_path(),
        skip_sid=sid,
        namespace=GAME_NS,
    )
Esempio n. 11
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async def clear_initiatives(sid: str):
    pr: PlayerRoom = game_state.get(sid)

    if pr.role != Role.DM:
        logger.warning(f"{pr.player.name} attempted to clear all initiatives")
        return

    with db.atomic():
        location_data = Initiative.get(location=pr.active_location)
        json_data = json.loads(location_data.data)

        for initiative in json_data:
            initiative["initiative"] = None

        location_data.data = json.dumps(json_data)
        location_data.save()

    await sio.emit(
        "Initiative.Clear",
        room=pr.active_location.get_path(),
        namespace=GAME_NS,
    )