Esempio n. 1
0
async def remove_initiative_effect(sid: str,
                                   data: ServerInitiativeEffectActor):
    pr: PlayerRoom = game_state.get(sid)

    if not has_ownership(Shape.get_or_none(uuid=data["actor"]), pr):
        logger.warning(
            f"{pr.player.name} attempted to remove an initiative effect")
        return

    with db.atomic():
        effect = InitiativeEffect.get(uuid=data["effect"]["uuid"])
        effect.delete_instance()

    await sio.emit(
        "Initiative.Effect.Remove",
        data,
        room=pr.active_location.get_path(),
        skip_sid=sid,
        namespace=GAME_NS,
    )
Esempio n. 2
0
async def update_initiative_effect(sid: int, data: Dict[str, Any]):
    pr: PlayerRoom = game_state.get(sid)

    if not has_ownership(Shape.get_or_none(uuid=data["actor"]), pr):
        logger.warning(
            f"{pr.player.name} attempted to update an initiative effect")
        return

    with db.atomic():
        effect = InitiativeEffect.get(uuid=data["effect"]["uuid"])
        update_model_from_dict(
            effect, reduce_data_to_model(InitiativeEffect, data["effect"]))
        effect.save()

    await sio.emit(
        "Initiative.Effect.Update",
        data,
        room=pr.active_location.get_path(),
        skip_sid=sid,
        namespace=GAME_NS,
    )
Esempio n. 3
0
async def update_initiative_effect(sid, data):
    sid_data = state.sid_map[sid]
    user = sid_data["user"]
    room = sid_data["room"]
    location = sid_data["location"]

    if room.creator != user and not ShapeOwner.get_or_none(shape=shape,
                                                           user=user):
        logger.warning(f"{user.name} attempted to update an initiative effect")
        return

    with db.atomic():
        effect = InitiativeEffect.get(uuid=data["effect"]["uuid"])
        update_model_from_dict(
            effect, reduce_data_to_model(InitiativeEffect, data["effect"]))
        effect.save()

    await sio.emit(
        "Initiative.Effect.Update",
        data,
        room=location.get_path(),
        skip_sid=sid,
        namespace="/planarally",
    )