def delete_vehicle(id): # try: Spaceship = SpaceShip.query.get(id) SpaceShip.delete(Spaceship) # except BaseException: # abort(404) return jsonify({'Deleted Spaceship': id, 'success': True})
def post(self): """ Create a new spaceship (or override existing) """ try: upload = self.get_uploads()[0] SpaceShip.save_from_request(self.request, upload) except Exception as e: self.error(403) logging.exception(e) self.response.out.write(e) return self.redirect('/spaceships')
def add_vehicle(): try: data = json.loads(request.data) print(data['reuseable']) reuseable = False if (data['reuseable'] == 'True'): reuseable = True Spaceship = SpaceShip(name=data['name'], model=data['model'], reuseable=reuseable, capacity=data['capacity']) SpaceShip.insert(Spaceship) except BaseException: abort(403) return paginate_SpaceShip()
def __init__(self): self._init_pygame() self.screen = pygame.display.set_mode((800, 600)) self.background = load_sprite("space", False) self.clock = pygame.time.Clock() self.font = pygame.font.Font(None, 64) self.message = "" self.asteroids = [] self.bullets = [] self.spaceship = SpaceShip((400, 300), self.bullets.append) for _ in range(6): while True: position = get_random_position(self.screen) if ( position.distance_to(self.spaceship.position) > self.MIN_ASTEROID_DISTANCE ): break self.asteroids.append(Asteroid(position, self.asteroids.append))
class SpaceRocks: def __init__(self): self._init_pygame() self.screen = pygame.display.set_mode((800, 600)) self.background = load_sprite("space", False) self.clock = pygame.time.Clock() self.spaceship = SpaceShip((400, 300)) def main_loop(self): while True: self._handle_input() self._process_game_logic() self._draw() def _init_pygame(self): pygame.init() pygame.display.set_caption("Space Rocks") def _handle_input(self): for event in pygame.event.get(): # Quit the game when user cmd+w or presses escape if event.type == pygame.QUIT or ( event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): quit() is_key_pressed = pygame.key.get_pressed() if is_key_pressed[pygame.K_RIGHT]: self.spaceship.rotate(clockwise=True) elif is_key_pressed[pygame.K_LEFT]: self.spaceship.rotate(clockwise=False) def _process_game_logic(self): self.spaceship.move() def _draw(self): self.screen.blit(self.background, (0, 0)) self.spaceship.draw(self.screen) pygame.display.flip() self.clock.tick(60)
def __init__(self): self._init_pygame() self.screen = pygame.display.set_mode((800, 600)) self.background = load_sprite("space", False) self.clock = pygame.time.Clock() self.spaceship = SpaceShip((400, 300))
class SpaceRocks: MIN_ASTEROID_DISTANCE = 250 def __init__(self): self._init_pygame() self.screen = pygame.display.set_mode((800, 600)) self.background = load_sprite("space", False) self.clock = pygame.time.Clock() self.font = pygame.font.Font(None, 64) self.message = "" self.asteroids = [] self.bullets = [] self.spaceship = SpaceShip((400, 300), self.bullets.append) for _ in range(6): while True: position = get_random_position(self.screen) if ( position.distance_to(self.spaceship.position) > self.MIN_ASTEROID_DISTANCE ): break self.asteroids.append(Asteroid(position, self.asteroids.append)) def main_loop(self): while True: self._handle_input() self._process_game_logic() self._draw() def _init_pygame(self): pygame.init() pygame.display.set_caption("Space Rocks") def _get_game_objects(self): game_objects = [*self.asteroids, *self.bullets] if self.spaceship: game_objects.append(self.spaceship) return game_objects def _handle_input(self): for event in pygame.event.get(): if event.type == pygame.QUIT or ( event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE ): quit() elif ( self.spaceship and event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE ): self.spaceship.shoot() is_key_pressed = pygame.key.get_pressed() if self.spaceship: if is_key_pressed[pygame.K_RIGHT]: self.spaceship.rotate(clockwise=True) elif is_key_pressed[pygame.K_LEFT]: self.spaceship.rotate(clockwise=False) if is_key_pressed[pygame.K_UP]: self.spaceship.accelerate() def _process_game_logic(self): for game_object in self._get_game_objects(): game_object.move(self.screen) if self.spaceship: for asteroid in self.asteroids: if asteroid.collides_with(self.spaceship): self.spaceship = None self.message = "You dangus!" break for bullet in self.bullets[:]: for asteroid in self.asteroids[:]: if asteroid.collides_with(bullet): self.asteroids.remove(asteroid) self.bullets.remove(bullet) asteroid.split() break for bullet in self.bullets[:]: if not self.screen.get_rect().collidepoint(bullet.position): self.bullets.remove(bullet) if not self.asteroids and self.spaceship: self.message = "Not quite a dangus!" def _draw(self): self.screen.blit(self.background, (0, 0)) for game_object in self._get_game_objects(): game_object.draw(self.screen) if self.message: print_text(self.screen, self.message, self.font) pygame.display.flip() self.clock.tick(60)
def get(self): """ Display a SpaceShip creation form """ ships = SpaceShip.query().fetch() html = render('spaceships.html', {'ships': ships}) self.response.write(html)