def post(self, *args, **kwargs):
     ''' Creates a new weapon system, and yes the form validation is shit '''
     form = Form(
         name="Please enter a name",
         ssh_user="******",
         ssh_key="Please enter an ssh key",
         ip_address="Please enter a ip address",
         ssh_port="Please enter an ssh port",
         service_port="Please enter a service port",
     )
     if form.validate(self.request.arguments):
         if WeaponSystem.by_name(self.get_argument('name')) is not None:
             self.render("admin/weaponsystem/create.html",
                 errors=['That name already exists']
             )
         elif WeaponSystem.by_ip_address(self.get_argument('ip_address')) is not None:
             self.render("admin/weaponsystem/create.html",
                 errors=['IP Address already in use']
             )
         else:
             try:
                 if not 1 <= int(self.get_argument('ssh_port', -1)) < 65535:
                     raise ValueError("SSh port not in range")
                 if not 1 <= int(self.get_argument('service_port', -1)) < 65535:
                     raise ValueError("Service port not in range")
                 weapon_system = self.create_weapon()
                 self.render("admin/weaponsystem/created.html", errors=None)
             except ValueError:
                 self.render("admin/weaponsystem/create.html",
                     errors=["Invalid port number; must be 1-65535"]
                 )
     else:
         self.render("admin/weaponsystem/create.html", errors=form.errors)
Esempio n. 2
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 def post(self, *args, **kwargs):
     ''' Creates a new weapon system, and yes the form validation is shit '''
     form = Form(
         name="Please enter a name",
         ssh_user="******",
         ssh_key="Please enter an ssh key",
         ip_address="Please enter a ip address",
         ssh_port="Please enter an ssh port",
         service_port="Please enter a service port",
     )
     if form.validate(self.request.arguments):
         if WeaponSystem.by_name(self.get_argument('name')) is not None:
             self.render("admin/weaponsystem/create.html",
                         errors=['That name already exists'])
         elif WeaponSystem.by_ip_address(
                 self.get_argument('ip_address')) is not None:
             self.render("admin/weaponsystem/create.html",
                         errors=['IP Address already in use'])
         else:
             try:
                 if not 1 <= int(self.get_argument('ssh_port', -1)) < 65535:
                     raise ValueError("SSh port not in range")
                 if not 1 <= int(self.get_argument('service_port',
                                                   -1)) < 65535:
                     raise ValueError("Service port not in range")
                 weapon_system = self.create_weapon()
                 self.render("admin/weaponsystem/created.html", errors=None)
             except ValueError:
                 self.render(
                     "admin/weaponsystem/create.html",
                     errors=["Invalid port number; must be 1-65535"])
     else:
         self.render("admin/weaponsystem/create.html", errors=form.errors)
 def validate_form(self):
     ''' Shitty form validation '''
     # Name
     try:
         self.name = self.filter_string(self.get_argument("name"))
         if WeaponSystem.by_name(self.name) != None:
             raise ValueError("Name already exits")
     except:
         self.render(
             "admin/create_weaponsystem.html", message="Invalid Name")
         return False
     # IP Address
     try:
         self.ip_address = self.filter_string(
             self.get_argument("ipaddress"), extra_chars=".")
         if WeaponSystem.by_ip_address(self.ip_address) != None:
             raise ValueError("IP Address already in use")
     except:
         self.render("admin/create_weaponsystem.html",
                     message="Missing IP Address")
         return False
     # Service Port
     try:
         self.listen_port = int(self.get_argument("srvport"))
         if not 1 < self.listen_port < 65535:
             raise ValueError("Invalid port range, or not a number")
     except:
         self.render("admin/create_weaponsystem.html",
                     message="Invalid Listen Port")
         return False
     # SSH User
     try:
         self.ssh_user = self.filter_string(self.get_argument("sshuser"))
         if self.ssh_user.lower() == 'root':
             raise ValueError("SSH User cannot be 'root'")
     except:
         self.render("admin/create_weaponsystem.html",
                     message="Missing SSH User")
         return False
     # SSH Key
     try:
         self.ssh_key = self.filter_string(
             self.get_argument("sshkey"), extra_chars="+/=- \n")
     except:
         self.render("admin/create_weaponsystem.html",
                     message="Missing SSH Private Key")
         return False
     # SSH Port
     try:
         self.ssh_port = int(self.get_argument("sshport"))
         if not 1 < self.ssh_port < 65535:
             raise ValueError("Invalid port range, or not a number")
     except:
         self.render("admin/create_weaponsystem.html",
                     message="Missing SSH Port")
         return False
     return True
 def post(self, *args, **kwargs):
     '''  Creates a new weapon system, and yes the form validation is shit '''
     if self.validate_form():
         weapon_system = WeaponSystem(
             name=unicode(self.name),
             ssh_user=unicode(self.ssh_user),
             ssh_key=unicode(self.ssh_key),
             ip_address=unicode(self.ip_address),
             ssh_port=self.ssh_port,
             service_port=self.listen_port,
         )
         dbsession.add(weapon_system)
         dbsession.flush()
         weapon_system.initialize()
         self.render("admin/created_weaponsystem.html")
 def __queue__(self):
     ''' Starts a job or leaves it in the queue (thread safe) '''
     logging.debug("Attempting to acquire queue mutex ...")
     self.mutex.acquire()
     logging.debug("Successfully acquired queue mutex.")
     queue = list(Job.queue())  # Create a copy of the queue
     for job in queue:
         logging.info("Dispatching job: %s" % job.job_name)
         if len(job) == 0:
             job.status = u"COMPLETED"
             dbsession.add(job)
             dbsession.flush()
         else:
             algo = Algorithm.by_id(job.algorithm_id)
             weapon_systems = WeaponSystem.system_ready(algo)
             if weapon_systems is not None and 0 < len(weapon_systems):
                 logging.info("Weapon systems available: %d" % (
                     len(weapon_systems),
                 ))
                 thread.start_new_thread(
                     self.__crack__, 
                     (job, weapon_systems[0],)
                 )
             else:
                 logging.info("No available weapon systems at this time.")
     self.mutex.release()
 def __queue__(self):
     ''' Starts a job or leaves it in the queue (thread safe) '''
     logging.debug("Attempting to acquire queue mutex ...")
     self.mutex.acquire()
     logging.debug("Successfully acquired queue mutex.")
     queue = list(Job.queue())  # Create a copy of the queue
     for job in queue:
         logging.info("Dispatching job: %s" % job.job_name)
         if len(job) == 0:
             job.status = u"COMPLETED"
             dbsession.add(job)
             dbsession.flush()
         else:
             algo = Algorithm.by_id(job.algorithm_id)
             weapon_systems = WeaponSystem.system_ready(algo)
             if weapon_systems is not None and 0 < len(weapon_systems):
                 logging.info("Weapon systems available: %d" %
                              (len(weapon_systems), ))
                 thread.start_new_thread(self.__crack__, (
                     job,
                     weapon_systems[0],
                 ))
             else:
                 logging.info("No available weapon systems at this time.")
     self.mutex.release()
 def get(self, *args, **kwargs):
     ''' Display the default user page '''
     user = User.by_username(self.session.data['username'])
     dispatch = Dispatch.Instance()
     self.render('user/home.html', 
         user=user, 
         all_weapons=WeaponSystem.get_all(),
     )
 def get(self, *args, **kwargs):
     try:
         weapon_system = WeaponSystem.by_uuid(self.get_argument('uuid'))
         success = weapon_system.initialize()
     except:
         self.render("admin/initialize_failure.html")
         return
     if success:
         self.render("admin/initialize_success.html")
     else:
         self.render("admin/initialize_failure.html")
Esempio n. 9
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 def create_weapon(self):
     ''' Adds parameters to the database '''
     weapon_system = WeaponSystem(
         name=unicode(self.get_argument('name')),
         ssh_user=unicode(self.get_argument('ssh_user')),
         ssh_key=unicode(self.get_argument('ssh_key')),
         ip_address=unicode(self.get_argument('ip_address')),
         ssh_port=int(self.get_argument('ssh_port')),
         service_port=int(self.get_argument('service_port')),
     )
     dbsession.add(weapon_system)
     dbsession.flush()
     return weapon_system
 def get(self, *args, **kwargs):
     success = False
     try:
         weapon_system = WeaponSystem.by_uuid(self.get_argument('uuid', ''))
         if weapon_system is not None:
             self.init_weapon_system(weapon_system)
             success = True
         else:
             raise ValueError("WeaponSystem uuid does not exist")
     except Exception as error:
         self.output += "\n[!] Error: " + str(error)
         logging.exception("Error while initializing weapon system.")
     finally:
         weapon_system.initialized = success
         dbsession.add(weapon_system)
         dbsession.flush()
     self.render("admin/weaponsystem/initialize.html", success=success, output=self.output)
 def get(self, *args, **kwargs):
     ''' Renders the detail weapon system page '''
     uuid = self.get_argument('uuid', '')
     weapon_system = WeaponSystem.by_uuid(uuid)
     self.render("admin/weaponsystem/details.html", wsys=weapon_system)
 def get(self, *args, **kwargs):
     ''' Renders the create weapon system page '''
     self.render("admin/edit_weaponsystem.html",
                 uninit_systems=WeaponSystem.get_uninitialized(),
                 weapon_systems=WeaponSystem.get_all())