Esempio n. 1
0
 def isOpen(self, dom, port):
     s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
     addr = (dom, int(port))
     try:
         s.bind(addr)
         s.close()
         return True
     except:
         return False
Esempio n. 2
0
	def isOpen(self, dom, port):
		s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
		addr = (dom, int(port))
		try:
		 s.bind(addr)
		 s.close()
		 return True
		except:
		 return False
Esempio n. 3
0
    def bind(self):
        """
		After initializing you must UDPServer.listen() to bind to the socket
		and accept whatever packets are in the buffer. Since we're binding a 
		non-blocking socket, your program (and Ableton Live) will still be 
		able to run.
		"""

        self.addr = (self.src, self.srcPort)
        self.UDPSock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
        self.UDPSock.bind(self.addr)
        self.UDPSock.setblocking(0)
Esempio n. 4
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	def bind(self):
		"""
		After initializing you must UDPServer.listen() to bind to the socket
		and accept whatever packets are in the buffer. Since we're binding a 
		non-blocking socket, your program (and Ableton Live) will still be 
		able to run.
		"""
		
		self.addr = (self.src,self.srcPort)
		self.UDPSock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
		self.UDPSock.bind(self.addr)
		self.UDPSock.setblocking(0)
Esempio n. 5
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    def open(self):
        """
		Open our UDPSock for listening, sets self.UDPSock
		"""

        if not self.dst:
            return
        if not self.dstPort:
            return

        # Open up our socket, we're ready for business!

        self.addr = (self.dst, self.dstPort)
        self.UDPSock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
Esempio n. 6
0
	def open(self):
		"""
		Open our UDPSock for listening, sets self.UDPSock
		"""
		
		if not self.dst:
			return
		if not self.dstPort:
			return
		
		# Open up our socket, we're ready for business!
		
		self.addr = (self.dst,self.dstPort) 
		self.UDPSock = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)