Esempio n. 1
0
    def build_modules_info(self, resources_dir, app_bin_dir):
        self.app_modules = []
        (modules, external_child_modules) = bindings.get_all_module_bindings()

        compiler = Compiler(self.tiapp, resources_dir, self.java, app_bin_dir, os.path.dirname(app_bin_dir))
        compiler.compile(compile_bytecode=False, info_message=None)
        for module in compiler.modules:
            module_bindings = []
            # TODO: we should also detect module properties
            for method in compiler.module_methods:
                if method.lower().startswith(module + ".") and "." not in method:
                    module_bindings.append(method[len(module) + 1 :])

            module_class = None
            module_apiName = None
            for m in modules.keys():
                if modules[m]["fullAPIName"].lower() == module:
                    module_class = m
                    module_apiName = modules[m]["fullAPIName"]
                    break

            if module_apiName == None:
                continue  # module wasn't found
            if "." not in module:
                ext_modules = []
                if module_class in external_child_modules:
                    for child_module in external_child_modules[module_class]:
                        if child_module["fullAPIName"].lower() in compiler.modules:
                            ext_modules.append(child_module)
                self.app_modules.append(
                    {
                        "api_name": module_apiName,
                        "class_name": module_class,
                        "bindings": module_bindings,
                        "external_child_modules": ext_modules,
                    }
                )

                # discover app modules
        detector = ModuleDetector(self.project_dir)
        missing, detected_modules = detector.find_app_modules(self.tiapp, "android")
        for missing_module in missing:
            print "[WARN] Couldn't find app module: %s" % missing_module["id"]

        self.custom_modules = []
        for module in detected_modules:
            if module.jar == None:
                continue
            module_jar = zipfile.ZipFile(module.jar)
            module_bindings = bindings.get_module_bindings(module_jar)
            if module_bindings is None:
                continue

            for module_class in module_bindings["modules"].keys():
                module_id = module_bindings["proxies"][module_class]["proxyAttrs"]["id"]
                print "[DEBUG] module_id = %s" % module_id
                if module_id == module.manifest.moduleid:
                    print "[DEBUG] appending module: %s" % module_class
                    self.custom_modules.append({"class_name": module_class, "manifest": module.manifest})
Esempio n. 2
0
	def build_modules_info(self, resources_dir, app_bin_dir, include_all_ti_modules=False):
		self.app_modules = []
		(modules, external_child_modules) = bindings.get_all_module_bindings()
		
		compiler = Compiler(self.tiapp, resources_dir, self.java, app_bin_dir, os.path.dirname(app_bin_dir),
				include_all_modules=include_all_ti_modules)
		compiler.compile(compile_bytecode=False, info_message=None)
		for module in compiler.modules:
			module_bindings = []
			# TODO: we should also detect module properties
			for method in compiler.module_methods:
				if method.lower().startswith(module+'.') and '.' not in method:
					module_bindings.append(method[len(module)+1:])
			
			module_class = None
			module_apiName = None
			for m in modules.keys():
				if modules[m]['fullAPIName'].lower() == module:
					module_class = m
					module_apiName = modules[m]['fullAPIName']
					break
			
			if module_apiName == None: continue # module wasn't found
			if '.' not in module:
				ext_modules = []
				if module_class in external_child_modules:
					for child_module in external_child_modules[module_class]:
						if child_module['fullAPIName'].lower() in compiler.modules:
							ext_modules.append(child_module)
				self.app_modules.append({
					'api_name': module_apiName,
					'class_name': module_class,
					'bindings': module_bindings,
					'external_child_modules': ext_modules
				})
		
		# discover app modules
		detector = ModuleDetector(self.project_dir)
		missing, detected_modules = detector.find_app_modules(self.tiapp, 'android')
		for missing_module in missing: print '[WARN] Couldn\'t find app module: %s' % missing_module['id']
		
		self.custom_modules = []
		for module in detected_modules:
			if module.jar == None: continue
			module_jar = zipfile.ZipFile(module.jar)
			module_bindings = bindings.get_module_bindings(module_jar)
			if module_bindings is None: continue
			
			for module_class in module_bindings['modules'].keys():
				module_id = module_bindings['proxies'][module_class]['proxyAttrs']['id']
				print '[DEBUG] module_id = %s' % module_id
				if module_id == module.manifest.moduleid:
					print '[DEBUG] appending module: %s' % module_class
					self.custom_modules.append({
						'class_name': module_class,
						'manifest': module.manifest
					})
Esempio n. 3
0
	def build_modules_info(self, resources_dir, app_bin_dir):
		self.app_modules = []
		(modules, external_child_modules) = bindings.get_all_module_bindings()
		
		compiler = Compiler(self.tiapp, resources_dir, self.java, app_bin_dir, os.path.dirname(app_bin_dir))
		compiler.compile(compile_bytecode=False, info_message=None)
		for module in compiler.modules:
			module_bindings = []
			# TODO: we should also detect module properties
			for method in compiler.module_methods:
				if method.lower().startswith(module+'.') and '.' not in method:
					module_bindings.append(method[len(module)+1:])
			
			module_class = None
			module_apiName = None
			for m in modules.keys():
				if modules[m]['fullAPIName'].lower() == module:
					module_class = m
					module_apiName = modules[m]['fullAPIName']
					break
			
			if module_apiName == None: continue # module wasn't found
			if '.' not in module:
				ext_modules = []
				if module_class in external_child_modules:
					for child_module in external_child_modules[module_class]:
						if child_module['fullAPIName'].lower() in compiler.modules:
							ext_modules.append(child_module)
				self.app_modules.append({
					'api_name': module_apiName,
					'class_name': module_class,
					'bindings': module_bindings,
					'external_child_modules': ext_modules
				})
		
		# discover app modules
		detector = ModuleDetector(self.project_dir)
		missing, detected_modules = detector.find_app_modules(self.tiapp, 'android')
		for missing_module in missing: print '[WARN] Couldn\'t find app module: %s' % missing_module['id']
		
		self.custom_modules = []
		for module in detected_modules:
			if module.jar == None: continue
			module_jar = zipfile.ZipFile(module.jar)
			module_bindings = bindings.get_module_bindings(module_jar)
			if module_bindings is None: continue
			
			for module_class in module_bindings['modules'].keys():
				module_id = module_bindings['proxies'][module_class]['proxyAttrs']['id']
				print '[DEBUG] module_id = %s' % module_id
				if module_id == module.manifest.moduleid:
					print '[DEBUG] appending module: %s' % module_class
					self.custom_modules.append({
						'class_name': module_class,
						'manifest': module.manifest
					})
Esempio n. 4
0
	def __init__(self,project_dir,appid,name,deploytype,xcode,devicefamily,iphone_version,silent=False):
		self.project_dir = project_dir
		self.project_name = name
		self.appid = appid
		self.iphone_dir = os.path.join(project_dir,'build','iphone')
		self.classes_dir = os.path.join(self.iphone_dir,'Classes')
		self.modules = []
		self.modules_metadata = []
		
		# for now, these are required
		self.defines = ['USE_TI_ANALYTICS','USE_TI_NETWORK','USE_TI_PLATFORM','USE_TI_UI']

		tiapp_xml = os.path.join(project_dir,'tiapp.xml')
		ti = TiAppXML(tiapp_xml)
		sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../')))
		detector = ModuleDetector(project_dir)
		missing_modules, modules = detector.find_app_modules(ti, 'iphone')

		if xcode:
			app_name = os.environ['FULL_PRODUCT_NAME']
			app_dir = os.path.join(os.environ['TARGET_BUILD_DIR'],os.environ['CONTENTS_FOLDER_PATH'])
		else:
			target = 'Debug'
			if deploytype == 'install':
				target = 'Release'
			app_name = name+'.app'
			app_folder_name = '%s-iphoneos' % target
			app_dir = os.path.abspath(os.path.join(self.iphone_dir,'build',app_folder_name,app_name))
		
		main_template_file = os.path.join(template_dir,'main.m')
		main_template = codecs.open(main_template_file, encoding='utf-8').read()
		main_template = main_template.replace('__PROJECT_NAME__',name)
		main_template = main_template.replace('__PROJECT_ID__',appid)
		main_template = main_template.replace('__DEPLOYTYPE__',deploytype)
		main_template = main_template.replace('__APP_ID__',appid)
		main_template = main_template.replace('__APP_ANALYTICS__',ti.properties['analytics'])
		main_template = main_template.replace('__APP_PUBLISHER__',ti.properties['publisher'])
		main_template = main_template.replace('__APP_URL__',ti.properties['url'])
		main_template = main_template.replace('__APP_NAME__',ti.properties['name'])
		main_template = main_template.replace('__APP_VERSION__',ti.properties['version'])
		main_template = main_template.replace('__APP_DESCRIPTION__',ti.properties['description'])
		main_template = main_template.replace('__APP_COPYRIGHT__',ti.properties['copyright'])
		main_template = main_template.replace('__APP_GUID__',ti.properties['guid'])
		if deploytype=='development':
			main_template = main_template.replace('__APP_RESOURCE_DIR__',os.path.abspath(os.path.join(project_dir,'Resources')))
		else:
			main_template = main_template.replace('__APP_RESOURCE_DIR__','')

		if not silent:
			print "[INFO] Titanium SDK version: %s" % sdk_version
			print "[INFO] iPhone Device family: %s" % devicefamily
			print "[INFO] iPhone SDK version: %s" % iphone_version
		
		main_template_out = os.path.join(self.iphone_dir,'main.m')	
		main_file = codecs.open(main_template_out,'w+',encoding='utf-8')
		main_file_contents = main_file.read()
		if main_file_contents!=main_template:
			main_file.write(main_template)
			main_file.close()
		
		if deploytype == 'production':
			version = ti.properties['version']
			# we want to make sure in debug mode the version always changes
			version = "%s.%d" % (version,time.time())
			ti.properties['version']=version

		resources_dir = os.path.join(project_dir,'Resources')
		iphone_resources_dir = os.path.join(resources_dir,'iphone')

		# copy in any resources in our module like icons
		project_module_dir = os.path.join(project_dir,'modules','iphone')
		if os.path.exists(project_module_dir):
			self.copy_resources([project_module_dir],app_dir,False)
		
		# we have to copy these even in simulator given the path difference
		if os.path.exists(app_dir):
			self.copy_resources([iphone_resources_dir],app_dir,False)

		# generate the includes for all compiled modules
		xcconfig_c = "// this is a generated file - DO NOT EDIT\n\n"
		has_modules = False

		if len(modules) > 0:
			mods = open(os.path.join(self.classes_dir,'ApplicationMods.m'),'w+')
			mods.write(MODULE_IMPL_HEADER)
			for module in modules:
				module_id = module.manifest.moduleid.lower()
				module_name = module.manifest.name.lower()
				module_version = module.manifest.version
				module_guid = ''
				module_licensekey = ''
				if module.manifest.has_property('guid'):
					module_guid = module.manifest.guid
				if module.manifest.has_property('licensekey'):
					module_licensekey = module.manifest.licensekey
				self.modules_metadata.append({'guid':module_guid,'name':module_name,'id':module_id,'dir':module.path,'version':module_version,'licensekey':module_licensekey})
				xcfile = module.get_resource('module.xcconfig')
				if os.path.exists(xcfile):
					xcconfig_c+="#include \"%s\"\n" % xcfile
				xcfile = os.path.join(self.project_dir,'modules','iphone',"%s.xcconfig" % module_name)
				if os.path.exists(xcfile):
					xcconfig_c+="#include \"%s\"\n" % xcfile
				mods.write("	[modules addObject:[NSDictionary dictionaryWithObjectsAndKeys:@\"%s\",@\"name\",@\"%s\",@\"moduleid\",@\"%s\",@\"version\",@\"%s\",@\"guid\",@\"%s\",@\"licensekey\",nil]];\n" % (module_name,module_id,module_version,module_guid,module_licensekey));
			mods.write("	return modules;\n")	
			mods.write("}\n")
			mods.write(FOOTER)
			mods.close()
			has_modules = True
			xcconfig = os.path.join(self.iphone_dir,"module.xcconfig")
			make_xcc = True
			if os.path.exists(xcconfig):
				existing_xcc = open(xcconfig).read()
				# only copy if different so we don't trigger re-compile in xcode
				make_xcc = existing_xcc!=xcconfig_c
			if make_xcc:
				xcconfig = open(xcconfig,'w')
				xcconfig.write(xcconfig_c)
				xcconfig.close()

		if deploytype=='simulator':
			shutil.copy(os.path.join(template_dir,'Classes','defines.h'),os.path.join(self.classes_dir,'defines.h'))
		
		if deploytype!='development' or has_modules:

			if os.path.exists(app_dir):
				self.copy_resources([resources_dir],app_dir)
				
			if deploytype!='development':	
				defines_file = os.path.join(self.classes_dir,'defines.h')
				defines_header = open(defines_file,'w+')
				defines_content = "// Warning: this is generated file. Do not modify!\n\n"
				defines_content+= "#define TI_VERSION %s\n"%sdk_version
				for sym in self.defines:
					defines_content+="#define %s 1\n"%sym
				if defines_content!=defines_header.read():
					defines_header.write(defines_content)
					defines_header.close()	

			# deploy any module image files 
			for module in self.modules:
				img_dir = os.path.join(template_dir,'modules',module.lower(),'images')
				print "[DEBUG] module image = %s" % img_dir
				if not os.path.exists(img_dir): continue
				dest_img_dir = os.path.join(app_dir,'modules',module.lower(),'images')
				if not os.path.exists(dest_img_dir):
					os.makedirs(dest_img_dir)
				self.copy_resources([img_dir],dest_img_dir,False)
			
			
			if deploytype!='development' and os.path.exists(app_dir):
				# optimize PNGs - since we don't include them in the Resources of the xcodeproj
				# the ones we copy in won't get optimized so we need to run it manually
				# we can skip this on the simulator but should do it on device
				dev_path = "/Developer"
				# we need to ask xcode where the root path is
				path = run.run(["/usr/bin/xcode-select","-print-path"],True,False)
				if path:
					dev_path = path.strip()
				run.run(["%s/Platforms/iPhoneOS.platform/Developer/usr/bin/iphoneos-optimize"%dev_path,app_dir],False)
				
				# remove empty directories
				os.chdir(app_dir)
				os.system("find . -type d -empty -delete")
			
		else:
			print "[INFO] Skipping JS compile, running from simulator"
def main(args):
		if len(args) < 2:
				print "Usage: %s <project_directory> [sdk_verison]" % os.path.basename(args[0])
				sys.exit(1)

		# What needs to be done in order to perform a "true" export?
		# ---
		# Wipe the build dir
		# Migrate resources
		# Migrate tiapp.xml (required for scripts)
		# Generate project from template
		# Populate Info.plist
		# Compile/migrate i18n 
		# Migrate scripts for compiling JSS files (and i18n)
		# Modify xcodeproj build steps to call the JSS compiler
		# Then... Share and Enjoy.
		
		project_dir = os.path.abspath(args[1])
		build_dir = os.path.join(project_dir,'build','iphone')
		titanium_local = os.path.join(build_dir,'titanium')
		
		if len(args) == 3:
			version = args[2]
			sdk_dir = find_sdk(version)
		else:
			sdk_dir = os.path.abspath(os.path.dirname(template_dir))
			version = os.path.basename(sdk_dir)			

		tiappxml = os.path.join(project_dir, 'tiapp.xml')
		tiapp = TiAppXML(tiappxml)
		
		app_id = tiapp.properties['id']
		app_name = tiapp.properties['name']
		
		if app_id is None or app_name is None:
			info("Your tiapp.xml is malformed - please specify an app name and id")
			sys.exit(1)
		
		# Clean build dir (if it exists), error otherwise (no iphone support)
		info("Cleaning build...")
		if os.path.exists(build_dir):
			for f in os.listdir(build_dir):
				path = os.path.join(build_dir,f)
				if os.path.isfile(path):
					os.remove(path)
				else:
					shutil.rmtree(path)
		else:
			info("Your project is not configured to be built for iphone.")
			exit(1)
		
		# Migrate Resources
		info("Migrating resources...")
		project_resources = os.path.join(project_dir, 'Resources')
		resources_dir = os.path.join(build_dir, 'Resources')
		
		shutil.copytree(project_resources,resources_dir)

		# Migrate platform/iphone contents into Resources.
		info("Migrating platform/iphone to Resources...")
		project_platform = os.path.join(project_dir,'platform','iphone')
		
		if os.path.isdir(project_platform):
			contents = os.listdir(project_platform)
			for file in contents:
				path = os.path.join(project_platform,file)
				if os.path.isdir(path):
					shutil.copytree(path, os.path.join(resources_dir,file))
				else:
					shutil.copy(path, os.path.join(resources_dir,file))
		
		# Migrate tiapp.xml
		info("Migrating tiapp.xml...")
		shutil.copy(tiappxml, build_dir)
		
		# Generate project stuff from the template
		info("Generating project from Titanium template...")
		project = Projector(app_name,version,template_dir,project_dir,app_id)
		project.create(template_dir,build_dir)			
		
		# Because the debugger.plist is built as part of the required
		# resources, we need to autogen an empty one
		debug_plist = os.path.join(resources_dir,'debugger.plist')
		force_xcode = write_debugger_plist(None, None, template_dir, debug_plist)
		
		# Populate Info.plist
		applogo = None
		info("Populating Info.plist...")
		plist_out = os.path.join(build_dir, 'Info.plist')
		create_info_plist(tiapp, template_dir, project_dir, plist_out)
		applogo = tiapp.generate_infoplist(plist_out, app_id, 'iphone', project_dir, None)
		
		# Run the compiler to autogenerate .m files
		info("Copying classes, creating generated .m files...")
		compiler = Compiler(project_dir,app_id,app_name,'export')
		compiler.compileProject(silent=True)
		
		#... But we still have to nuke the stuff that gets built that we don't want
		# to bundle.
		ios_build = os.path.join(build_dir,'build')
		if os.path.isdir(ios_build):
			shutil.rmtree(os.path.join(build_dir,'build'))
		
		# Install applogo/splash/etc.
		info("Copying icons and splash...")
		install_logo(tiapp, applogo, project_dir, template_dir, resources_dir)
		install_defaults(project_dir, template_dir, resources_dir)
		
		# Get Modules
		detector = ModuleDetector(project_dir)
		missing_modules, modules = detector.find_app_modules(tiapp, 'iphone')
		
		if len(missing_modules) != 0:
			for module in missing_modules:
				info("MISSING MODULE: %s ... Project will not build correctly" % module['id'])
			info("Terminating export: Please fix your modules.")
			sys.exit(1)
		
		module_search_path, module_asset_dirs = locate_modules(modules, project_dir, resources_dir, info)
		
		lib_dir = os.path.join(build_dir, 'lib')
		if not os.path.exists(lib_dir): 
			os.makedirs(lib_dir)
		
		if len(module_search_path) > 0:
			info("Copying modules...")
			for module in module_search_path:
				module_name, module_path = module
				info("\t%s..." % module_name)
				shutil.copy(os.path.join(module_path, module_name), lib_dir)
				module[1] = os.path.join(lib_dir, module_name)
				
			info("Copying module metadata...")
			metadata_dir = os.path.join(build_dir, 'metadata')
			for module in modules:
				module_metadata = os.path.join(module.path,'metadata.json')
				if os.path.exists(module_metadata):
					if not os.path.exists(metadata_dir):
						os.makedirs(metadata_dir)
					target = os.path.join(metadata_dir, "%s.json" % module.manifest.moduleid)
					shutil.copyfile(module_metadata, target)
			
			# Note: The module link information has to be added to
			# the xcodeproj after it's created.
			# We also have to mod the module_search_path to reference
			# the local 'lib' directory instead of the original
			# module install location
			info("Linking modules...")
			local_modules = []
			for module in module_search_path:
				name = module[0]
				newpath = os.path.join('lib',name)
				local_modules.append([name, newpath])
			link_modules(local_modules, app_name, build_dir, relative=True)	
		
		# Copy libraries
		info("Copying libraries...")
		iphone_dir = os.path.join(sdk_dir, 'iphone')
		for lib in glob.iglob(os.path.join(iphone_dir,'lib*')):
			info("\t%s..." % lib)
			shutil.copy(lib, lib_dir)
		
		# Process i18n files
		info("Processing i18n...")
		locale_compiler = LocaleCompiler(app_name, project_dir, 'ios', 'development', resources_dir)
		locale_compiler.compile()
		
		# Migrate compile scripts
		info("Copying custom Titanium compiler scripts...")
		shutil.copytree(os.path.join(sdk_dir,'common'),titanium_local)
		shutil.copy(os.path.join(sdk_dir,'tiapp.py'),titanium_local)
		
		iphone_script_dir = os.path.join(titanium_local,'iphone')
		os.mkdir(iphone_script_dir)
		shutil.copy(os.path.join(sdk_dir,'iphone','compiler.py'),iphone_script_dir)
		shutil.copy(os.path.join(sdk_dir,'iphone','run.py'),iphone_script_dir)
		shutil.copy(os.path.join(sdk_dir,'iphone','csspacker.py'),iphone_script_dir)
		shutil.copy(os.path.join(sdk_dir,'iphone','jspacker.py'),iphone_script_dir)
		shutil.copy(os.path.join(sdk_dir,'iphone','titanium_prep'),iphone_script_dir)
		
		# Add compilation to the build script in project
		info("Modifying pre-compile stage...")
		xcodeproj = os.path.join(build_dir,'%s.xcodeproj' % app_name, 'project.pbxproj')
		contents = codecs.open(xcodeproj,'r',encoding='utf-8').read()

		css_compiler = os.path.join('titanium','css','csscompiler.py')
		ti_compiler = os.path.join('titanium','iphone','compiler.py')
		script = """%s . ios Resources
%s . export-build $TARGETED_DEVICE_FAMILY $SDKROOT %s""" % (css_compiler, ti_compiler, version)
		contents = fix_xcode_script(contents,"Pre-Compile",script)

		# write our new project
		f = codecs.open(xcodeproj,'w',encoding='utf-8')
		f.write(contents)
		f.close()		
		
		info("Finished! Share and Enjoy.")
Esempio n. 6
0
    def compileProject(self,
                       xcode=False,
                       devicefamily='ios',
                       iphone_version='iphoneos',
                       silent=False,
                       sdk=None):
        tiapp_xml = os.path.join(self.project_dir, 'tiapp.xml')
        ti = TiAppXML(tiapp_xml)
        if sdk is None:
            sdk_version = os.path.basename(
                os.path.abspath(os.path.join(template_dir, '../')))
        else:
            sdk_version = sdk

        if xcode:
            app_name = os.environ['FULL_PRODUCT_NAME']
            app_dir = os.path.join(os.environ['TARGET_BUILD_DIR'],
                                   os.environ['CONTENTS_FOLDER_PATH'])
        else:
            target = 'Debug'
            if self.deploytype == 'production':
                target = 'Release'
            app_name = self.project_name + '.app'
            app_folder_name = '%s-iphoneos' % target
            app_dir = os.path.abspath(
                os.path.join(self.iphone_dir, 'build', app_folder_name,
                             app_name))

        if not silent:
            print "[INFO] Titanium SDK version: %s" % sdk_version
            print "[INFO] iPhone Device family: %s" % devicefamily
            print "[INFO] iPhone SDK version: %s" % iphone_version

        if self.deploytype != 'export-build':
            main_template_file = os.path.join(template_dir, 'main.m')
            main_template = codecs.open(main_template_file,
                                        encoding='utf-8').read()
            main_template = main_template.replace('__PROJECT_NAME__',
                                                  self.project_name)
            main_template = main_template.replace('__PROJECT_ID__', self.appid)
            main_template = main_template.replace('__DEPLOYTYPE__',
                                                  self.deploytype)
            main_template = main_template.replace('__APP_ID__', self.appid)
            main_template = main_template.replace('__APP_ANALYTICS__',
                                                  ti.properties['analytics'])
            main_template = main_template.replace('__APP_PUBLISHER__',
                                                  ti.properties['publisher'])
            main_template = main_template.replace('__APP_URL__',
                                                  ti.properties['url'])
            main_template = main_template.replace('__APP_NAME__',
                                                  ti.properties['name'])
            main_template = main_template.replace('__APP_VERSION__',
                                                  ti.properties['version'])
            main_template = main_template.replace('__APP_DESCRIPTION__',
                                                  ti.properties['description'])
            main_template = main_template.replace('__APP_COPYRIGHT__',
                                                  ti.properties['copyright'])
            main_template = main_template.replace('__APP_GUID__',
                                                  ti.properties['guid'])
            main_template = main_template.replace('__APP_RESOURCE_DIR__', '')

            main_template_out = os.path.join(self.iphone_dir, 'main.m')
            main_file = codecs.open(main_template_out, 'w+', encoding='utf-8')
            main_file_contents = main_file.read()
            if main_file_contents != main_template:
                main_file.write(main_template)
                main_file.close()

        resources_dir = os.path.join(self.project_dir, 'Resources')
        iphone_resources_dir = os.path.join(resources_dir, 'iphone')
        iphone_platform_dir = os.path.join(self.project_dir, 'platform',
                                           'iphone')

        # copy in any resources in our module like icons
        # NOTE: This means that any JS-only modules in the local project
        # are hashed up and dumped into the export.
        has_modules = False
        missing_modules, modules, module_js = ([], [], [])
        module_js_dir = os.path.join(self.project_dir, 'modules')
        if os.path.exists(module_js_dir):
            for file in os.listdir(module_js_dir):
                if file.endswith('.js'):
                    module_js.append({
                        'from': os.path.join(module_js_dir, file),
                        'to': os.path.join(app_dir, file),
                        'path': 'modules/' + file
                    })

        if self.deploytype != 'export-build':
            # Have to load the module detection here, in order to
            # prevent distributing even MORE stuff in export/transport
            sys.path.append(os.path.join(template_dir, '../module'))
            from module import ModuleDetector

            detector = ModuleDetector(self.project_dir)
            missing_modules, modules = detector.find_app_modules(ti, 'iphone')

            # we have to copy these even in simulator given the path difference
            if os.path.exists(app_dir):
                self.copy_resources([iphone_resources_dir], app_dir, False)

            if os.path.exists(app_dir):
                self.copy_resources([iphone_platform_dir], app_dir, False)

            # generate the includes for all compiled modules
            xcconfig_c = "// this is a generated file - DO NOT EDIT\n\n"

            if len(modules) > 0:
                mods = open(
                    os.path.join(self.classes_dir, 'ApplicationMods.m'), 'w+')
                variables = {}
                mods.write(MODULE_IMPL_HEADER)
                for module in modules:
                    if module.js:
                        # CommonJS module
                        module_js.append({
                            'from':
                            module.js,
                            'path':
                            'modules/' + os.path.basename(module.js)
                        })
                    module_id = module.manifest.moduleid.lower()
                    module_name = module.manifest.name.lower()
                    module_version = module.manifest.version
                    module_guid = ''
                    module_licensekey = ''
                    if module.manifest.has_property('guid'):
                        module_guid = module.manifest.guid
                    if module.manifest.has_property('licensekey'):
                        module_licensekey = module.manifest.licensekey
                    self.modules_metadata.append({
                        'guid':
                        module_guid,
                        'name':
                        module_name,
                        'id':
                        module_id,
                        'dir':
                        module.path,
                        'version':
                        module_version,
                        'licensekey':
                        module_licensekey
                    })
                    xcfile = module.get_resource('module.xcconfig')
                    if os.path.exists(xcfile):
                        xcconfig_contents = parse_xcconfig(
                            xcfile, module_id, variables)
                        xcconfig_c += xcconfig_contents
                    xcfile = os.path.join(self.project_dir, 'modules',
                                          'iphone',
                                          "%s.xcconfig" % module_name)
                    if os.path.exists(xcfile):
                        xcconfig_contents = parse_xcconfig(
                            xcfile, module_id, variables)
                        xcconfig_c += xcconfig_contents
                    mods.write(
                        "	[modules addObject:[NSDictionary dictionaryWithObjectsAndKeys:@\"%s\",@\"name\",@\"%s\",@\"moduleid\",@\"%s\",@\"version\",@\"%s\",@\"guid\",@\"%s\",@\"licensekey\",nil]];\n"
                        % (module_name, module_id, module_version, module_guid,
                           module_licensekey))

                    # Load export symbols from modules...
                    metadata_path = os.path.join(module.path, 'metadata.json')
                    if os.path.exists(metadata_path):
                        self.load_metadata(metadata_path)

                mods.write("	return modules;\n")
                mods.write("}\n")
                mods.write(FOOTER)
                mods.close()

                for (name, values) in variables.iteritems():
                    xcconfig_c += name + '=$(inherited) '
                    for value in values:
                        xcconfig_c += '$(%s) ' % value
                    xcconfig_c += '\n'

                has_modules = True
                xcconfig = os.path.join(self.iphone_dir, "module.xcconfig")
                make_xcc = True
                if os.path.exists(xcconfig):
                    existing_xcc = open(xcconfig).read()
                    # only copy if different so we don't trigger re-compile in xcode
                    make_xcc = existing_xcc != xcconfig_c
                if make_xcc:
                    xcconfig = open(xcconfig, 'w')
                    xcconfig.write(xcconfig_c)
                    xcconfig.close()
        #endif deploytype != 'export-build'
        else:
            # ... And for exported projects, load export symbols from
            # the 'metadata' dir.
            metadata_dir = os.path.join(self.iphone_dir, 'metadata')
            if os.path.isdir(metadata_dir):
                for file in os.listdir(metadata_dir):
                    self.load_metadata(os.path.join(metadata_dir, file))

        if self.deploytype == 'simulator' or self.deploytype == 'export':
            shutil.copy(os.path.join(template_dir, 'Classes', 'defines.h'),
                        os.path.join(self.classes_dir, 'defines.h'))

        if self.deploytype != 'development' or has_modules:

            if os.path.exists(app_dir) and self.deploytype != 'development':
                self.copy_resources([resources_dir], app_dir,
                                    self.deploytype != 'test', module_js)

            if self.deploytype == 'production':
                debugger_plist = os.path.join(app_dir, 'debugger.plist')
                if os.path.exists(debugger_plist):
                    os.remove(debugger_plist)

            if self.deploytype != 'development' and self.deploytype != 'export':
                defines_file = os.path.join(self.classes_dir, 'defines.h')
                defines_header = open(defines_file, 'w+')
                defines_content = "// Warning: this is generated file. Do not modify!\n\n"
                defines_content += "#define TI_VERSION %s\n" % sdk_version
                for sym in self.defines:
                    defines_content += "#define %s\n" % sym

                if defines_content != defines_header.read():
                    defines_header.write(defines_content)
                    defines_header.close()

            # deploy any module image files
            for module in self.modules:
                img_dir = os.path.join(template_dir, 'modules', module.lower(),
                                       'images')
                print "[DEBUG] module image = %s" % img_dir
                if not os.path.exists(img_dir): continue
                dest_img_dir = os.path.join(app_dir, 'modules', module.lower(),
                                            'images')
                if not os.path.exists(dest_img_dir):
                    os.makedirs(dest_img_dir)
                self.copy_resources([img_dir], dest_img_dir, False)

            if self.deploytype != 'development' and os.path.exists(app_dir):
                # optimize PNGs - since we don't include them in the Resources of the xcodeproj
                # the ones we copy in won't get optimized so we need to run it manually
                # we can skip this on the simulator but should do it on device
                dev_path = "/Developer"
                # we need to ask xcode where the root path is
                path = run.run(["/usr/bin/xcode-select", "-print-path"], True,
                               False)
                if path:
                    dev_path = path.strip()
                run.run([
                    "%s/Platforms/iPhoneOS.platform/Developer/usr/bin/iphoneos-optimize"
                    % dev_path, app_dir
                ], False)

                # remove empty directories
                os.chdir(app_dir)
                os.system("find . -type d -empty -delete")

        else:
            print "[INFO] Skipping JS compile, running from simulator"

        if self.deploytype == 'development':
            softlink_for_simulator(self.project_dir, app_dir)
Esempio n. 7
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	def compileProject(self,xcode=False,devicefamily='ios',iphone_version='iphoneos',silent=False,sdk=None):
		tiapp_xml = os.path.join(self.project_dir,'tiapp.xml')
		ti = TiAppXML(tiapp_xml)
		if sdk is None:
			sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../')))
		else:
			sdk_version = sdk

		if xcode:
			app_name = os.environ['FULL_PRODUCT_NAME']
			app_dir = os.path.join(os.environ['TARGET_BUILD_DIR'],os.environ['CONTENTS_FOLDER_PATH'])
		else:
			target = 'Debug'
			if self.deploytype == 'production':
				target = 'Release'
			app_name = self.project_name+'.app'
			app_folder_name = '%s-iphoneos' % target
			app_dir = os.path.abspath(os.path.join(self.iphone_dir,'build',app_folder_name,app_name))

		if not silent:
			print "[INFO] Titanium SDK version: %s" % sdk_version
			print "[INFO] iPhone Device family: %s" % devicefamily
			print "[INFO] iPhone SDK version: %s" % iphone_version

		if self.deploytype != 'export-build':
			main_template_file = os.path.join(template_dir,'main.m')
			main_template = codecs.open(main_template_file, encoding='utf-8').read()
			main_template = main_template.replace('__PROJECT_NAME__',self.project_name)
			main_template = main_template.replace('__PROJECT_ID__',self.appid)
			main_template = main_template.replace('__DEPLOYTYPE__',self.deploytype)
			main_template = main_template.replace('__APP_ID__',self.appid)
			main_template = main_template.replace('__APP_ANALYTICS__',ti.properties['analytics'])
			main_template = main_template.replace('__APP_PUBLISHER__',ti.properties['publisher'])
			main_template = main_template.replace('__APP_URL__',ti.properties['url'])
			main_template = main_template.replace('__APP_NAME__',ti.properties['name'])
			main_template = main_template.replace('__APP_VERSION__',ti.properties['version'])
			main_template = main_template.replace('__APP_DESCRIPTION__',ti.properties['description'])
			main_template = main_template.replace('__APP_COPYRIGHT__',ti.properties['copyright'])
			main_template = main_template.replace('__APP_GUID__',ti.properties['guid'])
			main_template = main_template.replace('__APP_RESOURCE_DIR__','')

			main_template_out = os.path.join(self.iphone_dir,'main.m')
			main_file = codecs.open(main_template_out,'w+',encoding='utf-8')
			main_file_contents = main_file.read()
			if main_file_contents!=main_template:
				main_file.write(main_template)
				main_file.close()

		resources_dir = os.path.join(self.project_dir,'Resources')
		iphone_resources_dir = os.path.join(resources_dir,'iphone')
		iphone_platform_dir = os.path.join(self.project_dir,'platform','iphone')

		# copy in any resources in our module like icons
		# NOTE: This means that any JS-only modules in the local project
		# are hashed up and dumped into the export.
		has_modules = False
		missing_modules, modules, module_js = ([], [], [])
		module_js_dir = os.path.join(self.project_dir,'modules')
		if os.path.exists(module_js_dir):
			for file in os.listdir(module_js_dir):
				if file.endswith('.js'):
					module_js.append({'from':os.path.join(module_js_dir,file),'to':os.path.join(app_dir,file),'path':'modules/'+file})

		if self.deploytype != 'export-build':
			# Have to load the module detection here, in order to
			# prevent distributing even MORE stuff in export/transport
			sys.path.append(os.path.join(template_dir,'../module'))
			from module import ModuleDetector

			detector = ModuleDetector(self.project_dir)
			missing_modules, modules = detector.find_app_modules(ti, 'iphone', self.deploytype)

			# we have to copy these even in simulator given the path difference
			if os.path.exists(app_dir):
				self.copy_resources([iphone_resources_dir],app_dir,False)

			if os.path.exists(app_dir):
				self.copy_resources([iphone_platform_dir],app_dir,False)

			# generate the includes for all compiled modules
			xcconfig_c = "// this is a generated file - DO NOT EDIT\n\n"

			if len(modules) > 0:
				mods = open(os.path.join(self.classes_dir,'ApplicationMods.m'),'w+')
				variables = {}
				mods.write(MODULE_IMPL_HEADER)
				for module in modules:
					if module.js:
						# CommonJS module
						module_js.append({'from': module.js, 'path': 'modules/' + os.path.basename(module.js)})
					module_id = module.manifest.moduleid.lower()
					module_name = module.manifest.name.lower()
					module_version = module.manifest.version
					module_guid = ''
					module_licensekey = ''
					if module.manifest.has_property('guid'):
						module_guid = module.manifest.guid
					if module.manifest.has_property('licensekey'):
						module_licensekey = module.manifest.licensekey
					self.modules_metadata.append({'guid':module_guid,'name':module_name,'id':module_id,'dir':module.path,'version':module_version,'licensekey':module_licensekey})
					xcfile = module.get_resource('module.xcconfig')
					if os.path.exists(xcfile):
						xcconfig_contents = parse_xcconfig(xcfile, module_id, variables)
						xcconfig_c += xcconfig_contents
					xcfile = os.path.join(self.project_dir,'modules','iphone',"%s.xcconfig" % module_name)
					if os.path.exists(xcfile):
						xcconfig_contents = parse_xcconfig(xcfile, module_id, variables)
						xcconfig_c += xcconfig_contents
					mods.write("	[modules addObject:[NSDictionary dictionaryWithObjectsAndKeys:@\"%s\",@\"name\",@\"%s\",@\"moduleid\",@\"%s\",@\"version\",@\"%s\",@\"guid\",@\"%s\",@\"licensekey\",nil]];\n" % (module_name,module_id,module_version,module_guid,module_licensekey));

					# Load export symbols from modules...
					metadata_path = os.path.join(module.path, 'metadata.json')
					if os.path.exists(metadata_path):
						self.load_metadata(metadata_path)

				mods.write("	return modules;\n")
				mods.write("}\n")
				mods.write(FOOTER)
				mods.close()

				for (name, values) in variables.iteritems():
					xcconfig_c += name + '=$(inherited) '
					for value in values:
						xcconfig_c += '$(%s) ' % value
					xcconfig_c += '\n'

				has_modules = True
				xcconfig = os.path.join(self.iphone_dir,"module.xcconfig")
				make_xcc = True
				if os.path.exists(xcconfig):
					existing_xcc = open(xcconfig).read()
					# only copy if different so we don't trigger re-compile in xcode
					make_xcc = existing_xcc!=xcconfig_c
				if make_xcc:
					xcconfig = open(xcconfig,'w')
					xcconfig.write(xcconfig_c)
					xcconfig.close()
		#endif deploytype != 'export-build'
		else:
			# ... And for exported projects, load export symbols from
			# the 'metadata' dir.
			metadata_dir = os.path.join(self.iphone_dir, 'metadata')
			if os.path.isdir(metadata_dir):
				for file in os.listdir(metadata_dir):
					self.load_metadata(os.path.join(metadata_dir,file))

		if self.deploytype=='simulator' or self.deploytype=='export':
			shutil.copy(os.path.join(template_dir,'Classes','defines.h'),os.path.join(self.classes_dir,'defines.h'))

		if self.deploytype!='development' or has_modules:

			if os.path.exists(app_dir) and self.deploytype != 'development':
				self.copy_resources([resources_dir],app_dir,self.deploytype != 'test',module_js)

			if self.deploytype == 'production':
				debugger_plist = os.path.join(app_dir,'debugger.plist')
				if os.path.exists(debugger_plist):
					os.remove(debugger_plist)

			if self.deploytype!='development' and self.deploytype!='export':
				defines_file = os.path.join(self.classes_dir, 'defines.h')
				defines_header = open(defines_file,'w+')
				defines_content = "// Warning: this is generated file. Do not modify!\n\n"
				defines_content+= "#define TI_VERSION %s\n"%sdk_version
				for sym in self.defines:
					defines_content+="#define %s\n" % sym

				if defines_content!=defines_header.read():
					defines_header.write(defines_content)
					defines_header.close()

			# deploy any module image files
			for module in self.modules:
				img_dir = os.path.join(template_dir,'modules',module.lower(),'images')
				print "[DEBUG] module image = %s" % img_dir
				if not os.path.exists(img_dir): continue
				dest_img_dir = os.path.join(app_dir,'modules',module.lower(),'images')
				if not os.path.exists(dest_img_dir):
					os.makedirs(dest_img_dir)
				self.copy_resources([img_dir],dest_img_dir,False)


			if self.deploytype!='development' and os.path.exists(app_dir):
				# optimize PNGs - since we don't include them in the Resources of the xcodeproj
				# the ones we copy in won't get optimized so we need to run it manually
				# we can skip this on the simulator but should do it on device
				dev_path = "/Developer"
				# we need to ask xcode where the root path is
				path = run.run(["/usr/bin/xcode-select","-print-path"],True,False)
				if path:
					dev_path = path.strip()
				run.run(["%s/Platforms/iPhoneOS.platform/Developer/usr/bin/iphoneos-optimize"%dev_path,app_dir],False)

				# remove empty directories
				os.chdir(app_dir)
				os.system("find . -type d -empty -delete")

		else:
			print "[INFO] Skipping JS compile, running from simulator"

		if self.deploytype=='development':
			softlink_for_simulator(self.project_dir,app_dir)
Esempio n. 8
0
    def build_modules_info(self,
                           resources_dir,
                           app_bin_dir,
                           include_all_ti_modules=False):
        self.app_modules = []
        (modules, external_child_modules) = bindings.get_all_module_bindings()

        compiler = Compiler(self.tiapp,
                            resources_dir,
                            self.java,
                            app_bin_dir,
                            None,
                            os.path.dirname(app_bin_dir),
                            include_all_modules=include_all_ti_modules)
        compiler.compile(compile_bytecode=False, info_message=None)
        for module in compiler.modules:
            module_bindings = []
            # TODO: we should also detect module properties
            for method in compiler.module_methods:
                if method.lower().startswith(module +
                                             '.') and '.' not in method:
                    module_bindings.append(method[len(module) + 1:])

            module_onAppCreate = None
            module_class = None
            module_apiName = None
            for m in modules.keys():
                if modules[m]['fullAPIName'].lower() == module:
                    module_class = m
                    module_apiName = modules[m]['fullAPIName']
                    if 'onAppCreate' in modules[m]:
                        module_onAppCreate = modules[m]['onAppCreate']
                    break

            if module_apiName == None: continue  # module wasn't found
            ext_modules = []
            if module_class in external_child_modules:
                for child_module in external_child_modules[module_class]:
                    if child_module['fullAPIName'].lower() in compiler.modules:
                        ext_modules.append(child_module)
            self.app_modules.append({
                'api_name': module_apiName,
                'class_name': module_class,
                'bindings': module_bindings,
                'external_child_modules': ext_modules,
                'on_app_create': module_onAppCreate
            })

        # discover app modules
        detector = ModuleDetector(self.project_dir)
        missing, detected_modules = detector.find_app_modules(
            self.tiapp, 'android', self.deploy_type)
        for missing_module in missing:
            print '[WARN] Couldn\'t find app module: %s' % missing_module['id']

        self.custom_modules = []
        for module in detected_modules:
            if module.jar == None: continue
            module_jar = zipfile.ZipFile(module.jar)
            module_bindings = bindings.get_module_bindings(module_jar)
            if module_bindings is None: continue

            for module_class in module_bindings['modules'].keys():
                module_apiName = module_bindings['modules'][module_class][
                    'apiName']
                module_proxy = module_bindings['proxies'][module_class]
                module_id = module_proxy['proxyAttrs']['id']
                module_proxy_class_name = module_proxy['proxyClassName']
                module_onAppCreate = None
                if 'onAppCreate' in module_proxy:
                    module_onAppCreate = module_proxy['onAppCreate']

                print '[DEBUG] module_id = %s' % module_id
                if module_id == module.manifest.moduleid:
                    # make sure that the module was not built before 1.8.0.1
                    try:
                        module_api_version = int(module.manifest.apiversion)
                        if module_api_version < 2:
                            print "[ERROR] The 'apiversion' for '%s' in the module manifest is less than version 2.  The module was likely built against a Titanium SDK pre 1.8.0.1.  Please use a version of the module that has 'apiversion' 2 or greater" % module_id
                            touch_tiapp_xml(
                                os.path.join(self.project_dir, 'tiapp.xml'))
                            sys.exit(1)

                    except (TypeError, ValueError):
                        print "[ERROR] The 'apiversion' for '%s' in the module manifest is not a valid value.  Please use a version of the module that has an 'apiversion' value of 2 or greater set in it's manifest file" % module_id
                        touch_tiapp_xml(
                            os.path.join(self.project_dir, 'tiapp.xml'))
                        sys.exit(1)

                    is_native_js_module = (hasattr(module.manifest, 'commonjs')
                                           and module.manifest.commonjs)
                    print '[DEBUG] appending module: %s' % module_class
                    self.custom_modules.append({
                        'module_id':
                        module_id,
                        'module_apiName':
                        module_apiName,
                        'proxy_name':
                        module_proxy_class_name,
                        'class_name':
                        module_class,
                        'manifest':
                        module.manifest,
                        'on_app_create':
                        module_onAppCreate,
                        'is_native_js_module':
                        is_native_js_module
                    })
                    if is_native_js_module:
                        # Need to look at the app modules used in this external js module
                        metadata_file = os.path.join(module.path,
                                                     "metadata.json")
                        metadata = None
                        try:
                            f = open(metadata_file, "r")
                            metadata = f.read()
                        finally:
                            f.close()

                        if metadata:
                            metadata = simplejson.loads(metadata)
                            if metadata.has_key("exports"):
                                exported_module_ids = metadata["exports"]
                                already_included_module_ids = [
                                    m["api_name"].lower()
                                    for m in self.app_modules
                                ]
                                need_to_add = [
                                    m for m in exported_module_ids
                                    if m not in already_included_module_ids
                                ]
                                if need_to_add:
                                    for to_add in need_to_add:
                                        module_onAppCreate = None
                                        module_class = None
                                        module_apiName = None
                                        for m in modules.keys():
                                            if modules[m]['fullAPIName'].lower(
                                            ) == to_add:
                                                module_class = m
                                                module_apiName = modules[m][
                                                    'fullAPIName']
                                                if 'onAppCreate' in modules[m]:
                                                    module_onAppCreate = modules[
                                                        m]['onAppCreate']
                                                break

                                        if module_apiName == None:
                                            continue  # module wasn't found
                                        ext_modules = []
                                        if module_class in external_child_modules:
                                            for child_module in external_child_modules[
                                                    module_class]:
                                                if child_module[
                                                        'fullAPIName'].lower(
                                                        ) in compiler.modules:
                                                    ext_modules.append(
                                                        child_module)
                                        self.app_modules.append({
                                            'api_name':
                                            module_apiName,
                                            'class_name':
                                            module_class,
                                            'bindings': [],
                                            'external_child_modules':
                                            ext_modules,
                                            'on_app_create':
                                            module_onAppCreate
                                        })
Esempio n. 9
0
def main(args):
    if len(args) < 2:
        print "Usage: %s <project_directory> [sdk_verison]" % os.path.basename(
            args[0])
        sys.exit(1)

    # What needs to be done in order to perform a "true" export?
    # ---
    # Wipe the build dir
    # Migrate resources
    # Migrate tiapp.xml (required for scripts)
    # Generate project from template
    # Populate Info.plist
    # Compile/migrate i18n
    # Migrate scripts for compiling JSS files (and i18n)
    # Modify xcodeproj build steps to call the JSS compiler
    # Then... Share and Enjoy.

    project_dir = os.path.abspath(args[1])
    build_dir = os.path.join(project_dir, 'build', 'iphone')
    titanium_local = os.path.join(build_dir, 'titanium')

    if len(args) == 3:
        version = args[2]
        sdk_dir = find_sdk(version)
    else:
        sdk_dir = os.path.abspath(os.path.dirname(template_dir))
        version = os.path.basename(sdk_dir)

    tiappxml = os.path.join(project_dir, 'tiapp.xml')
    tiapp = TiAppXML(tiappxml)

    app_id = tiapp.properties['id']
    app_name = tiapp.properties['name']

    if app_id is None or app_name is None:
        info("Your tiapp.xml is malformed - please specify an app name and id")
        sys.exit(1)

    # Clean build dir (if it exists), error otherwise (no iphone support)
    info("Cleaning build...")
    if os.path.exists(build_dir):
        for f in os.listdir(build_dir):
            path = os.path.join(build_dir, f)
            if os.path.isfile(path):
                os.remove(path)
            else:
                shutil.rmtree(path)
    else:
        info("Your project is not configured to be built for iphone.")
        exit(1)

    # Migrate Resources
    info("Migrating resources...")
    project_resources = os.path.join(project_dir, 'Resources')
    resources_dir = os.path.join(build_dir, 'Resources')

    shutil.copytree(project_resources, resources_dir)

    # Migrate platform/iphone contents into Resources.
    info("Migrating platform/iphone to Resources...")
    project_platform = os.path.join(project_dir, 'platform', 'iphone')

    if os.path.isdir(project_platform):
        contents = os.listdir(project_platform)
        for file in contents:
            path = os.path.join(project_platform, file)
            if os.path.isdir(path):
                shutil.copytree(path, os.path.join(resources_dir, file))
            else:
                shutil.copy(path, os.path.join(resources_dir, file))

    # Migrate tiapp.xml
    info("Migrating tiapp.xml...")
    shutil.copy(tiappxml, build_dir)

    # Generate project stuff from the template
    info("Generating project from Titanium template...")
    project = Projector(app_name, version, template_dir, project_dir, app_id)
    project.create(template_dir, build_dir)

    # Because the debugger.plist is built as part of the required
    # resources, we need to autogen an empty one
    debug_plist = os.path.join(resources_dir, 'debugger.plist')
    force_xcode = write_debugger_plist(None, None, template_dir, debug_plist)

    # Populate Info.plist
    applogo = None
    info("Populating Info.plist...")
    plist_out = os.path.join(build_dir, 'Info.plist')
    create_info_plist(tiapp, template_dir, project_dir, plist_out)
    applogo = tiapp.generate_infoplist(plist_out, app_id, 'iphone',
                                       project_dir, None)

    # Run the compiler to autogenerate .m files
    info("Copying classes, creating generated .m files...")
    compiler = Compiler(project_dir, app_id, app_name, 'export')
    compiler.compileProject(silent=True)

    #... But we still have to nuke the stuff that gets built that we don't want
    # to bundle.
    ios_build = os.path.join(build_dir, 'build')
    if os.path.isdir(ios_build):
        shutil.rmtree(os.path.join(build_dir, 'build'))

    # Install applogo/splash/etc.
    info("Copying icons and splash...")
    install_logo(tiapp, applogo, project_dir, template_dir, resources_dir)
    install_defaults(project_dir, template_dir, resources_dir)

    # Get Modules
    detector = ModuleDetector(project_dir)
    missing_modules, modules = detector.find_app_modules(tiapp, 'iphone')

    if len(missing_modules) != 0:
        for module in missing_modules:
            info("MISSING MODULE: %s ... Project will not build correctly" %
                 module['id'])
        info("Terminating export: Please fix your modules.")
        sys.exit(1)

    module_search_path, module_asset_dirs = locate_modules(
        modules, project_dir, resources_dir, info)

    lib_dir = os.path.join(build_dir, 'lib')
    if not os.path.exists(lib_dir):
        os.makedirs(lib_dir)

    if len(module_search_path) > 0:
        info("Copying modules...")
        for module in module_search_path:
            module_name, module_path = module
            info("\t%s..." % module_name)
            shutil.copy(os.path.join(module_path, module_name), lib_dir)
            module[1] = os.path.join(lib_dir, module_name)

        info("Copying module metadata...")
        metadata_dir = os.path.join(build_dir, 'metadata')
        for module in modules:
            module_metadata = os.path.join(module.path, 'metadata.json')
            if os.path.exists(module_metadata):
                if not os.path.exists(metadata_dir):
                    os.makedirs(metadata_dir)
                target = os.path.join(metadata_dir,
                                      "%s.json" % module.manifest.moduleid)
                shutil.copyfile(module_metadata, target)

        # Note: The module link information has to be added to
        # the xcodeproj after it's created.
        # We also have to mod the module_search_path to reference
        # the local 'lib' directory instead of the original
        # module install location
        info("Linking modules...")
        local_modules = []
        for module in module_search_path:
            name = module[0]
            newpath = os.path.join('lib', name)
            local_modules.append([name, newpath])
        link_modules(local_modules, app_name, build_dir, relative=True)

    # Copy libraries
    info("Copying libraries...")
    iphone_dir = os.path.join(sdk_dir, 'iphone')
    for lib in glob.iglob(os.path.join(iphone_dir, 'lib*')):
        info("\t%s..." % lib)
        shutil.copy(lib, lib_dir)

    # Process i18n files
    info("Processing i18n...")
    locale_compiler = LocaleCompiler(app_name, project_dir, 'ios',
                                     'development', resources_dir)
    locale_compiler.compile()

    # Migrate compile scripts
    info("Copying custom Titanium compiler scripts...")
    shutil.copytree(os.path.join(sdk_dir, 'common'), titanium_local)
    shutil.copy(os.path.join(sdk_dir, 'tiapp.py'), titanium_local)

    iphone_script_dir = os.path.join(titanium_local, 'iphone')
    os.mkdir(iphone_script_dir)
    shutil.copy(os.path.join(sdk_dir, 'iphone', 'compiler.py'),
                iphone_script_dir)
    shutil.copy(os.path.join(sdk_dir, 'iphone', 'tools.py'), iphone_script_dir)
    shutil.copy(os.path.join(sdk_dir, 'iphone', 'run.py'), iphone_script_dir)
    shutil.copy(os.path.join(sdk_dir, 'iphone', 'csspacker.py'),
                iphone_script_dir)
    shutil.copy(os.path.join(sdk_dir, 'iphone', 'jspacker.py'),
                iphone_script_dir)
    shutil.copy(os.path.join(sdk_dir, 'iphone', 'titanium_prep'),
                iphone_script_dir)

    # Add compilation to the build script in project
    info("Modifying pre-compile stage...")
    xcodeproj = os.path.join(build_dir, '%s.xcodeproj' % app_name,
                             'project.pbxproj')
    contents = codecs.open(xcodeproj, 'r', encoding='utf-8').read()

    css_compiler = os.path.join('titanium', 'css', 'csscompiler.py')
    ti_compiler = os.path.join('titanium', 'iphone', 'compiler.py')
    script = """%s . ios Resources
%s . export-build $TARGETED_DEVICE_FAMILY $SDKROOT %s""" % (
        css_compiler, ti_compiler, version)
    contents = fix_xcode_script(contents, "Pre-Compile", script)

    # write our new project
    f = codecs.open(xcodeproj, 'w', encoding='utf-8')
    f.write(contents)
    f.close()

    info("Finished! Share and Enjoy.")
Esempio n. 10
0
	def build_modules_info(self, resources_dir, app_bin_dir, include_all_ti_modules=False):
		self.app_modules = []
		(modules, external_child_modules) = bindings.get_all_module_bindings()

		compiler = Compiler(self.tiapp, resources_dir, self.java, app_bin_dir,
				None, os.path.dirname(app_bin_dir),
				include_all_modules=include_all_ti_modules)
		compiler.compile(compile_bytecode=False, info_message=None)
		for module in compiler.modules:
			module_bindings = []
			# TODO: we should also detect module properties
			for method in compiler.module_methods:
				if method.lower().startswith(module+'.') and '.' not in method:
					module_bindings.append(method[len(module)+1:])

			module_onAppCreate = None
			module_class = None
			module_apiName = None
			for m in modules.keys():
				if modules[m]['fullAPIName'].lower() == module:
					module_class = m
					module_apiName = modules[m]['fullAPIName']
					if 'onAppCreate' in modules[m]:
						module_onAppCreate = modules[m]['onAppCreate']
					break

			if module_apiName == None: continue # module wasn't found
			ext_modules = []
			if module_class in external_child_modules:
				for child_module in external_child_modules[module_class]:
					if child_module['fullAPIName'].lower() in compiler.modules:
						ext_modules.append(child_module)
			self.app_modules.append({
				'api_name': module_apiName,
				'class_name': module_class,
				'bindings': module_bindings,
				'external_child_modules': ext_modules,
				'on_app_create': module_onAppCreate
			})

		# discover app modules
		detector = ModuleDetector(self.project_dir)
		missing, detected_modules = detector.find_app_modules(self.tiapp, 'android', self.deploy_type)
		for missing_module in missing: print '[WARN] Couldn\'t find app module: %s' % missing_module['id']

		self.custom_modules = []
		for module in detected_modules:
			if module.jar == None: continue
			module_jar = zipfile.ZipFile(module.jar)
			module_bindings = bindings.get_module_bindings(module_jar)
			if module_bindings is None: continue

			for module_class in module_bindings['modules'].keys():
				module_apiName = module_bindings['modules'][module_class]['apiName']
				module_proxy = module_bindings['proxies'][module_class]
				module_id = module_proxy['proxyAttrs']['id']
				module_proxy_class_name = module_proxy['proxyClassName']
				module_onAppCreate = None
				if 'onAppCreate' in module_proxy:
					module_onAppCreate = module_proxy['onAppCreate']

				print '[DEBUG] module_id = %s' % module_id
				if module_id == module.manifest.moduleid:
					# make sure that the module was not built before 1.8.0.1
					try:
						module_api_version = int(module.manifest.apiversion)
						if module_api_version < 2:
							print "[ERROR] The 'apiversion' for '%s' in the module manifest is less than version 2.  The module was likely built against a Titanium SDK pre 1.8.0.1.  Please use a version of the module that has 'apiversion' 2 or greater" % module_id
							touch_tiapp_xml(os.path.join(self.project_dir, 'tiapp.xml'))
							sys.exit(1)

					except(TypeError, ValueError):
						print "[ERROR] The 'apiversion' for '%s' in the module manifest is not a valid value.  Please use a version of the module that has an 'apiversion' value of 2 or greater set in it's manifest file" % module_id
						touch_tiapp_xml(os.path.join(self.project_dir, 'tiapp.xml'))
						sys.exit(1)


					is_native_js_module = (hasattr(module.manifest, 'commonjs') and module.manifest.commonjs)
					print '[DEBUG] appending module: %s' % module_class
					self.custom_modules.append({
						'module_id': module_id,
						'module_apiName': module_apiName,
						'proxy_name': module_proxy_class_name,
						'class_name': module_class,
						'manifest': module.manifest,
						'on_app_create': module_onAppCreate,
						'is_native_js_module': is_native_js_module
					})
					if is_native_js_module:
						# Need to look at the app modules used in this external js module
						metadata_file = os.path.join(module.path, "metadata.json")
						metadata = None
						try:
							f = open(metadata_file, "r")
							metadata = f.read()
						finally:
							f.close()

						if metadata:
							metadata = simplejson.loads(metadata)
							if metadata.has_key("exports"):
								exported_module_ids = metadata["exports"]
								already_included_module_ids = [m["api_name"].lower() for m in self.app_modules]
								need_to_add = [m for m in exported_module_ids if m not in already_included_module_ids]
								if need_to_add:
									for to_add in need_to_add:
										module_onAppCreate = None
										module_class = None
										module_apiName = None
										for m in modules.keys():
											if modules[m]['fullAPIName'].lower() == to_add:
												module_class = m
												module_apiName = modules[m]['fullAPIName']
												if 'onAppCreate' in modules[m]:
													module_onAppCreate = modules[m]['onAppCreate']
												break

										if module_apiName == None: continue # module wasn't found
										ext_modules = []
										if module_class in external_child_modules:
											for child_module in external_child_modules[module_class]:
												if child_module['fullAPIName'].lower() in compiler.modules:
													ext_modules.append(child_module)
										self.app_modules.append({
											'api_name': module_apiName,
											'class_name': module_class,
											'bindings': [],
											'external_child_modules': ext_modules,
											'on_app_create': module_onAppCreate
										})
Esempio n. 11
0
    def compileProject(self, xcode=False, devicefamily="ios", iphone_version="iphoneos", silent=False, sdk=None):
        tiapp_xml = os.path.join(self.project_dir, "tiapp.xml")
        ti = TiAppXML(tiapp_xml)
        if sdk is None:
            sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir, "../")))
        else:
            sdk_version = sdk

        if xcode:
            app_name = os.environ["FULL_PRODUCT_NAME"]
            app_dir = os.path.join(os.environ["TARGET_BUILD_DIR"], os.environ["CONTENTS_FOLDER_PATH"])
        else:
            target = "Debug"
            if self.deploytype == "production":
                target = "Release"
            app_name = self.project_name + ".app"
            app_folder_name = "%s-iphoneos" % target
            app_dir = os.path.abspath(os.path.join(self.iphone_dir, "build", app_folder_name, app_name))

        if not silent:
            print "[INFO] Titanium SDK version: %s" % sdk_version
            print "[INFO] iPhone Device family: %s" % devicefamily
            print "[INFO] iPhone SDK version: %s" % iphone_version

        if self.deploytype != "export-build":
            main_template_file = os.path.join(template_dir, "main.m")
            main_template = codecs.open(main_template_file, encoding="utf-8").read()
            main_template = main_template.replace("__PROJECT_NAME__", self.project_name)
            main_template = main_template.replace("__PROJECT_ID__", self.appid)
            main_template = main_template.replace("__DEPLOYTYPE__", self.deploytype)
            main_template = main_template.replace("__APP_ID__", self.appid)
            main_template = main_template.replace("__APP_ANALYTICS__", ti.properties["analytics"])
            main_template = main_template.replace("__APP_PUBLISHER__", ti.properties["publisher"])
            main_template = main_template.replace("__APP_URL__", ti.properties["url"])
            main_template = main_template.replace("__APP_NAME__", ti.properties["name"])
            main_template = main_template.replace("__APP_VERSION__", ti.properties["version"])
            main_template = main_template.replace("__APP_DESCRIPTION__", ti.properties["description"])
            main_template = main_template.replace("__APP_COPYRIGHT__", ti.properties["copyright"])
            main_template = main_template.replace("__APP_GUID__", ti.properties["guid"])
            main_template = main_template.replace("__APP_RESOURCE_DIR__", "")

            main_template_out = os.path.join(self.iphone_dir, "main.m")
            main_file = codecs.open(main_template_out, "w+", encoding="utf-8")
            main_file_contents = main_file.read()
            if main_file_contents != main_template:
                main_file.write(main_template)
                main_file.close()

        resources_dir = os.path.join(self.project_dir, "Resources")
        iphone_resources_dir = os.path.join(resources_dir, "iphone")
        iphone_platform_dir = os.path.join(self.project_dir, "platform", "iphone")

        # copy in any resources in our module like icons
        # NOTE: This means that any JS-only modules in the local project
        # are hashed up and dumped into the export.
        has_modules = False
        missing_modules, modules, module_js = ([], [], [])
        module_js_dir = os.path.join(self.project_dir, "modules")
        if os.path.exists(module_js_dir):
            for file in os.listdir(module_js_dir):
                if file.endswith(".js"):
                    module_js.append(
                        {
                            "from": os.path.join(module_js_dir, file),
                            "to": os.path.join(app_dir, file),
                            "path": "modules/" + file,
                        }
                    )

        if self.deploytype != "export-build":
            # Have to load the module detection here, in order to
            # prevent distributing even MORE stuff in export/transport
            sys.path.append(os.path.join(template_dir, "../module"))
            from module import ModuleDetector

            detector = ModuleDetector(self.project_dir)
            missing_modules, modules = detector.find_app_modules(ti, "iphone")

            # we have to copy these even in simulator given the path difference
            if os.path.exists(app_dir):
                self.copy_resources([iphone_resources_dir], app_dir, False)

            if os.path.exists(app_dir):
                self.copy_resources([iphone_platform_dir], app_dir, False)

                # generate the includes for all compiled modules
            xcconfig_c = "// this is a generated file - DO NOT EDIT\n\n"

            if len(modules) > 0:
                mods = open(os.path.join(self.classes_dir, "ApplicationMods.m"), "w+")
                variables = {}
                mods.write(MODULE_IMPL_HEADER)
                for module in modules:
                    if module.js:
                        # CommonJS module
                        module_js.append({"from": module.js, "path": "modules/" + os.path.basename(module.js)})
                    module_id = module.manifest.moduleid.lower()
                    module_name = module.manifest.name.lower()
                    module_version = module.manifest.version
                    module_guid = ""
                    module_licensekey = ""
                    if module.manifest.has_property("guid"):
                        module_guid = module.manifest.guid
                    if module.manifest.has_property("licensekey"):
                        module_licensekey = module.manifest.licensekey
                    self.modules_metadata.append(
                        {
                            "guid": module_guid,
                            "name": module_name,
                            "id": module_id,
                            "dir": module.path,
                            "version": module_version,
                            "licensekey": module_licensekey,
                        }
                    )
                    xcfile = module.get_resource("module.xcconfig")
                    if os.path.exists(xcfile):
                        xcconfig_contents = parse_xcconfig(xcfile, module_id, variables)
                        xcconfig_c += xcconfig_contents
                    xcfile = os.path.join(self.project_dir, "modules", "iphone", "%s.xcconfig" % module_name)
                    if os.path.exists(xcfile):
                        xcconfig_contents = parse_xcconfig(xcfile, module_id, variables)
                        xcconfig_c += xcconfig_contents
                    mods.write(
                        '	[modules addObject:[NSDictionary dictionaryWithObjectsAndKeys:@"%s",@"name",@"%s",@"moduleid",@"%s",@"version",@"%s",@"guid",@"%s",@"licensekey",nil]];\n'
                        % (module_name, module_id, module_version, module_guid, module_licensekey)
                    )

                    # Load export symbols from modules...
                    metadata_path = os.path.join(module.path, "metadata.json")
                    if os.path.exists(metadata_path):
                        self.load_metadata(metadata_path)

                mods.write("	return modules;\n")
                mods.write("}\n")
                mods.write(FOOTER)
                mods.close()

                for (name, values) in variables.iteritems():
                    xcconfig_c += name + "=$(inherited) "
                    for value in values:
                        xcconfig_c += "$(%s) " % value
                    xcconfig_c += "\n"

                has_modules = True
                xcconfig = os.path.join(self.iphone_dir, "module.xcconfig")
                make_xcc = True
                if os.path.exists(xcconfig):
                    existing_xcc = open(xcconfig).read()
                    # only copy if different so we don't trigger re-compile in xcode
                    make_xcc = existing_xcc != xcconfig_c
                if make_xcc:
                    xcconfig = open(xcconfig, "w")
                    xcconfig.write(xcconfig_c)
                    xcconfig.close()
                    # endif deploytype != 'export-build'
        else:
            # ... And for exported projects, load export symbols from
            # the 'metadata' dir.
            metadata_dir = os.path.join(self.iphone_dir, "metadata")
            if os.path.isdir(metadata_dir):
                for file in os.listdir(metadata_dir):
                    self.load_metadata(os.path.join(metadata_dir, file))

        if self.deploytype == "simulator" or self.deploytype == "export":
            shutil.copy(os.path.join(template_dir, "Classes", "defines.h"), os.path.join(self.classes_dir, "defines.h"))

        if self.deploytype != "development" or has_modules:

            if os.path.exists(app_dir) and self.deploytype != "development":
                self.copy_resources([resources_dir], app_dir, True, module_js)

            if self.deploytype == "production":
                debugger_plist = os.path.join(app_dir, "debugger.plist")
                if os.path.exists(debugger_plist):
                    os.remove(debugger_plist)

            if self.deploytype != "development" and self.deploytype != "export":
                defines_file = os.path.join(self.classes_dir, "defines.h")
                defines_header = open(defines_file, "w+")
                defines_content = "// Warning: this is generated file. Do not modify!\n\n"
                defines_content += "#define TI_VERSION %s\n" % sdk_version
                for sym in self.defines:
                    defines_content += "#define %s\n" % sym

                if defines_content != defines_header.read():
                    defines_header.write(defines_content)
                    defines_header.close()

                    # deploy any module image files
            for module in self.modules:
                img_dir = os.path.join(template_dir, "modules", module.lower(), "images")
                print "[DEBUG] module image = %s" % img_dir
                if not os.path.exists(img_dir):
                    continue
                dest_img_dir = os.path.join(app_dir, "modules", module.lower(), "images")
                if not os.path.exists(dest_img_dir):
                    os.makedirs(dest_img_dir)
                self.copy_resources([img_dir], dest_img_dir, False)

            if self.deploytype != "development" and os.path.exists(app_dir):
                # optimize PNGs - since we don't include them in the Resources of the xcodeproj
                # the ones we copy in won't get optimized so we need to run it manually
                # we can skip this on the simulator but should do it on device
                dev_path = "/Developer"
                # we need to ask xcode where the root path is
                path = run.run(["/usr/bin/xcode-select", "-print-path"], True, False)
                if path:
                    dev_path = path.strip()
                run.run(
                    ["%s/Platforms/iPhoneOS.platform/Developer/usr/bin/iphoneos-optimize" % dev_path, app_dir], False
                )

                # remove empty directories
                os.chdir(app_dir)
                os.system("find . -type d -empty -delete")

        else:
            print "[INFO] Skipping JS compile, running from simulator"

        if self.deploytype == "development":
            softlink_for_simulator(self.project_dir, app_dir)
Esempio n. 12
0
    def __init__(self,
                 project_dir,
                 appid,
                 name,
                 deploytype,
                 xcode,
                 devicefamily,
                 iphone_version,
                 silent=False):
        self.project_dir = project_dir
        self.project_name = name
        self.appid = appid
        self.iphone_dir = os.path.join(project_dir, 'build', 'iphone')
        self.classes_dir = os.path.join(self.iphone_dir, 'Classes')
        self.modules = []
        self.modules_metadata = []

        # for now, these are required
        self.defines = [
            'USE_TI_ANALYTICS', 'USE_TI_NETWORK', 'USE_TI_PLATFORM',
            'USE_TI_UI'
        ]

        tiapp_xml = os.path.join(project_dir, 'tiapp.xml')
        ti = TiAppXML(tiapp_xml)
        sdk_version = os.path.basename(
            os.path.abspath(os.path.join(template_dir, '../')))
        detector = ModuleDetector(project_dir)
        missing_modules, modules = detector.find_app_modules(ti, 'iphone')

        if xcode:
            app_name = os.environ['FULL_PRODUCT_NAME']
            app_dir = os.path.join(os.environ['TARGET_BUILD_DIR'],
                                   os.environ['CONTENTS_FOLDER_PATH'])
        else:
            target = 'Debug'
            if deploytype == 'install':
                target = 'Release'
            app_name = name + '.app'
            app_folder_name = '%s-iphoneos' % target
            app_dir = os.path.abspath(
                os.path.join(self.iphone_dir, 'build', app_folder_name,
                             app_name))

        main_template_file = os.path.join(template_dir, 'main.m')
        main_template = codecs.open(main_template_file,
                                    encoding='utf-8').read()
        main_template = main_template.replace('__PROJECT_NAME__', name)
        main_template = main_template.replace('__PROJECT_ID__', appid)
        main_template = main_template.replace('__DEPLOYTYPE__', deploytype)
        main_template = main_template.replace('__APP_ID__', appid)
        main_template = main_template.replace('__APP_ANALYTICS__',
                                              ti.properties['analytics'])
        main_template = main_template.replace('__APP_PUBLISHER__',
                                              ti.properties['publisher'])
        main_template = main_template.replace('__APP_URL__',
                                              ti.properties['url'])
        main_template = main_template.replace('__APP_NAME__',
                                              ti.properties['name'])
        main_template = main_template.replace('__APP_VERSION__',
                                              ti.properties['version'])
        main_template = main_template.replace('__APP_DESCRIPTION__',
                                              ti.properties['description'])
        main_template = main_template.replace('__APP_COPYRIGHT__',
                                              ti.properties['copyright'])
        main_template = main_template.replace('__APP_GUID__',
                                              ti.properties['guid'])
        if deploytype == 'development':
            main_template = main_template.replace(
                '__APP_RESOURCE_DIR__',
                os.path.abspath(os.path.join(project_dir, 'Resources')))
        else:
            main_template = main_template.replace('__APP_RESOURCE_DIR__', '')

        if not silent:
            print "[INFO] Titanium SDK version: %s" % sdk_version
            print "[INFO] iPhone Device family: %s" % devicefamily
            print "[INFO] iPhone SDK version: %s" % iphone_version

        main_template_out = os.path.join(self.iphone_dir, 'main.m')
        main_file = codecs.open(main_template_out, 'w+', encoding='utf-8')
        main_file_contents = main_file.read()
        if main_file_contents != main_template:
            main_file.write(main_template)
            main_file.close()

        if deploytype == 'production':
            version = ti.properties['version']
            # we want to make sure in debug mode the version always changes
            version = "%s.%d" % (version, time.time())
            ti.properties['version'] = version

        resources_dir = os.path.join(project_dir, 'Resources')
        iphone_resources_dir = os.path.join(resources_dir, 'iphone')

        # copy in any resources in our module like icons
        project_module_dir = os.path.join(project_dir, 'modules', 'iphone')
        if os.path.exists(project_module_dir):
            self.copy_resources([project_module_dir], app_dir, False)

        # we have to copy these even in simulator given the path difference
        if os.path.exists(app_dir):
            self.copy_resources([iphone_resources_dir], app_dir, False)

        # generate the includes for all compiled modules
        xcconfig_c = "// this is a generated file - DO NOT EDIT\n\n"
        has_modules = False

        if len(modules) > 0:
            mods = open(os.path.join(self.classes_dir, 'ApplicationMods.m'),
                        'w+')
            mods.write(MODULE_IMPL_HEADER)
            for module in modules:
                module_id = module.manifest.moduleid.lower()
                module_name = module.manifest.name.lower()
                module_version = module.manifest.version
                module_guid = ''
                module_licensekey = ''
                if module.manifest.has_property('guid'):
                    module_guid = module.manifest.guid
                if module.manifest.has_property('licensekey'):
                    module_licensekey = module.manifest.licensekey
                self.modules_metadata.append({
                    'guid': module_guid,
                    'name': module_name,
                    'id': module_id,
                    'dir': module.path,
                    'version': module_version,
                    'licensekey': module_licensekey
                })
                xcfile = module.get_resource('module.xcconfig')
                if os.path.exists(xcfile):
                    xcconfig_c += "#include \"%s\"\n" % xcfile
                xcfile = os.path.join(self.project_dir, 'modules', 'iphone',
                                      "%s.xcconfig" % module_name)
                if os.path.exists(xcfile):
                    xcconfig_c += "#include \"%s\"\n" % xcfile
                mods.write(
                    "	[modules addObject:[NSDictionary dictionaryWithObjectsAndKeys:@\"%s\",@\"name\",@\"%s\",@\"moduleid\",@\"%s\",@\"version\",@\"%s\",@\"guid\",@\"%s\",@\"licensekey\",nil]];\n"
                    % (module_name, module_id, module_version, module_guid,
                       module_licensekey))
            mods.write("	return modules;\n")
            mods.write("}\n")
            mods.write(FOOTER)
            mods.close()
            has_modules = True
            xcconfig = os.path.join(self.iphone_dir, "module.xcconfig")
            make_xcc = True
            if os.path.exists(xcconfig):
                existing_xcc = open(xcconfig).read()
                # only copy if different so we don't trigger re-compile in xcode
                make_xcc = existing_xcc != xcconfig_c
            if make_xcc:
                xcconfig = open(xcconfig, 'w')
                xcconfig.write(xcconfig_c)
                xcconfig.close()

        if deploytype == 'simulator':
            shutil.copy(os.path.join(template_dir, 'Classes', 'defines.h'),
                        os.path.join(self.classes_dir, 'defines.h'))

        if deploytype != 'development' or has_modules:

            if os.path.exists(app_dir):
                self.copy_resources([resources_dir], app_dir)

            if deploytype != 'development':
                defines_file = os.path.join(self.classes_dir, 'defines.h')
                defines_header = open(defines_file, 'w+')
                defines_content = "// Warning: this is generated file. Do not modify!\n\n"
                defines_content += "#define TI_VERSION %s\n" % sdk_version
                for sym in self.defines:
                    defines_content += "#define %s 1\n" % sym
                if defines_content != defines_header.read():
                    defines_header.write(defines_content)
                    defines_header.close()

            # deploy any module image files
            for module in self.modules:
                img_dir = os.path.join(template_dir, 'modules', module.lower(),
                                       'images')
                print "[DEBUG] module image = %s" % img_dir
                if not os.path.exists(img_dir): continue
                dest_img_dir = os.path.join(app_dir, 'modules', module.lower(),
                                            'images')
                if not os.path.exists(dest_img_dir):
                    os.makedirs(dest_img_dir)
                self.copy_resources([img_dir], dest_img_dir, False)

            if deploytype != 'development' and os.path.exists(app_dir):
                # optimize PNGs - since we don't include them in the Resources of the xcodeproj
                # the ones we copy in won't get optimized so we need to run it manually
                # we can skip this on the simulator but should do it on device
                dev_path = "/Developer"
                # we need to ask xcode where the root path is
                path = run.run(["/usr/bin/xcode-select", "-print-path"], True,
                               False)
                if path:
                    dev_path = path.strip()
                run.run([
                    "%s/Platforms/iPhoneOS.platform/Developer/usr/bin/iphoneos-optimize"
                    % dev_path, app_dir
                ], False)

                # remove empty directories
                os.chdir(app_dir)
                os.system("find . -type d -empty -delete")

        else:
            print "[INFO] Skipping JS compile, running from simulator"
Esempio n. 13
0
def main(args):
	global script_ok
	argc = len(args)
	if argc < 2 or argc==2 and (args[1]=='--help' or args[1]=='-h'):
		print "%s <command> <version> <project_dir> <appid> <name> [options]" % os.path.basename(args[0])
		print
		print "available commands: "
		print
		print "  install       install the app to itunes for testing on iphone"
		print "  simulator     build and run on the iphone simulator"
		print "  distribute    build final distribution bundle"
		print "  xcode         build from within xcode"
		print "  run           build and run app from project folder"
	
		sys.exit(1)

	print "[INFO] One moment, building ..."
	sys.stdout.flush()
	start_time = time.time()
	command = args[1].decode("utf-8")
	
	target = 'Debug'
	deploytype = 'development'
	devicefamily = 'iphone'
	debug = False
	simulator = False
	xcode_build = False
	force_xcode = False
	simtype = devicefamily

	# when you run from xcode, we'll pass xcode as the command and the 
	# xcode script will simply pass some additional args as well as xcode
	# will add some additional useful stuff to the ENVIRONMENT and we pull
	# those values out here
	if command == 'xcode':
		xcode_build = True
		src_root = os.environ['SOURCE_ROOT']
		project_dir = os.path.abspath(os.path.join(src_root,'../','../'))
		name = os.environ['PROJECT_NAME']
		target = os.environ['CONFIGURATION']
		appid = os.environ['TI_APPID']
		arch = os.environ['CURRENT_ARCH']
		sdk_name = os.environ['SDK_NAME']
		iphone_version = sdk_name.replace('iphoneos','').replace('iphonesimulator','')
		# SUPPORTED_DEVICE_FAMILIES 1 or 2 or both
		# TARGETED_DEVICE_FAMILY 1 or 2
		target_device = os.environ['TARGETED_DEVICE_FAMILY']
		if target_device == '1':
			devicefamily = 'iphone'
		elif target_device == '2':
			devicefamily = 'ipad'
		elif target_device == '1,2':
			devicefamily = 'universal'
		if arch == 'i386': 
			# simulator always indicates simulator
			deploytype = 'development'
		else:
			# if arch!=i386 indicates a build for device
			if target=='Debug':
				# non-simulator + debug build indicates test on device
				deploytype = 'test'
			else:
				# non-simulator + release build indicates package for distribution
				deploytype = 'production'
		compiler = Compiler(project_dir,appid,name,deploytype,xcode_build,devicefamily,iphone_version)
		script_ok = True
		sys.exit(0)
	else:
		# the run command is when you run from titanium using the run command
		# and it will run the project in the current directory immediately in the simulator
		# from the command line
		if command == 'run':
			if argc < 3:
				print "Usage: %s run <project_dir> [ios_version]" % os.path.basename(args[0])
				sys.exit(1)
			if argc == 3:
				iphone_version = check_iphone_sdk('4.0')
			else:
				iphone_version = dequote(args[3].decode("utf-8"))
			project_dir = os.path.expanduser(dequote(args[2].decode("utf-8")))
			iphonesim = os.path.abspath(os.path.join(template_dir,'iphonesim'))
			iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone'))
			tiapp_xml = os.path.join(project_dir,'tiapp.xml')
			ti = TiAppXML(tiapp_xml)
			appid = ti.properties['id']
			name = ti.properties['name']
			command = 'simulator' # switch it so that the rest of the stuff works
		else:
			iphone_version = dequote(args[2].decode("utf-8"))
			iphonesim = os.path.abspath(os.path.join(template_dir,'iphonesim'))
			project_dir = os.path.expanduser(dequote(args[3].decode("utf-8")))
			appid = dequote(args[4].decode("utf-8"))
			name = dequote(args[5].decode("utf-8"))
			tiapp_xml = os.path.join(project_dir,'tiapp.xml')
			ti = TiAppXML(tiapp_xml)
			
		app_name = make_app_name(name)
		iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone'))
		project_xcconfig = os.path.join(iphone_dir,'project.xcconfig')
		target = 'Release'
		ostype = 'os'
		version_file = None
		log_id = None
		provisioning_profile = None
		
		# starting in 1.4, you don't need to actually keep the build/iphone directory
		# if we don't find it, we'll just simply re-generate it
		if not os.path.exists(iphone_dir):
			from iphone import IPhone
			print "[INFO] Detected missing project but that's OK. re-creating it..."
			iphone_creator = IPhone(name,appid)
			iphone_creator.create(iphone_dir,True)
			sys.stdout.flush()
			
		# we use different arguments dependent on the command
		# pluck those out here
		if command == 'distribute':
			iphone_version = check_iphone_sdk(iphone_version)
			link_version = iphone_version
			appuuid = dequote(args[6].decode("utf-8"))
			dist_name = dequote(args[7].decode("utf-8"))
			output_dir = os.path.expanduser(dequote(args[8].decode("utf-8")))
			if argc > 9:
				devicefamily = dequote(args[9].decode("utf-8"))
			deploytype = 'production'
		elif command == 'simulator':
			link_version = check_iphone_sdk(iphone_version)
			deploytype = 'development'
			debug = True
			simulator = True
			target = 'Debug'
			ostype = 'simulator'
			if argc > 6:
				devicefamily = dequote(args[6].decode("utf-8"))
			if argc > 7:
				simtype = dequote(args[7].decode("utf-8"))
			else:
				# 'universal' helpfully translates into iPhone here... just in case.
				simtype = devicefamily
		elif command == 'install':
			iphone_version = check_iphone_sdk(iphone_version)
			link_version = iphone_version
			appuuid = dequote(args[6].decode("utf-8"))
			dist_name = dequote(args[7].decode("utf-8"))
			if argc > 8:
				devicefamily = dequote(args[8].decode("utf-8"))
			deploytype = 'test'
		
		# setup up the useful directories we need in the script
		build_out_dir = os.path.abspath(os.path.join(iphone_dir,'build'))
		build_dir = os.path.abspath(os.path.join(build_out_dir,'%s-iphone%s'%(target,ostype)))
		app_dir = os.path.abspath(os.path.join(build_dir,name+'.app'))
		binary = os.path.join(app_dir,name)
		sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../')))
		iphone_resources_dir = os.path.join(iphone_dir,'Resources')
		version_file = os.path.join(iphone_resources_dir,'.version')
		force_rebuild = read_project_version(project_xcconfig)!=sdk_version or not os.path.exists(version_file)
		infoplist = os.path.join(iphone_dir,'Info.plist')
		githash = None
		custom_fonts = []

		# if we're not running in the simulator we want to clean out the build directory
		if command!='simulator' and os.path.exists(build_out_dir):
			shutil.rmtree(build_out_dir)
		if not os.path.exists(build_out_dir): 
			os.makedirs(build_out_dir)
		# write out the build log, useful for debugging
		o = codecs.open(os.path.join(build_out_dir,'build.log'),'w',encoding='utf-8')
		def log(msg):
			print msg
			o.write(msg)
		try:
			buildtime = datetime.datetime.now()
			o.write("%s\n" % ("="*80))
			o.write("Appcelerator Titanium Diagnostics Build Log\n")
			o.write("The contents of this file are useful to send to Appcelerator Support if\n")
			o.write("reporting an issue to help us understand your environment, build settings\n")
			o.write("and aid in debugging. Please attach this log to any issue that you report.\n")
			o.write("%s\n\n" % ("="*80))
			o.write("Starting build at %s\n\n" % buildtime.strftime("%m/%d/%y %H:%M"))
			
			# write out the build versions info
			versions_txt = read_config(os.path.join(template_dir,'..','version.txt'))
			o.write("Build details:\n\n")
			for key in versions_txt:
				o.write("   %s=%s\n" % (key,versions_txt[key]))
			o.write("\n\n")
			
			if versions_txt.has_key('githash'): 
				githash = versions_txt['githash']
				
			o.write("Script arguments:\n")
			for arg in args:
				o.write(unicode("   %s\n" % arg, 'utf-8'))
			o.write("\n")
			o.write("Building from: %s\n" % template_dir)
			o.write("Platform: %s\n\n" % platform.version())

			# print out path to debug
			xcode_path=run.run(["/usr/bin/xcode-select","-print-path"],True,False)
			if xcode_path:
				o.write("Xcode path is: %s\n" % xcode_path)
			else:
				o.write("Xcode path undetermined\n")

			# find the module directory relative to the root of the SDK	
			titanium_dir = os.path.abspath(os.path.join(template_dir,'..','..','..','..'))
			tp_module_dir = os.path.abspath(os.path.join(titanium_dir,'modules','iphone'))
			force_destroy_build = command!='simulator'

			detector = ModuleDetector(project_dir)
			missing_modules, modules = detector.find_app_modules(ti, 'iphone')
			module_lib_search_path = []
			module_asset_dirs = []
			
			# search for modules that the project is using
			# and make sure we add them to the compile
			for module in modules:
				module_id = module.manifest.moduleid.lower()
				module_version = module.manifest.version
				module_lib_name = 'lib%s.a' % module_id
				# check first in the local project
				local_module_lib = os.path.join(project_dir, 'modules', 'iphone', module_lib_name)
				local = False
				if os.path.exists(local_module_lib):
					module_lib_search_path.append([module_lib_name, local_module_lib])
					local = True
					log("[INFO] Detected third-party module: %s" % (local_module_lib))
				else:
					if module.lib is None:
						module_lib_path = module.get_resource(module_lib_name)
						log("[ERROR] Third-party module: %s/%s missing library at %s" % (module_id, module_version, module_lib_path))
						sys.exit(1)
					module_lib_search_path.append([module_lib_name, os.path.abspath(module.lib)])
					log("[INFO] Detected third-party module: %s/%s" % (module_id, module_version))
				force_xcode = True

				if not local:
					# copy module resources
					img_dir = module.get_resource('assets', 'images')
					if os.path.exists(img_dir):
						dest_img_dir = os.path.join(app_dir, 'modules', module_id, 'images')
						if not os.path.exists(dest_img_dir):
							os.makedirs(dest_img_dir)
						module_asset_dirs.append([img_dir, dest_img_dir])

					# copy in any module assets
					module_assets_dir = module.get_resource('assets')
					if os.path.exists(module_assets_dir): 
						module_dir = os.path.join(app_dir, 'modules', module_id)
						module_asset_dirs.append([module_assets_dir, module_dir])


			print "[INFO] Titanium SDK version: %s" % sdk_version
			print "[INFO] iPhone Device family: %s" % devicefamily
			print "[INFO] iPhone SDK version: %s" % iphone_version
			
			if simulator:
				print "[INFO] iPhone simulated device: %s" % simtype
				# during simulator we need to copy in standard built-in module files
				# since we might not run the compiler on subsequent launches
				for module_name in ('facebook','ui'):
					img_dir = os.path.join(template_dir,'modules',module_name,'images')
					dest_img_dir = os.path.join(app_dir,'modules',module_name,'images')
					if not os.path.exists(dest_img_dir):
						os.makedirs(dest_img_dir)
					module_asset_dirs.append([img_dir,dest_img_dir])

				# when in simulator since we point to the resources directory, we need
				# to explicitly copy over any files
				ird = os.path.join(project_dir,'Resources','iphone')
				if os.path.exists(ird): 
					module_asset_dirs.append([ird,app_dir])
				
				for ext in ('ttf','otf'):
					for f in glob.glob('%s/*.%s' % (os.path.join(project_dir,'Resources'),ext)):
						custom_fonts.append(f)
					

			if not simulator:
				version = ti.properties['version']
				# we want to make sure in debug mode the version always changes
				version = "%s.%d" % (version,time.time())
				ti.properties['version']=version
				pp = os.path.expanduser("~/Library/MobileDevice/Provisioning Profiles/%s.mobileprovision" % appuuid)
				provisioning_profile = read_provisioning_profile(pp,o)
					
# TODO:				
# This code is used elsewhere, as well.  We should move stuff like this to
# a common file.
			def write_info_plist(infoplist_tmpl):
				plist = codecs.open(infoplist_tmpl, encoding='utf-8').read()
				plist = plist.replace('__PROJECT_NAME__',name)
				plist = plist.replace('__PROJECT_ID__',appid)
				plist = plist.replace('__URL__',appid)
				urlscheme = name.replace('.','_').replace(' ','').lower()
				plist = plist.replace('__URLSCHEME__',urlscheme)
				if ti.has_app_property('ti.facebook.appid'):
					fbid = ti.get_app_property('ti.facebook.appid')
					plist = plist.replace('__ADDITIONAL_URL_SCHEMES__', '<string>fb%s</string>' % fbid)
				else:
					plist = plist.replace('__ADDITIONAL_URL_SCHEMES__','')
				pf = codecs.open(infoplist,'w', encoding='utf-8')
				pf.write(plist)
				pf.close()			

			# if the user has a Info.plist in their project directory, consider
			# that a custom override
			infoplist_tmpl = os.path.join(project_dir,'Info.plist')
			if os.path.exists(infoplist_tmpl):
				shutil.copy(infoplist_tmpl,infoplist)
			else:
				infoplist_tmpl = os.path.join(template_dir,'Info.plist')
				write_info_plist(infoplist_tmpl)

			applogo = None
			clean_build = False

			# check to see if the appid is different (or not specified) - we need to re-generate
			if read_project_appid(project_xcconfig)!=appid or not infoplist_has_appid(infoplist,appid):
				clean_build = True
				force_xcode = True


			new_lib_hash = None
			lib_hash = None	
			existing_git_hash = None

			# this code simply tries and detect if we're building a different
			# version of the project (or same version but built from different git hash)
			# and if so, make sure we force rebuild so to propograte any code changes in
			# source code (either upgrade or downgrade)
			if os.path.exists(app_dir):
				if os.path.exists(version_file):
					line = open(version_file).read().strip()
					lines = line.split(",")
					v = lines[0]
					log_id = lines[1]
					if len(lines) > 2:
						lib_hash = lines[2]
						existing_git_hash = lines[3]
					if lib_hash==None:
						force_rebuild = True
					else:
						if template_dir==v and force_rebuild==False:
							force_rebuild = False
						else:
							log_id = None
				else:
					force_rebuild = True

			else:
				force_rebuild = True

			o.write("\ngithash=%s, existing_git_hash=%s\n" %(githash,existing_git_hash))
				
			if githash!=existing_git_hash:
				force_rebuild = True

			# we want to read the md5 of the libTiCore.a library since it must match
			# the current one we're building and if not, we need to force a rebuild since
			# that means we've copied in a different version of the library and we need
			# to rebuild clean to avoid linking errors
			source_lib=os.path.join(template_dir,'libTiCore.a')
			fd = open(source_lib,'rb')
			m = hashlib.md5()
			m.update(fd.read(1024)) # just read 1K, it's binary
			new_lib_hash = m.hexdigest()
			fd.close()
			
			if new_lib_hash!=lib_hash:
				force_rebuild=True
				o.write("forcing rebuild since libhash (%s) not matching (%s)\n" % (lib_hash,new_lib_hash))

			lib_hash=new_lib_hash

			# when we force rebuild, we need to re-compile and re-copy source, libs etc
			if force_rebuild:
				o.write("Performing full rebuild\n")
				print "[INFO] Performing full rebuild. This will take a little bit. Hold tight..."
				sys.stdout.flush()
				project = Projector(name,sdk_version,template_dir,project_dir,appid)
				project.create(template_dir,iphone_dir)	
				force_xcode = True
				if os.path.exists(app_dir): shutil.rmtree(app_dir)
				# we have to re-copy if we have a custom version
				write_info_plist(infoplist_tmpl)
				# since compiler will generate the module dependencies, we need to 
				# attempt to compile to get it correct for the first time.
				compiler = Compiler(project_dir,appid,name,deploytype,xcode_build,devicefamily,iphone_version,True)
			else:
				contents="TI_VERSION=%s\n"% sdk_version
				contents+="TI_SDK_DIR=%s\n" % template_dir.replace(sdk_version,'$(TI_VERSION)')
				contents+="TI_APPID=%s\n" % appid
				contents+="OTHER_LDFLAGS[sdk=iphoneos4*]=$(inherited) -weak_framework iAd\n"
				contents+="OTHER_LDFLAGS[sdk=iphonesimulator4*]=$(inherited) -weak_framework iAd\n"
				contents+="#include \"module\"\n"
				xcconfig = open(project_xcconfig,'w+')
				xccontents = xcconfig.read()
				if contents!=xccontents:
					o.write("writing contents of %s:\n\n%s\n" % (project_xcconfig,contents))
					o.write("old contents\n\n%s\n" % (xccontents))
					xcconfig.write(contents)
					xcconfig.close()
				else:
					o.write("Skipping writing contents of xcconfig %s\n" % project_xcconfig)

			# write out any modules into the xcode project
			# this must be done after project create above or this will be overriden
			if len(module_lib_search_path)>0:
				proj = PBXProj()
				xcode_proj = os.path.join(iphone_dir,'%s.xcodeproj'%name,'project.pbxproj')
				current_xcode = open(xcode_proj).read()
				for tp in module_lib_search_path:
					proj.add_static_library(tp[0],tp[1])
				out = proj.parse(xcode_proj)
				# since xcode changes can be destructive, only write as necessary (if changed)
				if current_xcode!=out:
					xo = open(xcode_proj,'w')
					xo.write(out)
					xo.close()

			cwd = os.getcwd()

			# check to see if the symlink exists and that it points to the
			# right version of the library
			libticore = os.path.join(template_dir,'libTiCore.a')
			make_link = True
			symlink = os.path.join(iphone_dir,'lib','libTiCore.a')
			if os.path.islink(symlink):
				path = os.path.realpath(symlink)
				if path.find(sdk_version) > 0:
					make_link = False
			if make_link:
				libdir = os.path.join(iphone_dir,'lib')
				if not os.path.exists(libdir): os.makedirs(libdir)
				os.chdir(libdir)
				# a broken link will not return true on os.path.exists
				# so we need to use brute force
				try:
					os.unlink("libTiCore.a")
				except:
					pass
				try:
					os.symlink(libticore,"libTiCore.a")
				except:
					pass
				os.chdir(cwd)

			# if the lib doesn't exist, force a rebuild since it's a new build
			if not os.path.exists(os.path.join(iphone_dir,'lib','libtiverify.a')):
				shutil.copy(os.path.join(template_dir,'libtiverify.a'),os.path.join(iphone_dir,'lib','libtiverify.a'))

			# compile JSS files
			cssc = csscompiler.CSSCompiler(os.path.join(project_dir,'Resources'),devicefamily,appid)
			app_stylesheet = os.path.join(iphone_dir,'Resources','stylesheet.plist')
			asf = codecs.open(app_stylesheet,'w','utf-8')
			asf.write(cssc.code)
			asf.close()

			if command=='simulator':
				debug_sim_dir = os.path.join(iphone_dir,'build','Debug-iphonesimulator','%s.app' % name)
				if os.path.exists(debug_sim_dir):
					app_stylesheet = os.path.join(iphone_dir,'build','Debug-iphonesimulator','%s.app' % name,'stylesheet.plist')
					asf = codecs.open(app_stylesheet,'w','utf-8')
					asf.write(cssc.code)
					asf.close()

			if command!='simulator':
				# compile plist into binary format so it's faster to load
				# we can be slow on simulator
				os.system("/usr/bin/plutil -convert binary1 \"%s\"" % app_stylesheet)
			
			o.write("Generated the following stylecode code:\n\n")
			o.write(cssc.code)
			o.write("\n")

			# generate the Info.plist file with the appropriate device family
			if devicefamily!=None:
				applogo = ti.generate_infoplist(infoplist,appid,devicefamily,project_dir,iphone_version)
			else:
				applogo = ti.generate_infoplist(infoplist,appid,'iphone',project_dir,iphone_version)

			# copy over the appicon
			if applogo==None and ti.properties.has_key('icon'):
				applogo = ti.properties['icon']
				
			# attempt to load any compiler plugins
			if len(ti.properties['plugins']) > 0:
				local_compiler_dir = os.path.abspath(os.path.join(project_dir,'plugins'))
				tp_compiler_dir = os.path.abspath(os.path.join(titanium_dir,'plugins'))
				if not os.path.exists(tp_compiler_dir) and not os.path.exists(local_compiler_dir):
					o.write("+ Missing plugins directory at %s\n" % tp_compiler_dir)
					print "[ERROR] Build Failed (Missing plugins directory). Please see output for more details"
					sys.stdout.flush()
					sys.exit(1)
				compiler_config = {
					'platform':'ios',
					'devicefamily':devicefamily,
					'simtype':simtype,
					'tiapp':ti,
					'project_dir':project_dir,
					'titanium_dir':titanium_dir,
					'appid':appid,
					'iphone_version':iphone_version,
					'template_dir':template_dir,
					'project_name':name,
					'command':command,
					'deploytype':deploytype,
					'build_dir':build_dir,
					'app_name':app_name,
					'app_dir':app_dir,
					'iphone_dir':iphone_dir
				}
				for plugin in ti.properties['plugins']:
					local_plugin_file = os.path.join(local_compiler_dir,plugin['name'],'plugin.py')
					plugin_file = os.path.join(tp_compiler_dir,plugin['name'],plugin['version'],'plugin.py')
					if not os.path.exists(local_plugin_file) and not os.path.exists(plugin_file):
						o.write("+ Missing plugin at %s (checked %s also)\n" % (plugin_file,local_plugin_file))
						print "[ERROR] Build Failed (Missing plugin for %s). Please see output for more details" % plugin['name']
						sys.stdout.flush()
						sys.exit(1)
					o.write("+ Detected plugin: %s/%s\n" % (plugin['name'],plugin['version']))
					print "[INFO] Detected compiler plugin: %s/%s" % (plugin['name'],plugin['version'])
					code_path = plugin_file
					if os.path.exists(local_plugin_file):	
						code_path = local_plugin_file
					o.write("+ Loading compiler plugin at %s\n" % code_path)
					compiler_config['plugin']=plugin
					fin = open(code_path, 'rb')
					m = hashlib.md5()
					m.update(open(code_path,'rb').read()) 
					code_hash = m.hexdigest()
					p = imp.load_source(code_hash, code_path, fin)
					p.compile(compiler_config)
					fin.close()
					
			try:		
				os.chdir(iphone_dir)

				# we always target backwards to 3.1 even when we use a later
				# version iOS SDK. this ensures our code will run on old devices
				# no matter which SDK we compile with
				deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=3.1"
				device_target = 'TARGETED_DEVICE_FAMILY=1'  # this is non-sensical, but you can't pass empty string

				# clean means we need to nuke the build 
				if clean_build or force_destroy_build: 
					print "[INFO] Performing clean build"
					o.write("Performing clean build...\n")
					if os.path.exists(app_dir):
						shutil.rmtree(app_dir)

				if not os.path.exists(app_dir): os.makedirs(app_dir)

				# compile localization files
				# Using app_name here will cause the locale to be put in the WRONG bundle!!
				localecompiler.LocaleCompiler(name,project_dir,devicefamily,command).compile()
				
				# copy any module resources
				if len(module_asset_dirs)>0:
					for e in module_asset_dirs:
						copy_module_resources(e[0],e[1],True)
				
				# copy any custom fonts in (only runs in simulator)
				# since we need to make them live in the bundle in simulator
				if len(custom_fonts)>0:
					for f in custom_fonts:
						print "[INFO] Detected custom font: %s" % os.path.basename(f)
						shutil.copy(f,app_dir)

				# dump out project file info
				if command!='simulator':
					dump_resources_listing(project_dir,o)
					dump_infoplist(infoplist,o)

				# copy Default.png and appicon each time so if they're 
				# changed they'll stick get picked up	
				app_icon_path = os.path.join(project_dir,'Resources','iphone',applogo)
				if not os.path.exists(app_icon_path):
					app_icon_path = os.path.join(project_dir,'Resources',applogo)
				if os.path.exists(app_icon_path):
					shutil.copy(app_icon_path,app_dir)
				defaultpng_path = os.path.join(project_dir,'Resources','iphone','Default.png')
				if not os.path.exists(defaultpng_path):
					defaultpng_path = os.path.join(project_dir,'Resources','Default.png')
				if os.path.exists(defaultpng_path):
					shutil.copy(defaultpng_path,app_dir)

				extra_args = None

				if devicefamily!=None:
					# Meet the minimum requirements for ipad when necessary
					if devicefamily == 'ipad' or devicefamily == 'universal':
						device_target="TARGETED_DEVICE_FAMILY=2"
						# iPad requires at a minimum 3.2 (not 3.1 default)
						if devicefamily == 'ipad':
							deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=3.2"
						# NOTE: this is very important to run on device -- i dunno why
						# xcode warns that 3.2 needs only armv7, but if we don't pass in 
						# armv6 we get crashes on device
						extra_args = ["VALID_ARCHS=armv6 armv7 i386"]
					# Additionally, if we're universal, change the device family target
					if devicefamily == 'universal':
						device_target="TARGETED_DEVICE_FAMILY=1,2"

				def execute_xcode(sdk,extras,print_output=True):

					config = name
					if devicefamily=='ipad':
						config = "%s-iPad" % config
					if devicefamily=='universal':
						config = "%s-universal" % config

					# these are the arguments for running a command line xcode build
					args = ["xcodebuild","-target",config,"-configuration",target,"-sdk",sdk]
					if extras!=None and len(extras)>0: 
						args += extras
					args += [deploy_target,device_target]
					if extra_args!=None and len(extra_args)>0:
						args += extra_args

					o.write("Starting Xcode compile with the following arguments:\n\n")
					for arg in args: o.write("    %s\n" % arg)
					o.write("\napp_id = %s\n" % appid)
					o.write("\n\n")
					o.flush()

					if print_output:
						print "[DEBUG] compile checkpoint: %0.2f seconds" % (time.time()-start_time)
						print "[INFO] Executing XCode build..."
						print "[BEGIN_VERBOSE] Executing XCode Compiler  <span>[toggle output]</span>"

					output = run.run(args,False,False,o)

					if print_output:
						print output
						print "[END_VERBOSE]"
						sys.stdout.flush()

					# Output already written by run.run
					#o.write(output)

					# check to make sure the user doesn't have a custom build location 
					# configured in Xcode which currently causes issues with titanium
					idx = output.find("TARGET_BUILD_DIR ")
					if idx > 0:
						endidx = output.find("\n",idx)
						if endidx > 0:
							target_build_dir = dequote(output[idx+17:endidx].strip())
							if target_build_dir!=build_dir:
								o.write("+ TARGET_BUILD_DIR = %s\n" % target_build_dir)
								print "[ERROR] Your TARGET_BUILD_DIR is incorrectly set. Most likely you have configured in Xcode a customized build location. Titanium does not currently support this configuration."
								print "[ERROR] Expected dir %s, was: %s" % (build_dir,target_build_dir)
								sys.stdout.flush()
								sys.exit(1)

					# look for build error
					if output.find("** BUILD FAILED **")!=-1 or output.find("ld returned 1")!=-1 or output.find("The following build commands failed:")!=-1:
						o.write("+ Detected build failure\n")
						print "[ERROR] Build Failed. Please see output for more details"
						sys.stdout.flush()
						sys.exit(1)

					o.write("+ Looking for application binary at %s\n" % binary)

					# make sure binary exists
					if not os.path.exists(binary):
						o.write("+ Missing application binary at %s\n" % binary)
						print "[ERROR] Build Failed (Missing app at %s). Please see output for more details" % binary
						sys.stdout.flush()
						sys.exit(1)

					# look for a code signing error
					error = re.findall(r'Code Sign error:(.*)',output)
					if len(error) > 0:
						o.write("+ Detected code sign error: %s\n" % error[0])
						print "[ERROR] Code sign error: %s" % error[0].strip()
						sys.stdout.flush()
						sys.exit(1)

				# build the final release distribution
				args = []

				if command!='simulator':		
					# allow the project to have its own custom entitlements
					custom_entitlements = os.path.join(project_dir,"Entitlements.plist")
					entitlements_contents = None
					if os.path.exists(custom_entitlements):
						entitlements_contents = open(custom_entitlements).read()
						o.write("Found custom entitlements: %s\n" % custom_entitlements)
					else:
						# attempt to customize it by reading prov profile
						entitlements_contents = generate_customized_entitlements(provisioning_profile,appid,appuuid,command,o)
					o.write("Generated the following entitlements:\n\n%s\n\n" % entitlements_contents)
					f=open(os.path.join(iphone_resources_dir,'Entitlements.plist'),'w+')
					f.write(entitlements_contents)
					f.close()
					args+=["CODE_SIGN_ENTITLEMENTS = Resources/Entitlements.plist"]

				# only build if force rebuild (different version) or 
				# the app hasn't yet been built initially
				if ti.properties['guid']!=log_id or force_xcode:
					log_id = ti.properties['guid']
					f = open(version_file,'w+')
					f.write("%s,%s,%s,%s" % (template_dir,log_id,lib_hash,githash))
					f.close()

				# this is a simulator build
				if command == 'simulator':

					if force_rebuild or force_xcode or not os.path.exists(binary):
						execute_xcode("iphonesimulator%s" % link_version,["GCC_PREPROCESSOR_DEFINITIONS=__LOG__ID__=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s" % (log_id,sdk_version)],False)

					# first make sure it's not running
					kill_simulator()

					o.write("Finishing build\n")

					# sometimes the simulator doesn't remove old log files
					# in which case we get our logging jacked - we need to remove
					# them before running the simulator
					def cleanup_app_logfiles():
						print "[DEBUG] finding old log files"
						sys.stdout.flush()
						# on OSX Snow Leopard, we can use spotlight for faster searching of log files
						results = run.run(['mdfind',
								'-onlyin',
								os.path.expanduser('~/Library/Application Support/iPhone Simulator/%s'%iphone_version),
								'-name',
								'%s.log'%log_id],True)
						if results == None: # probably not Snow Leopard
							def find_all_log_files(folder, fname):
								results = []
								for root, dirs, files in os.walk(os.path.expanduser(folder)):
									for file in files:
										if fname==file:
											fullpath = os.path.join(root, file)
											results.append(fullpath)
								return results
							for f in find_all_log_files("~/Library/Application Support/iPhone Simulator/%s"%iphone_version,'%s.log' % log_id):
								print "[DEBUG] removing old log file: %s" % f
								sys.stdout.flush()
								os.remove(f)
						else:
							for i in results.splitlines(False):
								print "[DEBUG] removing old log file: %s" % i
								os.remove(i)	

					cleanup_app_logfiles()

					sim = None

					# this handler will simply catch when the simulator exits
					# so we can exit this script
					def handler(signum, frame):
						global script_ok
						print "[INFO] Simulator is exiting"
						sys.stdout.flush()
						if not log == None:
							try:
								os.system("kill -2 %s" % str(log.pid))
							except:
								pass
						if not sim == None and signum!=3:
							try:
								os.system("kill -3 %s" % str(sim.pid))
							except:
								pass

						kill_simulator()
						script_ok = True
						sys.exit(0)

					# make sure we're going to stop this script whenever 
					# the simulator exits
					signal.signal(signal.SIGHUP, handler)
					signal.signal(signal.SIGINT, handler)
					signal.signal(signal.SIGQUIT, handler)
					signal.signal(signal.SIGABRT, handler)
					signal.signal(signal.SIGTERM, handler)

					print "[INFO] Launching application in Simulator"

					sys.stdout.flush()
					sys.stderr.flush()

					# launch the simulator
					if devicefamily==None:
						sim = subprocess.Popen("\"%s\" launch \"%s\" %s iphone" % (iphonesim,app_dir,iphone_version),shell=True)
					else:
						sim = subprocess.Popen("\"%s\" launch \"%s\" %s %s" % (iphonesim,app_dir,iphone_version,simtype),shell=True)

					# activate the simulator window - we use a OSA script to 
					# cause the simulator window to come into the foreground (otherwise
					# it will be behind Titanium Developer window)
					ass = os.path.join(template_dir,'iphone_sim_activate.scpt')
					cmd = "osascript \"%s\" 2>/dev/null" % ass
					os.system(cmd)

					end_time = time.time()-start_time

					print "[INFO] Launched application in Simulator (%0.2f seconds)" % end_time
					sys.stdout.flush()
					sys.stderr.flush()

					# give the simulator a bit to get started and up and running before 
					# starting the logger
					time.sleep(2)

					logger = os.path.realpath(os.path.join(template_dir,'logger.py'))

					# start the logger tail process. this will simply read the output
					# from the logs and stream them back to Titanium Developer on the console
					log = subprocess.Popen([
					  	logger,
						str(log_id)+'.log',
						iphone_version
					])	

					# wait (blocking this script) until the simulator exits	
					try:
						os.waitpid(sim.pid,0)
					except SystemExit:
						# If the user terminates the app here, it's via a
						# soft kill of some kind (i.e. like what TiDev does)
						# and so we should suppress the usual error message.
						# Fixes #2086
						pass

					print "[INFO] Application has exited from Simulator"

					# in this case, the user has exited the simulator itself
					# and not clicked Stop Emulator from within Developer so we kill
					# our tail log process but let simulator keep running
					if not log == None:
						try:
							os.system("kill -2 %s" % str(log.pid))
						except:
							pass

					script_ok = True
					
				###########################################################################	
				# END OF SIMULATOR COMMAND	
				###########################################################################	
				
				
				#
				# this command is run for installing an app on device
				#
				elif command == 'install':

					args += [
						"GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=test TI_TEST=1",
						"PROVISIONING_PROFILE[sdk=iphoneos*]=%s" % appuuid,
						"CODE_SIGN_IDENTITY[sdk=iphoneos*]=iPhone Developer: %s" % dist_name,
						"DEPLOYMENT_POSTPROCESSING=YES"
					]
					execute_xcode("iphoneos%s" % iphone_version,args,False)

					print "[INFO] Installing application in iTunes ... one moment"
					sys.stdout.flush()

					if os.path.exists("/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication"):
						o.write("+ Preparing to run /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication\n")
						output = run.run(["/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication",app_dir],True)
						o.write("+ Finished running /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication\n")
						if output: o.write(output)

					# for install, launch itunes with the app
					ipa = os.path.join(os.path.dirname(app_dir),"%s.ipa" % name)
					o.write("+ IPA file should be at %s\n" % ipa);

					# it appears that sometimes this command above fails on certain installs
					# or is missing. let's just open if we have it otherwise, open the app 
					# directory
					if not os.path.exists(ipa):
						# just open the app dir itself
						o.write("+ IPA didn't exist at %s\n" % ipa)
						o.write("+ Will try and open %s\n" % app_dir)
						ipa = app_dir

					# to force iTunes to install our app, we simply open the IPA
					# file in itunes
					cmd = "open -b com.apple.itunes \"%s\"" % ipa
					o.write("+ Executing the command: %s\n" % cmd)
					os.system(cmd)
					o.write("+ After executing the command: %s\n" % cmd)

					# now run our applescript to tell itunes to sync to get
					# the application on the phone
					ass = os.path.join(template_dir,'itunes_sync.scpt')
					cmd = "osascript \"%s\"" % ass
					o.write("+ Executing the command: %s\n" % cmd)
					os.system(cmd)
					o.write("+ After executing the command: %s\n" % cmd)

					print "[INFO] iTunes sync initiated"

					o.write("Finishing build\n")
					sys.stdout.flush()
					script_ok = True
					
				###########################################################################	
				# END OF INSTALL COMMAND	
				###########################################################################	

				#
				# this command is run for packaging an app for distribution
				#
				elif command == 'distribute':

					deploytype = "production"

					args += [
						"GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=%s TI_PRODUCTION=1" % deploytype,
						"PROVISIONING_PROFILE[sdk=iphoneos*]=%s" % appuuid,
						"CODE_SIGN_IDENTITY[sdk=iphoneos*]=iPhone Distribution: %s" % dist_name,
						"DEPLOYMENT_POSTPROCESSING=YES"
					]
					execute_xcode("iphoneos%s" % iphone_version,args,False)

					# switch to app_bundle for zip
					os.chdir(build_dir)

					# starting in 4.0, apple now requires submission through XCode
					# this code mimics what xcode does on its own to package the 
					# application for the app uploader process
					archive_uuid = str(uuid.uuid4()).upper()
					archive_dir = os.path.join(os.path.expanduser("~/Library/MobileDevice/Archived Applications"),archive_uuid)
					archive_app_dir = os.path.join(archive_dir,"%s.app" % name)
					archive_appdsym_dir = os.path.join(archive_dir,"%s.app.dSYM" % name)
					os.makedirs(archive_app_dir)
					os.makedirs(archive_appdsym_dir)
	
					os.system('ditto "%s.app" "%s"' % (name,archive_app_dir))
					os.system('ditto "%s.app.dSYM" "%s"' % (name,archive_appdsym_dir))
					
					archive_plist = os.path.join(archive_dir,'ArchiveInfo.plist')
					o.write("Writing archive plist to: %s\n\n" % archive_plist)
					
					profile_uuid = get_profile_uuid(provisioning_profile)

					os.system("/usr/bin/plutil -convert xml1 -o \"%s\" \"%s\"" % (os.path.join(archive_dir,'Info.xml.plist'),os.path.join(archive_app_dir,'Info.plist')))
					p = plistlib.readPlist(os.path.join(archive_dir,'Info.xml.plist'))
					archive_metadata = {
						'CFBundleIdentifier':p['CFBundleIdentifier'],
						'CFBundleVersion':p['CFBundleVersion'],
						'XCApplicationFilename':'%s.app' %name,
						'XCApplicationName':name,
						'XCArchivedDate': time.time() - 978307200.0,
						'XCArchiveUUID':archive_uuid,
						'XCInfoPlist' : p,
						'XCProfileUUID': profile_uuid
					}
					o.write("%s\n\n" % archive_metadata)
					plistlib.writePlist(archive_metadata,archive_plist)
					os.remove(os.path.join(archive_dir,'Info.xml.plist'))

					# open xcode + organizer after packaging
					ass = os.path.join(template_dir,'xcode_organizer.scpt')
					cmd = "osascript \"%s\"" % ass
					os.system(cmd)
					
					o.write("Finishing build\n")
					script_ok = True

				###########################################################################	
				# END OF DISTRIBUTE COMMAND	
				###########################################################################	

			finally:
				os.chdir(cwd)
		except:
			print "[ERROR] Error: %s" % traceback.format_exc()
			if not script_ok:
				o.write("\nException detected in script:\n")
				traceback.print_exc(file=o)
				o.close()
				sys.exit(1)
			else:
				o.close()
Esempio n. 14
0
def main(args):
	global script_ok
	argc = len(args)

	start_time = time.time()
	command = args[1].decode("utf-8")
	ensure_dev_path()

	target = 'Debug'
	deploytype = 'development'
	devicefamily = 'iphone'
	debug = False
	build_only = False
	simulator = False
	xcode_build = False
	force_xcode = False
	simtype = devicefamily

	# the run command is when you run from titanium using the run command
	# and it will run the project in the current directory immediately in the simulator
	# from the command line
	if command == 'run':
		project_dir = os.path.expanduser(dequote(args[2].decode("utf-8")))
		iphone_version = dequote(args[3].decode("utf-8"))
		iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone'))
		tiapp_xml = os.path.join(project_dir,'tiapp.xml')
		ti = TiAppXML(tiapp_xml)
		appid = ti.properties['id']
		name = ti.properties['name']
		command = 'simulator' # switch it so that the rest of the stuff works
	else:
		iphone_version = dequote(args[2].decode("utf-8"))
		project_dir = os.path.expanduser(dequote(args[3].decode("utf-8")))
		appid = dequote(args[4].decode("utf-8"))
		name = dequote(args[5].decode("utf-8"))
		tiapp_xml = os.path.join(project_dir,'tiapp.xml')
		ti = TiAppXML(tiapp_xml)
		
	app_name = make_app_name(name)
	iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone'))
	
	# We need to create the iphone dir if necessary, now that
	# the tiapp.xml allows build target selection
	if not os.path.isdir(iphone_dir):
		if os.path.exists(iphone_dir):
			os.remove(iphone_dir)
		os.makedirs(iphone_dir)
	
	project_xcconfig = os.path.join(iphone_dir,'project.xcconfig')
	target = 'Release'
	ostype = 'os'
	version_file = None
	log_id = None
	provisioning_profile = None
	debughost = None
	debugport = None
	postbuild_modules = []
	
	# starting in 1.4, you don't need to actually keep the build/iphone directory
	# if we don't find it, we'll just simply re-generate it
	if not os.path.exists(iphone_dir):
		from iphone import IPhone
		print "[INFO] Detected missing project but that's OK. re-creating it..."
		iphone_creator = IPhone(name,appid)
		iphone_creator.create(iphone_dir,True)
		sys.stdout.flush()
		
	# we use different arguments dependent on the command
	# pluck those out here
	if command == 'distribute':
		iphone_version = check_iphone_sdk(iphone_version)
		link_version = iphone_version
		dist_keychain = None
		appuuid = dequote(args[6].decode("utf-8"))
		dist_name = dequote(args[7].decode("utf-8"))
		devicefamily = dequote(args[8].decode("utf-8"))
		print "[INFO] Switching to production mode for distribution"
		deploytype = 'production'
	elif command in ['simulator', 'build']:
		link_version = check_iphone_sdk(iphone_version)
		deploytype = 'development'
		debug = True
		simulator = command == 'simulator'
		build_only = command == 'build'
		target = 'Debug'
		ostype = 'simulator'
		devicefamily = dequote(args[4].decode("utf-8"))
		simtype = devicefamily

	elif command in ['install', 'adhoc']:
		iphone_version = check_iphone_sdk(iphone_version)
		devicefamily = dequote(args[6].decode("utf-8"))
		link_version = iphone_version
		dist_keychain = None
		if command == 'install':
			target = 'Debug'
			deploytype = 'test'
		elif command == 'adhoc':
			target = 'Release'
			deploytype = 'production'
	

	# setup up the useful directories we need in the script
	build_out_dir = os.path.abspath(os.path.join(iphone_dir,'build'))
	build_dir = os.path.abspath(os.path.join(build_out_dir,'%s-iphone%s'%(target,ostype)))
	app_dir = os.path.abspath(os.path.join(build_dir,name+'.app'))
	binary = os.path.join(app_dir,name)
	sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../')))
	iphone_resources_dir = os.path.join(iphone_dir,'Resources')
	version_file = os.path.join(iphone_resources_dir,'.version')
	force_rebuild = read_project_version(project_xcconfig)!=sdk_version or not os.path.exists(version_file)
	infoplist = os.path.join(iphone_dir,'Info.plist')
	githash = None
	custom_fonts = []

	# if we're not running in the simulator we want to clean out the build directory
	if command!='simulator' and os.path.exists(build_out_dir):
		shutil.rmtree(build_out_dir)
	if not os.path.exists(build_out_dir): 
		os.makedirs(build_out_dir)
	# write out the build log, useful for debugging
	o = codecs.open(os.path.join(build_out_dir,'build.log'),'w',encoding='utf-8')
	def log(msg):
		print msg
		o.write(msg)
	try:
		buildtime = datetime.datetime.now()
		o.write("%s\n" % ("="*80))
		o.write("Appcelerator Titanium Diagnostics Build Log\n")
		o.write("The contents of this file are useful to send to Appcelerator Support if\n")
		o.write("reporting an issue to help us understand your environment, build settings\n")
		o.write("and aid in debugging. Please attach this log to any issue that you report.\n")
		o.write("%s\n\n" % ("="*80))
		o.write("Starting build at %s\n\n" % buildtime.strftime("%m/%d/%y %H:%M"))
		
		# write out the build versions info
		versions_txt = read_config(os.path.join(template_dir,'..','version.txt'))
		o.write("Build details:\n\n")
		for key in versions_txt:
			o.write("   %s=%s\n" % (key,versions_txt[key]))
		o.write("\n\n")
		
		if versions_txt.has_key('githash'): 
			githash = versions_txt['githash']
			
		o.write("Script arguments:\n")
		for arg in args:
			o.write(unicode("   %s\n" % arg, 'utf-8'))
		o.write("\n")
		o.write("Building from: %s\n" % template_dir)
		o.write("Platform: %s\n\n" % platform.version())

		# print out path to debug
		xcode_path=run.run(["/usr/bin/xcode-select","-print-path"],True,False)
		if xcode_path:
			o.write("Xcode path is: %s\n" % xcode_path)
		else:
			o.write("Xcode path undetermined\n")

		# find the module directory relative to the root of the SDK	
		titanium_dir = os.path.abspath(os.path.join(template_dir,'..','..','..','..'))
		tp_module_dir = os.path.abspath(os.path.join(titanium_dir,'modules','iphone'))
		force_destroy_build = command!='simulator'

		detector = ModuleDetector(project_dir)
		missing_modules, modules = detector.find_app_modules(ti, 'iphone')
		module_lib_search_path, module_asset_dirs = locate_modules(modules, project_dir, app_dir, log)
		common_js_modules = []
		
		if len(missing_modules) != 0:
			print '[ERROR] Could not find the following required iOS modules:'
			for module in missing_modules:
				print "[ERROR]\tid: %s\tversion: %s" % (module['id'], module['version'])
			exit(1)

		# search for modules that the project is using
		# and make sure we add them to the compile
		for module in modules:
			if module.js:
				common_js_modules.append(module)
				continue
			module_id = module.manifest.moduleid.lower()
			module_version = module.manifest.version
			module_lib_name = ('lib%s.a' % module_id).lower()
			# check first in the local project
			local_module_lib = os.path.join(project_dir, 'modules', 'iphone', module_lib_name)
			local = False
			if os.path.exists(local_module_lib):
				module_lib_search_path.append([module_lib_name, local_module_lib])
				local = True
				log("[INFO] Detected third-party module: %s" % (local_module_lib))
			else:
				if module.lib is None:
					module_lib_path = module.get_resource(module_lib_name)
					log("[ERROR] Third-party module: %s/%s missing library at %s" % (module_id, module_version, module_lib_path))
					sys.exit(1)
				module_lib_search_path.append([module_lib_name, os.path.abspath(module.lib).rsplit('/',1)[0]])
				log("[INFO] Detected third-party module: %s/%s" % (module_id, module_version))
			force_xcode = True

			if not local:
				# copy module resources
				img_dir = module.get_resource('assets', 'images')
				if os.path.exists(img_dir):
					dest_img_dir = os.path.join(app_dir, 'modules', module_id, 'images')
					if not os.path.exists(dest_img_dir):
						os.makedirs(dest_img_dir)
					module_asset_dirs.append([img_dir, dest_img_dir])

				# copy in any module assets
				module_assets_dir = module.get_resource('assets')
				if os.path.exists(module_assets_dir): 
					module_dir = os.path.join(app_dir, 'modules', module_id)
					module_asset_dirs.append([module_assets_dir, module_dir])

		full_version = sdk_version
		if 'version' in versions_txt:
			full_version = versions_txt['version']
			if 'timestamp' in versions_txt or 'githash' in versions_txt:
				full_version += ' ('
				if 'timestamp' in versions_txt:
					full_version += '%s' % versions_txt['timestamp']
				if 'githash' in versions_txt:
					full_version += ' %s' % versions_txt['githash']
				full_version += ')'

		print "[INFO] Titanium SDK version: %s" % full_version
		print "[INFO] iPhone Device family: %s" % devicefamily
		print "[INFO] iPhone SDK version: %s" % iphone_version
		
		if simulator or build_only:
			print "[INFO] iPhone simulated device: %s" % simtype
			# during simulator we need to copy in standard built-in module files
			# since we might not run the compiler on subsequent launches
			for module_name in ('facebook','ui'):
				img_dir = os.path.join(template_dir,'modules',module_name,'images')
				dest_img_dir = os.path.join(app_dir,'modules',module_name,'images')
				if not os.path.exists(dest_img_dir):
					os.makedirs(dest_img_dir)
				module_asset_dirs.append([img_dir,dest_img_dir])

			# when in simulator since we point to the resources directory, we need
			# to explicitly copy over any files
			ird = os.path.join(project_dir,'Resources','iphone')
			if os.path.exists(ird): 
				module_asset_dirs.append([ird,app_dir])
				
			# We also need to copy over the contents of 'platform/iphone'
			platform_iphone = os.path.join(project_dir,'platform','iphone')
			if os.path.exists(platform_iphone):
				module_asset_dirs.append([platform_iphone,app_dir])
			
			for ext in ('ttf','otf'):
				for f in glob.glob('%s/*.%s' % (os.path.join(project_dir,'Resources'),ext)):
					custom_fonts.append(f)
				

		if (command != 'adhoc' and command != 'install'):
			if not (simulator or build_only):
				version = ti.properties['version']
				# we want to make sure in debug mode the version always changes
				version = "%s.%d" % (version,time.time())
				if (deploytype != 'production'):
					ti.properties['version']=version			
					pp = os.path.expanduser("~/Library/MobileDevice/Provisioning Profiles/%s.mobileprovision" % appuuid)
					provisioning_profile = read_provisioning_profile(pp,o)

			create_info_plist(ti, template_dir, project_dir, infoplist)

		applogo = None
		clean_build = False

		# check to see if the appid is different (or not specified) - we need to re-generate
		if read_project_appid(project_xcconfig)!=appid or not infoplist_has_appid(infoplist,appid):
			clean_build = True
			force_xcode = True


		new_lib_hash = None
		lib_hash = None	
		existing_git_hash = None

		# this code simply tries and detect if we're building a different
		# version of the project (or same version but built from different git hash)
		# and if so, make sure we force rebuild so to propagate any code changes in
		# source code (either upgrade or downgrade)
		if os.path.exists(app_dir):
			if os.path.exists(version_file):
				line = open(version_file).read().strip()
				lines = line.split(",")
				v = lines[0]
				log_id = lines[1]
				if len(lines) > 2:
					lib_hash = lines[2]
					existing_git_hash = lines[3]
				if lib_hash==None:
					force_rebuild = True
				else:
					if template_dir==v and force_rebuild==False:
						force_rebuild = False
					else:
						log_id = None
			else:
				force_rebuild = True

		else:
			force_rebuild = True

		o.write("\ngithash=%s, existing_git_hash=%s\n" %(githash,existing_git_hash))
			
		if githash!=existing_git_hash:
			force_rebuild = True

		# we want to read the md5 of the libTiCore.a library since it must match
		# the current one we're building and if not, we need to force a rebuild since
		# that means we've copied in a different version of the library and we need
		# to rebuild clean to avoid linking errors
		source_lib=os.path.join(template_dir,'libTiCore.a')
		fd = open(source_lib,'rb')
		m = hashlib.md5()
		m.update(fd.read(1024)) # just read 1K, it's binary
		new_lib_hash = m.hexdigest()
		fd.close()
		
		if new_lib_hash!=lib_hash:
			force_rebuild=True
			o.write("forcing rebuild since libhash (%s) not matching (%s)\n" % (lib_hash,new_lib_hash))

		lib_hash=new_lib_hash

		# when we force rebuild, we need to re-compile and re-copy source, libs etc
		if force_rebuild:
			o.write("Performing full rebuild\n")
			print "[INFO] Performing full rebuild. This will take a little bit. Hold tight..."
			sys.stdout.flush()
			project = Projector(name,sdk_version,template_dir,project_dir,appid)
			project.create(template_dir,iphone_dir)	
			force_xcode = True
			if os.path.exists(app_dir): shutil.rmtree(app_dir)
			# we have to re-copy if we have a custom version
			create_info_plist(ti, template_dir, project_dir, infoplist)
			# since compiler will generate the module dependencies, we need to 
			# attempt to compile to get it correct for the first time.
			compiler = Compiler(project_dir,appid,name,deploytype)
			compiler.compileProject(xcode_build,devicefamily,iphone_version,True)
		else:
			if simulator:
				softlink_for_simulator(project_dir,app_dir)
			contents="TI_VERSION=%s\n"% sdk_version
			contents+="TI_SDK_DIR=%s\n" % template_dir.replace(sdk_version,'$(TI_VERSION)')
			contents+="TI_APPID=%s\n" % appid
			contents+="OTHER_LDFLAGS[sdk=iphoneos*]=$(inherited) -weak_framework iAd\n"
			contents+="OTHER_LDFLAGS[sdk=iphonesimulator*]=$(inherited) -weak_framework iAd\n"
			contents+="#include \"module\"\n"
			xcconfig = open(project_xcconfig,'w+')
			xccontents = xcconfig.read()
			if contents!=xccontents:
				o.write("writing contents of %s:\n\n%s\n" % (project_xcconfig,contents))
				o.write("old contents\n\n%s\n" % (xccontents))
				xcconfig.write(contents)
				xcconfig.close()
			else:
				o.write("Skipping writing contents of xcconfig %s\n" % project_xcconfig)

		# write out any modules into the xcode project
		# this must be done after project create above or this will be overriden
		link_modules(module_lib_search_path, name, iphone_dir)

		cwd = os.getcwd()

		# check to see if the symlink exists and that it points to the
		# right version of the library
		libticore = os.path.join(template_dir,'libTiCore.a')
		make_link = True
		symlink = os.path.join(iphone_dir,'lib','libTiCore.a')
		if os.path.islink(symlink):
			path = os.path.realpath(symlink)
			if path.find(sdk_version) > 0:
				make_link = False
		if make_link:
			libdir = os.path.join(iphone_dir,'lib')
			if not os.path.exists(libdir): os.makedirs(libdir)
			os.chdir(libdir)
			# a broken link will not return true on os.path.exists
			# so we need to use brute force
			try:
				os.unlink("libTiCore.a")
			except:
				pass
			try:
				os.symlink(libticore,"libTiCore.a")
			except:
				pass
			os.chdir(cwd)

		# if the lib doesn't exist, force a rebuild since it's a new build
		if not os.path.exists(os.path.join(iphone_dir,'lib','libtiverify.a')):
			shutil.copy(os.path.join(template_dir,'libtiverify.a'),os.path.join(iphone_dir,'lib','libtiverify.a'))

		if not os.path.exists(os.path.join(iphone_dir,'lib','libti_ios_debugger.a')):
			shutil.copy(os.path.join(template_dir,'libti_ios_debugger.a'),os.path.join(iphone_dir,'lib','libti_ios_debugger.a'))

		# compile JSS files
		cssc = csscompiler.CSSCompiler(os.path.join(project_dir,'Resources'),devicefamily,appid)
		app_stylesheet = os.path.join(iphone_dir,'Resources','stylesheet.plist')
		asf = codecs.open(app_stylesheet,'w','utf-8')
		asf.write(cssc.code)
		asf.close()

		# compile debugger file
		debug_plist = os.path.join(iphone_dir,'Resources','debugger.plist')
		
		# Force an xcodebuild if the debugger.plist has changed
		force_xcode = write_debugger_plist(debughost, debugport, template_dir, debug_plist)

		if command not in ['simulator', 'build']:
			# compile plist into binary format so it's faster to load
			# we can be slow on simulator
			os.system("/usr/bin/plutil -convert binary1 \"%s\"" % app_stylesheet)
		
		o.write("Generated the following stylecode code:\n\n")
		o.write(cssc.code)
		o.write("\n")

		# generate the Info.plist file with the appropriate device family
		if devicefamily!=None:
			applogo = ti.generate_infoplist(infoplist,appid,devicefamily,project_dir,iphone_version)
		else:
			applogo = ti.generate_infoplist(infoplist,appid,'iphone',project_dir,iphone_version)
			
		# attempt to load any compiler plugins
		if len(ti.properties['plugins']) > 0:
			local_compiler_dir = os.path.abspath(os.path.join(project_dir,'plugins'))
			tp_compiler_dir = os.path.abspath(os.path.join(titanium_dir,'plugins'))
			if not os.path.exists(tp_compiler_dir) and not os.path.exists(local_compiler_dir):
				o.write("+ Missing plugins directory at %s\n" % tp_compiler_dir)
				print "[ERROR] Build Failed (Missing plugins directory). Please see output for more details"
				sys.stdout.flush()
				sys.exit(1)
			compiler_config = {
				'platform':'ios',
				'devicefamily':devicefamily,
				'simtype':simtype,
				'tiapp':ti,
				'project_dir':project_dir,
				'titanium_dir':titanium_dir,
				'appid':appid,
				'iphone_version':iphone_version,
				'template_dir':template_dir,
				'project_name':name,
				'command':command,
				'deploytype':deploytype,
				'build_dir':build_dir,
				'app_name':app_name,
				'app_dir':app_dir,
				'iphone_dir':iphone_dir
			}
			for plugin in ti.properties['plugins']:
				local_plugin_file = os.path.join(local_compiler_dir,plugin['name'],'plugin.py')
				plugin_file = os.path.join(tp_compiler_dir,plugin['name'],plugin['version'],'plugin.py')
				if not os.path.exists(local_plugin_file) and not os.path.exists(plugin_file):
					o.write("+ Missing plugin at %s (checked %s also)\n" % (plugin_file,local_plugin_file))
					print "[ERROR] Build Failed (Missing plugin for %s). Please see output for more details" % plugin['name']
					sys.stdout.flush()
					sys.exit(1)
				o.write("+ Detected plugin: %s/%s\n" % (plugin['name'],plugin['version']))
				print "[INFO] Detected compiler plugin: %s/%s" % (plugin['name'],plugin['version'])
				code_path = plugin_file
				if os.path.exists(local_plugin_file):	
					code_path = local_plugin_file
				o.write("+ Loading compiler plugin at %s\n" % code_path)
				compiler_config['plugin']=plugin
				fin = open(code_path, 'rb')
				m = hashlib.md5()
				m.update(open(code_path,'rb').read()) 
				code_hash = m.hexdigest()
				p = imp.load_source(code_hash, code_path, fin)
				module_functions = dict(inspect.getmembers(p, inspect.isfunction))
				if module_functions.has_key('postbuild'):
					print "[DBEUG] Plugin has postbuild"
					o.write("+ Plugin has postbuild")
					postbuild_modules.append((plugin['name'], p))
				p.compile(compiler_config)
				fin.close()
				
		try:		
			os.chdir(iphone_dir)

			# target the requested value if provided; otherwise, target minimum (4.0)
			# or maximum iphone_version

			if 'min-ios-ver' in ti.ios:
				min_ver = ti.ios['min-ios-ver']
				if min_ver < 4.0:
					print "[INFO] Minimum iOS version %s is lower than 4.0: Using 4.0 as minimum" % min_ver
					min_ver = 4.0
				elif min_ver > float(iphone_version):
					print "[INFO] Minimum iOS version %s is greater than %s (iphone_version): Using %s as minimum" % (min_ver, iphone_version, iphone_version)
					min_ver = float(iphone_version)
			else:
				min_ver = 4.0

			print "[INFO] Minimum iOS version: %s" % min_ver
			deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=%s" % min_ver
			device_target = 'TARGETED_DEVICE_FAMILY=1'  # this is non-sensical, but you can't pass empty string
			
			# No armv6 support above 4.3 or with 6.0+ SDK
			if min_ver >= 4.3 or float(iphone_version) >= 6.0:
				valid_archs = 'armv7 i386'
			else:
				valid_archs = 'armv6 armv7 i386'

			# clean means we need to nuke the build 
			if clean_build or force_destroy_build: 
				print "[INFO] Performing clean build"
				o.write("Performing clean build...\n")
				if os.path.exists(app_dir):
					shutil.rmtree(app_dir)

			if not os.path.exists(app_dir): os.makedirs(app_dir)

			# compile localization files
			# Using app_name here will cause the locale to be put in the WRONG bundle!!
			localecompiler.LocaleCompiler(name,project_dir,devicefamily,deploytype).compile()
			
			# copy any module resources
			if len(module_asset_dirs)>0:
				for e in module_asset_dirs:
					copy_module_resources(e[0],e[1],True)

			# copy CommonJS modules
			for module in common_js_modules:
				#module_id = module.manifest.moduleid.lower()
				#module_dir = os.path.join(app_dir, 'modules', module_id)
				#if os.path.exists(module_dir) is False:
				#	os.makedirs(module_dir)
				shutil.copy(module.js, app_dir)
			
			# copy artworks, if appropriate
			if command in ['adhoc', 'install', 'distribute']:
				artworks = ['iTunesArtwork', 'iTunesArtwork@2x']
				for artwork in artworks:
					if os.path.exists(os.path.join(project_dir, artwork)):
						shutil.copy(os.path.join(project_dir, artwork), app_dir)
			
			# copy any custom fonts in (only runs in simulator)
			# since we need to make them live in the bundle in simulator
			if len(custom_fonts)>0:
				for f in custom_fonts:
					font = os.path.basename(f)
					app_font_path = os.path.join(app_dir, font)
					print "[INFO] Detected custom font: %s" % font
					if os.path.exists(app_font_path):
						os.remove(app_font_path)
					try:
						shutil.copy(f,app_dir)
					except shutil.Error, e:
						print "[WARN] Not copying %s: %s" % (font, e)

			# dump out project file info
			if command not in ['simulator', 'build']:
				dump_resources_listing(project_dir,o)
				dump_infoplist(infoplist,o)

			install_logo(ti, applogo, project_dir, template_dir, app_dir)
			install_defaults(project_dir, template_dir, iphone_resources_dir)

			extra_args = None

			recompile = copy_tiapp_properties(project_dir)
			# if the anything changed in the application defaults then we have to force  a xcode build.
			if recompile == True:
				force_xcode = recompile

			if devicefamily!=None:
				# Meet the minimum requirements for ipad when necessary
				if devicefamily == 'ipad' or devicefamily == 'universal':
					device_target="TARGETED_DEVICE_FAMILY=2"
					# NOTE: this is very important to run on device -- i dunno why
					# xcode warns that 3.2 needs only armv7, but if we don't pass in 
					# armv6 we get crashes on device
					extra_args = ["VALID_ARCHS="+valid_archs]
				# Additionally, if we're universal, change the device family target
				if devicefamily == 'universal':
					device_target="TARGETED_DEVICE_FAMILY=1,2"

			kroll_coverage = ""
			if ti.has_app_property("ti.ios.enablecoverage"):
				enable_coverage = ti.to_bool(ti.get_app_property("ti.ios.enablecoverage"))
				if enable_coverage:
					kroll_coverage = "KROLL_COVERAGE=1"

			def execute_xcode(sdk,extras,print_output=True):

				config = name
				if devicefamily=='ipad':
					config = "%s-iPad" % config
				if devicefamily=='universal':
					config = "%s-universal" % config

				# these are the arguments for running a command line xcode build
				args = ["xcodebuild","-target",config,"-configuration",target,"-sdk",sdk]
				if extras!=None and len(extras)>0: 
					args += extras
				args += [deploy_target,device_target]
				if extra_args!=None and len(extra_args)>0:
					args += extra_args

				o.write("Starting Xcode compile with the following arguments:\n\n")
				for arg in args: o.write("    %s\n" % arg)
				o.write("\napp_id = %s\n" % appid)
				o.write("\n\n")
				o.flush()

				if print_output:
					print "[DEBUG] compile checkpoint: %0.2f seconds" % (time.time()-start_time)
					print "[INFO] Executing XCode build..."
					print "[BEGIN_VERBOSE] Executing XCode Compiler  <span>[toggle output]</span>"

				# h/t cbarber for this; occasionally the PCH header info gets out of sync
				# with the PCH file if you do the "wrong thing" and xcode isn't
				# smart enough to pick up these changes (since the PCH file hasn't 'changed').
				run.run(['touch', '%s_Prefix.pch' % ti.properties['name']], debug=False)
				
				print "[INFO] Siently building..."
				sys.stdout.flush()

				output = run.run(args,False,False,o)

				if print_output:
					print output
					print "[END_VERBOSE]"
					sys.stdout.flush()

				# Output already written by run.run
				#o.write(output)

				# check to make sure the user doesn't have a custom build location 
				# configured in Xcode which currently causes issues with titanium
				idx = output.find("TARGET_BUILD_DIR ")
				if idx > 0:
					endidx = output.find("\n",idx)
					if endidx > 0:
						target_build_dir = dequote(output[idx+17:endidx].strip())
						if not os.path.samefile(target_build_dir,build_dir):
							o.write("+ TARGET_BUILD_DIR = %s\n" % target_build_dir)
							print "[ERROR] Your TARGET_BUILD_DIR is incorrectly set. Most likely you have configured in Xcode a customized build location. Titanium does not currently support this configuration."
							print "[ERROR] Expected dir %s, was: %s" % (build_dir,target_build_dir)
							sys.stdout.flush()
							sys.exit(1)

				# look for build error
				if output.find("** BUILD FAILED **")!=-1 or output.find("ld returned 1")!=-1 or output.find("The following build commands failed:")!=-1:
					o.write("+ Detected build failure\n")
					print "[ERROR] Build Failed. Please see output for more details"
					sys.stdout.flush()
					sys.exit(1)

				o.write("+ Looking for application binary at %s\n" % binary)

				# make sure binary exists
				if not os.path.exists(binary):
					o.write("+ Missing application binary at %s\n" % binary)
					print "[ERROR] Build Failed (Missing app at %s). Please see output for more details" % binary
					sys.stdout.flush()
					sys.exit(1)

				# look for a code signing error
				error = re.findall(r'Code Sign error:(.*)',output)
				if len(error) > 0:
					o.write("+ Detected code sign error: %s\n" % error[0])
					print "[ERROR] Code sign error: %s" % error[0].strip()
					sys.stdout.flush()
					sys.exit(1)
				
			def run_postbuild():
				try:
					if postbuild_modules:
						for p in postbuild_modules:
							o.write("Running postbuild %s" % p[0])
							print "[INFO] Running postbuild %s..." % p[0]
							p[1].postbuild()
				except Exception,e:
					o.write("Error in post-build: %s" % e)
					print "[ERROR] Error in post-build: %s" % e
					

			# build the final release distribution
			args = []

			if command not in ['simulator', 'build']:
				if (command != 'adhoc' and command != 'install'):
					# allow the project to have its own custom entitlements
					custom_entitlements = os.path.join(project_dir,"Entitlements.plist")
					entitlements_contents = None
					if os.path.exists(custom_entitlements):
						entitlements_contents = open(custom_entitlements).read()
						o.write("Found custom entitlements: %s\n" % custom_entitlements)
					else:
						# attempt to customize it by reading prov profile
						entitlements_contents = generate_customized_entitlements(provisioning_profile,appid,appuuid,command,o)
					o.write("Generated the following entitlements:\n\n%s\n\n" % entitlements_contents)
					f=open(os.path.join(iphone_resources_dir,'Entitlements.plist'),'w+')
					f.write(entitlements_contents)
					f.close()
					args+=["CODE_SIGN_ENTITLEMENTS=Resources/Entitlements.plist"]

			# only build if force rebuild (different version) or 
			# the app hasn't yet been built initially
			if ti.properties['guid']!=log_id or force_xcode:
				log_id = ti.properties['guid']
				f = open(version_file,'w+')
				f.write("%s,%s,%s,%s" % (template_dir,log_id,lib_hash,githash))
				f.close()

			# both simulator and build require an xcodebuild
			if command in ['simulator', 'build']:
				debugstr = ''
				if debughost:
					debugstr = 'DEBUGGER_ENABLED=1'
				
				if force_rebuild or force_xcode or not os.path.exists(binary):
					execute_xcode("iphonesimulator%s" % link_version,["GCC_PREPROCESSOR_DEFINITIONS=__LOG__ID__=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s %s %s" % (log_id,sdk_version,debugstr,kroll_coverage)],False)
					
				run_postbuild()
				
				o.write("Finishing build\n")

			if command == 'simulator':
				# sometimes the simulator doesn't remove old log files
				# in which case we get our logging jacked - we need to remove
				# them before running the simulator

				cleanup_app_logfiles(ti, log_id, iphone_version)

				script_ok = True
				
			###########################################################################	
			# END OF SIMULATOR COMMAND	
			###########################################################################			
			
			#
			# this command is run for installing an app on device or packaging for adhoc distribution
			#
			elif command in ['install', 'adhoc']:

				debugstr = ''
				if debughost:
					debugstr = 'DEBUGGER_ENABLED=1'
				
				args += ["DEPLOYMENT_POSTPROCESSING=YES"]

				execute_xcode("iphoneos%s" % iphone_version,args,False)
				
				script_ok = True
				
				run_postbuild()
				
			###########################################################################	
			# END OF INSTALL/ADHOC COMMAND	
			###########################################################################	

			#
			# this command is run for packaging an app for distribution
			#
			elif command == 'distribute':

				deploytype = "production"

				args += [
					"GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=%s TI_PRODUCTION=1" % deploytype,
					"PROVISIONING_PROFILE=%s" % appuuid,
					"CODE_SIGN_IDENTITY=%s" % dist_name,
					"DEPLOYMENT_POSTPROCESSING=YES"
				]

				if dist_keychain is not None:
					args += ["OTHER_CODE_SIGN_FLAGS=--keychain %s" % dist_keychain]
				
				execute_xcode("iphoneos%s" % iphone_version,args,False)

				dev_path = run.run(['xcode-select','-print-path'],True,False).rstrip()
				package_path = os.path.join(dev_path,'Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication')

				ipa = os.path.join(project_dir,"%s.ipa" % name)
				if os.path.exists(package_path):
					output = run.run([package_path,app_dir,"-o",ipa],True)

				print "[INFO] IPA file should be at %s" % ipa

				o.write("Finishing build\n")
				script_ok = True
				
				run_postbuild()
Esempio n. 15
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	def build_modules_info(self, resources_dir, app_bin_dir):
		compiler = Compiler(self.tiapp, resources_dir, self.java, app_bin_dir, os.path.dirname(app_bin_dir))
		compiler.compile(compile_bytecode=False)
		self.app_modules = []
		template_dir = os.path.dirname(sys._getframe(0).f_code.co_filename)
		android_modules_dir = os.path.abspath(os.path.join(template_dir, 'modules'))
		
		modules = {}
		for jar in os.listdir(android_modules_dir):
			if not jar.endswith('.jar'): continue
			
			module_path = os.path.join(android_modules_dir, jar)
			module_jar = zipfile.ZipFile(module_path)
			module_bindings = self.get_module_bindings(module_jar)
			if module_bindings is None: continue
			
			for module_class in module_bindings['modules'].keys():
				full_api_name = module_bindings['proxies'][module_class]['proxyAttrs']['fullAPIName']
				modules[module_class] = module_bindings['modules'][module_class]
				modules[module_class]['fullAPIName'] = full_api_name

		for module in compiler.modules:
			bindings = []
			# TODO: we should also detect module properties
			for method in compiler.module_methods:
				if method.lower().startswith(module+'.') and '.' not in method:
					bindings.append(method[len(module)+1:])
			
			module_class = None
			module_apiName = None
			for m in modules.keys():
				if modules[m]['fullAPIName'].lower() == module:
					module_class = m
					module_apiName = modules[m]['fullAPIName']
					break
			
			if module_apiName == None: continue # module wasn't found
			self.app_modules.append({
				'api_name': module_apiName,
				'class_name': module_class,
				'bindings': bindings
			})
		
		# discover app modules
		detector = ModuleDetector(self.project_dir)
		missing, detected_modules = detector.find_app_modules(self.tiapp)
		for missing_module in missing: print '[WARN] Couldn\'t find app module: %s' % missing_module['name']
		
		self.custom_modules = []
		for module in detected_modules:
			module_jar = zipfile.ZipFile(module.path)
			module_bindings = self.get_module_bindings(module_jar)
			if module_bindings is None: continue
			
			for module_class in module_bindings['modules'].keys():
				module_id = module_bindings['proxies'][module_class]['proxyAttrs']['id']
				print '[DEBUG] module_id = %s' % module_id
				if module_id == module.manifest.moduleid:
					print '[DEBUG] appending module: %s' % module_class
					self.custom_modules.append({
						'class_name': module_class,
						'manifest': module.manifest
					})
	def build_modules_info(self, resources_dir, app_bin_dir, include_all_ti_modules=False):
		self.app_modules = []
		(modules, external_child_modules) = bindings.get_all_module_bindings()
		
		compiler = Compiler(self.tiapp, resources_dir, self.java, app_bin_dir,
				None, os.path.dirname(app_bin_dir),
				include_all_modules=include_all_ti_modules,
				ti_sdk_dir=self.ti_sdk_dir)
		compiler.compile(compile_bytecode=False, info_message=None)
		for module in compiler.modules:
			module_bindings = []
			# TODO: we should also detect module properties
			for method in compiler.module_methods:
				if method.lower().startswith(module+'.') and '.' not in method:
					module_bindings.append(method[len(module)+1:])

			module_onAppCreate = None
			module_class = None
			module_apiName = None
			for m in modules.keys():
				if modules[m]['fullAPIName'].lower() == module:
					module_class = m
					module_apiName = modules[m]['fullAPIName']
					if 'onAppCreate' in modules[m]:
						module_onAppCreate = modules[m]['onAppCreate']
					break
			
			if module_apiName == None: continue # module wasn't found
			ext_modules = []
			if module_class in external_child_modules:
				for child_module in external_child_modules[module_class]:
					if child_module['fullAPIName'].lower() in compiler.modules:
						ext_modules.append(child_module)
			self.app_modules.append({
				'api_name': module_apiName,
				'class_name': module_class,
				'bindings': module_bindings,
				'external_child_modules': ext_modules,
				'on_app_create': module_onAppCreate
			})
		
		# discover app modules
		detector = ModuleDetector(self.project_dir, self.ti_sdk_dir)
		missing, detected_modules = detector.find_app_modules(self.tiapp, 'android')
		for missing_module in missing: print '[WARN] Couldn\'t find app module: %s' % missing_module['id']
		
		self.custom_modules = []
		for module in detected_modules:
			if module.jar == None: continue
			module_jar = zipfile.ZipFile(module.jar)
			module_bindings = bindings.get_module_bindings(module_jar)
			if module_bindings is None: continue
			
			for module_class in module_bindings['modules'].keys():
				module_apiName = module_bindings['modules'][module_class]['apiName']
				module_proxy = module_bindings['proxies'][module_class]
				module_id = module_proxy['proxyAttrs']['id']
				module_proxy_class_name = module_proxy['proxyClassName']
				module_onAppCreate = None
				if 'onAppCreate' in module_proxy:
					module_onAppCreate = module_proxy['onAppCreate']

				print '[DEBUG] module_id = %s' % module_id
				if module_id == module.manifest.moduleid:
					# make sure that the module was not built before 1.8.0.1
					try:
						module_api_version = int(module.manifest.apiversion)
						if module_api_version < 2:
							print "[ERROR] The 'apiversion' for '%s' in the module manifest is less than version 2.  The module was likely built against a Titanium SDK pre 1.8.0.1.  Please use a version of the module that has 'apiversion' 2 or greater" % module_id
							touch_tiapp_xml(os.path.join(self.project_dir, 'tiapp.xml'))
							sys.exit(1)

					except(TypeError, ValueError):
						print "[ERROR] The 'apiversion' for '%s' in the module manifest is not a valid value.  Please use a version of the module that has an 'apiversion' value of 2 or greater set in it's manifest file" % module_id
						touch_tiapp_xml(os.path.join(self.project_dir, 'tiapp.xml'))
						sys.exit(1)
 

					print '[DEBUG] appending module: %s' % module_class
					self.custom_modules.append({
						'module_id': module_id,
						'module_apiName': module_apiName,
						'proxy_name': module_proxy_class_name,
						'class_name': module_class,
						'manifest': module.manifest,
						'on_app_create': module_onAppCreate
					})