Esempio n. 1
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import module_manager

module_manager.review()
import pygame


class Player(object):
    def __init__(self, winW, winH, w, h, groundH):
        #dimensions
        self.screenW, self.screenH = winW, winH
        self.radius = 50  #image radius for scaling
        self.w, self.h = w, h
        self.groundH = groundH

        #player position
        self.x = winW / 2
        self.y = winH - groundH - self.h / 2
        self.xVel = 10  #x velocity
        self.yVel = 10  #y velocity
        self.charBox = (self.x - self.w * self.radius / 2,
                        self.y - self.h * self.radius / 2, self.w, self.h)

        #upload images
        self.standing = pygame.image.load('stand.png')
        self.jump = pygame.image.load('jump.png')
        self.walk = [
            pygame.image.load('walk_1.png'), self.standing,
            pygame.image.load('walk_2.png'), self.standing
        ]
        self.firing = pygame.image.load('firing.png')
Esempio n. 2
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 def FASTAtest(self, fileName):  #test of FASTA translation
     testTranslator = FASTA(fileName)
     final = testTranslator.getSequence()
     module_manager.review()
     return final
Esempio n. 3
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 def FASTAtest(self,fileName):
     testTranslator = FASTA(fileName)
     final = testTranslator.getSequence()
     module_manager.review()
     print(final) 
Esempio n. 4
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def FASTAtest():
    testTranslator = FASTATranslator("FADS.fasta")
    final = testTranslator.getSequence()
    module_manager.review()
    print(final)