Esempio n. 1
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    def create_ik_targets(self, bones):

        # Bug with iTaSC! cf http://developer.blender.org/T37894
        if bpymorse.version() < (2, 70, 0):
            if self._bpy_object.pose.ik_solver == 'ITASC':
                logger.warn("Due to a bug in Blender (T37894), only the standard " \
                            "IK solver can be used with IK targets. Switching " \
                            "from iTaSC to standard IK solver.")
                self._bpy_object.pose.ik_solver = 'LEGACY'

        for target in bones:
            posebone = self.get_posebone(target)
            bpymorse.add_morse_empty("ARROWS")
            empty = bpymorse.get_first_selected_object()
            empty.scale = [0.01, 0.01, 0.01]

            empty.matrix_local = posebone.bone.matrix_local
            empty.location = posebone.bone.tail_local

            ik = posebone.constraints.new("IK")
            ik.use_rotation = True
            ik.use_tail = True
            ik.target = empty

            self.ik_targets.append((empty, target))
Esempio n. 2
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    def create_ik_targets(self, bones):

        # Bug with iTaSC! cf http://developer.blender.org/T37894
        if bpymorse.version() < (2, 70, 0):
            if self._bpy_object.pose.ik_solver == 'ITASC':
                logger.warn("Due to a bug in Blender (T37894), only the standard " \
                            "IK solver can be used with IK targets. Switching " \
                            "from iTaSC to standard IK solver.")
                self._bpy_object.pose.ik_solver = 'LEGACY'

        for target in bones:
            posebone = self._get_posebone(target)
            bpymorse.add_morse_empty("ARROWS")
            empty = bpymorse.get_first_selected_object()
            empty.scale = [0.01, 0.01, 0.01]

            empty.matrix_local = posebone.bone.matrix_local
            empty.location = posebone.bone.tail_local

            existing_ik = [c for c in posebone.constraints if c.type == 'IK']
            if len(existing_ik) == 1:
                ik_constraint = existing_ik[0]
            elif existing_ik:
                raise MorseBuilderError("Bone %s has several IK constraints." \
                        "MORSE supports only one IK constraint per bone. Please " \
                        "remove other ones.")
            else:
                ik_constraint = posebone.constraints.new("IK")

            ik_constraint.ik_type = "DISTANCE"
            ik_constraint.use_rotation = True
            ik_constraint.use_tail = True
            ik_constraint.target = empty

            self.ik_targets.append((empty, target))
Esempio n. 3
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    def create_ik_targets(self, bones):

        # Bug with iTaSC! cf http://developer.blender.org/T37894
        if bpymorse.version() < (2, 70, 0):
            if self._bpy_object.pose.ik_solver == 'ITASC':
                logger.warn("Due to a bug in Blender (T37894), only the standard " \
                            "IK solver can be used with IK targets. Switching " \
                            "from iTaSC to standard IK solver.")
                self._bpy_object.pose.ik_solver = 'LEGACY'

        for target in bones:
            posebone = self._get_posebone(target)
            bpymorse.add_morse_empty("ARROWS")
            empty = bpymorse.get_first_selected_object()
            empty.scale = [0.01, 0.01, 0.01]

            empty.matrix_local = posebone.bone.matrix_local
            empty.location = posebone.bone.tail_local

            existing_ik = [c for c in posebone.constraints if c.type == 'IK']
            if len(existing_ik) == 1:
                ik_constraint = existing_ik[0]
            elif existing_ik:
                raise MorseBuilderError("Bone %s has several IK constraints." \
                        "MORSE supports only one IK constraint per bone. Please " \
                        "remove other ones.")
            else:
                ik_constraint = posebone.constraints.new("IK")

            ik_constraint.ik_type = "DISTANCE"
            ik_constraint.use_rotation = True
            ik_constraint.use_tail = True
            ik_constraint.target = empty

            self.ik_targets.append((empty, target))
Esempio n. 4
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    def append_scenes(self, component=None):
        component = component or self._blender_filename

        filepath = self._compute_filepath(component)

        scenes = bpymorse.get_scenes_in_blend(filepath)

        # Format the objects list to append
        sclist = [{"name": sc} for sc in scenes]

        bpymorse.deselect_all()
        # Append the objects to the scene, and (auto)select them
        if bpymorse.version() >= (2, 71, 6):
            bpymorse.append(directory=filepath + "/Scene/", autoselect=True, files=sclist)
        else:
            bpymorse.link_append(directory=filepath + "/Scene/", link=False, autoselect=True, files=sclist)
Esempio n. 5
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    def append_meshes(self, objects=None, component=None, prefix=None):
        """ Append the objects to the scene

        The ``objects`` are located either in:
        MORSE_COMPONENTS/``self._category``/``component``.blend/Object/
        or in: MORSE_RESOURCE_PATH/``component``/Object/

        If `component` is not set (neither as argument of `append_meshes` nor
        through the :py:class:`AbstractComponent` constructor), a Blender
        `Empty` is created instead.

        :param objects: list of the objects names to append
        :param component: component in which the objects are located
        :param prefix: filter the objects names to append (used by PassiveObject)
        :return: list of the imported (selected) Blender objects
        """

        component = component or self._blender_filename

        if not component:  # no Blender resource: simply create an empty
            bpymorse.deselect_all()
            bpymorse.add_morse_empty()
            return [bpymorse.get_first_selected_object()]

        filepath = self._compute_filepath(component)

        if not objects:  # append all objects from blend file
            objects = bpymorse.get_objects_in_blend(filepath)

        if prefix:  # filter (used by PassiveObject)
            objects = [obj for obj in objects if obj.startswith(prefix)]

        # Format the objects list to append
        objlist = [{"name": obj} for obj in objects]

        bpymorse.deselect_all()
        # Append the objects to the scene, and (auto)select them
        if bpymorse.version() >= (2, 71, 6):
            bpymorse.append(directory=filepath + "/Object/", autoselect=True, files=objlist)
        else:
            bpymorse.link_append(directory=filepath + "/Object/", link=False, autoselect=True, files=objlist)

        return bpymorse.get_selected_objects()
Esempio n. 6
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    def append_scenes(self, component=None):
        component = component or self._blender_filename

        filepath = self._compute_filepath(component)

        scenes = bpymorse.get_scenes_in_blend(filepath)

        # Format the objects list to append
        sclist = [{'name': sc} for sc in scenes]

        bpymorse.deselect_all()
        # Append the objects to the scene, and (auto)select them
        if bpymorse.version() >= (2, 71, 6):
            bpymorse.append(directory=filepath + '/Scene/',
                            autoselect=True,
                            files=sclist)
        else:
            bpymorse.link_append(directory=filepath + '/Scene/',
                                 link=False,
                                 autoselect=True,
                                 files=sclist)
Esempio n. 7
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    def append_meshes(self, objects=None, component=None, prefix=None):
        """ Append the component's Blender objects to the scene

        The ``objects`` are located either in:
        MORSE_COMPONENTS/``self._category``/``component``.blend/Object/
        or in: MORSE_RESOURCE_PATH/``component``/Object/

        If `component` is not set (neither as argument of `append_meshes` nor
        through the :py:class:`AbstractComponent` constructor), a Blender
        `Empty` is created instead.

        .. note::

            By default, all the objects present in the component's blend file are
            imported. If you need to exclude some (like lights you may have in your
            blend file), prefix the name of this objects with ``_`` so that MORSE
            ignores them.

        :param objects: list of the objects names to append
        :param component: component in which the objects are located
        :param prefix: filter the objects names to append (used by PassiveObject)
        :return: list of the imported (selected) Blender objects
        """

        component = component or self._blender_filename

        if not component:  # no Blender resource: simply create an empty
            bpymorse.deselect_all()
            bpymorse.add_morse_empty()
            return [
                bpymorse.get_first_selected_object(),
            ]

        filepath = self._compute_filepath(component)

        if not objects:  # append all objects from blend file
            objects = bpymorse.get_objects_in_blend(filepath)

        filtered_objects = objects

        # ignore objects starting with '_'
        filtered_objects = [obj for obj in objects if not obj.startswith('_')]

        if prefix:  # filter (used by PassiveObject)
            filtered_objects = [
                obj for obj in filtered_objects if obj.startswith(prefix)
            ]

        logger.info("Importing objects from %s: %s" % (filepath, str(objects)))
        excluded = set(objects) - set(filtered_objects)
        if excluded:
            logger.info("(excluding %s)" % str(list(excluded)))

        # Format the objects list to append
        objlist = [{'name': obj} for obj in filtered_objects]

        bpymorse.deselect_all()
        # Append the objects to the scene, and (auto)select them
        if bpymorse.version() >= (2, 71, 6):
            bpymorse.append(directory=filepath + '/Object/',
                            autoselect=True,
                            files=objlist)
        else:
            bpymorse.link_append(directory=filepath + '/Object/',
                                 link=False,
                                 autoselect=True,
                                 files=objlist)

        return bpymorse.get_selected_objects()
Esempio n. 8
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 def _set_sensor_frequency(self, sensor, delay):
     if bpymorse.version() >= (2, 74, 5):
         sensor.tick_skip = delay
     else:
         sensor.frequency = delay
Esempio n. 9
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    def append_meshes(self, objects=None, component=None, prefix=None):
        """ Append the objects to the scene

        The ``objects`` are located either in:
        MORSE_COMPONENTS/``self._category``/``component``.blend/Object/
        or in: MORSE_RESOURCE_PATH/``component``/Object/

        If `component` is not set (neither as argument of `append_meshes` nor
        through the :py:class:`AbstractComponent` constructor), a Blender
        `Empty` is created instead.

        :param objects: list of the objects names to append
        :param component: component in which the objects are located
        :param prefix: filter the objects names to append (used by PassiveObject)
        :return: list of the imported (selected) Blender objects
        """


        component = component or self._blender_filename

        if not component: # no Blender resource: simply create an empty
            bpymorse.deselect_all()
            bpymorse.add_morse_empty()
            return [bpymorse.get_first_selected_object(),]


        if component.endswith('.blend'):
            filepath = os.path.abspath(component) # external blend file
        else:
            filepath = os.path.join(MORSE_COMPONENTS, self._category,
                                    component + '.blend')

        looked_dirs = [filepath]

        if not os.path.exists(filepath):
            # Search for some blend file in different paths
            filepath = None
            resource_path = MORSE_RESOURCE_PATH.split(os.pathsep)
            for path in resource_path:
                tmp = os.path.join(path, component)
                looked_dirs.append(tmp)
                if os.path.exists(tmp):
                    filepath = tmp
                    break
            # Check if we got a match

            if not filepath:
                logger.error("Error while trying to load '%s': model not found.\n"
                             "I was looking for one of these files: \n%s\n"
                             "Either provide an absolute path, or a path relative \n"
                             "to MORSE assets directories ($MORSE_RESOURCE_PATH \n"
                             "or default path, typically $PREFIX/share/morse/data)."% (component, looked_dirs))
                raise FileNotFoundError("%s '%s' not found"%(self.__class__.__name__, component))

        if not objects: # append all objects from blend file
            objects = bpymorse.get_objects_in_blend(filepath)

        if prefix: # filter (used by PassiveObject)
            objects = [obj for obj in objects if obj.startswith(prefix)]

        # Format the objects list to append
        objlist = [{'name':obj} for obj in objects]

        bpymorse.deselect_all()
        # Append the objects to the scene, and (auto)select them
        if bpymorse.version() >= (2, 71, 6):
            bpymorse.append(directory=filepath + '/Object/',
                            autoselect=True, files=objlist)
        else:
            bpymorse.link_append(directory=filepath + '/Object/', link=False,
                                 autoselect=True, files=objlist)

        return bpymorse.get_selected_objects()
Esempio n. 10
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 def _set_sensor_frequency(self, sensor, delay):
     if bpymorse.version() >= (2, 74, 5):
         sensor.tick_skip = delay
     else:
         sensor.frequency = delay
Esempio n. 11
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    def append_meshes(self, objects=None, component=None, prefix=None):
        """ Append the component's Blender objects to the scene

        The ``objects`` are located either in:
        MORSE_COMPONENTS/``self._category``/``component``.blend/Object/
        or in: MORSE_RESOURCE_PATH/``component``/Object/

        If `component` is not set (neither as argument of `append_meshes` nor
        through the :py:class:`AbstractComponent` constructor), a Blender
        `Empty` is created instead.

        .. note::

            By default, all the objects present in the component's blend file are
            imported. If you need to exclude some (like lights you may have in your
            blend file), prefix the name of this objects with ``_`` so that MORSE
            ignores them.

        :param objects: list of the objects names to append
        :param component: component in which the objects are located
        :param prefix: filter the objects names to append (used by PassiveObject)
        :return: list of the imported (selected) Blender objects
        """

        component = component or self._blender_filename

        if not component: # no Blender resource: simply create an empty
            bpymorse.deselect_all()
            bpymorse.add_morse_empty()
            return [bpymorse.get_first_selected_object(),]

        filepath = self._compute_filepath(component)

        if not objects: # append all objects from blend file
            objects = bpymorse.get_objects_in_blend(filepath)

        filtered_objects = objects

        # ignore objects starting with '_'
        filtered_objects = [obj for obj in objects if not obj.startswith('_')]

        if prefix: # filter (used by PassiveObject)
            filtered_objects = [obj for obj in filtered_objects if obj.startswith(prefix)]

        logger.info("Importing objects from %s: %s" % (filepath,
                                    str(objects)))
        excluded = set(objects) - set(filtered_objects)
        if excluded:
            logger.info("(excluding %s)" % str(list(excluded)))

        # Format the objects list to append
        objlist = [{'name':obj} for obj in filtered_objects]

        bpymorse.deselect_all()
        # Append the objects to the scene, and (auto)select them
        if bpymorse.version() >= (2, 71, 6):
            bpymorse.append(directory=filepath + '/Object/',
                            autoselect=True, files=objlist)
        else:
            bpymorse.link_append(directory=filepath + '/Object/', link=False,
                                 autoselect=True, files=objlist)

        return bpymorse.get_selected_objects()
Esempio n. 12
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    def append_meshes(self, objects=None, component=None, prefix=None):
        """ Append the objects to the scene

        The ``objects`` are located either in:
        MORSE_COMPONENTS/``self._category``/``component``.blend/Object/
        or in: MORSE_RESOURCE_PATH/``component``/Object/

        If `component` is not set (neither as argument of `append_meshes` nor
        through the :py:class:`AbstractComponent` constructor), a Blender
        `Empty` is created instead.

        :param objects: list of the objects names to append
        :param component: component in which the objects are located
        :param prefix: filter the objects names to append (used by PassiveObject)
        :return: list of the imported (selected) Blender objects
        """

        component = component or self._blender_filename

        if not component:  # no Blender resource: simply create an empty
            bpymorse.deselect_all()
            bpymorse.add_morse_empty()
            return [
                bpymorse.get_first_selected_object(),
            ]

        if component.endswith('.blend'):
            filepath = os.path.abspath(component)  # external blend file
        else:
            filepath = os.path.join(MORSE_COMPONENTS, self._category,
                                    component + '.blend')

        looked_dirs = [filepath]

        if not os.path.exists(filepath):
            # Search for some blend file in different paths
            filepath = None
            resource_path = MORSE_RESOURCE_PATH.split(os.pathsep)
            for path in resource_path:
                tmp = os.path.join(path, component)
                looked_dirs.append(tmp)
                if os.path.exists(tmp):
                    filepath = tmp
                    break
            # Check if we got a match

            if not filepath:
                logger.error(
                    "Error while trying to load '%s': model not found.\n"
                    "I was looking for one of these files: \n%s\n"
                    "Either provide an absolute path, or a path relative \n"
                    "to MORSE assets directories ($MORSE_RESOURCE_PATH \n"
                    "or default path, typically $PREFIX/share/morse/data)." %
                    (component, looked_dirs))
                raise FileNotFoundError("%s '%s' not found" %
                                        (self.__class__.__name__, component))

        if not objects:  # append all objects from blend file
            objects = bpymorse.get_objects_in_blend(filepath)

        if prefix:  # filter (used by PassiveObject)
            objects = [obj for obj in objects if obj.startswith(prefix)]

        # Format the objects list to append
        objlist = [{'name': obj} for obj in objects]

        bpymorse.deselect_all()
        # Append the objects to the scene, and (auto)select them
        if bpymorse.version() >= (2, 71, 6):
            bpymorse.append(directory=filepath + '/Object/',
                            autoselect=True,
                            files=objlist)
        else:
            bpymorse.link_append(directory=filepath + '/Object/',
                                 link=False,
                                 autoselect=True,
                                 files=objlist)

        return bpymorse.get_selected_objects()