def properties(self, **kwargs): radar = self._bpy_object.game.sensors["Radar"] if 'Angle' in kwargs: radar.angle = kwargs['Angle'] if 'Distance' in kwargs: radar.distance = kwargs['Distance'] Actuator.properties(self, **kwargs)
def __init__(self, name=None): Actuator.__init__(self, "pa_10") self.name = name self.properties(classpath = "morse.actuators.pa_10.PA10", Speed = 1.0)
def __init__(self, name=None): Actuator.__init__(self, "kuka_lwr") self.name = name self.properties(classpath = "morse.actuators.armature.Armature")
def __init__(self, name=None): Actuator.__init__(self, "gripper") self.name = name self.properties(classpath = "morse.actuators.gripper.Gripper") self.properties(Angle = 60.0, Distance = 0.5)
def __init__(self, name=None): Actuator.__init__(self, "pa_10") self.name = name self.properties(classpath="morse.actuators.pa_10.PA10", Speed=1.0)
def __init__(self, name=None): Actuator.__init__(self, "kuka_lwr") self.name = name self.properties(classpath="morse.actuators.armature.Armature")
def __init__(self, name=None): Actuator.__init__(self, "gripper") self.name = name self.properties(classpath="morse.actuators.gripper.Gripper") self.properties(Angle=60.0, Distance=0.5)
def __init__(self, name=None): Actuator.__init__(self, "pa_10") self.name = name self.properties(Class = "PA10ActuatorClass", \ Path = "morse/actuators/pa_10", \ Speed = 1.0)
def __init__(self, name=None): Actuator.__init__(self, "kuka_lwr") self.name = name self.properties(Class = "Armature", \ Path = "morse/actuators/armature")
def __init__(self, name=None): Actuator.__init__(self, "gripper") self.name = name self.properties(Class = "GripperActuatorClass", \ Path = "morse/actuators/gripper")