Esempio n. 1
0
    def __init__(self, name = None, debug = True):

        # theman.blend is located in the data/robots directory
        Robot.__init__(self, 'test_1/robots/theman.blend', name)
        self.properties(classpath = "test_1.robots.theman.Theman")
        self.suffix = self.name[-4:] if self.name[-4] == "." else ""
        try:
            self.armature = Armature("Armature" + self.suffix, "human_posture")
            # self.armature = Armature("Armature")
            self.append(self.armature)
            self.armature_pose = ArmaturePose() # armature_pose = joint states
            self.armature_pose.name="pose"
            self.armature.append(self.armature_pose)
            self.joint_state = CompoundSensor([self.armature_pose])
            self.append(self.joint_state)

        except KeyError:
            logger.error("Could not find the human armature! (I was looking " +\
                         "for an object called 'Armature' in the human" +\
                         " children). I won't be able to export the human pose" +\
                         " to any middleware.")


        ###################################
        # Actuators
        ###################################


        # (v,w) motion controller
        # Check here the other available actuators:
        # http://www.openrobots.org/morse/doc/stable/components_library.html#actuators

        # self.motion = MotionVW()
        # self.append(self.motion)

        # Optionally allow to move the robot with the keyboard
        if debug:
            keyboard = Keyboard()
            self.append(keyboard)

        ###################################
        # Sensors
        ###################################

        self.pose = Pose()
        self.append(self.pose)
Esempio n. 2
0
    def __init__(self, filename='human'):
        """ The 'style' parameter is only to switch to the mocap_human file.

        :param filename: 'human' (default) or 'mocap_human'
        """
        Robot.__init__(self, filename)

        self.suffix = self.name[-4:] if self.name[-4] == "." else ""

        self.armature = None
        if filename == 'mocap_human':
            self.properties(
                classpath="morse.robots.mocap_human.MocapHumanClass")
        else:
            self.properties(classpath="morse.robots.human.HumanClass")

        try:
            self.armature = Armature("HumanArmature" + self.suffix,
                                     "human_posture")
            # new way of loading class (drop 'Class' and 'Path' properties)
            self.armature.properties(
                classpath="morse.sensors.human_posture.HumanPosture")
            self.append(self.armature)
        except KeyError:
            logger.error("Could not find the human armature! (I was looking " +\
                         "for an object called 'HumanArmature' in the human" +\
                         " children). I won't be able to export the human pose" +\
                         " to any middleware.")

        # fix for Blender 2.6 Animations
        armature_object = self.get_child(self.armature.name)
        if armature_object:
            hips = self.get_child("Hips_Empty")
            # IK human has no object called Hips_Empty, so avoid this step
            if hips:
                for i, actuator in enumerate(hips.game.actuators):
                    actuator.layer = i
                for i, actuator in enumerate(armature_object.game.actuators):
                    actuator.layer = i