Esempio n. 1
0
def main():
	time.sleep(3)
	iteration = 0
	prevHeights = np.zeros((4,4)) # prevHeight[y][x] gives height of stack for xth column and y row counting upwards

	screenGrab(iteration) #to get the empty board
	newgamecordx = 180
	newgamecordy = 153
	mouseClick.mouseclick(newgamecordx,newgamecordy)
	mouseClick.mouseclick(newgamecordx,newgamecordy)

	xcoords = [182,272,365,455]
	ycoords = [405,320,286,259]

	NUM_GAME_ITERATIONS = 25

	while(iteration < NUM_GAME_ITERATIONS):
		time.sleep(2)
		iteration += 1
		screenGrab(iteration)

		# get the move they put by image subtraction 
		oracleMove = calcOracleMoveByImageSubtract(gameFolder, iteration, prevHeights)
		prevHeights[oracleMove[1]][oracleMove[0]] += 1
		print("prevHeight after oracle move", prevHeights)

		moves = [(0,1),(0,1),(1,1),(0,1),(1,1),(0,1),(0,2)]
		# make a call to our AI to find x, y to place the red tile
		# x, y = randint(0,3), randint(0,3)

		x, y = randint(0,3), randint(0,3)
		prevHeights[y][x] += 1
		print("prevHeight after human move", prevHeights)
		xpixel, ypixel = xcoords[x],ycoords[y]
		mouseClick.mouseclick(xpixel, ypixel)
		time.sleep(0.25)
		mouseClick.mouseclick(xpixel, ypixel)
		time.sleep(0.25)
		print "ITERATION", iteration, "Human clicked board coord: ", x,y, "at pixels: ", xpixel, ypixel
		mouseClick.mouseclick(279, 600)
		print 'clicked out'
Esempio n. 2
0
def main():
	print("STARTING GAME: " + gameFolder)
	game_transcript = [] #keep track of all moves
	iteration = 0
	prevHeights = np.zeros((4,4)) # prevHeight[y][x] gives height of stack for xth column and y row counting upwards

	screenGrab(iteration) #to get the empty board
	newgamecordx = 180
	newgamecordy = 153
	mouseClick.mouseclick(newgamecordx,newgamecordy)

	xcoords = [182,272,365,455]
	ycoords = [405,320,286,259]

	#NUM_GAME_ITERATIONS = 25
	win = False


	web_player = "O"
	our_player = "X"
	players = [web_player,our_player]

	alpha_player = AlphaBetaAgent(our_player, web_player, depth = depth, \
							maximize = -1, \
							evalFn = agents.betterEvaluationFunction)

	reflex_player = ReflexAgent(our_player,web_player,maximize=False)

	random_player = RandomAgent(our_player)

	if(player_name == "random"):
		play_inst = random_player
	elif(player_name == "reflex"):
		play_inst = reflex_player
	elif(player_name == "alpha"):
		play_inst = alpha_player

	game = ConnectFour(players, dimension=3, x=4, y=4, z = 4, display=False)
	tic = time.clock()
	timesfailed = 0
	while(not win):
		time.sleep(3)
		iteration += 1

		print "ITERATION:", iteration

		while(True):
			screenGrab(iteration)
		# get the move they put by image subtraction 
			oracleMove = calcOracleMoveByImageSubtract(gameFolder, iteration, prevHeights)
			if(len(oracleMove) == 1):
				oracleMove = oracleMove[0]
				break
			if(iteration == 1):
				screenGrab(0)
				print "Clicked New Game Again"
				mouseClick.mouseclick(newgamecordx,newgamecordy)
				screenGrab(0)
				timesfailed = 0
				time.sleep(3)
			else:
				timesfailed += 1
			if(timesfailed > 3): #restart whole game since faulty
				print "Failed more than 3 times. Trying to restart game"
				iteration = 1
				game = ConnectFour(players, dimension=3, x=4, y=4, z = 4, display=False)
				game_transcript = []
				exit(0)

		prevHeights[oracleMove[1]][oracleMove[0]] += 1
		print("oracle move", oracleMove)
		game_transcript.append(("oracle", oracleMove[0], oracleMove[1], iteration))

		game.addBlock(web_player, oracleMove)

		if(game.returnWinner() == web_player):
			result = "Web"
			print "Web Won"
			win = True
			break
		if(len(game.getLegalActions()) == 0):
			result = "Draw"
			print "Draw"
			win = True
			break

		if(explore):
			rand_num = random.random()
			if(rand_num > exploreProb):
				(mymove_x, mymove_y) = play_inst.getAction(game)
			else:
				actions = game.getLegalActions()
				(mymove_x, mymove_y) = random.choice(actions)
		else:
			(mymove_x, mymove_y) = play_inst.getAction(game)
		game.addBlock(our_player, (mymove_x,mymove_y))

		prevHeights[mymove_y][mymove_x] += 1
		print("our move", (mymove_x,mymove_y))
		game_transcript.append(("fourplay AI", mymove_x, mymove_y, iteration))
		xpixel, ypixel = xcoords[mymove_x],ycoords[mymove_y]
		mouseClick.mouseclick(xpixel, ypixel)
		time.sleep(0.25)
		mouseClick.mouseclick(xpixel, ypixel)
		time.sleep(0.25)
		mouseClick.mouseclick(279, 600)

		if(game.returnWinner() == our_player):
			result = "Us"
			print "We Won!"
			win = True
			break
		if(len(game.getLegalActions()) == 0):
			result = "Draw"
			print "Draw"
			win = True
			break

	toc = time.clock()
	gameTime = toc - tic 
	print("GAME OVER. PLAY TIME = " + str(gameTime))
	print("GAME TRANSCRIPT:")
	f = open('TD_depth2_game_transcripts/' + gameFolder + ".txt", 'w')
	f.write("GAME TRANSCRIPT LEVEL " + gameMode + " FOR: " + gameFolder + "\n")
	f.write("WINNER: " + result + "\n")
	f.write("PLAY TIME = " + str(gameTime) + "\n")
	for move in game_transcript:
		print(move)
		f.write(str(move[0]) + ", " + str(move[1]) +  ", " + str(move[2]) + "\n")