Esempio n. 1
0
def handleTouch(channel):
    touchData = mpr121.readWordData(0x5A)

    for i in xrange(12):
        if touchData & (1 << i):
            # print( 'Pin ' + str(i) + ' was just touched')
            sounds[i].play()
        else:
            pass
Esempio n. 2
0
def handle_touch(channel):
    touchData = mpr121.readWordData(0x5a)
    if not pygame.mixer.get_busy(): # if no sound is playing
        for i in xrange(num_pins):
            if (touchData & (1<<i)):
                sound_set.play_pin(i + 1)