Esempio n. 1
0
def createTranslatorMenu(node, label=None, nodeType=None, default=None, optionMenuName=None):
    '''
    convenience function for creating a TranslatorControl and attaching it to a non-AE UI
    '''
    if nodeType is None:
        nodeType = pm.nodeType(node)
    kwargs = {}
    if label is not None:
        kwargs['label'] = label
    if optionMenuName:
        kwargs['optionMenuName'] = optionMenuName
    if default:
        registerDefaultTranslator(nodeType, default)
    trans = TranslatorControl(nodeType, **kwargs)
    trans._setToChildMode()
    trans._doSetup(node + '.aiTranslator')
    return trans
Esempio n. 2
0
def createTranslatorMenu(node,
                         label=None,
                         nodeType=None,
                         default=None,
                         optionMenuName=None):
    '''
    convenience function for creating a TranslatorControl and attaching it to a non-AE UI
    '''
    if nodeType is None:
        nodeType = pm.nodeType(node)
    kwargs = {}
    if label is not None:
        kwargs['label'] = label
    if optionMenuName:
        kwargs['optionMenuName'] = optionMenuName
    if default:
        registerDefaultTranslator(nodeType, default)
    trans = TranslatorControl(nodeType, **kwargs)
    trans._setToChildMode()
    trans._doSetup(node + '.aiTranslator')
    return trans
        self.addControl("aiDispHeight", label="Height")
        self.addControl("aiDispPadding", label="Bounds Padding")
        self.addControl("aiDispZeroValue", label="Scalar Zero Value")
        self.addControl("aiDispAutobump", label="Auto Bump")
        self.endLayout()
        self.beginLayout('Volume Attributes', collapse=False)
        self.addControl('aiStepSize', label='Step Size')
        self.endLayout()
        self.addControl("aiUserOptions", label="User Options")
        #pm.editorTemplate("aiExportHairIDs", label="Export Hair IDs", addDynamicControl=True)
        # FIXME: these are not on the shape node!
#       ui.addSeparator()
#       ui.addControl("enableProcedural")
#       ui.addControl("dso")
templates.registerTranslatorUI(MeshTemplate, "mesh", "polymesh")
core.registerDefaultTranslator("mesh", "polymesh")
templates.registerTranslatorUI(MeshTemplate, "nurbsSurface", "<built-in>")

class HairSystemTemplate(templates.ShapeTranslatorTemplate):
    def shaderCreate(self, attrName):
        cmds.setUITemplate('attributeEditorPresetsTemplate', pushTemplate=True)
        cmds.attrNavigationControlGrp("HairSystemTemplateShader", attribute=attrName, label="Hair Shader")
        cmds.setUITemplate(popTemplate=True)

    def shaderUpdate(self, attrName):
        cmds.attrNavigationControlGrp("HairSystemTemplateShader", edit=True, attribute=attrName)

    def minPixelCreate(self, attrName):
        cmds.setUITemplate('attributeEditorPresetsTemplate', pushTemplate=True)
        isEnabled = not (cmds.getAttr("%s.aiMode" % (attrName.split(".")[0])) is 1)
        cmds.attrFieldSliderGrp("HairTemplateMinPixelWidth", label="Min Pixel Width",
        self.addControl("aiDispZeroValue", label="Scalar Zero Value")
        self.addControl("aiDispAutobump", label="Auto Bump")
        self.endLayout()
        self.beginLayout('Volume Attributes', collapse=False)
        self.addControl('aiStepSize', label='Step Size')
        self.endLayout()
        self.addControl("aiUserOptions", label="User Options")
        #pm.editorTemplate("aiExportHairIDs", label="Export Hair IDs", addDynamicControl=True)
        # FIXME: these are not on the shape node!


#       ui.addSeparator()
#       ui.addControl("enableProcedural")
#       ui.addControl("dso")
templates.registerTranslatorUI(MeshTemplate, "mesh", "polymesh")
core.registerDefaultTranslator("mesh", "polymesh")
templates.registerTranslatorUI(MeshTemplate, "nurbsSurface", "<built-in>")


class HairSystemTemplate(templates.ShapeTranslatorTemplate):
    def shaderCreate(self, attrName):
        cmds.setUITemplate('attributeEditorPresetsTemplate', pushTemplate=True)
        cmds.attrNavigationControlGrp("HairSystemTemplateShader",
                                      attribute=attrName,
                                      label="Hair Shader")
        cmds.setUITemplate(popTemplate=True)

    def shaderUpdate(self, attrName):
        cmds.attrNavigationControlGrp("HairSystemTemplateShader",
                                      edit=True,
                                      attribute=attrName)