def __init__(self, username, role, mind): global CHARSERVER_MIND Avatar.__init__(self, username, role, mind) self.username = username self.role = role self.mind = mind CHARSERVER_MIND = mind
def __init__(self,username,role,mind): Avatar.__init__(self,username,role,mind) self.username = username self.mind = mind self.player = Player.byPublicName(username) from mud.world.theworld import World self.world = World.byName("TheWorld")
def __init__(self, username, role, mind): Avatar.__init__(self, username, role, mind) self.username = username self.mind = mind self.player = Player.byPublicName(username) from mud.world.theworld import World self.world = World.byName("TheWorld")
def __init__(self, username, role, mind): #Avatar information used by system to system communication (Mail Server <--> World) Avatar.__init__(self, username, role, mind) self.username = username self.role = role self.mind = mind self.mailConn = None
def __init__(self,username,role,mind): global CHARSERVER_MIND Avatar.__init__(self,username,role,mind) self.username = username self.role = role self.mind = mind CHARSERVER_MIND = mind from gmcommands import SetCharServerMind SetCharServerMind(CHARSERVER_MIND)
def __init__(self, username, role, mind): global MAILCONNECT #Avatar information used by system to system communication (Mail Server <--> World) Avatar.__init__(self, username, role, mind) self.username = username self.role = role self.mind = mind self.masterConn = None if not MAILCONNECT: #Start the master connection to the DB MailMaster()
def __init__(self, username, role, mind): global AHSERVER_AVATAR_GLOBAL #Avatar information used by system to system communication (AH <--> World) Avatar.__init__(self,username,role,mind) self.username = username self.role = role self.mind = mind self.masterConn = None if not AHSERVER_AVATAR_GLOBAL: #Start the master connection to the DB AhMaster()
def __init__(self,username,role,mind): Avatar.__init__(self,username,role,mind) self.mind = mind self.username = username if username == "ZoneServer": self.dedicated = True self.player = None #dedicated! else: self.player = Player.byPublicName(username) self.dedicated = False self.zone = None self.world = World.byName("TheWorld") self.playerLookup ={} self.simObjects = [] self.simLookup = {}
def __init__(self,role,username,mind,realm): self.avatars = {} self.role = role self.mind = mind self.username=username self.cpuTime = 0 self.throttle = role.name in ('Player','Guardian','Immortal') MasterPerspective.users.append((self.username,self.role.name)) MasterPerspective.deferredCalls[self]=[] for avatar in role.avatars: a = Avatar.createAvatar(avatar.name) a.__init__(username,role,mind) a.realm = realm self.avatars[avatar.name]=a a.masterPerspective = self
def __init__(self, role, username, mind, realm): self.avatars = {} self.role = role self.mind = mind self.username = username self.cpuTime = 0 self.throttle = role.name in ('Player', 'Guardian', 'Immortal') MasterPerspective.users.append((self.username, self.role.name)) MasterPerspective.deferredCalls[self] = [] for avatar in role.avatars: a = Avatar.createAvatar(avatar.name) a.__init__(username, role, mind) a.realm = realm self.avatars[avatar.name] = a a.masterPerspective = self
def __init__(self, username, role, mind): Avatar.__init__(self, username, role, mind) self.username = username
def __init__(self, username, role, mind): Avatar.__init__(username, role, mind) # Todo: only allow one login to world at a time! self.username = username self.mind = mind
def __init__(self,username,role,mind): Avatar.__init__(self,username,role,mind) self.username = username self.mind = mind from mud.world.theworld import World self.world = World.byName("TheWorld")
def __init__(self, username, role, mind): Avatar.__init__(self, username, role, mind) self.username = username self.world = World.byName("TheWorld")
def __init__(self,username,role,mind): Avatar.__init__(self,username,role,mind) self.username = username self.world = World.byName("TheWorld")