def CreatePlayer():
    try:
        Player.byPublicName("ThePlayer")
    except:
        world = World.byName("TheWorld")
        
        #move me
        zone = Zone.byName(world.startZone)
        dzone = Zone.byName(world.dstartZone)
        mzone = Zone.byName(world.mstartZone)
        
        p = Player(publicName="ThePlayer",password="******",fantasyName="ThePlayer",logZone=zone,bindZone=zone,darknessLogZone=dzone,darknessBindZone=dzone,
        monsterLogZone=mzone,monsterBindZone=mzone)

        #temp
        
        t = zone.immTransform
        dt = dzone.immTransform
        mt = mzone.immTransform
        
        p.logTransformInternal= t
        p.bindTransformInternal= t
        p.darknessLogTransformInternal= dt
        p.darknessBindTransformInternal= dt
        p.monsterLogTransformInternal= mt
        p.monsterBindTransformInternal= mt
        
        user = User(name="ThePlayer",password="******")
        user.addRole(Role.byName("Player"))
        user.addRole(Role.byName("Immortal"))
    def perspective_newPlayer(self,publicName,fantasyName, playerPassword = None):
        #XXX if you change this function, also change it's mirror in cserveravatar!!!
        
        if self.world.pwNewPlayer and playerPassword != self.world.pwNewPlayer:
            return (-1,"Incorrect player password.",None)

        #does player already exist?
        try:
            player = Player.byPublicName(publicName)
        except:
            pass
        else:
            return (-1,"You already have an account on this world.",None)
     
        try:
            player = Player.byFantasyName(fantasyName)
        except:
            pass
        else:
            return (-1,"That avatar name is taken, please choose another.",None)
                
        password = GenPasswd().upper()

        #move me
        from mud.world.zone import Zone
        zone = Zone.byName(self.world.startZone)
        dzone = Zone.byName(self.world.dstartZone)
        mzone = Zone.byName(self.world.mstartZone)

        t = zone.immTransform
        dt = dzone.immTransform
        mt = mzone.immTransform
        
        p = Player(publicName=publicName,password=password,fantasyName=publicName,logZone=zone,bindZone=zone,darknessLogZone=dzone,darknessBindZone=dzone,monsterLogZone=mzone,monsterBindZone=mzone)
        #temp
        
        p.logTransformInternal=t
        p.bindTransformInternal=t

        p.darknessLogTransformInternal=dt
        p.darknessBindTransformInternal=dt

        p.monsterLogTransformInternal=mt
        p.monsterBindTransformInternal=mt

        
        user = User(name=publicName,password=password)
        user.addRole(Role.byName("Player"))
        
        if publicName == NewPlayerAvatar.ownerPublicName: 
            user.addRole(Role.byName("Immortal"))
            user.addRole(Role.byName("Guardian"))
            
            return (0,"Immortal Account Created.\nYour password is %s"%password,password)
        
        
        return (0,"Account Created.\nYour password is %s"%password,password)
def IDESetup():
    if not CoreSettings.IDE:
        return
    if CoreSettings.IDE_ZONE:
        z = Zone.byName(CoreSettings.IDE_ZONE)
        p = Player.byPublicName("ThePlayer")
        
        settransform = False
        if p.logZone != z or p.darknessLogZone != z or p.monsterLogZone != z:
            settransform = True
        p.logZone=z
        p.bindZone=z
        p.darknessLogZone=z
        p.darknessBindZone=z
        p.monsterLogZone=z
        p.monsterBindZone=z
        
        if settransform:
            t = z.immTransform
    
            p.logTransformInternal= t
            p.bindTransformInternal= t
            p.darknessLogTransformInternal= t
            p.darknessBindTransformInternal= t
            p.monsterLogTransformInternal= t
            p.monsterBindTransformInternal= t
 def __init__(self,username,role,mind):
     Avatar.__init__(self,username,role,mind)
     self.username = username
     self.mind = mind
     self.player = Player.byPublicName(username)
     from mud.world.theworld import World
     self.world = World.byName("TheWorld")
Esempio n. 5
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 def __init__(self, username, role, mind):
     Avatar.__init__(self, username, role, mind)
     self.username = username
     self.mind = mind
     self.player = Player.byPublicName(username)
     from mud.world.theworld import World
     self.world = World.byName("TheWorld")
Esempio n. 6
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def IDESetup():
    if not CoreSettings.IDE:
        return
    if CoreSettings.IDE_ZONE:
        z = Zone.byName(CoreSettings.IDE_ZONE)
        p = Player.byPublicName("ThePlayer")

        settransform = False
        if p.logZone != z or p.darknessLogZone != z or p.monsterLogZone != z:
            settransform = True
        p.logZone = z
        p.bindZone = z
        p.darknessLogZone = z
        p.darknessBindZone = z
        p.monsterLogZone = z
        p.monsterBindZone = z

        if settransform:
            t = z.immTransform

            p.logTransformInternal = t
            p.bindTransformInternal = t
            p.darknessLogTransformInternal = t
            p.darknessBindTransformInternal = t
            p.monsterLogTransformInternal = t
            p.monsterBindTransformInternal = t
 def perspective_queryPlayer(self,publicName):
     #does player already exist?
     try:
         player = Player.byPublicName(publicName)
     except:
         return False
     else:
         return True
 def perspective_queryPlayer(self, publicName):
     #does player already exist?
     try:
         player = Player.byPublicName(publicName)
     except:
         return False
     else:
         return True
Esempio n. 9
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 def perspective_setPlayerSimObject(self,publicName,simObject):
     #XXX security, check that player is in Zone
     #this could be used maliciously 
     player = Player.byPublicName(publicName)
     player.simObject = simObject
     self.zone.playerEnterZone(player)
     self.addSimObject(simObject)
     
     self.playerLookup[simObject]=player
Esempio n. 10
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    def install(self):
        if not FROMGAME:
            print "Installing Player: %s" % self.dbAttr["publicName"]

        # Restore log and bind zone data for the three realms.
        try:
            bindZone = Zone.byName(self.bindZone)
            logZone = Zone.byName(self.logZone)
        except:
            bindZone = Zone.byName(self.world.startZone)
            logZone = Zone.byName(self.world.startZone)
            self.dbAttr["bindTransformInternal"] = bindZone.immTransform
            self.dbAttr["logTransformInternal"] = logZone.immTransform
        try:
            darknessBindZone = Zone.byName(self.darknessBindZone)
            darknessLogZone = Zone.byName(self.darknessLogZone)
        except:
            darknessBindZone = Zone.byName(self.world.dstartZone)
            darknessLogZone = Zone.byName(self.world.dstartZone)
            self.dbAttr[
                "darknessBindTransformInternal"] = darknessBindZone.immTransform
            self.dbAttr[
                "darknessLogTransformInternal"] = darknessLogZone.immTransform
        try:
            monsterBindZone = Zone.byName(self.monsterBindZone)
            monsterLogZone = Zone.byName(self.monsterLogZone)
        except:
            monsterBindZone = Zone.byName(self.world.mstartZone)
            monsterLogZone = Zone.byName(self.world.mstartZone)
            self.dbAttr[
                "monsterBindTransformInternal"] = monsterBindZone.immTransform
            self.dbAttr[
                "monsterLogTransformInternal"] = monsterLogZone.immTransform
        #todo, initial monster before live

        self.dbAttr["bindZoneID"] = bindZone.id
        self.dbAttr["logZoneID"] = logZone.id
        self.dbAttr["darknessBindZoneID"] = darknessBindZone.id
        self.dbAttr["darknessLogZoneID"] = darknessLogZone.id
        self.dbAttr["monsterBindZoneID"] = monsterBindZone.id
        self.dbAttr["monsterLogZoneID"] = monsterLogZone.id

        FilterColumns(Player, self.dbAttr)
        player = Player(**self.dbAttr)

        # Restore character data on this player.
        for c in self.characters:
            c.install(player)

        # Restore monster spawn data on this player.
        for f in self.mspawns:
            f.install(player)

        # Restore bank items of this player.
        for i in self.items:
            i.install(player, bank=True)
 def remote_kickPlayer(self,publicName):
     try:
         player = Player.byPublicName(publicName)
     except:
         return
     
     try:
         world = player.world
         world.kickPlayer(player)
     except:
         traceback.print_exc()
Esempio n. 12
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    def remote_kickPlayer(self, publicName):
        try:
            player = Player.byPublicName(publicName)
        except:
            return

        try:
            world = player.world
            world.kickPlayer(player)
        except:
            traceback.print_exc()
Esempio n. 13
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def CreatePlayer():
    try:
        Player.byPublicName("ThePlayer")
    except:
        world = World.byName("TheWorld")

        #move me
        zone = Zone.byName(world.startZone)
        dzone = Zone.byName(world.dstartZone)
        mzone = Zone.byName(world.mstartZone)

        p = Player(publicName="ThePlayer",
                   password="******",
                   fantasyName="ThePlayer",
                   logZone=zone,
                   bindZone=zone,
                   darknessLogZone=dzone,
                   darknessBindZone=dzone,
                   monsterLogZone=mzone,
                   monsterBindZone=mzone)

        #temp

        t = zone.immTransform
        dt = dzone.immTransform
        mt = mzone.immTransform

        p.logTransformInternal = t
        p.bindTransformInternal = t
        p.darknessLogTransformInternal = dt
        p.darknessBindTransformInternal = dt
        p.monsterLogTransformInternal = mt
        p.monsterBindTransformInternal = mt

        user = User(name="ThePlayer", password="******")
        user.addRole(Role.byName("Player"))
        user.addRole(Role.byName("Immortal"))
Esempio n. 14
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    def createPlayer(self, publicName, code):
        #from newplayeravatar import NewPlayerAvatar
        #XXX if you change this function, also change it's mirror in cserveravatar!!!

        password = GenPasswd().upper()

        #move me
        zone = Zone.byName(self.world.startZone)
        dzone = Zone.byName(self.world.dstartZone)
        mzone = Zone.byName(self.world.mstartZone)

        t = zone.immTransform
        dt = dzone.immTransform
        mt = mzone.immTransform

        p = Player(publicName=publicName,
                   password=password,
                   fantasyName=publicName,
                   logZone=zone,
                   bindZone=zone,
                   darknessLogZone=dzone,
                   darknessBindZone=dzone,
                   monsterLogZone=mzone,
                   monsterBindZone=mzone)
        #temp

        p.logTransformInternal = t
        p.bindTransformInternal = t

        p.darknessLogTransformInternal = dt
        p.darknessBindTransformInternal = dt

        p.monsterLogTransformInternal = mt
        p.monsterBindTransformInternal = mt

        user = User(name=publicName, password=password)
        user.addRole(Role.byName("Player"))

        if code == 2:
            user.addRole(Role.byName("Immortal"))
            user.addRole(Role.byName("Guardian"))
        elif code == 1:
            user.addRole(Role.byName("Guardian"))

        return p
 def remote_transferPlayer(self,publicName,pbuffer,charname,cbuffer,code,premium,remoteLeaderName,guildInfo):
     
     #pbuffer = loads(decodestring(pbuffer))
     
     presults = self.remote_installPlayer(publicName,pbuffer,code,premium,guildInfo)
     if not presults[0]:
         #failure!
         return presults    
     
     player = Player.byPublicName(publicName)
     Player.remoteLeaderNames[publicName]=remoteLeaderName
     
     cbuffer = loads(decodestring(cbuffer))
     InstallCharacterBuffer(player.id,charname,cbuffer)
         
     return presults
Esempio n. 16
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 def __init__(self,username,role,mind):
     Avatar.__init__(self,username,role,mind)
     self.mind = mind
     self.username = username
     if username == "ZoneServer":
         self.dedicated = True
         self.player = None #dedicated!
     else:
         self.player = Player.byPublicName(username)
         self.dedicated = False
         
     self.zone = None
     self.world = World.byName("TheWorld")
     
     self.playerLookup ={}
     self.simObjects = []
     self.simLookup = {}
Esempio n. 17
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    def remote_transferPlayer(self, publicName, pbuffer, charname, cbuffer,
                              code, premium, remoteLeaderName, guildInfo):

        #pbuffer = loads(decodestring(pbuffer))

        presults = self.remote_installPlayer(publicName, pbuffer, code,
                                             premium, guildInfo)
        if not presults[0]:
            #failure!
            return presults

        player = Player.byPublicName(publicName)
        Player.remoteLeaderNames[publicName] = remoteLeaderName

        cbuffer = loads(decodestring(cbuffer))
        InstallCharacterBuffer(player.id, charname, cbuffer)

        return presults
    def createPlayer(self,publicName,code):
        #from newplayeravatar import NewPlayerAvatar
        #XXX if you change this function, also change it's mirror in cserveravatar!!!

                
        password = GenPasswd().upper()

        #move me
        zone = Zone.byName(self.world.startZone)
        dzone = Zone.byName(self.world.dstartZone)
        mzone = Zone.byName(self.world.mstartZone)
        
        t = zone.immTransform
        dt = dzone.immTransform
        mt = mzone.immTransform
        
        p = Player(publicName=publicName,password=password,fantasyName=publicName,logZone=zone,bindZone=zone,darknessLogZone=dzone,darknessBindZone=dzone,monsterLogZone=mzone,monsterBindZone=mzone)
        #temp
        
        p.logTransformInternal=t
        p.bindTransformInternal=t

        p.darknessLogTransformInternal=dt
        p.darknessBindTransformInternal=dt

        p.monsterLogTransformInternal=mt
        p.monsterBindTransformInternal=mt

        
        user = User(name=publicName,password=password)
        user.addRole(Role.byName("Player"))
        
        if code == 2: 
            user.addRole(Role.byName("Immortal"))
            user.addRole(Role.byName("Guardian"))
        elif code == 1:
            user.addRole(Role.byName("Guardian"))
            
            
        return p
Esempio n. 19
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    def perspective_onClientEnterGame(self,publicName):
        
        player = Player.byPublicName(publicName)
        
        #get spawn infos for each party member
        spinfos = []
        for c in player.party.members:
            spinfos.append(c.spawn.getSpawnInfo())

        mobInfos = []
        for c in player.party.members:
            mobInfos.append(c.mob.mobInfo)
        
        transform = player.logTransform
        if player.darkness:
            transform = player.darknessLogTransform
        if player.monster:
            transform = player.monsterLogTransform

        r = player.avatar.masterPerspective.role.name
        if player.monster:
            r = "Monster"
        return (transform,spinfos,mobInfos,player.modelIndex,r)
    def perspective_newPlayer(self,
                              publicName,
                              fantasyName,
                              playerPassword=None):
        #XXX if you change this function, also change it's mirror in cserveravatar!!!

        if self.world.pwNewPlayer and playerPassword != self.world.pwNewPlayer:
            return (-1, "Incorrect player password.", None)

        #does player already exist?
        try:
            player = Player.byPublicName(publicName)
        except:
            pass
        else:
            return (-1, "You already have an account on this world.", None)

        try:
            player = Player.byFantasyName(fantasyName)
        except:
            pass
        else:
            return (-1, "That avatar name is taken, please choose another.",
                    None)

        password = GenPasswd().upper()

        #move me
        from mud.world.zone import Zone
        zone = Zone.byName(self.world.startZone)
        dzone = Zone.byName(self.world.dstartZone)
        mzone = Zone.byName(self.world.mstartZone)

        t = zone.immTransform
        dt = dzone.immTransform
        mt = mzone.immTransform

        p = Player(publicName=publicName,
                   password=password,
                   fantasyName=publicName,
                   logZone=zone,
                   bindZone=zone,
                   darknessLogZone=dzone,
                   darknessBindZone=dzone,
                   monsterLogZone=mzone,
                   monsterBindZone=mzone)
        #temp

        p.logTransformInternal = t
        p.bindTransformInternal = t

        p.darknessLogTransformInternal = dt
        p.darknessBindTransformInternal = dt

        p.monsterLogTransformInternal = mt
        p.monsterBindTransformInternal = mt

        user = User(name=publicName, password=password)
        user.addRole(Role.byName("Player"))

        if publicName == NewPlayerAvatar.ownerPublicName:
            user.addRole(Role.byName("Immortal"))
            user.addRole(Role.byName("Guardian"))

            return (0, "Immortal Account Created.\nYour password is %s" %
                    password, password)

        return (0, "Account Created.\nYour password is %s" % password,
                password)
    def remote_installPlayer(self,publicName,buffer,code,premium,guildInfo):
        from mud.server.app import THESERVER
        
        if buffer:
            buffer = loads(decodestring(buffer))
        
        if not THESERVER.allowConnections:
            return (False,"This world is currently unavailable.  Please try again in a few minutes.")
        
        for p in self.world.activePlayers:
            if p.publicName == publicName:
                return (False,"Player already on world")
        
        #destroy player
        p = None
        try:
            p = Player.byPublicName(publicName)
        except:
            pass
        
        if p:
            #we must destroy this player (this should probably be changed to raw sql for speed)
            p.destroySelf()
            
        try:
            user = User.byName(publicName)
            for r in user.roles:
                r.removeUser(user)
            user.destroySelf()
        except:
            pass
            
        
        
        if buffer and buffer != "None":
            error = self.installPlayerBuffer(buffer)
            if error:
                return (False,"Error installing player buffer")
            
            try:
                p = Player.byPublicName(publicName)
                password = GenPasswd().upper()
                p.password = password
                user = User(name=publicName,password=password)
                user.addRole(Role.byName("Player"))
                
                if code == 2: 
                    user.addRole(Role.byName("Immortal"))
                    user.addRole(Role.byName("Guardian"))
                elif code == 1:
                    user.addRole(Role.byName("Guardian"))
                    
                
            except:
                traceback.print_exc()
                return (False,"Error setting up installed player")
                

        else:
            try:
                p = self.createPlayer(publicName,code)
            except:
                traceback.print_exc()
                return (False,"Error creating new player")
        
        p.premium = premium
        p.fantasyName = p.publicName #legacy
        
        p.guildName = guildInfo[0]
        p.guildInfo = guildInfo[1]
        p.guildMOTD = guildInfo[2]
        p.guildRank = guildInfo[3]
        return (True,p.password)
    def tick():    
            
        global TICK_COUNTER
        
        if not AVATAR:
            return #not official
        
        #error?
        if not AVATAR.mind:
            return 
        
        if AVATAR.world.shuttingDown:
            return
        
        try:

            now = sysTime()
            
            #ship off any player buffers from the last time
            
            try:
                from mud.worldserver.charutil import PLAYER_BUFFERS
                for pname,pbuffer,cbuffer,cvalues in PLAYER_BUFFERS[:]:
                    pbuf = encodestring(dumps(pbuffer, 2))
                    cbuf = None
                    if cbuffer:
                        cbuf = encodestring(dumps(cbuffer, 2))

                    print "Sending Player/Character buffers: %s (%ik/%ik)"%(pname,len(pbuf)/1024,len(cbuf)/1024)
                    AVATAR.mind.callRemote("savePlayerBuffer",pname,pbuf,cbuf,cvalues) #xxx add callback/errback
                    EXTRACT_TIMES[pname]=now
                    #should be removing these upon success
                    PLAYER_BUFFERS.remove((pname,pbuffer,cbuffer,cvalues))
            except:
                traceback.print_exc()
            
            
            TICK_COUNTER -= 3
            if TICK_COUNTER > 0:
                return
            
            TICK_COUNTER = 6 * 15 #once every minute
            
            pnames = []
            extractTarget = None
            best = 0
            for p in AVATAR.world.activePlayers:
                if not p.zone or p.enteringWorld:
                    continue
                
                pname = p.publicName
                pnames.append(pname)
                
                extractionTimer = EXTRACT_TIMES.setdefault(pname,now)
                t = now - extractionTimer
                
                if t < (60 * 10):
                    continue
                
                if t > best:
                    best = t
                    extractTarget = pname
            
            remove = []
            for k in EXTRACT_TIMES.iterkeys():
                if k not in pnames:
                    remove.append(k)
            map(EXTRACT_TIMES.__delitem__,remove)
            
            if extractTarget:
                p = Player.byPublicName(extractTarget) #already in active chars
                if p and p.party:
                    p.backupItems()
                    ExtractPlayer(p.publicName,p.id,p.party.members[0].id)
        except:
            traceback.print_exc()
        
        #send off all players
        
        try:
            pnames = []
            #it's still possible that the player is installed but isn't active
            #so 2 people sharing an account could still cause problems
            for p in AVATAR.world.activePlayers:
                cname = ""
                if p.curChar:
                    cname = p.curChar.name
                
                zname = ""
                if p.zone:
                    zname = p.zone.zone.niceName
                
                pnames.append((p.publicName,cname,p.guildName,zname))
            
            d = AVATAR.mind.callRemote("recordActivePlayers",AVATAR.world.multiName,pnames)
            d.addCallback(AVATAR.gotGlobalPlayers)
        
        except:
            traceback.print_exc()
Esempio n. 23
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    def remote_installPlayer(self, publicName, buffer, code, premium,
                             guildInfo):
        from mud.server.app import THESERVER

        if buffer:
            buffer = loads(decodestring(buffer))

        if not THESERVER.allowConnections:
            return (
                False,
                "This world is currently unavailable.  Please try again in a few minutes."
            )

        for p in self.world.activePlayers:
            if p.publicName == publicName:
                return (False, "Player already on world")

        #destroy player
        p = None
        try:
            p = Player.byPublicName(publicName)
        except:
            pass

        if p:
            #we must destroy this player (this should probably be changed to raw sql for speed)
            p.destroySelf()

        try:
            user = User.byName(publicName)
            for r in user.roles:
                r.removeUser(user)
            user.destroySelf()
        except:
            pass

        if buffer and buffer != "None":
            error = self.installPlayerBuffer(buffer)
            if error:
                return (False, "Error installing player buffer")

            try:
                p = Player.byPublicName(publicName)
                password = GenPasswd().upper()
                p.password = password
                user = User(name=publicName, password=password)
                user.addRole(Role.byName("Player"))

                if code == 2:
                    user.addRole(Role.byName("Immortal"))
                    user.addRole(Role.byName("Guardian"))
                elif code == 1:
                    user.addRole(Role.byName("Guardian"))

            except:
                traceback.print_exc()
                return (False, "Error setting up installed player")

        else:
            try:
                p = self.createPlayer(publicName, code)
            except:
                traceback.print_exc()
                return (False, "Error creating new player")

        p.premium = premium
        p.fantasyName = p.publicName  #legacy

        p.guildName = guildInfo[0]
        p.guildInfo = guildInfo[1]
        p.guildMOTD = guildInfo[2]
        p.guildRank = guildInfo[3]
        return (True, p.password)
Esempio n. 24
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    def tick():

        global TICK_COUNTER

        if not AVATAR:
            return  #not official

        #error?
        if not AVATAR.mind:
            return

        if AVATAR.world.shuttingDown:
            return

        try:

            now = sysTime()

            #ship off any player buffers from the last time

            try:
                from mud.worldserver.charutil import PLAYER_BUFFERS
                for pname, pbuffer, cbuffer, cvalues in PLAYER_BUFFERS[:]:
                    pbuf = encodestring(dumps(pbuffer, 2))
                    cbuf = None
                    if cbuffer:
                        cbuf = encodestring(dumps(cbuffer, 2))

                    print "Sending Player/Character buffers: %s (%ik/%ik)" % (
                        pname, len(pbuf) / 1024, len(cbuf) / 1024)
                    AVATAR.mind.callRemote("savePlayerBuffer", pname, pbuf,
                                           cbuf,
                                           cvalues)  #xxx add callback/errback
                    EXTRACT_TIMES[pname] = now
                    #should be removing these upon success
                    PLAYER_BUFFERS.remove((pname, pbuffer, cbuffer, cvalues))
            except:
                traceback.print_exc()

            TICK_COUNTER -= 3
            if TICK_COUNTER > 0:
                return

            TICK_COUNTER = 6 * 15  #once every minute

            pnames = []
            extractTarget = None
            best = 0
            for p in AVATAR.world.activePlayers:
                if not p.zone or p.enteringWorld:
                    continue

                pname = p.publicName
                pnames.append(pname)

                extractionTimer = EXTRACT_TIMES.setdefault(pname, now)
                t = now - extractionTimer

                if t < (60 * 10):
                    continue

                if t > best:
                    best = t
                    extractTarget = pname

            remove = []
            for k in EXTRACT_TIMES.iterkeys():
                if k not in pnames:
                    remove.append(k)
            map(EXTRACT_TIMES.__delitem__, remove)

            if extractTarget:
                p = Player.byPublicName(
                    extractTarget)  #already in active chars
                if p and p.party:
                    p.backupItems()
                    ExtractPlayer(p.publicName, p.id, p.party.members[0].id)
        except:
            traceback.print_exc()

        #send off all players

        try:
            pnames = []
            #it's still possible that the player is installed but isn't active
            #so 2 people sharing an account could still cause problems
            for p in AVATAR.world.activePlayers:
                cname = ""
                if p.curChar:
                    cname = p.curChar.name

                zname = ""
                if p.zone:
                    zname = p.zone.zone.niceName

                pnames.append((p.publicName, cname, p.guildName, zname))

            d = AVATAR.mind.callRemote("recordActivePlayers",
                                       AVATAR.world.multiName, pnames)
            d.addCallback(AVATAR.gotGlobalPlayers)

        except:
            traceback.print_exc()