Esempio n. 1
0
def cmd_lockdown(ch, cmd, arg):
    '''Usage: lockdown [allowed groups | off]

       Locks the game for anyone not a member of one of the user groups
       specified. No argument will list all the user groups locked out of the
       mud. The off argument will remove all lockdowns.'''
    if arg == '':
        lockdown = mudsys.sys_getval("lockdown")
        if lockdown == '':
            ch.send("Lockdown is currently off.")
        else:
            ch.send("Lockdown is currently to members not of: " + lockdown)
            ch.send("To turn off lockdown, use {clockdown off{n")

    elif arg.lower() == "off":
        ch.send("Lockdown disabled.")
        mudsys.sys_setval("lockdown", "")

    # make sure we're not locking ourself out
    elif not ch.isInGroup(arg):
        ch.send("You cannot lock yourself out!")

    else:
        ch.send("MUD locked down to everyone not in groups: " + arg)
        mudsys.sys_setval("lockdown", arg)

        # kick out everyone who we've just locked out
        for ch in mudchar.char_list():
            if ch.is_pc and not ch.isInGroup(arg):
                ch.send("The mud has just been locked down to you.")
                mudsys.do_save(ch)
                mudsys.do_disconnect(ch)
                extract(ch)
Esempio n. 2
0
def acct_menu_handler(sock, arg):
    '''parses account commands (new character, enter game, quit, etc)'''
    if len(arg) == 0:
        return

    args = arg.split()
    args[0] = args[0].upper()
    
    if args[0].isdigit():
        opts = sock.account.characters()
        arg  = int(args[0])
        if arg < 0 or arg >= len(opts):
            sock.send("Invalid choice!")
        else:
            acct_load_char(sock, opts[arg])
    elif args[0] == 'L':
        if len(args) == 1:
            sock.send("Which character would you like to load?")
        else:
            acct_load_char(sock, args[1])
    elif args[0] == 'Q' or "QUIT".startswith(args[0]):
        sock.send("Come back soon!")
        mudsys.do_save(sock.account)
        sock.close()
    elif args[0] == 'P':
        # sock.push_ih(acct_confirm_password_handler,acct_confirm_password_prompt)
        sock.push_ih(acct_new_password_handler, acct_new_password_prompt)
        sock.push_ih(acct_password_handler, acct_password_prompt)
    elif args[0] == 'N':
        if "player" in [x.strip() for x in mudsys.sys_getval("lockdown").split(",")]:
            sock.send("New characters are not allowed to be created at this time.")
        else:
            hooks.run("create_character", hooks.build_info("sk", (sock,)))
    else:
        sock.send("Invalid choice!")
Esempio n. 3
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def cg_finish_handler(sock, arg):
    # pop our input handler for finishing character generation
    sock.pop_ih()

    # log that the character created
    mud.log_string("New player: " + sock.ch.name + " has entered the game.")

    # register and save him to disk and to an account
    mudsys.do_register(sock.ch)

    # make him exist in the game for functions to look him up
    mudsys.try_enter_game(sock.ch)

    # run the init_player hook
    hooks.run("init_player", hooks.build_info("ch", (sock.ch, )))

    # attach him to his account and save the account
    sock.account.add_char(sock.ch)
    mudsys.do_save(sock.account)
    mudsys.do_save(sock.ch)

    # clear their screen
    sock.ch.act("clear")

    # send them the motd
    sock.ch.page(mud.get_motd())

    # make him look at the room
    sock.ch.act("look")

    # run our enter hook
    hooks.run("enter", hooks.build_info("ch rm", (sock.ch, sock.ch.room)))
def cg_finish_handler(sock, arg):
    # pop our input handler for finishing character generation
    sock.pop_ih()

    # log that the character created
    mud.log_string("New player: " + sock.ch.name + " has entered the game.")
    
    # register and save him to disk and to an account
    mudsys.do_register(sock.ch)

    # make him exist in the game for functions to look him up
    mudsys.try_enter_game(sock.ch)

    # run the init_player hook
    hooks.run("init_player", hooks.build_info("ch", (sock.ch,)))
    
    # attach him to his account and save the account
    sock.account.add_char(sock.ch)
    mudsys.do_save(sock.account)
    mudsys.do_save(sock.ch)

    # clear their screen
    sock.ch.act("clear")
    
    # send them the motd
    sock.ch.page(mud.get_motd())

    # make him look at the room
    sock.ch.act("look")

    # run our enter hook
    hooks.run("enter", hooks.build_info("ch rm", (sock.ch, sock.ch.room)))
Esempio n. 5
0
def cmd_lockdown(ch, cmd, arg):
    '''Usage: lockdown [allowed groups | off]

       Locks the game for anyone not a member of one of the user groups
       specified. No argument will list all the user groups locked out of the
       mud. The off argument will remove all lockdowns.'''
    if arg == '':
        lockdown = mudsys.sys_getval("lockdown")
        if lockdown == '':
            ch.send("Lockdown is currently off.")
        else:
            ch.send("Lockdown is currently to members not of: " + lockdown)
            ch.send("To turn off lockdown, use {clockdown off{n")

    elif arg.lower() == "off":
        ch.send("Lockdown disabled.")
        mudsys.sys_setval("lockdown", "")

    # make sure we're not locking ourself out
    elif not ch.isInGroup(arg):
        ch.send("You cannot lock yourself out!")

    else:
        ch.send("MUD locked down to everyone not in groups: " + arg)
        mudsys.sys_setval("lockdown", arg)

        # kick out everyone who we've just locked out
        for ch in mudchar.char_list():
            if ch.is_pc and not ch.isInGroup(arg):
                ch.send("The mud has just been locked down to you.")
                mudsys.do_save(ch)
                mudsys.do_disconnect(ch)
                extract(ch)
Esempio n. 6
0
def cmd_save(ch, cmd, arg):
    '''Attempt to save your character and all recent changes made to it, to
       disk. This automatically happens when logging out.'''
    if mudsys.do_save(ch):
        ch.send("Saved.")
    else:
        ch.send("Your character was not saved.")
def cmd_save(ch, cmd, arg):
    """Attempt to save your character and all recent changes made to it, to
       disk. This automatically happens when logging out."""
    if mudsys.do_save(ch):
        ch.send("Saved.")
    else:
        ch.send("Your character was not saved.")
Esempio n. 8
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def cmd_quit(ch, cmd, arg):
    '''Attempts to save and log out of the game.'''
    mud.log_string(ch.name + " has left the game.")
    mudsys.do_save(ch)
    mudsys.do_quit(ch)
def cmd_quit(ch, cmd, arg):
    """Attempts to save and log out of the game."""
    mud.log_string(ch.name + " has left the game.")
    mudsys.do_save(ch)
    mudsys.do_quit(ch)