Esempio n. 1
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    def setUp(self):
        super(AttrLockTestCase, self).setUp()

        self.obj_owner = db.Player("Objowner", "password")
        db.store(self.obj_owner)

        self.attr_owner = db.Player("Attrowner", "password")
        db.store(self.attr_owner)

        self.setter = db.Player("Setter", "password")
        db.store(self.setter)

        self.getter = db.Player("Getter", "password")
        db.store(self.getter)

        self.players = [self.obj_owner,
                        self.attr_owner,
                        self.getter,
                        self.setter]

        with locks.authority_of(self.obj_owner):
            self.obj = db.Object("Object")
            db.store(self.obj)
        with locks.authority_of(self.attr_owner):
            self.obj.attr = "value"
            self.obj.lock_attr("attr",
                               get_lock=locks.Is(self.getter),
                               set_lock=locks.Is(self.setter))
Esempio n. 2
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 def test_move_insert_remove(self):
     with locks.authority_of(locks.SYSTEM):
         hat = db.Object("hat")
         magician = db.Object("magician")
     db.store(hat)
     db.store(magician)
     try:
         with locks.authority_of(magician):
             rabbit = db.Object("rabbit", hat)
     except locks.LockFailedError as e:
         self.assertEqual(str(e), "You can't put that in hat.")
     else:
         self.fail()
     with locks.authority_of(hat):
         hat.locks.insert = locks.Is(magician)
     with locks.authority_of(magician):
         rabbit = db.Object("rabbit", hat)
         db.store(rabbit)
         try:
             rabbit.location = magician
         except locks.LockFailedError as e:
             self.assertEqual(str(e), "You can't remove that from hat.")
         else:
             self.fail()
         with locks.authority_of(hat):
             hat.locks.remove = locks.Is(magician)
         rabbit.location = magician
     self.assertEqual(rabbit.location, magician)
Esempio n. 3
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    def test_move_get_drop_container(self):
        with locks.authority_of(locks.SYSTEM):
            magician = db.Object("magician")
            rabbit = db.Object("stubborn rabbit")
        db.store(magician)
        db.store(rabbit)

        with locks.authority_of(rabbit):
            rabbit.locks.take = locks.Fail()
            rabbit.locks.drop = locks.Fail()
            rabbit.locks.insert = locks.Is(magician)

        with locks.authority_of(magician):
            carrot = db.Object("carrot", magician)
            celery = db.Object("celery", magician)
            hat = db.Container("hat", magician)
            db.store(carrot)
            db.store(celery)
            db.store(hat)

            try:
                rabbit.location = magician
            except locks.LockFailedError as e:
                self.assertEqual(str(e), "You cannot take stubborn rabbit.")
            else:
                self.fail()

            carrot.location = rabbit
            with locks.authority_of(rabbit):
                rabbit.locks.take = locks.Is(magician)
            rabbit.location = magician

            try:
                rabbit.location = hat
            except locks.LockFailedError as e:
                self.assertEqual(str(e), "You cannot drop stubborn rabbit.")
            else:
                self.fail()

            celery.location = rabbit
            with locks.authority_of(rabbit):
                rabbit.locks.drop = locks.Is(magician)
            rabbit.location = hat

            rabbit.location = magician
Esempio n. 4
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File: db.py Progetto: rlazarus/MUSS
    def __init__(self, name, location=None, owner=None):
        """
        Create a brand-new object and add it to the database.

        Args: name, location (default None), owner (defaults to current
        authority) as described in the class docstring
        """
        lock = locks.AttributeLock(locks.SYSTEM, locks.Fail(), locks.Fail())
        super(Object, self).__setattr__("attr_locks", {"attr_locks": lock})

        if owner is not None:
            owner_ = owner
        else:
            if locks.authority() is not None:
                owner_ = locks.authority()
            else:
                raise locks.MissingAuthorityError("Object created with no "
                                                  "owner and no authority.")

        with locks.authority_of(locks.SYSTEM):
            self.uid = None  # This will be assigned when we call store()
            self.type = 'thing'
            self.owner = owner_
            self.name = name
            self.lock_attr("name", set_lock=locks.Owns(self))
            self.lock_attr("owner", set_lock=locks.Owns(self))
            self.locks = Locks()
            self.lock_attr("locks", set_lock=locks.Fail())
            self._location = None

        with locks.authority_of(self.owner):
            self.description = "You see nothing special."
            self.locks.take = locks.Pass()
            self.locks.drop = locks.Pass()
            self.locks.insert = locks.Is(self)
            self.locks.remove = locks.Is(self)
            self.locks.destroy = locks.Owns(self)
            if location:
                self.location = location
Esempio n. 5
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 def test_is(self):
     lock = locks.Is(self.player)
     self.assertTrue(lock(self.player))
     self.assertFalse(lock(self.player2))