Esempio n. 1
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 def __init__(self, player_id: int):
     Window.__init__(self,
                     bg_color=(0, 200, 255),
                     bg_music=RESOURCES.MUSIC["setup"])
     self.gameplay = Gameplay(player_id)
     self.count_down = CountDown(self,
                                 60,
                                 "Time left: {seconds}",
                                 font=(None, 70),
                                 color=WHITE)
     self.start_count_down = lambda: self.count_down.start(
         at_end=self.timeout) if self.client_socket.connected() else None
     params_for_all_buttons = {
         "bg": GREEN,
         "hover_bg": GREEN_LIGHT,
         "active_bg": GREEN_DARK,
         "highlight_color": YELLOW
     }
     self.button_back = ImageButton(self,
                                    RESOURCES.IMG["arrow_blue"],
                                    **params_for_all_buttons,
                                    rotate=180,
                                    size=50,
                                    callback=self.stop)
     self.navy_grid = DrawableListVertical(offset=0, bg_color=(0, 157, 255))
     for i in range(NB_LINES_BOXES):
         box_line = DrawableListHorizontal(offset=0)
         for j in range(NB_COLUMNS_BOXES):
             box_line.add(BoxSetup(self, size=BOX_SIZE, pos=(i, j)))
         self.navy_grid.add(box_line)
     self.ships_list = DrawableListVertical(offset=70, justify="left")
     for ship_name, ship_infos in SHIPS.items():
         ship_line = DrawableListHorizontal(offset=ship_infos["offset"])
         for _ in range(ship_infos["nb"]):
             ship_line.add(ShipSetup(self, ship_name, ship_infos["size"]))
         self.ships_list.add(ship_line)
     option_size = 50
     self.button_restart = Button.withImageOnly(
         self,
         Image(RESOURCES.IMG["reload_blue"], size=option_size),
         callback=self.reinit_all_ships,
         **params_for_all_buttons)
     self.button_random = Button.withImageOnly(self,
                                               Image(
                                                   RESOURCES.IMG["random"],
                                                   size=option_size),
                                               callback=self.shuffle,
                                               **params_for_all_buttons)
     self.button_play = Button(self,
                               "Play",
                               font=(None, 40),
                               callback=self.play,
                               **params_for_all_buttons)
Esempio n. 2
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 def set_box_hit(self, box: Box, hit: bool) -> None:
     box.state = Button.DISABLED
     hit = bool(hit)
     img = {False: "hatch", True: "cross"}[hit]
     image = Image(RESOURCES.IMG[img], size=box.size)
     image.center = box.center
     self.box_hit_img.add(image)
Esempio n. 3
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    def __init__(self):
        MainWindow.__init__(self, title=f"Navy - v{__version__}", size=(1280, 720), resources=RESOURCES, config=WINDOW_CONFIG_FILE)

        self.bg = Image(RESOURCES.IMG["menu_bg"], size=self.size)
        self.logo = Image(RESOURCES.IMG["logo"])

        Button.set_default_theme("default")
        Button.set_theme("default", {
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "highlight_color": YELLOW,
            "outline": 3,
        })
        Button.set_theme("title", {
            "font": (None, 100),
        })
        Button.set_theme("option", {
            "font": ("calibri", 30),
        })
        Scale.set_default_theme("default")
        Scale.set_theme("default", {
            "color": TRANSPARENT,
            "scale_color": GREEN,
            "highlight_color": YELLOW,
            "outline": 3
        })

        params_for_dialogs = {
            "outline": 5,
            "hide_all_without": [self.bg, self.logo]
        }

        self.start_game = NavySetup()
        self.multiplayer_server = PlayerServer(self, **params_for_dialogs)
        self.multiplayer_client = PlayerClient(self, **params_for_dialogs)
        self.dialog_credits = Credits(self, **params_for_dialogs)

        self.menu_buttons = ButtonListVertical(offset=30)
        self.menu_buttons.add(
            Button(self, "Play against AI", theme="title", callback=lambda: self.start_game.start(1)),
            Button(self, "Play as P1", theme="title", callback=self.multiplayer_server.mainloop),
            Button(self, "Play as P2", theme="title", callback=self.multiplayer_client.mainloop),
            Button(self, "Quit", theme="title", callback=self.stop)
        )

        self.button_credits = Button(self, "Credits", font=("calibri", 50), callback=self.dialog_credits.mainloop)
 def __init__(self, master, assembly_file: str, *args, **kwargs):
     TextButton.__init__(self, master, *args, **kwargs, command=self.select)
     self.file = assembly_file
     self.master = master
     self.comment = get_champion_comment(assembly_file)
     self.selected = False
     self.select_img = Image(IMG["valide"])
     self.select_img.hide()
     master.add(self.select_img)
 def __init__(self):
     Window.__init__(self, bg_color=(0, 200, 255))
     self.gameplay = Gameplay()
     self.enemy_quit_window = EnemyQuitGame(self)
     self.transition = GameSetupTransition()
     self.count_down = CountDown(self,
                                 60,
                                 "Time left: {seconds}",
                                 font=(None, 70),
                                 color=WHITE)
     self.start_count_down = lambda: self.count_down.start(
         at_end=self.timeout) if self.client_socket.connected() else None
     self.button_back = ImageButton(self,
                                    RESOURCES.IMG["arrow_blue"],
                                    rotate=180,
                                    size=50,
                                    callback=self.stop)
     self.navy_grid = Grid(self, bg_color=(0, 157, 255))
     self.__boxes_dict = {(i, j): BoxSetup(self, size=BOX_SIZE, pos=(i, j))
                          for i in range(NB_LINES_BOXES)
                          for j in range(NB_COLUMNS_BOXES)}
     self.__boxes_list = list(self.__boxes_dict.values())
     self.navy_grid.place_multiple(self.__boxes_dict)
     self.ships_list = DrawableListVertical(offset=70, justify="left")
     for ship_name, ship_infos in SHIPS.items():
         ship_line = DrawableListHorizontal(offset=ship_infos["offset"])
         for _ in range(ship_infos["nb"]):
             ship_line.add(ShipSetup(self, ship_name, ship_infos["size"]))
         self.ships_list.add(ship_line)
     option_size = 50
     self.button_restart = Button(self,
                                  img=Image(RESOURCES.IMG["reload_blue"],
                                            size=option_size),
                                  callback=self.reinit_all_ships)
     self.button_random = Button(self,
                                 img=Image(RESOURCES.IMG["random"],
                                           size=option_size),
                                 callback=self.shuffle)
     self.button_play = Button(self,
                               "Play",
                               font=(None, 40),
                               callback=self.play)
Esempio n. 6
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    def __init__(self):
        Window.__init__(self, size=(1280, 720), flags=pygame.DOUBLEBUF, bg_music=RESOURCES.MUSIC["menu"])
        self.set_icon(RESOURCES.IMG["icon"])
        self.set_title(f"Navy - v{__version__}")
        self.set_fps(60)
        self.disable_key_joy_focus_for_all_window()

        self.bg = Image(RESOURCES.IMG["menu_bg"], self.size)
        self.logo = Image(RESOURCES.IMG["logo"])

        params_for_all_buttons = {
            "font": (None, 100),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "outline": 3,
            "highlight_color": YELLOW,
        }

        params_for_dialogs = {
            "outline": 5,
            "hide_all_without": [self.bg, self.logo]
        }

        self.start_game = NavySetup(1)
        self.multiplayer_server = PlayerServer(self, **params_for_dialogs)
        self.multiplayer_client = PlayerClient(self, **params_for_dialogs)
        self.dialog_credits = Credits(self, **params_for_dialogs)
        self.dialog_options = Options(self, **params_for_dialogs)

        self.menu_buttons = ButtonListVertical(offset=30)
        self.menu_buttons.add(
            Button(self, "Play against AI", **params_for_all_buttons, callback=self.start_game.mainloop),
            Button(self, "Play as P1", **params_for_all_buttons, callback=self.multiplayer_server.mainloop),
            Button(self, "Play as P2", **params_for_all_buttons, callback=self.multiplayer_client.mainloop),
            Button(self, "Quit", **params_for_all_buttons, callback=self.stop)
        )

        self.button_credits = Button(self, "Credits", callback=self.dialog_credits.mainloop, **params_for_all_buttons)
        self.button_settings = Button.withImageOnly(self, Image(RESOURCES.IMG["settings"], size=self.button_credits.height - 20), callback=self.dialog_options.mainloop, **params_for_all_buttons)
    def __init__(self, master):
        Window.__init__(self,
                        bg_color=master.bg_color,
                        bg_music=master.bg_music)
        params_for_button = {
            "highlight_color": YELLOW,
            "hover_sound": RESOURCES.SFX["select"],
            "on_click_sound": RESOURCES.SFX["back"]
        }
        self.master = master
        self.button_back = ImageButton(self,
                                       img=RESOURCES.IMG["blue_arrow"],
                                       **params_for_button,
                                       callback=self.stop)

        self.objects.add(master.text_highscore, master.text_money)

        self.text_title = Text("ENVIRONMENT", (RESOURCES.FONT["algerian"], 90),
                               GREEN_DARK,
                               shadow=True,
                               shadow_x=2,
                               shadow_y=2)
        self.environment = ButtonListHorizontal(offset=15)
        self.texts = DrawableList()
        for name, color in ENVIRONMENT.items():
            b = Button(self,
                       img=Image(RESOURCES.IMG[name],
                                 max_width=180,
                                 max_height=180),
                       compound="center",
                       outline=3,
                       callback=lambda env=name: self.play(env),
                       bg=color,
                       hover_bg=change_saturation(color, -20),
                       active_bg=change_brightness(color, -20),
                       hover_sound=RESOURCES.SFX["select"],
                       on_click_sound=RESOURCES.SFX["validate"],
                       highlight_color=YELLOW)
            b.set_size(200)
            self.texts.add(
                Text(name.upper(), (RESOURCES.FONT["algerian"], 50),
                     GREEN_DARK,
                     shadow=True,
                     shadow_x=2,
                     shadow_y=2))
            self.environment.add(b)

        self.bind_key(pygame.K_ESCAPE,
                      lambda event: self.stop(sound=RESOURCES.SFX["back"]))
        self.bind_joystick(
            0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"]))
Esempio n. 8
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    def __init__(self, master: Window):
        Window.__init__(self, bg_color=BACKGROUND_COLOR)
        self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())

        self.master = master
        self.logo = Image(RESOURCES.IMG["logo"])
        arrow = pygame.transform.flip(RESOURCES.IMG["arrow"], True, False)
        self.button_back = ImageButton(self,
                                       img=arrow,
                                       width=100,
                                       callback=self.stop,
                                       active_offset=(0, 5),
                                       highlight_color=YELLOW)
        self.grid = FourInARowGrid(self, self.width / 2, self.height * 0.75)
        self.__player_turn = 0
        self.player_who_start_first = 0
        self.player = 0
        self.__turn = str()
        self.__turn_dict = dict()
        self.__score_player = self.__score_enemy = 0
        self.__highlight_line_window_callback = None
        self.enemy = str()

        self.ai = FourInARowAI()

        self.text_score = Text()
        self.text_player_turn = Text()
        self.left_options = ButtonListVertical(offset=50)
        self.left_options.add(
            Button(self, "Restart", theme="option", callback=self.restart),
            Button(self, "Quit game", theme="option", callback=self.quit_game))
        self.text_winner = Text()
        self.text_drawn_match = Text("Drawn match.")

        self.token_players = Grid(self)
        for row in range(2):
            self.token_players.place(CircleShape(20,
                                                 PLAYER_TOKEN_COLOR[row + 1],
                                                 outline=2,
                                                 outline_color=WHITE),
                                     row,
                                     column=1,
                                     padx=5,
                                     pady=5,
                                     justify="left")

        self.enemy_quit_dialog = EnemyQuitGame(self)
    def __init__(self):
        MainWindow.__init__(self,
                            title=f"4 in a row - v{__version__}",
                            size=(1280, 720),
                            bg_color=BACKGROUND_COLOR,
                            resources=RESOURCES,
                            config=WINDOW_CONFIG_FILE)
        self.logo = Image(RESOURCES.IMG["logo"])

        Text.set_default_theme("default")
        Text.set_theme(
            "default", {
                "font": RESOURCES.font("heavy", 45),
                "color": YELLOW,
                "shadow": True,
                "shadow_x": 3,
                "shadow_y": 3
            })
        Text.set_theme("form", {
            "font": RESOURCES.font("heavy", 35),
        })
        Button.set_default_theme("default")
        Button.set_theme(
            "default", {
                "fg": YELLOW,
                "disabled_fg": WHITE,
                "shadow": True,
                "shadow_x": 3,
                "shadow_y": 3,
                "bg": BLUE,
                "hover_bg": (0, 175, 255),
                "active_bg": BLUE,
                "outline": 0,
                "highlight_color": WHITE,
                "highlight_thickness": 1,
                "border_bottom_left_radius": 45,
                "border_top_right_radius": 45,
                "x_add_size": 150,
                "offset": (0, -5),
                "hover_offset": (-10, 0),
                "active_offset": (0, 10),
            })
        Button.set_theme("title", {
            "font": RESOURCES.font("heavy", 70),
            "y_add_size": -50
        })
        Button.set_theme("option", {
            "font": RESOURCES.font("heavy", 40),
            "y_add_size": -20
        })
        Button.set_theme("section", {
            "bg": BLUE_DARK,
            "active_bg": BLUE_DARK,
            "disabled_bg": GRAY_LIGHT
        })
        Entry.set_default_theme("default")
        Entry.set_theme(
            "default", {
                "width": 12,
                "font": RESOURCES.font("afterglow", 25),
                "highlight_color": BLACK,
                "highlight_thickness": 3
            })

        gameplay = FourInARowGameplay(self)
        ai_level_selector = AILevelSelectorSection(self, gameplay)
        local_playing = LocalPlayingSection(self, gameplay)
        lan_playing_server = LANPlayingP1(self, gameplay)
        lan_playing_client = LANPlayingP2(self, gameplay)
        self.buttons = ButtonListVertical(offset=80, justify="right")
        self.buttons.add(
            Button(self,
                   "Play against AI",
                   theme="title",
                   callback=ai_level_selector.mainloop),
            Button(self,
                   "Multiplayer",
                   theme="title",
                   callback=local_playing.mainloop),
            Button(self,
                   "Play as P1 (LAN)",
                   theme="title",
                   callback=lan_playing_server.mainloop),
            Button(self,
                   "Play as P2 (LAN)",
                   theme="title",
                   callback=lan_playing_client.mainloop),
            Button(self, "Quit", theme="title", callback=self.stop),
        )
    def __init__(self):
        Window.__init__(self,
                        bg_color=GRAY,
                        bg_music=RESOURCES.MUSIC["garage"])
        params_for_all_buttons = {
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "highlight_color": YELLOW,
            "hover_sound": RESOURCES.SFX["select"],
        }
        params_for_button_except_back = {
            "on_click_sound": RESOURCES.SFX["validate"],
            "disabled_sound": RESOURCES.SFX["block"],
            "disabled_bg": GRAY_LIGHT,
        }
        params_for_button_except_back.update(params_for_all_buttons)
        params_for_car_viewer = {
            k: params_for_button_except_back[k]
            for k in ["hover_sound", "on_click_sound"]
        }
        self.button_back = ImageButton(self,
                                       RESOURCES.IMG["blue_arrow"],
                                       **params_for_all_buttons,
                                       on_click_sound=RESOURCES.SFX["back"],
                                       callback=self.stop)
        self.car_viewer = CarViewer(self, SAVE["car"], **params_for_car_viewer)

        size_progress_bar = (300, 30)
        self.speed_bar = ProgressBar(*size_progress_bar, TRANSPARENT, GREEN)
        self.maniability_bar = ProgressBar(*size_progress_bar, TRANSPARENT,
                                           GREEN)
        self.braking_bar = ProgressBar(*size_progress_bar, TRANSPARENT, GREEN)

        self.left_arrow = ImageButton(
            self,
            img=RESOURCES.IMG["left_arrow"],
            active_img=RESOURCES.IMG["left_arrow_hover"],
            **params_for_button_except_back,
            callback=self.car_viewer.decrease_id)
        self.right_arrow = ImageButton(
            self,
            img=RESOURCES.IMG["right_arrow"],
            active_img=RESOURCES.IMG["right_arrow_hover"],
            **params_for_button_except_back,
            callback=self.car_viewer.increase_id)
        for arrow in [self.left_arrow, self.right_arrow]:
            arrow.take_focus(False)
        self.button_price = Button(self,
                                   font=(RESOURCES.FONT["algerian"], 40),
                                   img=Image(RESOURCES.IMG["piece"], size=40),
                                   compound="right",
                                   callback=self.buy_car,
                                   **params_for_button_except_back)
        self.button_play = Button(self,
                                  "Play",
                                  font=(RESOURCES.FONT["algerian"], 70),
                                  callback=self.play,
                                  **params_for_button_except_back)
        self.text_money = Text(format_number(SAVE["money"]),
                               (RESOURCES.FONT["algerian"], 50),
                               YELLOW,
                               img=Image(RESOURCES.IMG["piece"], height=40),
                               compound="right")
        self.text_highscore = Text(
            "Highscore: {}".format(format_number(SAVE["highscore"])),
            (RESOURCES.FONT["algerian"], 50), YELLOW)
        self.padlock = Image(RESOURCES.IMG["padlock"])
        self.bind_key(pygame.K_ESCAPE,
                      lambda event: self.stop(sound=RESOURCES.SFX["back"]))
        self.bind_joystick(
            0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"]))
    def __init__(self):
        super().__init__(title=f"Py-Game-Case - v{__version__}", size=(1280, 720), flags=pygame.RESIZABLE, bg_color=(0, 0, 100), resources=RESOURCES)

        TitleButton.set_default_theme("default")
        TitleButton.set_theme("default", {
            "font": ("calibri", 30),
            "bg": TRANSPARENT,
            "fg": WHITE,
            "outline": 0,
            "hover_bg": set_color_alpha(WHITE, 100),
            "active_bg": set_color_alpha(WHITE, 50),
            "highlight_color": WHITE,
            "highlight_thickness": 3,
            "x_size": self.w * 0.25,
            "y_add_size": 30,
            "justify": ("left", "center"),
            "offset": (10, 0),
            "hover_offset": (0, -5),
            "active_offset": (0, 10)
        })
        SettingsButton.set_default_theme("default")
        SettingsButton.set_theme("default", {
            "bg": WHITE,
            "hover_bg": YELLOW,
            "active_bg": change_brightness(YELLOW, -75),
            "outline": 7,
            "outline_color": WHITE,
            "highlight_thickness": 0
        })

        self.launcher_updater = Updater(__version__)

        self.image_game_preview = SpriteDict()
        self.bg = DrawableListHorizontal()
        left_color = BLACK
        right_color = set_color_alpha(BLACK, 60)
        self.bg.add(
            RectangleShape(self.w * 0.25, self.h, left_color),
            HorizontalGradientShape(self.w * 0.5, self.h, left_color, right_color),
            RectangleShape(self.w * 0.25, self.h, right_color),
        )
        self.logo = Image(RESOURCES.IMG["logo"], width=self.bg[0].width)

        self.buttons_game_launch = ButtonListVertical(offset=30)
        self.buttons_game_dict = dict[str, TitleButton]()
        self.window_game_dict = dict[str, MainWindow]()
        for game_id, game_infos in GAMES.items():
            button = TitleButton(
                self, lambda game_id=game_id: self.show_preview(game_id), text=game_infos["name"],
                callback=lambda game_id=game_id: self.launch_game(game_id)
            )
            self.image_game_preview[game_id] = Sprite(RESOURCES.IMG[game_id], height=self.height)
            self.buttons_game_dict[game_id] = button
        self.buttons_game_launch.add_multiple(self.buttons_game_dict.values())
        self.game_id = None
        self.game_launched_processes = GameProcessList()

        self.settings_section = SettingsWindow(self)
        self.updater_window = UpdaterWindow(self, self.launcher_updater)
        self.side_board = SideBoard(self)
        self.side_board.add_option("Settings", self.settings_section.mainloop)
        if psutil.WINDOWS:
            self.side_board.add_option("Update", lambda: self.updater_window.start(install=True))

        self.button_settings = SettingsButton(self, size=40, callback=self.side_board.mainloop)
        self.button_settings.force_use_highlight_thickness(True)

        self.transition = GameLaunchTransition()
    def __init__(self, car_id: int, env: str):
        Window.__init__(self,
                        bg_color=ENVIRONMENT[env],
                        bg_music=RESOURCES.MUSIC["gameplay"])
        self.bind_key(pygame.K_ESCAPE, lambda event: self.pause())
        self.bind_joystick(0, "START", lambda event: self.pause())

        font = RESOURCES.FONT["cooperblack"]

        # Demaraction lines
        self.road = DrawableListVertical(bg_color=GRAY, offset=70)
        self.white_bands = list()
        white_bands_width = 50  #px
        white_lines_height = 10  #px
        for i in range(5):
            if i % 2 == 0:
                self.road.add(
                    RectangleShape(self.width, white_lines_height, WHITE))
            else:
                white_bands = DrawableListHorizontal(offset=20)
                while white_bands.width < self.width:
                    white_bands.add(
                        RectangleShape(white_bands_width, white_lines_height,
                                       WHITE))
                self.road.add(white_bands)
                self.white_bands.append(white_bands)

        # Environment
        self.env_top = DrawableListHorizontal(offset=400)
        self.env_bottom = DrawableListHorizontal(offset=400)
        while self.env_top.width < self.width:
            self.env_top.add(Image(RESOURCES.IMG[env], height=110))
        while self.env_bottom.width < self.width:
            self.env_bottom.add(Image(RESOURCES.IMG[env], height=110))

        #Infos
        params_for_infos = {
            "font": (font, 45),
            "color": YELLOW,
            "shadow": True,
            "shadow_x": 3,
            "shadow_y": 3
        }
        self.infos_score = Info("Score", round_n=0, **params_for_infos)
        self.infos_speed = Info("Speed",
                                extension="km/h",
                                **params_for_infos,
                                justify="right")
        self.infos_distance = Info("Distance",
                                   round_n=2,
                                   extension="km",
                                   **params_for_infos,
                                   justify="right")
        self.infos_time_100 = Info("High speed", **params_for_infos)
        self.infos_time_opposite = Info("Opposite side", **params_for_infos)
        self.clock_time_100 = Clock()
        self.clock_time_opposite = Clock()
        self.total_time_100 = self.total_time_opposite = 0

        self.car = PlayerCar(car_id)
        self.speed = 0
        self.traffic = TrafficCarList(nb_ways=4, max_nb_car=6)
        self.clock_traffic = Clock()
        self.img_crash = Image(RESOURCES.IMG["crash"], size=150)
        self.count_down = CountDown(self,
                                    3,
                                    font=(font, 90),
                                    color=YELLOW,
                                    shadow=True,
                                    shadow_x=5,
                                    shadow_y=5)
        self.last_car_way = 0

        # Background
        self.background = DrawableList(draw=False)
        self.background.add(self.env_top, self.env_bottom, *self.white_bands,
                            self.traffic)

        # Default values
        self.update_clock = Clock()
        self.update_time = 15  #ms
        self.pixel_per_sec = 6  # For 1km/h
        self.pixel_per_ms = self.pixel_per_sec * self.update_time / 1000
        self.paused = False
        self.go_to_garage = self.restart = False
        self.crashed_car = None

        self.disable_key_joy_focus()
        self.init_game()
    def __init__(self, master, score: int, distance: float, time_100: float,
                 time_opposite: float):
        Window.__init__(self, master=master, bg_music=master.bg_music)
        self.master = master
        self.bg = RectangleShape(*self.size, (0, 0, 0, 170))
        self.text_score = Text(f"Your score\n{score}",
                               (RESOURCES.FONT["algerian"], 90),
                               YELLOW,
                               justify="center")
        self.img_highscore = Image(RESOURCES.IMG["new_high_score"], width=150)
        if score > SAVE["highscore"]:
            SAVE["highscore"] = score
        else:
            self.img_highscore.hide()

        MAX_MONEY = pow(10, 9) - 1
        money_distance = round(300.40 * distance)
        money_time_100 = round(12.5 * time_100)
        money_time_opposite = round(21.7 * time_opposite)
        money_gained = money_distance + money_time_100 + money_time_opposite
        total = SAVE["money"] + money_gained
        SAVE["money"] = MAX_MONEY if total > MAX_MONEY else total
        self.text_money = Text(format_number(SAVE["money"]),
                               (RESOURCES.FONT["algerian"], 50),
                               YELLOW,
                               img=Image(RESOURCES.IMG["piece"], height=40),
                               compound="right")

        font = ("calibri", 50)
        self.frame = RectangleShape(0.75 * self.width,
                                    0.45 * self.height,
                                    BLACK,
                                    outline=1,
                                    outline_color=WHITE)
        self.text_distance = Text(f"Distance: {distance}", font, WHITE)
        self.img_green_arrow_distance = Image(RESOURCES.IMG["green_arrow"],
                                              height=40)
        self.text_money_distance = Text(money_distance,
                                        font,
                                        WHITE,
                                        img=Image(RESOURCES.IMG["piece"],
                                                  height=40),
                                        compound="right")
        self.text_time_100 = Text(f"Time up to 100: {time_100}", font, WHITE)
        self.img_green_arrow_time_100 = Image(RESOURCES.IMG["green_arrow"],
                                              height=40)
        self.text_money_time_100 = Text(money_time_100,
                                        font,
                                        WHITE,
                                        img=Image(RESOURCES.IMG["piece"],
                                                  height=40),
                                        compound="right")
        self.text_time_opposite = Text(
            f"Time in opposite side: {time_opposite}", font, WHITE)
        self.img_green_arrow_time_opposite = Image(
            RESOURCES.IMG["green_arrow"], height=40)
        self.text_money_time_opposite = Text(money_time_opposite,
                                             font,
                                             WHITE,
                                             img=Image(RESOURCES.IMG["piece"],
                                                       height=40),
                                             compound="right")
        self.total_money = DrawableListHorizontal(offset=10)
        self.total_money.add(
            Text("TOTAL: ", font, WHITE),
            Text(money_gained,
                 font,
                 WHITE,
                 img=Image(RESOURCES.IMG["piece"], height=40),
                 compound="right"))

        params_for_all_buttons = {
            "font": (RESOURCES.FONT["algerian"], 50),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "hover_sound": RESOURCES.SFX["select"],
            "on_click_sound": RESOURCES.SFX["validate"],
            "outline": 3,
            "highlight_color": YELLOW
        }
        self.menu_buttons = ButtonListHorizontal(offset=30)
        self.menu_buttons.add(
            Button(self,
                   "Restart",
                   **params_for_all_buttons,
                   callback=self.restart_game),
            Button(self,
                   "Garage",
                   **params_for_all_buttons,
                   callback=self.return_to_garage),
            Button(self,
                   "Menu",
                   **params_for_all_buttons,
                   callback=self.return_to_menu))
    def __init__(self, master: Window):
        Window.__init__(self, master=master, bg_music=master.bg_music)
        self.frame = RectangleShape(0.60 * self.width,
                                    0.60 * self.height,
                                    GREEN,
                                    outline=3)
        self.title = Text("Options", font=(RESOURCES.FONT["algerian"], 70))

        self.options_font = (RESOURCES.FONT["algerian"], 40)
        self.case_font = (RESOURCES.FONT["algerian"], 30)
        self.control_font = ("calibri", 20)
        params_for_all_scales = {
            "width": 0.45 * self.frame.w,
            "color": TRANSPARENT,
            "scale_color": GREEN_DARK,
            "from_": 0,
            "to": 100,
            "outline": 3,
        }
        params_for_all_buttons = {
            "highlight_color": YELLOW,
            "hover_sound": RESOURCES.SFX["select"],
            "disabled_sound": RESOURCES.SFX["block"]
        }
        params_for_option_buttons = {
            "on_click_sound": RESOURCES.SFX["validate"]
        }
        params_for_buttons = {
            "bg": GRAY_DARK,
            "fg": WHITE,
            "hover_bg": GRAY,
            "active_bg": BLACK
        }
        params_for_reset_button = {
            "bg": RED,
            "fg": WHITE,
            "hover_bg": RED_LIGHT,
            "active_bg": RED_DARK,
        }

        self.button_back = ImageButton(self,
                                       img=RESOURCES.IMG["blue_arrow"],
                                       on_click_sound=RESOURCES.SFX["back"],
                                       callback=self.stop,
                                       **params_for_all_buttons)
        self.button_change_page = Button(self,
                                         ">>",
                                         font=self.case_font,
                                         callback=self.change_page,
                                         **params_for_all_buttons,
                                         **params_for_option_buttons,
                                         **params_for_buttons)
        self.nb_pages = 2
        self.page = 1

        ## PAGE 1 ##
        valid_img = Image(RESOURCES.IMG["green_valid"])
        self.text_music = Text("Music:", self.options_font)
        self.cb_music = CheckBox(self,
                                 30,
                                 30,
                                 TRANSPARENT,
                                 image=valid_img,
                                 value=self.get_music_state(),
                                 callback=self.set_music_state,
                                 **params_for_all_buttons,
                                 **params_for_option_buttons)
        self.scale_music = Scale(
            self,
            **params_for_all_scales,
            **params_for_all_buttons,
            height=self.cb_music.height,
            default=Window.music_volume() * 100,
            callback=lambda value, percent: Window.set_music_volume(percent))
        self.text_sound = Text("SFX:", self.options_font)
        self.cb_sound = CheckBox(self,
                                 30,
                                 30,
                                 TRANSPARENT,
                                 image=valid_img,
                                 value=self.get_sound_state(),
                                 callback=self.set_sound_state,
                                 **params_for_all_buttons,
                                 **params_for_option_buttons)
        self.scale_sound = Scale(
            self,
            **params_for_all_scales,
            **params_for_all_buttons,
            height=self.cb_sound.height,
            default=Window.sound_volume() * 100,
            callback=lambda value, percent: Window.set_sound_volume(percent))
        self.text_fps = Text("FPS:", self.options_font)
        self.cb_show_fps = CheckBox(self,
                                    30,
                                    30,
                                    TRANSPARENT,
                                    image=valid_img,
                                    value=Window.fps_is_shown(),
                                    callback=self.show_fps,
                                    **params_for_all_buttons,
                                    **params_for_option_buttons)
        self.button_reset = Button(self,
                                   "Reset Save",
                                   font=(RESOURCES.FONT["algerian"], 30),
                                   callback=SAVE.reset,
                                   state=Button.DISABLED,
                                   **params_for_all_buttons,
                                   **params_for_option_buttons,
                                   **params_for_reset_button)
        ## PAGE 2 ##
        self.text_acceleration = Text("Accélérer:", self.options_font)
        self.button_auto_acceleration = Button(
            self,
            font=self.case_font,
            callback=lambda: SAVE.update(auto_acceleration=not SAVE[
                "auto_acceleration"]),
            **params_for_all_buttons,
            **params_for_option_buttons,
            **params_for_buttons)
        self.button_acceleration = Button(
            self,
            font=self.control_font,
            callback=lambda: self.choose_key("speed_up"),
            **params_for_all_buttons,
            **params_for_option_buttons,
            **params_for_buttons)
        self.text_brake = Text("Freiner:", self.options_font)
        self.button_brake = Button(self,
                                   font=self.control_font,
                                   callback=lambda: self.choose_key("brake"),
                                   **params_for_all_buttons,
                                   **params_for_option_buttons,
                                   **params_for_buttons)
        self.text_move_up = Text("Aller en haut:", self.options_font)
        self.button_move_up = Button(self,
                                     font=self.control_font,
                                     callback=lambda: self.choose_key("up"),
                                     **params_for_all_buttons,
                                     **params_for_option_buttons,
                                     **params_for_buttons)
        self.text_move_down = Text("Aller en bas:", self.options_font)
        self.button_move_down = Button(
            self,
            font=self.control_font,
            callback=lambda: self.choose_key("down"),
            **params_for_all_buttons,
            **params_for_option_buttons,
            **params_for_buttons)

        self.bind_key(pygame.K_ESCAPE,
                      lambda event: self.stop(sound=RESOURCES.SFX["back"]))
        self.bind_joystick(
            0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"]))