Esempio n. 1
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def test_should_return_false_when_theres_a_not_destroyed_ship_on_board():
    board, ship = Board2D(4, 4), Ship("destroyer", 3)

    ship.hits_taken = 2  # Ship almost destroyed
    board.ships.append(ship)  # Append ship to the board

    assert not has_all_ships_destroyed(board)
Esempio n. 2
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def test_shouldnt_bomb_an_already_bombed_position():
    board, position = Board2D(4, 4), Position(0, 0)

    board.chart[position.x][position.y] = BoardPosition(PositionStatus.BOMBED)

    with pytest.raises(CannotBombPosition):
        bomb_position(board, position)
Esempio n. 3
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def test_should_return_true_when_all_ships_from_a_board_was_destroyed():
    board, ship = Board2D(4, 4), Ship("destroyer", 3)

    ship.hits_taken = 3  # Ship destroyed
    board.ships.append(ship)  # Append ship to the board

    assert has_all_ships_destroyed(board)
Esempio n. 4
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def test_should_bomb_a_free_position():
    board, position = Board2D(4, 4), Position(0, 0)

    outcome = bomb_position(board, position)

    assert board.chart[0][0].status == PositionStatus.BOMBED
    assert not outcome.has_hit_something
    assert not outcome.has_destroyed_a_ship
Esempio n. 5
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def test_should_return_true_when_position_is_bombed_on_board():
    board = Board2D(4, 4)

    board.chart[0][0] = BoardPosition(PositionStatus.BOMBED)

    assert cannot_occupy_board_in_the_positions(
        board,
        [Position(i, j) for i, j in itertools.product(range(4), range(4))])
Esempio n. 6
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 def __init__(self,
              name: str,
              *,
              game_option: GameOption,
              length: int = 10,
              width: int = 10):
     self.name = name
     self.board = Board2D(length, width)
     self.game_option = deepcopy(game_option)
Esempio n. 7
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def test_should_raise_exception_that_cannot_occupy_board_position():
    board = Board2D(4, 4)  # A new board completely free

    board.chart[1][1] = BoardPosition(
        PositionStatus.BOMBED)  # Occupy position (1,1)

    with pytest.raises(CannotOccupyPositions):
        occupy_board_positions_with_ship(board, [Position(1, 1)],
                                         Ship("destroyer", 3))
Esempio n. 8
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def test_should_occupy_free_positions_from_board_with_ship():
    board = Board2D(4, 4)  # A new board completely free
    ship = Ship("destroyer", 3)

    occupy_board_positions_with_ship(board, [Position(1, 1)], ship)

    assert board.chart[1][1].status == PositionStatus.OCCUPIED
    assert board.chart[1][1].ship == ship

    assert len(board.ships) == 1
Esempio n. 9
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def test_should_create_a_2d_board_with_the_given_length_and_width(
        length: int, width: int):
    board = Board2D(length, width)

    assert board.length == length
    assert board.width == width

    expected_chart = [[BoardPosition() for _ in range(width)]
                      for _ in range(length)]

    assert board.chart == expected_chart
Esempio n. 10
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def test_should_place_ship_vertically():
    board, ship, front_position = Board2D(4, 4), Ship("destroyer",
                                                      3), Position(0, 0)

    place_ship_on_board(ship, board, front_position, ShipDirection.V)

    expected_board_position = BoardPosition(PositionStatus.OCCUPIED, ship)

    assert board.chart[0][0] == expected_board_position
    assert board.chart[1][0] == expected_board_position
    assert board.chart[2][0] == expected_board_position
Esempio n. 11
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def test_should_bomb_and_destroy_an_occupied_position():
    board, position, ship = Board2D(4, 4), Position(0, 0), Ship("destroyer", 1)

    board.chart[position.x][position.y] = BoardPosition(
        PositionStatus.OCCUPIED, ship)

    outcome = bomb_position(board, position)

    assert ship.hits_taken == 1
    assert board.chart[0][0].status == PositionStatus.BOMBED
    assert outcome.has_hit_something
    assert outcome.has_destroyed_a_ship
Esempio n. 12
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def test_shouldnt_bomb_a_position_outside_the_board():
    board, position = Board2D(4, 4), Position(5, 5)

    with pytest.raises(CannotBombPosition):
        bomb_position(board, position)
Esempio n. 13
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def is_position_occuppied(board: Board2D, position: Position) -> bool:
    return board.status_at(position) == PositionStatus.OCCUPIED
Esempio n. 14
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def cannot_occupy_board_in_the_positions(
        board: Board2D, positions: Sequence[Position]) -> bool:
    return any(not is_position_inside_the_board(board, position)
               or board.status_at(position) != PositionStatus.FREE
               for position in positions)
Esempio n. 15
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def has_destroyed_ship_on_position(board: Board2D, position: Position) -> bool:
    affected_ship = board.ship_at(position)
    increase_ship_hits_taken(affected_ship)
    return is_ship_destroyed(affected_ship)
Esempio n. 16
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def test_should_return_false_when_board_has_all_positions_free():
    board = Board2D(4, 4)  # A new board completely free

    assert not cannot_occupy_board_in_the_positions(
        board,
        [Position(i, j) for i, j in itertools.product(range(4), range(4))])
Esempio n. 17
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def test_should_return_true_when_given_position_isnt_inside_the_board():
    board = Board2D(4, 4)

    assert cannot_occupy_board_in_the_positions(board, [Position(10, 2)])
Esempio n. 18
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def is_position_bombed(board: Board2D, position: Position) -> bool:
    return board.status_at(position) == PositionStatus.BOMBED