Esempio n. 1
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def get_shot_stats(playerID, n):
    num = randint(15, 40)
    print n, player_dict.keys()[player_dict.values().index(
        playerID)], 'getting shooting stats!'
    idx = players[players.id == playerID].index[0]

    player_shooting = nba.PlayerShotTracking(playerID).general_shooting()

    # catch and shoot 3 point shooting metric
    catchshoot = player_shooting[player_shooting.SHOT_TYPE ==
                                 'Catch and Shoot']
    if catchshoot.empty:
        players.set_value(idx, '3catch_and_shoot', 0.0)
        return

    catch_and_shoot3 = catchshoot.FG3A_FREQUENCY[0] * catchshoot.FG3M[0]
    players.set_value(idx, '3catch_and_shoot', catch_and_shoot3)

    # pull-up shooting metric
    pullups = player_shooting[player_shooting.SHOT_TYPE == 'Pull Ups']
    if pullups.empty:
        players.set_value(idx, 'pullupshoot', 0.0)
        return

    pullupshoot = pullups.EFG_PCT[1] * pullups.FGA[1]
    players.set_value(idx, 'pullupshoot', pullupshoot)

    sleep(num)
Esempio n. 2
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def get_player_shot_tracking_overall(id_list):
    res = []
    player_shot_tracking_overall = {}
    for i in id_list:
        overall = player.PlayerShotTracking(player_id=i).overall().fillna(0)
        key = str(i)
        value = {}
        value.update({"PLAYER_NAME_LAST_FIRST":(str(overall["PLAYER_NAME_LAST_FIRST"].values[0].replace("'", '"'))),\
                      "FG2_PCT":(float(overall[["FG2_PCT"]].values[0])),\
                      "FG3_PCT":(float(overall[["FG3_PCT"]].values[0]))})
        res.append(({key: value}))
        player_shot_tracking_overall.update({key: value})
    print(res)
    sys.stdout.flush()
Esempio n. 3
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def generate_catch_shoot_df(player_id_lst, year):
    lst_of_dicts = []
    for id in player_id_lst:
        print id
        shooting = player.PlayerShotTracking(id,
                                             season=year).general_shooting()
        if not shooting.empty and 'Catch and Shoot' in shooting.SHOT_TYPE.values:
            shooting.fillna(0, inplace=True)
            catch_shoot_freq = float(shooting.FGA_FREQUENCY[
                shooting.SHOT_TYPE == 'Catch and Shoot'])
            lst_of_dicts.append({
                'player_id': str(id),
                'catch_shoot_freq': catch_shoot_freq
            })
            # time.sleep(1)
        else:
            lst_of_dicts.append({'player_id': str(id), 'catch_shoot_freq': 0})

    catch_shoot_df = pd.DataFrame(lst_of_dicts)
    catch_shoot_df.set_index('player_id', inplace=True, drop=True)
    return catch_shoot_df
Esempio n. 4
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def test():
    pid = get_player('Tim', 'Duncan')
    vs_pid = get_player('Stephen', 'Curry')
    assert player.PlayerList()
    assert player.PlayerSummary(pid)
    # assert player.PlayerGeneralSplits(pid)
    # assert player.PlayerOpponentSplits(pid)
    assert player.PlayerLastNGamesSplits(pid)
    assert player.PlayerInGameSplits(pid)
    assert player.PlayerClutchSplits(pid)
    # assert player.PlayerShootingSplits(pid)
    assert player.PlayerPerformanceSplits(pid)
    assert player.PlayerYearOverYearSplits(pid)
    assert player.PlayerCareer(pid)
    assert player.PlayerProfile(pid)
    assert player.PlayerGameLogs(pid)
    assert player.PlayerShotTracking(pid)
    assert player.PlayerReboundTracking(pid)
    assert player.PlayerPassTracking(pid)
    assert player.PlayerDefenseTracking(pid)
    # assert player.PlayerShotLogTracking(pid)
    # assert player.PlayerReboundLogTracking(pid)
    assert player.PlayerVsPlayer(pid, vs_pid)
Esempio n. 5
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    def testAll(self):
        assert player.PlayerList()
        assert player.PlayerSummary(self.playerId)
        # assert player.PlayerGeneralSplits(self.playerId)
        # assert player.PlayerOpponentSplits(self.playerId)
        assert player.PlayerLastNGamesSplits(self.playerId)
        assert player.PlayerInGameSplits(self.playerId)
        assert player.PlayerClutchSplits(self.playerId)
        # assert player.PlayerShootingSplits(self.playerId)
        assert player.PlayerPerformanceSplits(self.playerId)
        assert player.PlayerYearOverYearSplits(self.playerId)

        assert player.PlayerCareer(self.playerId)

        assert player.PlayerProfile(self.playerId)
        assert player.PlayerGameLogs(self.playerId)
        assert player.PlayerShotTracking(self.playerId)
        assert player.PlayerReboundTracking(self.playerId)
        assert player.PlayerPassTracking(self.playerId)
        assert player.PlayerDefenseTracking(self.playerId)
        # assert player.PlayerShotLogTracking(self.playerId)
        # assert player.PlayerReboundLogTracking(self.playerId)
        assert player.PlayerVsPlayer(self.playerId, self.vs_playerId)