Esempio n. 1
0
    def Refresh(self):
        if not self.isLoad:
            return

        indexArray = (3, 2, 1, 0)
        for index in indexArray:
            id = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_ID)
            race = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_RACE)
            form = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_FORM)
            name = net.GetAccountCharacterSlotDataString(
                index, net.ACCOUNT_CHARACTER_SLOT_NAME)
            hair = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
            acce = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_ACCE)

            if id:
                self.MakeCharacter(index, id, name, race, form, hair)
                self.SelectSlot(index)

        try:
            self.SelectSlot(
                int(intrologin.get_reg("%s_slot" % constInfo.LastAccount)))
        except:
            self.SelectSlot(self.slot)
Esempio n. 2
0
    def Refresh(self):
        if not self.isLoad:
            return

        # SLOT4
        indexArray = (3, 2, 1, 0)
        for index in indexArray:
            id = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_ID)
            race = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_RACE)
            form = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_FORM)
            name = net.GetAccountCharacterSlotDataString(
                index, net.ACCOUNT_CHARACTER_SLOT_NAME)
            hair = net.GetAccountCharacterSlotDataInteger(
                index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
            sash = 0
            if app.ENABLE_SASH_SYSTEM:
                sash = net.GetAccountCharacterSlotDataInteger(
                    index, net.ACCOUNT_CHARACTER_SLOT_SASH)

            if id:
                self.MakeCharacter(index, id, name, race, form, hair, sash)
                self.SelectSlot(index)

        self.SelectSlot(self.slot)
Esempio n. 3
0
	def SelectSlot(self, index):
		if index < 0:
			return
		if index >= self.SLOT_COUNT:
			return

		self.slot = index
		
		for i in range(self.SLOT_COUNT):
			chr.DeleteInstance(i)

		chr.SelectInstance(self.slot)
		
		id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
		if 0 != id:
			self.btnStart.Enable()
			self.btnDelete.Show()
			self.btnCreate.Hide()

			name = net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME)
			level = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
			playTime = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
			hth = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH)
			int = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_INT)
			str = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_STR)
			dex = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX)
			race = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE)
			form = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
			hair = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
			
			self.changeNameFlag = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG)
			
			self.MakeCharacter(self.slot, id, name, race, form, hair)

			self.charName.SetText("%s" % name)
			self.empireName.SetText("Imperiul %s" % {1:"Shinsoo", 2:"Chunjo", 3:"Jinno"}.get(net.GetEmpireID(), "None"))
	
			if net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME):
				self.guildName.SetText(net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME))
			else:
				self.guildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD)
			self.level.SetText("%d" % level)
			self.playTime.SetText("%d" % playTime)

		else:
			self.InitCharacterBoard()
Esempio n. 4
0
	def Refresh(self):
		if not self.isLoad:
			return

		# SLOT4
		indexArray = range(self.SLOT_COUNT-1, -1, -1)
		for index in indexArray:
			id=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ID)
			race=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_RACE)
			form=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
			name=net.GetAccountCharacterSlotDataString(index, net.ACCOUNT_CHARACTER_SLOT_NAME)
			hair=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
			if app.ENABLE_ACCE_SYSTEM:
				acce = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ACCE)


			if id:
				if app.ENABLE_ACCE_SYSTEM:
					self.MakeCharacter(index, id, name, race, form, hair, acce)
				else:
					self.MakeCharacter(index, id, name, race, form, hair)
				self.SelectSlot(index)

		self.SelectSlot(self.slot)
Esempio n. 5
0
    def SelectSlot(self, index):

        if index < 0:
            return
        if index >= self.SLOT_COUNT:
            return

        self.slot = index

        chr.SelectInstance(self.slot)

        for i in xrange(self.CHARACTER_TYPE_COUNT):
            self.destNameAlpha[i] = 0.0

        for i in xrange(self.SLOT_COUNT):
            self.destRotation[(i + self.slot) %
                              self.SLOT_COUNT] = self.SLOT_ROTATION[i]

        self.destGauge = [0.0, 0.0, 0.0, 0.0]

        id = net.GetAccountCharacterSlotDataInteger(
            self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
        if 0 != id:

            self.btnStart.Show()
            self.btnDelete.Show()
            self.btnCreate.Hide()

            playTime = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
            level = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
            race = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE)
            valueHTH = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH)
            valueINT = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_INT)
            valueSTR = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_STR)
            valueDEX = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX)
            name = net.GetAccountCharacterSlotDataString(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME)
            guildID = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_ID)
            guildName = net.GetAccountCharacterSlotDataString(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME)
            self.changeNameFlag = net.GetAccountCharacterSlotDataInteger(
                self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG)

            job = chr.RaceToJob(race)
            if job >= 0 and job < self.CHARACTER_TYPE_COUNT:
                self.destNameAlpha[job] = 1.0

            self.CharacterName.SetText(name)
            self.CharacterLevel.SetText(str(level))

            self.PlayTime.SetText(str(playTime))
            self.CharacterHTH.SetText(str(valueHTH))
            self.CharacterINT.SetText(str(valueINT))
            self.CharacterSTR.SetText(str(valueSTR))
            self.CharacterDEX.SetText(str(valueDEX))

            if guildName:
                self.GuildName.SetText(guildName)
            else:
                self.GuildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD)

            statesSummary = float(valueHTH + valueINT + valueSTR + valueDEX)
            if statesSummary > 0.0:
                self.destGauge = [
                    float(valueHTH) / statesSummary,
                    float(valueINT) / statesSummary,
                    float(valueSTR) / statesSummary,
                    float(valueDEX) / statesSummary
                ]

        else:

            self.InitCharacterBoard()
    def LoadCharacterData(self):
        self.RefreshData()
        self.MainStream.All_ButtonInfoHide()
        for i in xrange(net.CHARACTER_SLOT_COUNT_MAX):
            pid = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_ID)

            if not pid:
                self.EmptySlot.append(i)
                continue

            name = net.GetAccountCharacterSlotDataString(
                i, net.ACCOUNT_CHARACTER_SLOT_NAME)
            level = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
            race = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_RACE)
            playtime = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
            guildname = net.GetAccountCharacterSlotDataString(
                i, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME)
            form = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_FORM)
            hair = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_HAIR)
            stat_str = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_STR)
            stat_dex = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_DEX)
            stat_hth = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_HTH)
            stat_int = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_INT)
            last_playtime = 0  #net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_LAST_PLAYTIME)
            change_name = net.GetAccountCharacterSlotDataInteger(
                i, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG)
            acce = 0  #net.GetAccountCharacterSlotDataInteger(i, net.ACCOUNT_CHARACTER_SLOT_ACCE)

            self.SetPriorityData(last_playtime, i)

            self.myUnitDic[i] = self.MyUnit(i, name, level, race, playtime,
                                            guildname, form, hair, acce,
                                            stat_str, stat_dex, stat_hth,
                                            stat_int, change_name)

        self.PriorityData.sort(reverse=True)

        for i in xrange(len(self.PriorityData)):
            time, index = self.PriorityData[i]
            DestDataDic = self.myUnitDic[index].GetUnitData()

            self.SetSortingData(i, DestDataDic["RACE"],
                                DestDataDic["GUILDNAME"],
                                DestDataDic["PLAYTIME"], DestDataDic["STR"],
                                DestDataDic["DEX"], DestDataDic["HTH"],
                                DestDataDic["INT"], DestDataDic["CHANGENAME"])
            self.MakeCharacter(i, DestDataDic["NAME"], DestDataDic["RACE"],
                               DestDataDic["FORM"], DestDataDic["HAIR"],
                               DestDataDic["ACCE"])

            self.MainStream.InitDataSet(i, DestDataDic["NAME"],
                                        DestDataDic["LEVEL"],
                                        DestDataDic["ID"])

        ## Default Setting ##
        if self.HowManyChar:
            self.MainStream.SelectButton(0)

        return self.HowManyChar