def encode(self): packet = Packet() packet.write_u8(self.__channel) packet.write_u32(self.__uid) packet.write_string(self.__uname) packet.write_string(self.__content) return packet.encode(msg.P_ACK_CHAT_SEND_OK)
def encode(self): packet = Packet() packet.write_bytes(self.__scene_rot_pos.get_bytes()) packet.write_bytes(self.__forward.get_bytes()) packet.write_string(self.__ani_name) packet.write_i16(self.__x_axis) packet.write_u32(self.__uid) return packet.encode(msg.P_ACK_SCENE_MOVE)
def encode(self): packet = Packet() packet.write_u8(self.__id_u8) packet.write_u16(self.__id_u16) packet.write_u32(self.__id_u32) repeat_id_u8_count = len(self.__repeat_id_u8) packet.write_u16(repeat_id_u8_count) for i in range(repeat_id_u8_count): packet.write_u8(self.__repeat_id_u8[i]) packet.write_u8(self.__optional_id_u8_flag) if self.__optional_id_u8_flag: packet.write_u8(self.__optional_id_u8) return packet.encode(msg.P_REQ_TEST_X_X)
def encode(self): packet = Packet() packet.write_u32(self.__uid) packet.write_u32(self.__uuid) packet.write_u16(self.__sid) packet.write_u16(self.__cid) packet.write_u32(self.__login_time) packet.write_string(self.__pwd) packet.write_u8(self.__relink) packet.write_u8(self.__debug) packet.write_string(self.__os) packet.write_string(self.__version) return packet.encode(msg.P_REQ_ROLE_LOGIN)
def encode(self): packet = Packet() packet.write_u32(self.__uid) packet.write_u32(self.__uuid) packet.write_u16(self.__sid) packet.write_u16(self.__cid) packet.write_string(self.__os) packet.write_string(self.__version) packet.write_string(self.__uname) packet.write_string(self.__source) packet.write_string(self.__source_sub) packet.write_u32(self.__login_time) return packet.encode(msg.P_REQ_ROLE_CREATE)
def encode(self): packet = Packet() packet.write_u8(self.__channel) packet.write_u32(self.__dest_uid) packet.write_string(self.__content) return packet.encode(msg.P_REQ_CHAT_SEND)
def encode(self): packet = Packet() packet.write_u32(self.__uid) packet.write_string(self.__uname) return packet.read_bytes()
def encode(self): packet = Packet() packet.write_u32(self.__door_id) return packet.encode(msg.P_REQ_SCENE_ENTER)
def encode(self): packet = Packet() packet.write_u32(self.__uid) packet.write_bytes(self.__scene_rot_pos.get_bytes()) return packet.read_bytes()
def encode(self): packet = Packet() packet.write_u32(self.__uid) return packet.encode(msg.P_ACK_SCENE_EXIT)