Esempio n. 1
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def _getLevelFundsRewardState(userId, clientId, idx, mode, lf_rewards=None, lf_funds=None):
    """
    获取玩家指定成长基金奖励领取状态
    """
    lf_rewards = lf_rewards or _getRewardsState(userId, mode)
    lf_funds = lf_funds or _getBoughtFunds(userId, mode)
    userLv = util.getGunLevelVal(userId, mode)
    rewardsState = []
    fundsConf = config.getLevelFundsConf(clientId, mode)
    rewardsConf = fundsConf.get("rewards", {})
    levelRewardsConf = rewardsConf.get(str(idx), [])

    hasTip = False
    for lvData in levelRewardsConf:
        lv = lvData["level"]
        rewardsData = lf_rewards.get(str(lv), [0, 0])
        # 0表示未领取,1表示可领取,2表示已领取,数据库存档中只存储0和2两种状态.
        free_state = 1 if rewardsData[0] == 0 and lv <= userLv else rewardsData[0]
        funds_state = 1 if idx in lf_funds and rewardsData[1] == 0 and lv <= userLv else rewardsData[1]
        rewardsState.append({
            "level": lv,
            "free_rewards": lvData["free_rewards"],
            "funds_rewards": lvData["funds_rewards"],
            "free_state": free_state,
            "funds_state": funds_state
        })
        hasTip = hasTip or free_state == 1 or funds_state == 1
    if ftlog.is_debug():
        ftlog.debug("level_funds, userId =", userId, "idx =", idx, "lf_funds =", lf_funds, "lf_rewards =", lf_rewards,
                    "userLv =", userLv, "hasTip =", hasTip, "rewardsState =", rewardsState, "mode =", mode)
    return hasTip, rewardsState
Esempio n. 2
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def doSendLevelGift(userId, clientId):
    """
    获取升级礼包数据
    """
    message = MsgPack()
    message.setCmd("levelGiftData")
    message.setResult("gameId", FISH_GAMEID)
    message.setResult("userId", userId)
    giftInfo = []
    if not util.isVersionLimit(userId) and not util.isPurchaseLimit(userId) and util.isFinishAllNewbieTask(userId):
        levelGiftConf = config.getLevelGiftConf()
        gunLv = util.getGunLevelVal(userId, config.MULTIPLE_MODE)
        for giftId, giftConf in levelGiftConf.iteritems():
            if _isBought(userId, giftId):
                continue
            if not (giftConf["minLevel"] <= gunLv <= giftConf["maxLevel"]):
                continue
            now = int(time.time())
            timeout = giftConf["showTime"] * 60
            data = weakdata.getDayFishData(userId, WeakData.LevelUpCountDownData, [])
            if not data:
                weakdata.setDayFishData(userId, WeakData.LevelUpCountDownData, json.dumps([giftId, now]))
            else:
                if data[0] == giftId:
                    if timeout - (now - data[1]) > 0:
                        timeout = timeout - (now - data[1])
                    else:
                        timeout = 0
                else:
                    weakdata.setDayFishData(userId, WeakData.LevelUpCountDownData, json.dumps([giftId, now]))
            giftInfo.append(getGiftDetail(giftConf, util.getLanguage(userId, clientId), timeout))
    message.setResult("giftInfo", giftInfo)
    router.sendToUser(message, userId)
    return giftInfo
Esempio n. 3
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def getTodayQuest(userId):
    """
    获取当日所有每日任务配置
    """
    activeLv = 0
    groupIdList = config.getDailyQuestGroupOrder()
    gunLevel_m = util.getGunLevelVal(userId, config.MULTIPLE_MODE)
    todayQuest = {}
    dailyQuestConf = config.getDailyQuestConf()
    questInfo = getUserQuestInfoData(userId)
    if len(questInfo) == 0:
        key = _getUserDailyQuestGroupLvKey(userId)
        groupLvData = gamedata.getGameAttrJson(userId, FISH_GAMEID, key, {})
        update = False
        for groupId in groupIdList:
            groupId = str(groupId)
            lvData = groupLvData.get(groupId, [1, 0, 0])
            lv = lvData[0]
            if lvData[1] >= 2:
                lv += 1
            taskId, _lv = getQuestTaskId(groupId, lv, gunLevel_m, userId)
            if _lv != lvData[0]:
                update = True
                groupLvData[groupId] = [_lv, 0, lvData[2]]
            if taskId:
                questInfo[str(taskId)] = [0, QuestTaskState.Normal]
                todayQuest[int(taskId)] = dailyQuestConf.get(str(taskId))
                activeLv += dailyQuestConf.get(str(taskId)).get("activeLv", 0)
        setUserQuestInfoData(userId, questInfo)
        if update:
            gamedata.setGameAttr(userId, FISH_GAMEID, key, json.dumps(groupLvData))
    else:
        questInfo = getUserQuestInfoData(userId)
        for taskId, _ in questInfo.iteritems():
            taskId = int(taskId)
            _quest = dailyQuestConf.get(str(taskId))
            if _quest:
                todayQuest[taskId] = _quest
                activeLv += _quest.get("activeLv", 0)
    activeLv = int(activeLv)
    old = activeLv
    activeLvList = sorted([int(key) for key in config.getDailyQuestRewardConf().keys()])
    if activeLv <= activeLvList[0]:
        activeLv = activeLvList[0]
    elif activeLv >= activeLvList[-1]:
        activeLv = activeLvList[-1]
    else:
        for val in activeLvList:
            if old >= val:
                activeLv = val
    if ftlog.is_debug():
        ftlog.debug("daily_quest, userId =", userId, "questInfo =", questInfo, "activeLv =", activeLv, old, activeLvList)
    return todayQuest, activeLv
Esempio n. 4
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def sendMinigameInfo(roomId, userId, mode):
    """
    发送小游戏信息
    """
    bigRoomId, _ = util.getBigRoomId(roomId)
    subkey = "%s_%d" % (bigRoomId, mode)
    mgType = config.getSuperBossCommonConf().get(str(subkey), {}).get("mgType", "")
    key = "%s_%d" % (mgType, mode)
    mo = MsgPack()
    mo.setCmd("superboss_minigame_info")
    mo.setResult("gameId", FISH_GAMEID)
    mo.setResult("userId", userId)
    mo.setResult("roomId", roomId)
    mo.setResult("mode", mode)
    mo.setResult("type", mgType)
    data = {}
    if mgType in MINIGAME_TYPE_LIST:
        conf = config.getSuperBossMiniGameConf()
        superbossPlayedTimes = weakdata.getDayFishData(userId, WeakData.superbossMGPlayedTimes, {})
        playedTimes = superbossPlayedTimes.get(key, 0)
        vipLevel = hallvip.userVipSystem.getUserVip(userId).vipLevel.level
        maxTimesList = conf.get("info", {}).get(key, {}).get("maxTimes", [])
        maxTimes = maxTimesList[vipLevel] if maxTimesList and len(maxTimesList) > vipLevel else 0
        remainTimes = max(0, maxTimes - playedTimes) if maxTimes >= 0 else -1
        currencyList = conf.get("info", {}).get(key, {}).get("currencyList", [])
        items = config.rwcopy(conf.get("game", {}).get(key, []))
        gunLevelVal = util.getGunLevelVal(userId, config.MULTIPLE_MODE)
        lang = util.getLanguage(userId)
        itemsinfo = []
        for item in items:
            if gunLevelVal >= item["level"]:
                item["des"] = config.getMultiLangTextConf(item["des"], lang=lang) if item["des"] else ""
                itemsinfo.append(item)
        if mgType == "box":
            for iteminfo in itemsinfo:
                rewards = iteminfo["rewards"]
                groupIdx = util.selectIdxByWeight([int(reward.keys()[0]) for reward in rewards])
                iteminfo["rewards"] = rewards[groupIdx].values()[0]
                iteminfo["groupIdx"] = groupIdx
        mo.setResult("showItemsList", currencyList)
        data = {"remainTimes": remainTimes, "items": itemsinfo}
    else:
        ftlog.warn("minigame, type error, userId =", userId, "roomId =", roomId, "mode =", mode, "mgType =", mgType)
    mo.setResult("data", data)
    router.sendToUser(mo, userId)
    if ftlog.is_debug():
        ftlog.debug("minigame, userId =", userId, "mode =", mode, "mo =", mo)
Esempio n. 5
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def _triggerLevelUpEvent(event):
    """
    炮台升级/升倍率事件弹出升级礼包
    """
    userId = event.userId
    clientId = util.getClientId(userId)
    mode = event.gameMode
    if mode != 1:
        return
    gunLv = util.getGunLevelVal(userId, mode)
    levelGiftConf = config.getLevelGiftConf()
    for giftId, giftConf in levelGiftConf.iteritems():
        if not giftConf["minLevel"] <= gunLv <= giftConf["maxLevel"]:
            continue
        if not _isBought(userId, giftId):
            doSendLevelGift(userId, clientId)
            break
Esempio n. 6
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def _getFundsList(userId, clientId, mode):
    """
    获取玩家可以使用的成长基金索引列表
    """
    userLv = util.getGunLevelVal(userId, mode)
    fundsConf = config.getLevelFundsConf(clientId, mode)
    canBuyIdxs = fundsConf.get("canBuyIdx")
    funds = fundsConf.get("funds")
    lf_funds = _getBoughtFunds(userId, mode)
    userIdxs = {}
    for idx in lf_funds + canBuyIdxs:
        if len(funds) >= idx > 0:
            if mode == 1 and userLv < funds[idx - 1].get("showLevel", 0):
                continue
            _type = funds[idx - 1].get("type")
            if str(_type) not in userIdxs:
                userIdxs[str(_type)] = idx
    return sorted(userIdxs.values())
Esempio n. 7
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def _isUnlockGun(userId, gunConf, mode):
    from newfish.entity.honor import honor_system
    _isUnlocked = False
    vipLevel = hallvip.userVipSystem.getUserVip(userId).vipLevel.level
    gunLevelVal = util.getGunLevelVal(userId, mode)
    if not gunConf:
        return _isUnlocked
    if gunConf.get("gunId") == 0:
        _isUnlocked = True
    elif gunConf.get("unlockType") == 0:
        _isUnlocked = True
    elif gunConf.get("unlockType") == 1 and vipLevel >= gunConf["unlockValue"]:
        _isUnlocked = True
    elif gunConf.get("unlockType") == 2 and gunConf[
            "unlockValue"] in honor_system.getOwnedHonors(userId):
        _isUnlocked = True
    elif gunConf.get(
            "unlockType") == 3 and gunLevelVal >= gunConf["unlockValue"]:
        _isUnlocked = True
    return _isUnlocked
Esempio n. 8
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def isCanEquip(userId, gunId, mode):
    """
    皮肤炮是否可以装配(条件同解锁,但是只检测当前模式是否可以装备)
    """
    clientId = util.getClientId(userId)
    gunConf = config.getGunConf(gunId, clientId, 1, mode)
    _isCanEquip = False
    if gunConf:
        from newfish.entity.honor import honor_system
        vipLevel = hallvip.userVipSystem.getVipInfo(userId).get("level", 0)
        gunLevelVal = util.getGunLevelVal(userId, mode)
        if gunId == 0:
            _isCanEquip = True
        elif gunConf["equipType"] == 0:
            _isCanEquip = True
        elif gunConf["equipType"] == 1 and vipLevel >= gunConf["equipValue"]:
            _isCanEquip = True
        elif gunConf["equipType"] == 2 and gunConf[
                "equipValue"] in honor_system.getOwnedHonors(userId):
            _isCanEquip = True
        elif gunConf["equipType"] == 3 and gunLevelVal >= gunConf["equipValue"]:
            _isCanEquip = True
    return _isCanEquip
Esempio n. 9
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def isShow(userId, clientId, mode):
    """是否展示"""
    userLv = util.getGunLevelVal(userId, mode)
    fundsConf = config.getLevelFundsConf(clientId, mode)
    funds = fundsConf.get("funds", [])
    userIdxs = _getFundsList(userId, clientId, mode)
    lf_funds = _getBoughtFunds(userId, mode)
    lf_rewards = _getRewardsState(userId, mode)
    isAllTaken = False
    if set(userIdxs) == set(lf_funds):
        isAllTaken = True
        rewardsConf = fundsConf.get("rewards")
        for idx in userIdxs:
            if not isAllTaken:
                break
            rewardsData = rewardsConf.get(str(idx), [])
            for lvData in rewardsData:
                lv = lvData["level"]
                # 判断免费和基金奖励的领取状态是否都为2,即均为已领取状态.
                if userLv < lv or sum(lf_rewards.get(str(lv), [0, 0])) != 4:
                    isAllTaken = False
                    break
    return userLv, funds, userIdxs, lf_funds, lf_rewards, isAllTaken
Esempio n. 10
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def doBuyLevelGift(userId, clientId, buyType, productId, itemId=0):
    """
    购买升级礼包
    """
    levelGift = config.getLevelGiftConf()
    giftId = 0
    for val in levelGift.values():
        if val.get("productId") == productId:
            giftId = val["giftId"]
            break
    if giftId == 0:
        return
    levelGiftConf = levelGift.get(str(giftId), {})
    commonRewards = []
    if _isBought(userId, giftId):
        code = 1
    elif buyType == config.BT_DIAMOND:
        price = levelGiftConf.get("discountPrice", 0)
        price, isSucc = store.getUseRebateItemPrice(userId, itemId, price, buyType, productId, clientId)
        code = 0
        if price > 0:
            consumeCount = 0
            if isSucc:                                                      # 用优惠券
                store.autoConvertVoucherToDiamond(userId, price)
                consumeCount, final = userchip.incrDiamond(userId, FISH_GAMEID, -abs(price), 0,
                    "BI_NFISH_BUY_LEVEL_GIFT_CONSUME", int(config.DIAMOND_KINDID), util.getClientId(userId), param01=productId)
            if not isSucc or abs(consumeCount) != price:
                code = 2
                _sendBuyLevelGiftRet(userId, clientId, productId, code, commonRewards)
                return
        else:
            code = 4
    else:
        code = 3
    if code == 0:
        # 记录存档
        boughtGift = gamedata.getGameAttrJson(userId, FISH_GAMEID, GameData.buyLevelGift, [])
        boughtGift.append(int(giftId))
        gamedata.setGameAttr(userId, FISH_GAMEID, GameData.buyLevelGift, json.dumps(boughtGift))
        # 升级炮倍率
        gunLv = util.getGunLevelVal(userId, config.MULTIPLE_MODE)
        if gunLv < levelGiftConf["levelUp"]:
            gunLevel = gunLv
            for level in config.getGunLevelKeysConf(config.MULTIPLE_MODE):
                value = config.getGunLevelConf(level, config.MULTIPLE_MODE)
                if value["levelValue"] == levelGiftConf["levelUp"]:
                    gunLevel = level
                    break
            gamedata.setGameAttr(userId, FISH_GAMEID, GameData.gunLevel_m, gunLevel)
            from newfish.game import TGFish
            from newfish.entity.event import GunLevelUpEvent
            event = GunLevelUpEvent(userId, FISH_GAMEID, gamedata.getGameAttr(userId, FISH_GAMEID, GameData.level), gunLevel, config.MULTIPLE_MODE)
            TGFish.getEventBus().publishEvent(event)
            bireport.reportGameEvent("BI_NFISH_GE_LEVEL_UP", userId, FISH_GAMEID, 0, 0, 0, config.MULTIPLE_MODE, 0, 0, [gunLevel], util.getClientId(userId))
        # 发奖励
        rewards = levelGiftConf.get("rewards", [])
        # 资产/道具
        code = util.addRewards(userId, rewards, "BI_NFISH_BUY_ITEM_GAIN", int(giftId), param01=int(giftId))
        commonRewards.extend(rewards)
    _sendBuyLevelGiftRet(userId, clientId, productId, code, commonRewards)
    util.addProductBuyEvent(userId, productId, clientId)
Esempio n. 11
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def refreshDailyQuestGroupLv(userId):
    """
    刷新每日任务难度等级
    """
    gunLevel_m = util.getGunLevelVal(userId, config.MULTIPLE_MODE)
    curDayStartTs = util.getDayStartTimestamp(int(time.time()))
    initLv = getInitQuestLv(userId)
    dailyQuestConf = config.getDailyQuestConf()
    key = _getUserDailyQuestGroupLvKey(userId)
    groupLvData = gamedata.getGameAttrJson(userId, FISH_GAMEID, key, {})
    questInfo = getUserQuestInfoData(userId)
    for taskId, state in questInfo.iteritems():
        state = state[-1]
        if ftlog.is_debug():
            ftlog.debug("daily_quest, userId =", userId, taskId, state, dailyQuestConf.get(str(taskId), {}))
        groupId = dailyQuestConf.get(str(taskId), {}).get("groupId", 0)
        if groupId:
            groupId = str(groupId)
            if groupId in groupLvData.keys():
                # 玩家没有连续登陆, 清零难度经验进度
                ts = 0
                if len(groupLvData[groupId]) > 2:
                    ts = groupLvData[groupId][2]
                dayStartTs = util.getDayStartTimestamp(ts)
                if dayStartTs + 86400 < curDayStartTs:
                    groupLvData[groupId][1] = 0
                    if ftlog.is_debug():
                        ftlog.debug("daily_quest, userId =", userId, "groupId =", groupId, "reset exp !")
                else:
                    if state >= QuestTaskState.Complete:        # 完成任务增加难度经验
                        if groupLvData[groupId][1] < 2:
                            groupLvData[groupId][1] += 1
                            if ftlog.is_debug():
                                ftlog.debug("daily_quest, userId =", userId, "groupId =", groupId, "increase exp !")
                    else:                                       # 未完成任务, 且前一天游戏时长超过20分钟则削减难度经验
                        _key = GameData.playGameTime % (FISH_GAMEID, userId, dayStartTs)
                        playGameTime = daobase.executeUserCmd(userId, "GET", _key) or 0
                        if playGameTime >= 20:
                            # 降级变更为1天不完成并且游戏时长大于20分钟就降级,即满足要求+1,不满足-2
                            if groupLvData[groupId][1] > -2 and groupLvData[groupId][0] > 1:
                                groupLvData[groupId][1] -= 2    # 1
                                if ftlog.is_debug():
                                    ftlog.debug("daily_quest, userId =", userId, "groupId =", groupId, "decrease exp !")
                    # if groupLvData[groupId][1] >= 2:
                    #     groupLvData[groupId][0] += 1
                    #     groupLvData[groupId][1] = 0
                    #     ftlog.debug("daily_quest, userId =", userId, "groupId =", groupId, "increase lv !")
                    if groupLvData[groupId][1] <= -2 and groupLvData[groupId][0] > 1:
                        groupLvData[groupId][0] -= 1
                        groupLvData[groupId][1] = 0
                        if ftlog.is_debug():
                            ftlog.debug("daily_quest, userId =", userId, "groupId =", groupId, "decrease lv !")
                groupLvData[groupId][2] = curDayStartTs
            else:
                _, lv = getQuestTaskId(groupId, initLv, gunLevel_m, userId)
                groupLvData[groupId] = [lv, 0, curDayStartTs]
            # groupLvData[groupId][0] = min(10, max(1, groupLvData[groupId][0]))
    if len(groupLvData) == 0:
        groupIdList = config.getDailyQuestGroupOrder()
        for groupId in groupIdList:
            _, lv = getQuestTaskId(groupId, initLv, gunLevel_m, userId)
            groupLvData[groupId] = [lv, 0, curDayStartTs]
    else:
        for k in groupLvData.keys():
            groupLvData[k][2] = curDayStartTs
    gamedata.setGameAttr(userId, FISH_GAMEID, key, json.dumps(groupLvData))
    if ftlog.is_debug():
        ftlog.debug("daily_quest, user ="******"groupLvData =", groupLvData)
Esempio n. 12
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def getLevelFundsRewards(userId, clientId, productId, level=0, rewardType=0):
    """
    领取基金奖励
    """
    code = 0
    rewards = []
    rewardsState = []
    isQuickGet = (level == 0)
    # 根据商品Id确定游戏模式.
    mode = config.CLASSIC_MODE
    for _m in [config.CLASSIC_MODE, config.MULTIPLE_MODE]:
        fundsConf = config.getLevelFundsConf(clientId, _m)
        for val in fundsConf.get("funds"):
            if val.get("productId") == productId:
                mode = _m
                break
    lf_rewards = _getRewardsState(userId, mode)
    lf_funds = _getBoughtFunds(userId, mode)
    userLv = util.getGunLevelVal(userId, mode)
    fundsConf = config.getLevelFundsConf(clientId, mode)
    funds = fundsConf.get("funds")
    rewardsConf = fundsConf.get("rewards")
    rewardsTypeStr = ["free_rewards", "funds_rewards"]
    if rewardType in [0, 1]:
        for val in funds:
            if val.get("productId") != productId:
                continue
            rewardsData = rewardsConf.get(str(val["idx"]))
            isChanged = False
            for lvData in rewardsData:
                lv = lvData["level"]
                if (isQuickGet and lv <= userLv) or (not isQuickGet and lv == level):
                    lf_rewards.setdefault(str(lv), [0, 0])
                    # 一键领取时需要检测两种奖励是否可以领取。
                    typeList = [rewardType]
                    if isQuickGet:
                        typeList = [0, 1]
                    for _type in typeList:
                        if lf_rewards[str(lv)][_type] == 0 and (_type == 0 or val["idx"] in lf_funds):
                            isChanged = True
                            lf_rewards[str(lv)][_type] = 2
                            for _reward in lvData[rewardsTypeStr[_type]]:
                                itemId = _reward["name"]
                                if util.isChestRewardId(itemId):
                                    chestRewards = {}
                                    chestRewards["chestId"] = itemId
                                    chestRewards["rewards"] = chest_system.getChestRewards(userId, itemId)
                                    chest_system.deliveryChestRewards(userId, itemId, chestRewards["rewards"],
                                                                      "BI_NFISH_GET_LEVEL_FUNDS", param01=lv, param02=_type)
                                    rewards.append(chestRewards)
                                else:
                                    rewards.append([_reward])
                                    util.addRewards(userId, [_reward], "BI_NFISH_GET_LEVEL_FUNDS", param01=lv, param02=_type)
                            if _type == 0 and lvData.get("rechargeBonus", 0) > 0:
                                util.incrUserRechargeBonus(userId, lvData["rechargeBonus"])
            if isChanged:
                daobase.executeUserCmd(userId, "HSET", _getRdKey(userId, mode), GameData.lf_rewards, json.dumps(lf_rewards))
            hasTip, rewardsState = _getLevelFundsRewardState(userId, clientId, val["idx"], mode, lf_funds=lf_funds, lf_rewards=lf_rewards)
            if not hasTip:
                if mode == 1:
                    module_tip.cancelModuleTipEvent(userId, "levelfundsNew", productId)
                else:
                    module_tip.cancelModuleTipEvent(userId, "levelfunds", productId)
            break
        else:
            code = 1
    else:
        code = 2
    message = MsgPack()
    message.setCmd("levelFundsRewards")
    message.setResult("gameId", config.FISH_GAMEID)
    message.setResult("userId", userId)
    message.setResult("productId", productId)
    message.setResult("code", code)
    message.setResult("rewards", rewards)
    message.setResult("rewardType", rewardType)
    message.setResult("rewardsState", rewardsState)
    router.sendToUser(message, userId)