def create_sample_scene(self): cube_node = Cube() cube_node.translate(2, 0, 2) cube_node.color_index = 1 self.scene.add_node(cube_node) sphere_node = Sphere() sphere_node.translate(-2, 0, 2) sphere_node.color_index = 3 self.scene.add_node(sphere_node) hierarchical_node = SnowFigure() hierarchical_node.translate(-2, 0, -2) self.scene.add_node(hierarchical_node)
def create_sample_scene(self): cube_node = Cube() cube_node.translate(2, 0, 2) cube_node.color_index = 2 self.scene.add_node(cube_node) sphere_node = Sphere() sphere_node.translate(-2, 0, 2) sphere_node.color_index = 3 self.scene.add_node(sphere_node) hierarchical_node = SnowFigure() hierarchical_node.translate(-2, 0, -2) self.scene.add_node(hierarchical_node)
def initial_scene(self): cube_node = Cube() cube_node.translate(2, 0, 2) cube_node.color_index = 2 self.scene.add_node(cube_node) sphere_node = Sphere() sphere_node.translate(-2, 0, 2) sphere_node.color_index = 3 self.scene.add_node(sphere_node) sphere_node_2 = Sphere() sphere_node_2.translate(-2, 0, -2) sphere_node_2.color_index = 1 self.scene.add_node(sphere_node_2)
def create_sample_scene(self): cube_node = Cube() cube_node.translate(2, 0, 2) cube_node.rotate(0, 0, 0) cube_node.scale_init(1.0, 1.0, 1.0) cube_node.color_index = 1 self.scene.add_node(cube_node) file_name = "new1.mol2" for cont, pos in enumerate(readmol.get_mol_info(file_name)[1]): sphere_node = Sphere() sphere_node.translate(pos[0], pos[1], pos[2]) sphere_node.scale_init(2.0, 2.0, 2.0) sphere_node.color_index = readmol.get_mol_info(file_name)[0][str( cont + 1)][1] * 10 self.scene.add_node(sphere_node)
def place(self, shape, start, direction, inv_modelview): """ Place a new node. Consume: shape the shape to add start, direction describes the Ray to move to mat is the modelview matrix for the scene """ new_node = None if shape == 'sphere': new_node = Sphere() elif shape == 'cube': new_node = Cube() self.add_node(new_node) # place the node at the cursor in camera-space translation = (start + direction * self.PLACE_DEPTH) # convert the translation to world-space pre_tran = numpy.array([translation[0], translation[1], translation[2], 1]) translation = inv_modelview.dot(pre_tran) new_node.translate(translation[0], translation[1], translation[2])
def create_sample_scene(self): cube_node = Cube() cube_node.translate(2, 0, 2) cube_node.color_index = 1 self.scene.add_node(cube_node) # to create a ball sphere_node = Sphere() # to set the ball's color sphere_node.color_index = 3 sphere_node.translate(-2, 0, 2) #to put the ball in the scene.Default middle of view self.scene.add_node(sphere_node) #to add a snowman hierarchical_node = SnowFigure() hierarchical_node.translate(-2, 0, -2) self.scene.add_node(hierarchical_node)
def create_sample_scene(self): #创建一个球体 sphere_node = Sphere() #设置球体的颜色 sphere_node.color_index = 2 sphere_node.translate(2,2,0) sphere_node.scale(12) #将球体放进场景中,默认在正中央 self.scene.add_node(sphere_node)
def place(self, shape, start, direction, inv_modelview): """ Place a new node. Consume: shape the shape to add start, direction describes the Ray to move to mat is the modelview matrix for the scene """ new_node = None if shape == 'sphere': new_node = Sphere() elif shape == 'cube': new_node = Cube() self.add_node(new_node) # place the node at the cursor in camera-space translation = (start + direction * self.PLACE_DEPTH) # convert the translation to world-space pre_tran = numpy.array( [translation[0], translation[1], translation[2], 1]) translation = inv_modelview.dot(pre_tran) new_node.translate(translation[0], translation[1], translation[2])
def create_sample_scene(self): """ #创建一个球体 sphere_node = Sphere() #设置球体的颜色 sphere_node.color_index = 2 #将球体放进场景中,默认在正中央 self.scene.add_node(sphere_node) """ cube_node = Cube() cube_node.translate(0, 0, 0) cube_node.scale(3) cube_node.color_index = 1 self.scene.add_node(cube_node) sphere_node = Sphere() sphere_node.translate(-2, 0, 2) sphere_node.color_index = 3 self.scene.add_node(sphere_node) hierarchical_node = SnowFigure() hierarchical_node.translate(-2, 0, -2) self.scene.add_node(hierarchical_node)
def place(self, shape, start, direction, inv_modelview): new_node = None if shape == 'sphere': new_node = Sphere() elif shape == 'cube': new_node = Cube() elif shape == 'figure': new_node = SnowFigure() self.add_node(new_node) translation = (start + direction * self.PLACE_DEPTH) pre_tran = numpy.array( [translation[0], translation[1], translation[2], 1]) translation = inv_modelview.dot(pre_tran) new_node.translate(translation[0], translation[1], translation[2])
def create_sample_scene(self): # 创建一个立方体 cube_node = Cube() cube_node.translate(2, 0, 2) cube_node.color_index = 1 self.scene.add_node(cube_node) # 创建一个球体 sphere_node = Sphere() # 设置球体颜色 sphere_node.color_index = 2 sphere_node.translate(2, 2, 0) sphere_node.scale(4) # 将球体放入场景 self.scene.add_node(sphere_node) # 添加雪人 hierarchical_node = SnowFigure() hierarchical_node.translate(-2, 0, -2) hierarchical_node.scale(2) self.scene.add_node(hierarchical_node)
def place(self, shape, start, direction, inv_modelview): """ Place a new node. Consume: shape the shape to add start, direction describes the Ray to move to inv_modelview is the inverse modelview matrix for the scene """ new_node = None if shape == 'sphere': new_node = Sphere() elif shape == 'cube': new_node = Cube() elif shape == 'cylinder': new_node = Cylinder() elif shape == 'figure': new_node = SnowFigure() self.add_node(new_node) if new_node.call_list != 5: #print(dir(new_node),new_node.call_list) # place the node at the cursor in camera-space translation = (start + direction * self.PLACE_DEPTH) # convert the translation to world-space pre_tran = numpy.array( [translation[0], translation[1], translation[2], 1]) translation = inv_modelview.dot(pre_tran) new_node.translate(translation[0], translation[1], translation[2]) if new_node.call_list == 5 and len(self.selected_node_list) > 2: #print(dir(new_node),new_node.call_list) # place the node at the cursor in camera-space translation = (start + direction * self.PLACE_DEPTH) # convert the translation to world-space pre_tran = numpy.array( [translation[0], translation[1], translation[2], 1]) translation = inv_modelview.dot(pre_tran) #print(self.selected_node_list[-1].translate) #print(self.selected_node_list[-2].translation_matrix) center_x = ( self.selected_node_list[-2].translation_matrix[0, 3] + self.selected_node_list[-1].translation_matrix[0, 3]) / 2 center_y = ( self.selected_node_list[-2].translation_matrix[1, 3] + self.selected_node_list[-1].translation_matrix[1, 3]) / 2 center_z = ( self.selected_node_list[-2].translation_matrix[2, 3] + self.selected_node_list[-1].translation_matrix[2, 3]) / 2 new_node.translate(center_x, center_y, center_z) direction_x = ( self.selected_node_list[-2].translation_matrix[0, 3] - self.selected_node_list[-1].translation_matrix[0, 3]) direction_y = ( self.selected_node_list[-2].translation_matrix[1, 3] - self.selected_node_list[-1].translation_matrix[1, 3]) direction_z = ( self.selected_node_list[-2].translation_matrix[2, 3] - self.selected_node_list[-1].translation_matrix[2, 3]) if math.fabs(direction_z) > 2: new_node.rotate( math.atan(direction_z / direction_y) + math.pi / 2, math.atan(direction_x / direction_z), 0, False) elif math.fabs(direction_y) > 2: new_node.rotate(90, 0, 0) new_node.rotate( math.atan(direction_y / direction_z) + math.pi / 2, math.atan(direction_x / direction_y), 0, False) elif math.fabs(direction_x) > 2: new_node.rotate(0, 90, 0) new_node.rotate( math.atan(direction_x / direction_z) + math.pi / 2, math.atan(direction_y / direction_x), 0, False) print( math.atan(direction_z / direction_y) * 180 / math.pi, math.atan(direction_x / direction_z) * 180 / math.pi) #print("1",math.atan(direction_z/direction_y)*(180/math.pi),math.atan(direction_x/direction_z)*(180/math.pi)) print("2", direction_z / direction_y, direction_x / direction_z) print("3", direction_z, direction_y, direction_x, direction_z)