Esempio n. 1
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def parse_rect(e):
    
    x = float(get_attribute(e, "x"))
    y = float(get_attribute(e, "y"))
    w = float(get_attribute(e, "width"))
    h = float(get_attribute(e, "height"))
    if w < 0:
        print >> sys.stderr, "Error: invalid negative value for <rect> attribute width=\"%s\"" % w
        w = 0
    if h < 0:
        print >> sys.stderr, "Error: invalid negative value for <rect> attribute height=\"%s\"" % h
        h = 0
    rx = float(get_attribute(e, "rx"))
    ry = float(get_attribute(e, "ry"))
    if rx < 0:
        print >> sys.stderr, "Error: invalid negative value for <rect> attribute rx=\"%s\"" % rx
        rx = 0
    if ry < 0:
        print >> sys.stderr, "Error: invalid negative value for <rect> attribute ry=\"%s\"" % ry
        ry = 0
    if not rx or not ry:
        rx = ry = max(rx, ry)
    if rx > w / 2.0: rx = w / 2.0
    if ry > h / 2.0: ry = h / 2.0
    p = Path()
    p.rect(x + w / 2.0, y + h / 2.0, w, h, rx, ry)
    return p
Esempio n. 2
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def parse_rect(e):

    x = float(get_attribute(e, "x"))
    y = float(get_attribute(e, "y"))
    w = float(get_attribute(e, "width"))
    h = float(get_attribute(e, "height"))
    if w < 0:
        print >> sys.stderr, "Error: invalid negative value for <rect> attribute width=\"%s\"" % w
        w = 0
    if h < 0:
        print >> sys.stderr, "Error: invalid negative value for <rect> attribute height=\"%s\"" % h
        h = 0
    rx = float(get_attribute(e, "rx"))
    ry = float(get_attribute(e, "ry"))
    if rx < 0:
        print >> sys.stderr, "Error: invalid negative value for <rect> attribute rx=\"%s\"" % rx
        rx = 0
    if ry < 0:
        print >> sys.stderr, "Error: invalid negative value for <rect> attribute ry=\"%s\"" % ry
        ry = 0
    if not rx or not ry:
        rx = ry = max(rx, ry)
    if rx > w / 2.0: rx = w / 2.0
    if ry > h / 2.0: ry = h / 2.0
    p = Path()
    p.rect(x + w / 2.0, y + h / 2.0, w, h, rx, ry)
    return p
Esempio n. 3
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def rect(position, width, height, roundness):
    """Create a rectangle or rounded rectangle."""
    p = Path()
    if roundness == Point.ZERO:
        p.rect(position.x, position.y, width, height)
    else:
        p.roundedRect(position.x, position.y, width, height, roundness.x, roundness.y)
    return p
Esempio n. 4
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def parse_rect(e):

    x = float(get_attribute(e, "x"))
    y = float(get_attribute(e, "y"))
    w = float(get_attribute(e, "width"))
    h = float(get_attribute(e, "height"))
    p = Path()
    p.rect(x + w / 2, y + h / 2, w, h)
    return p
Esempio n. 5
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def parse_rect(e):
    
    x = float(get_attribute(e, "x"))
    y = float(get_attribute(e, "y"))
    w = float(get_attribute(e, "width"))
    h = float(get_attribute(e, "height"))
    p = Path()
    p.rect(x+w/2, y+h/2, w, h)
    return p
Esempio n. 6
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def lpath(x, y, angle, angleScale, length, thicknessScale, lengthScale,
          full_rule):

    p = Path()
    p.rect(0, -length / 2, 2, length)
    segment = p.asGeometry()

    # Now run the simulation
    g = Geometry()
    stack = []
    angleStack = []
    t = Transform()
    t.translate(x, y)
    for letter in full_rule:
        if re.search('[a-zA-Z]', letter):  # Move forward and draw
            newShape = t.map(segment)
            g.extend(newShape)
            t.translate(0, -length)
        elif letter == '+':  # Rotate right
            t.rotate(angle)
        elif letter == '-':  # Rotate left
            t.rotate(-angle)
        elif letter == '[':  # Push state (start branch)
            stack.append(Transform(t))
            angleStack.append(angle)
        elif letter == ']':  # Pop state (end branch)
            t = stack.pop()
            angle = angleStack.pop()
        elif letter == '"':  # Multiply length
            t.scale(1.0, lengthScale / 100.0)
        elif letter == '!':  # Multiply thickness
            t.scale(thicknessScale / 100.0, 1.0)
        elif letter == ';':  # Multiply angle
            angle *= angleScale / 100.0
        elif letter == '_':  # Divide length
            t.scale(1.0, 1.0 / (lengthScale / 100.0))
        elif letter == '?':  # Divide thickness
            t.scale(1.0 / (thicknessScale / 100.0), 1.0)
        elif letter == '@':  # Divide angle
            angle /= angleScale / 100.0
    return g
Esempio n. 7
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def generator():
    """Serve as a template for future functions that generate geometry"""
    p = Path()
    p.rect(0, 0, 100, 100)
    return p
Esempio n. 8
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def generator():
    """Serve as a template for future functions that generate geometry"""
    p = Path()
    p.rect(0, 0, 100, 100)
    return p
Esempio n. 9
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def cook(generations,x,y,angle,angleScale,length,thicknessScale,lengthScale,premise,rule1,rule2,rule3):
    #segment = self.segment
    #if segment is None:
    p = Path()
    p.rect(0, -length/2, 2, length)
    segment = p.asGeometry()
    # Parse all rules
    ruleArgs = [rule1,rule2,rule3]
    rules = {}
    #rulenum = 1
    #while hasattr(cook,"rule%i" % rulenum):
    for full_rule in ruleArgs:
        #full_rule = getattr("rule%i" % rulenum)
        if len(full_rule) > 0:
            if len(full_rule) < 3 or full_rule[1] != '=':
                raise ValueError("Rule %s should be in the format A=FFF" % full_rule)
            rule_key = full_rule[0]
            rule_value = full_rule[2:]
            rules[rule_key] = rule_value
        #rulenum += 1
    # Expand the rules up to the number of generations
    full_rule = premise
    for gen in xrange(int(round(generations))):
        tmp_rule = ""
        for letter in full_rule:
            if letter in rules:
                tmp_rule += rules[letter]
            else:
                tmp_rule += letter
        full_rule = tmp_rule
    # Now run the simulation
    g = Geometry()
    stack = []
    angleStack = []
    t = Transform()
    t.translate(x, y)
    angle = angle
    for letter in full_rule:
        if re.search('[a-zA-Z]',letter): # Move forward and draw
            newShape = t.map(segment)
            g.extend(newShape)
            t.translate(0, -length)
        elif letter == '+': # Rotate right
            t.rotate(angle)
        elif letter == '-': # Rotate left
            t.rotate(-angle)
        elif letter == '[': # Push state (start branch)
            stack.append(Transform(t))
            angleStack.append(angle)
        elif letter == ']': # Pop state (end branch)
            t = stack.pop()
            angle = angleStack.pop()
        elif letter == '"': # Multiply length
            t.scale(1.0, lengthScale/100.0)
        elif letter == '!': # Multiply thickness
            t.scale(thicknessScale/100.0, 1.0)
        elif letter == ';': # Multiply angle
            angle *= angleScale/100.0
        elif letter == '_': # Divide length
            t.scale(1.0, 1.0/(lengthScale/100.0))
        elif letter == '?': # Divide thickness
            t.scale(1.0/(thicknessScale/100.0), 1.0)
        elif letter == '@': # Divide angle
            angle /= angleScale/100.0
    return g
Esempio n. 10
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def l_system(shape, position, generations, length, length_scale, angle, angle_scale, thickness_scale, premise, *rules):
    if shape is None:
        p = Path()
        p.rect(0, -length/2, 2, length)
        shape = p.asGeometry()
    # Parse all rules
    rule_map = {}
    for rule_index, full_rule in enumerate(rules):
        if len(full_rule) > 0:
            if len(full_rule) < 3 or full_rule[1] != '=':
                raise ValueError("Rule %s should be in the format A=FFF" % (rule_index + 1))
            rule_key = full_rule[0]
            rule_value = full_rule[2:]
            rule_map[rule_key] = rule_value
    # Expand the rules up to the number of generations
    full_rule = premise
    for gen in xrange(int(round(generations))):
        tmp_rule = ""
        for letter in full_rule:
            if letter in rule_map:
                tmp_rule += rule_map[letter]
            else:
                tmp_rule += letter
        full_rule = tmp_rule
    # Now run the simulation
    g = Geometry()
    stack = []
    angleStack = []
    t = Transform()
    t.translate(position.x, position.y)
    angle = angle
    for letter in full_rule:
        if letter == 'F': # Move forward and draw
            transformed_shape = t.map(shape)
            if isinstance(transformed_shape, Geometry):
                g.extend(transformed_shape)
            elif isinstance(transformed_shape, Path):
                g.add(transformed_shape)
            t.translate(0, -length)
        elif letter == '+': # Rotate right
            t.rotate(angle)
        elif letter == '-': # Rotate left
            t.rotate(-angle)
        elif letter == '[': # Push state (start branch)
            stack.append(Transform(t))
            angleStack.append(angle)
        elif letter == ']': # Pop state (end branch)
            t = stack.pop()
            angle = angleStack.pop()
        elif letter == '"': # Multiply length
            t.scale(1.0, length_scale / 100.0)
        elif letter == '!': # Multiply thickness
            t.scale(thickness_scale / 100.0, 1.0)
        elif letter == ';': # Multiply angle
            angle *= angle_scale / 100.0
        elif letter == '_': # Divide length
            t.scale(1.0, 1.0/(length_scale / 100.0))
        elif letter == '?': # Divide thickness
            t.scale(1.0/(thickness_scale / 100.0), 1.0)
        elif letter == '@': # Divide angle
            angle /= angle_scale / 100.0
    return g