def setUp(self): p = Position() self.moves = p.get_legal_moves() m1 = Move.from_uci('e2e4') m2 = Move.from_uci('b1c3') self.san = SanNotation(p, m1) self.san_dup = SanNotation(p, m1) self.san_other = SanNotation(p, m2) self.position = p self.m1 = m1 self.m2 = m2
def get_prev_moves(self, format="raw"): if self.previous_node: if format=="raw": return self.previous_node.get_prev_moves() + " " + str(self.move) else: return self.previous_node.get_prev_moves() + " " + str(SanNotation(self.previous_node.position, self.move)) return " "
def reset(self): pass # do we want this public? def toggle_turn(self): """Toggles whos turn it is.""" if __name__ == '__main__': from notation import SanNotation f = Position() # print 11, f['a1'] # print 11, f[Square('a1')] m = Move.from_uci('b1c3') print SanNotation(f, m) f.make_move(m) print f f.make_move(Move.from_uci('c7c5')) print f print f["a7"] # # for move in f.get_legal_moves(): # move # print f.is_check() # print f.is_checkmate() # print f.is_stalemate() # print f.is_game_over() #
def test___init__(self): for move in self.moves: san = SanNotation(self.position, move)