Esempio n. 1
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    async def prepare(cls, db_cursor: aiomysql.DictCursor) -> 'Clans':
        """Fetch data from sql & return; preparing to run the server."""
        log('Fetching clans from sql.', Ansi.LCYAN)
        await db_cursor.execute('SELECT * FROM clans')
        obj = cls([Clan(**row) async for row in db_cursor])

        for clan in obj:
            await clan.members_from_sql(db_cursor)

        return obj
Esempio n. 2
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    async def prepare(cls) -> None:
        """Fetch data from sql & return; preparing to run the server."""
        log('Fetching clans from sql', Ansi.LCYAN)
        res = await glob.db.fetchall('SELECT * FROM clans')
        obj = cls([Clan(**row) for row in res])

        for clan in obj:
            await clan.members_from_sql()

        return obj
Esempio n. 3
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async def connect(
) -> None:  # ran before server startup, used to do things like connecting to mysql :D
    info(f"Asahi v{glob.version} starting")

    glob.web = ClientSession()  # aiohttp session for external web requests

    from lists.players import PlayerList

    glob.players = PlayerList()  # init player list

    try:
        glob.db = await fatFawkSQL.connect(**glob.config.sql
                                           )  # connect to db using config :p
        debug("Asahi connected to MySQL")
    except Exception:
        error(f"Asahi failed to connect to MySQL\n\n{traceback.format_exc()}")
        raise SystemExit(1)

    try:
        glob.redis = await aioredis.create_redis_pool(
            f"redis://{glob.config.redis['host']}",
            db=glob.config.redis["db"],
            password=glob.config.redis["password"] or None,
        )
        debug("Asahi connected to Redis")
    except Exception:
        error(f"Asahi failed to connect to Redis\n\n{traceback.format_exc()}")
        raise SystemExit(1)

    from objects.player import Player

    botinfo = await glob.db.fetchrow(
        "SELECT name, pw, country, name FROM users WHERE id = 1", )

    if not botinfo:
        error(
            "Bot account not found. "
            "Please insert the bot account with user ID 1 and start Asahi again"
        )

        raise SystemExit(1)

    glob.bot = Player(
        id=1,
        name=botinfo["name"],
        offset=1,
        country_iso=botinfo["country"],
        country=country_codes[botinfo["country"].upper()],
    )
    await glob.bot.set_stats()
    glob.players.append(glob.bot)

    debug(f"Added bot {glob.bot.name} to player list")

    async for ach_row in glob.db.iter("SELECT * FROM achievements"):
        ach_row["cond"] = eval(f'lambda s: {ach_row["cond"]}')
        ach_row["desc"] = ach_row.pop("descr")
        glob.achievements.append(Achievement(**ach_row))

    init_customs()  # set custom achievements list for assets proxy

    # add all channels to cache
    from objects.channel import Channel

    async for chan_row in glob.db.iter("SELECT * FROM channels"):
        chan_row["desc"] = chan_row.pop("descr")
        channel = Channel(**chan_row)

        glob.channels[channel.name] = channel
        debug(f"Added channel {channel.name} to channel list")

    # add announce channel to cache
    announce = Channel(
        name="#announce",
        desc="#1 scores and public announcements will be posted here",
        auto=True,
        perm=True,
    )
    glob.channels[announce.name] = announce

    debug("Added channel #announce to channel list")

    # add lobby channel to cache
    lobby = Channel(name="#lobby",
                    desc="Multiplayer lobby",
                    auto=False,
                    perm=True)
    glob.channels[lobby.name] = lobby

    debug("Added channel #lobby to channel list")

    # add all clans to cache
    async for clan_row in glob.db.iter("SELECT * FROM clans"):
        clan = Clan(**clan_row)
        clan_chan = Channel(
            name="#clan",
            desc=f"Clan chat for clan {clan.name}",
            auto=False,
            perm=True,
        )
        clan.chan = clan_chan  # uwu
        glob.clans[clan.id] = clan
        clan.country = await glob.db.fetchval(
            "SELECT country FROM users WHERE id = %s",
            [clan.owner],
        )

        async for member_row in glob.db.iter(
                "SELECT id FROM users WHERE clan = %s",
            [clan.id],
        ):
            clan.members.append(member_row["id"])

        await glob.redis.zadd(f"asahi:clan_leaderboard", clan.score, clan.id)
        await glob.redis.zadd(
            f"asahi:clan_leaderboard:{clan.country}",
            clan.score,
            clan.id,
        )

        r = await glob.redis.zrevrank(f"asahi:clan_leaderboard", clan.id)
        cr = await glob.redis.zrevrank(
            f"asahi:clan_leaderboard:{clan.country}",
            clan.id,
        )

        clan.rank = r + 1 if r else 0
        clan.country_rank = cr + 1 if cr else 0

        debug(f"Added clan {clan.name} to clan list")

    await prepare_tasks()  # make new db conn for donor/freeze tasks
    glob.app.add_task(expired_donor)
    glob.app.add_task(freeze_timers)

    info(f"Asahi v{glob.version} started")
Esempio n. 4
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    if glob.clans.get(name=name):
        return 'That name has already been claimed by another clan.'

    if glob.clans.get(tag=tag):
        return 'That tag has already been claimed by another clan.'

    created_at = datetime.now()

    # add clan to sql (generates id)
    id = await glob.db.execute(
        'INSERT INTO clans '
        '(name, tag, created_at, owner) '
        'VALUES (%s, %s, %s, %s)', [name, tag, created_at, p.id])

    # add clan to cache
    clan = Clan(id=id, name=name, tag=tag, created_at=created_at, owner=p.id)
    glob.clans.append(clan)

    # set owner's clan & clan rank (cache & sql)
    p.clan = clan
    p.clan_rank = ClanRank.Owner

    clan.owner = p.id
    clan.members.add(p.id)

    await glob.db.execute(
        'UPDATE users '
        'SET clan_id = %s, '
        'clan_rank = 3 '  # ClanRank.Owner
        'WHERE id = %s',
        [id, p.id])
Esempio n. 5
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async def setup_collections() -> None:
    """Setup & cache many global collections (mostly from sql)."""
    # create our bot & append it to the global player list.
    res = await glob.db.fetch('SELECT name FROM users WHERE id = 1')

    # global players list
    glob.players = PlayerList()

    glob.bot = Player(
        id=1,
        name=res['name'],
        priv=Privileges.Normal,
        last_recv_time=float(0x7fffffff)  # never auto-dc
    )
    glob.players.append(glob.bot)

    # global channels list
    glob.channels = ChannelList()
    async for res in glob.db.iterall('SELECT * FROM channels'):
        chan = Channel(name=res['name'],
                       topic=res['topic'],
                       read_priv=Privileges(res['read_priv']),
                       write_priv=Privileges(res['write_priv']),
                       auto_join=res['auto_join'] == 1)

        glob.channels.append(chan)

    # global matches list
    glob.matches = MatchList()

    # global clans list
    glob.clans = ClanList()
    async for res in glob.db.iterall('SELECT * FROM clans'):
        clan = Clan(**res)

        await clan.members_from_sql()
        glob.clans.append(clan)

    # global mappools list
    glob.pools = MapPoolList()
    async for res in glob.db.iterall('SELECT * FROM tourney_pools'):
        pool = MapPool(id=res['id'],
                       name=res['name'],
                       created_at=res['created_at'],
                       created_by=await
                       glob.players.get_ensure(id=res['created_by']))

        await pool.maps_from_sql()
        glob.pools.append(pool)

    # global achievements (sorted by vn gamemodes)
    glob.achievements = {0: [], 1: [], 2: [], 3: []}
    async for res in glob.db.iterall(
            'SELECT `id`, `file`, `name`, `desc`, `cond`, `mode` FROM achievements'
    ):
        # NOTE: achievement conditions are stored as
        # stringified python expressions in the database
        # to allow for easy custom achievements.
        condition = eval(f'lambda score: {res.pop("cond")}')
        achievement = Achievement(**res, cond=condition)

        # NOTE: achievements are grouped by modes internally.
        glob.achievements[res['mode']].append(achievement)
    """ XXX: Unfinished code for beatmap submission.
Esempio n. 6
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async def on_start() -> None:
    glob.http = aiohttp.ClientSession(json_serialize=orjson.dumps)

    # connect to mysql
    glob.db = cmyui.AsyncSQLPool()
    await glob.db.connect(glob.config.mysql)

    # run the sql updater
    updater = Updater(glob.version)
    await updater.run()
    await updater.log_startup()

    # create our bot & append it to the global player list.
    glob.bot = Player(id=1, name='Aika', priv=Privileges.Normal)
    glob.bot.last_recv_time = float(0x7fffffff)

    glob.players.append(glob.bot)

    # TODO: this section is getting a bit gross.. :P
    # should be moved and probably refactored pretty hard.

    # add all channels from db.
    async for c_res in glob.db.iterall('SELECT * FROM channels'):
        c_res['read_priv'] = Privileges(c_res.get('read_priv', 1))
        c_res['write_priv'] = Privileges(c_res.get('write_priv', 2))
        glob.channels.append(Channel(**c_res))

    # add all mappools from db.
    async for p_res in glob.db.iterall('SELECT * FROM tourney_pools'):
        # overwrite basic types with some class types
        creator = await glob.players.get(id=p_res['created_by'], sql=True)
        p_res['created_by'] = creator  # replace id with player object

        pool = MapPool(**p_res)
        await pool.maps_from_sql()
        glob.pools.append(pool)

    # add all clans from db.
    async for c_res in glob.db.iterall('SELECT * FROM clans'):
        # fetch all members from sql
        m_res = await glob.db.fetchall(
            'SELECT id, clan_rank '
            'FROM users '
            'WHERE clan_id = %s',
            c_res['id'],
            _dict=False)

        members = set()

        for p_id, clan_rank in m_res:
            if clan_rank == 3:
                c_res['owner'] = p_id

            members.add(p_id)

        glob.clans.append(Clan(**c_res, members=members))

    # add all achievements from db.
    async for a_res in glob.db.iterall('SELECT * FROM achievements'):
        condition = eval(f'lambda score: {a_res.pop("cond")}')
        achievement = Achievement(**a_res, cond=condition)
        glob.achievements[a_res['mode']].append(achievement)
    """ bmsubmit stuff
    # get the latest set & map id offsets for custom maps.
    maps_res = await glob.db.fetch(
        'SELECT id, set_id FROM maps '
        'WHERE server = "gulag" '
        'ORDER BY id ASC LIMIT 1'
    )

    if maps_res:
        glob.gulag_maps = maps_res
    """

    # add new donation ranks & enqueue tasks to remove current ones.
    # TODO: this system can get quite a bit better; rather than just
    # removing, it should rather update with the new perks (potentially
    # a different tier, enqueued after their current perks).
    async def rm_donor(userid: int, delay: int):
        await asyncio.sleep(delay)

        p = await glob.players.get(id=userid, sql=True)
        await p.remove_privs(Privileges.Donator)

        log(f"{p}'s donation perks have expired.", Ansi.MAGENTA)

    query = ('SELECT id, donor_end FROM users '
             'WHERE donor_end > UNIX_TIMESTAMP()')

    async for donation in glob.db.iterall(query):
        # calculate the delta between now & the exp date.
        delta = donation['donor_end'] - time.time()

        if delta > (60 * 60 * 24 * 30):
            # ignore donations expiring in over a months time;
            # the server should restart relatively often anyways.
            continue

        asyncio.create_task(rm_donor(donation['id'], delta))
Esempio n. 7
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File: main.py Progetto: cmyui/Asahi
async def connect(
) -> None:  # ran before server startup, used to do things like connecting to mysql :D
    log(f'==== Asahi v{glob.version} starting ====', Ansi.GREEN)

    glob.web = ClientSession()  # aiohttp session for external web requests
    glob.players = PlayerList()  # init player list

    try:
        glob.db = await fatFawkSQL.connect(**glob.config.sql
                                           )  # connect to db using config :p
        if glob.config.debug:
            log('==== Asahi connected to MySQL ====', Ansi.GREEN)
    except Exception as error:
        log(f'==== Asahi failed to connect to MySQL ====\n\n{error}',
            Ansi.LRED)

    try:
        glob.redis = await aioredis.create_redis_pool(
            f"redis://{glob.config.redis['host']}",
            db=glob.config.redis['db'],
            password=glob.config.redis['password'] or None)
        if glob.config.debug:
            log('==== Asahi connected to Redis ====', Ansi.GREEN)
    except Exception as error:
        log(f'==== Asahi failed to connect to Redis ====\n\n{error}',
            Ansi.LRED)

    if not AVA_PATH.exists():
        AVA_PATH.mkdir(parents=True)
        log(
            'Avatars folder has been created, please set a default avatar by placing a file named "default.png" into resources/avatars!',
            Ansi.LRED)

    for directory in (SS_PATH, R_PATH, RRX_PATH, RAP_PATH, MAPS_PATH,
                      ACHIEVEMENTS_PATH):
        if not directory.exists(): directory.mkdir(parents=True)

    botinfo = await glob.db.fetchrow(
        'SELECT name, pw, country, name FROM users WHERE id = 1')
    glob.bot = Player(id=1,
                      name=botinfo['name'],
                      offset=1,
                      country_iso=botinfo['country'],
                      country=country_codes[botinfo['country'].upper()])
    glob.players.append(glob.bot)

    if glob.config.debug:
        log(f"==== Added bot {glob.bot.name} to player list ====", Ansi.GREEN)

    async for clan_row in glob.db.iter('SELECT * FROM achievements'):
        clan_row['cond'] = eval(f'lambda s: {clan_row["cond"]}')
        clan_row['desc'] = clan_row.pop('descr')  # TODO: fix in sql
        glob.achievements.append(**clan_row)

    init_customs()  # set custom achievements list for assets proxy

    # add all channels to cache
    async for clan_row in glob.db.iter('SELECT * FROM channels'):
        clan_row['desc'] = clan_row.pop('descr')  # TODO: fix in sql
        channel = Channel(**clan_row)

        glob.channels[channel.name] = channel
        if glob.config.debug:
            log(f'==== Added channel {channel.name} to channel list ====',
                Ansi.GREEN)

    # add announce channel to cache
    announce = Channel(
        name='#announce',
        desc='#1 scores and public announcements will be posted here',
        auto=True,
        perm=True)
    glob.channels[announce.name] = announce

    if glob.config.debug:
        log('==== Added channel #announce to channel list ====', Ansi.GREEN)

    # add lobby channel to cache
    lobby = Channel(name='#lobby',
                    desc='Multiplayer lobby',
                    auto=False,
                    perm=True)
    glob.channels[lobby.name] = lobby

    if glob.config.debug:
        log('==== Added channel #lobby to channel list ====', Ansi.GREEN)

    # add all clans to cache
    async for clan_row in glob.db.iter('SELECT * FROM clans'):
        clan = Clan(**clan_row)
        clan_chan = Channel(name='#clan',
                            desc=f'Clan chat for clan {clan.name}',
                            auto=False,
                            perm=True)
        clan.chan = clan_chan  # uwu
        glob.clans[clan.id] = clan

        async for member_row in glob.db.iter(
                'SELECT id FROM users WHERE clan = %s', [clan.id]):
            clan.members.append(member_row['id'])

        if glob.config.debug:
            log(f'==== Added clan {clan.name} to clan list ====', Ansi.GREEN)

    await prepare_tasks()  # make new db conn for donor/freeze tasks

    log(f'==== Asahi v{glob.version} started ====', Ansi.GREEN)