Esempio n. 1
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def levelSelected(level):
    if level == stage1icon:
        platform1 = objects.Platform(-58, -48, 2, 2.70)
        platform2 = objects.Platform(526, -48, 2, 2.70)
        platform3 = objects.Platform(210, -80, 2.47, 2.50)
        startGame(250, 150, 375, 150, stage1)
    elif level == stage2icon:
        platform1 = objects.Platform(-45, -95, 1.5, 2.50)
        platform2 = objects.Platform(555, -45, 1.5, 2)
        platform3 = objects.Platform(155, -80, 3.48, 2.50)
        platform4 = objects.Platform(185, 260, .65, .1)
        platform5 = objects.Platform(407, 260, .65, .1)
        startGame(250, 150, 375, 150, stage2)
    elif level == stage3icon:
        platform1 = objects.Platform(70, -80, 4.83, 1.65)
        startGame(250, 150, 375, 150, stage3)
Esempio n. 2
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 def __init__(self):
     self.running = True
     self.platform = objects.Platform()
     self.player = objects.Player(WIDTH, self.platform)
     self.drops = [
         objects.WaterDrop(WIDTH, HEIGHT) for x in range(START_DROPS)
     ]
     self.amount_of_drops = START_DROPS
     self.lives = 5
     self.title_running = True
     self.count = 0
     self.time = 0
Esempio n. 3
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    def setGroups(self, neutral, enemy):

        for enemy in enemy:
            block = objects.Harmful(enemy[0])
            block.rect.x = enemy[1]
            block.rect.y = enemy[2]
            block.player = self.player
            self.game.enemygroup.add(block)

        for platform in neutral:
            block = objects.Platform(platform[0])
            block.rect.x = platform[1]
            block.rect.y = platform[2]
            block.player = self.player
            self.game.entities.add(block)
Esempio n. 4
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import pygame
import objects

pygame.init()  #Start Pygame

background_color = (121, 187, 210)  # light blue
screen = pygame.display.set_mode((800, 600))  #Start the screen
clock = pygame.time.Clock()

player = objects.Player(100, 100, 50, 50)
ground = objects.Platform(0, 500, 800, 100)
top = objects.Platform(0, -100, 800, 100)
left_side = objects.Platform(-10, -10 * 100, 10, 10 * 100 + 600)
right_side = objects.Platform(800, -10 * 100, 10, 10 * 100 + 600)
platforms = [
    objects.Platform(200, 400, 400, 25),
    objects.Platform(500, 100, 200, 25)
]
game_objects = [ground, left_side, right_side, top] + platforms
blackholes = [
    objects.BlackHole(300, 300, 10, 10),
    objects.BlackHole(400, 200, 10, 10)
]

running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:  # The user closed the window!
            running = False  # Stop running

    screen.fill(background_color)
Esempio n. 5
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    def __init__(self, player):

        Level.__init__(self, player)

        self.background = pygame.image.load("background.png").convert()
        self.level_limit = -1300

        self.level = []

        enemies = [[objects.HOT_MAGMA, -750, 765],
                   [objects.HOT_MAGMA, -450, 765],
                   [objects.HOT_MAGMA, -750, 565],
                   [objects.HOT_MAGMA, -450, 565],
                   [objects.HOT_MAGMA, -750, 365],
                   [objects.HOT_MAGMA, -450, 365],
                   [objects.HOT_MAGMA, -450, 105]]

        misc_list = [[objects.HEART, 0, 0], [objects.HEART, 50, 0],
                     [objects.HEART, 100, 0]]

        for enemy in enemies:
            block = objects.Harmful(enemy[0])
            block.rect.x = enemy[1]
            block.rect.y = enemy[2]
            block.player = self.player
            self.enemy_list.add(block)

        for platform in self.level:
            block = objects.Platform(platform[0])
            block.rect.x = platform[1]
            block.rect.y = platform[2]
            block.player = self.player
            self.platform_list.add(block)

        for misc in misc_list:
            block = objects.Misc(misc[0])
            block.rect.x = misc[1]
            block.rect.y = misc[2]
            block.player = self.player
            self.misc_list.add(block)

        block = objects.MovingPlatform(
            objects.FLOOR)  #add the moving platforms (direction: horizontal)
        block.rect.x = 0
        block.rect.y = 750
        block.boundary_left = -380
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.FLOOR)
        block.rect.x = 385
        block.rect.y = 750
        block.boundary_left = -380
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.FLOOR)
        block.rect.x = 770
        block.rect.y = 750
        block.boundary_left = -380
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.FLOOR)
        block.rect.x = 1155
        block.rect.y = 750
        block.boundary_left = -380
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.FLOOR)
        block.rect.x = 1535
        block.rect.y = 750
        block.boundary_left = -380
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingHarmful(
            objects.BAT)  #add the moving enemies (direction: horizontal)
        block.rect.x = 2000
        block.rect.y = 550
        block.boundary_left = -380
        block.boundary_bottom = 800
        block.change_x = -4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)

        block = objects.MovingHarmful(objects.BAT)
        block.rect.x = 1600
        block.rect.y = 550
        block.boundary_left = -380
        block.boundary_bottom = 800
        block.change_x = -4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)

        block = objects.MovingHarmful(objects.BAT)
        block.rect.x = 1800
        block.rect.y = 300
        block.boundary_left = -380
        block.boundary_bottom = 800
        block.change_x = -4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)

        block = objects.MovingPlatform(
            objects.SMALL_PLAT)  #small moving platform (direction: vertical)
        block.rect.x = 200
        block.rect.y = 500
        block.boundary_bottom = 650
        block.boundary_top = 200
        block.boundary_left = -380
        block.boundary_right = 1900
        block.change_y = -1
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.SMALL_PLAT)
        block.rect.x = 900
        block.rect.y = 120
        block.boundary_bottom = 650
        block.boundary_top = 100
        block.boundary_left = -380
        block.boundary_right = 1900
        block.change_y = -1
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingHarmful(
            objects.PUMPKIN)  #add the moving enemies(direction: vertical)
        block.rect.x = 500
        block.rect.y = -500
        block.boundary_bottom = 750
        block.change_y = 4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)

        block = objects.MovingHarmful(objects.PUMPKIN)
        block.rect.x = 200
        block.rect.y = -1500
        block.boundary_bottom = 750
        block.change_y = 4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)
Esempio n. 6
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    def __init__(self, player):

        Level.__init__(self, player)

        self.background = pygame.image.load("back4.png").convert()
        self.level_limit = -1300

        self.level = [[objects.FLOOR, 390, 700], [objects.AIR_PLAT, 500, 400]]

        enemies = [[objects.HOT_MAGMA, 0, 765], [objects.HOT_MAGMA, 295, 765],
                   [objects.HOT_MAGMA, 2 * 295, 765],
                   [objects.HOT_MAGMA, 3 * 295, 765],
                   [objects.HOT_MAGMA, 4 * 295, 765],
                   [objects.HOT_MAGMA, -250, 765],
                   [objects.HOT_MAGMA, -500, 765]]

        misc_list = [[objects.HEART, 0, 0], [objects.HEART, 50, 0],
                     [objects.HEART, 100, 0]]

        for enemy in enemies:
            block = objects.Harmful(enemy[0])
            block.rect.x = enemy[1]
            block.rect.y = enemy[2]
            block.player = self.player
            self.enemy_list.add(block)

        for platform in self.level:
            block = objects.Platform(platform[0])
            block.rect.x = platform[1]
            block.rect.y = platform[2]
            block.player = self.player
            self.platform_list.add(block)

        for misc in misc_list:
            block = objects.Misc(misc[0])
            block.rect.x = misc[1]
            block.rect.y = misc[2]
            block.player = self.player
            self.misc_list.add(block)

        block = objects.MovingHarmful(objects.WITCH)
        block.rect.x = 1600
        block.rect.y = 350
        block.boundary_left = -380
        block.boundary_bottom = 550
        block.change_x = -8
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)

        block = objects.MovingPlatform(objects.AIR_PLAT)
        block.rect.x = 100
        block.rect.y = 200
        block.boundary_bottom = 470
        block.boundary_top = 200
        block.boundary_left = -100
        block.boundary_right = 1000
        block.change_y = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.AIR_PLAT)
        block.rect.x = 900
        block.rect.y = 400
        block.boundary_bottom = 470
        block.boundary_top = 200
        block.boundary_left = -100
        block.boundary_right = 1000
        block.change_y = -3
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.FLOOR)
        block.rect.x = 1200
        block.rect.y = 700
        block.boundary_bottom = 700
        block.boundary_top = 200
        block.boundary_left = -380
        block.boundary_right = 1000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.AIR_PLAT)
        block.rect.x = 400
        block.rect.y = 600
        block.boundary_bottom = 700
        block.boundary_top = 200
        block.boundary_left = -100
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.AIR_PLAT)
        block.rect.x = 1200
        block.rect.y = 600
        block.boundary_bottom = 700
        block.boundary_top = 200
        block.boundary_left = -100
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)
        '''
        block = objects.MovingPlatform(objects.FLOOR)
        block.rect.x = 1600
        block.rect.y = 700
        block.boundary_bottom = 700
        block.boundary_top = 200
        block.boundary_left = -380
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)

        block = objects.MovingPlatform(objects.FLOOR)
        block.rect.x = 800
        block.rect.y = 700
        block.boundary_bottom = 700
        block.boundary_top = 200
        block.boundary_left = -380
        block.boundary_right = 2000
        block.change_x = -2
        block.player = self.player
        block.level = self
        self.platform_list.add(block)
        '''
        block = objects.MovingHarmful(objects.BAT)
        block.rect.x = 1800
        block.rect.y = 300
        block.boundary_left = -380 * 4
        block.boundary_bottom = 800
        block.change_x = -4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)
        '''
        block = objects.MovingHarmful(objects.BAT)
        block.rect.x = 1000
        block.rect.y = 800
        block.boundary_left = -380
        block.boundary_bottom = 800
        block.change_x = -4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)
        '''
        block = objects.MovingHarmful(objects.BAT)
        block.rect.x = 600
        block.rect.y = 800
        block.boundary_left = -380 * 3
        block.boundary_bottom = 800
        block.change_x = -4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)

        block = objects.MovingHarmful(
            objects.PUMPKIN)  # add the moving enemies(direction: vertical)
        block.rect.x = 500
        block.rect.y = -1500
        block.boundary_bottom = 750
        block.change_y = 4
        block.player = self.player
        block.level = self
        self.enemy_list.add(block)
Esempio n. 7
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    def __init__(self, player):

        Level.__init__(self, player, player.game)

        self.background = pygame.image.load("background1.png").convert()

        #Invisible obstacles stop the player from going out of bounds
        self.level = [[objects.INV_OBSTACLE, -50, -400], [objects.INV_OBSTACLE, -50, 0], [objects.INV_OBSTACLE, -50, 408]]

        self.harmful_objects = [[objects.SPIKES, 480, 768],[objects.SPIKES, 600, 768], [objects.SPIKES, 720, 768], [objects.SPIKES, 840, 768], [objects.SPIKES, 450, 185],  [objects.SPIKES, 578, 185], [objects.SPIKES, 706, 185], [objects.SPIKES, 833, 185],]

        # Add the hearts and enemy/platform sprites to spritegroups in class Game
        self.setLives()
        self.setGroups(self.level, self.harmful_objects)

        block = objects.Bat(500, 600, 2)
        block.boundary_left = 300
        block.player = self.player
        self.game.enemygroup2.add(block)

        block = objects.Bat(350, 285, 2)
        block.boundary_left = 200
        block.boundary_right = 630
        block.player = self.player
        self.game.enemygroup2.add(block)

        block = objects.Bat(300, 50, 2)
        block.boundary_left = 150
        block.boundary_right = 780
        block.player = self.player
        self.game.enemygroup2.add(block)

        block = objects.Bat(1300, 600, 2)
        block.boundary_left = 1100
        block.boundary_right = 1500
        block.player = self.player
        self.game.enemygroup2.add(block)

        block = objects.Bat(1300, 400, 2)
        block.boundary_left = 1000
        block.boundary_right = 1500
        block.player = self.player
        self.game.enemygroup2.add(block)

        block = objects.Bat(1100, 300, 2)
        block.boundary_left = 1000
        block.boundary_right = 1500
        block.player = self.player
        self.game.enemygroup2.add(block)

        block = objects.Bat(1100, 200, 2)
        block.boundary_left = 1000
        block.boundary_right = 1500
        block.player = self.player
        self.game.enemygroup2.add(block)

        '''
        block = objects.Harmful(objects.SPIKES)
        block.rect.x = 330
        block.rect.y = 550
        block.player = self.player
        block.level = self
        self.game.entities.add(block)
        '''

        block = objects.Platform(objects.FLOOR)
        block.rect.x = 0
        block.rect.y = 750
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.FLOOR)
        block.rect.x = 480
        block.rect.y = 783
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.FLOOR)
        block.rect.x = 960
        block.rect.y = 750
        block.player = self.player
        block.level = self
        self.game.entities.add(block)



        block = objects.Platform(objects.FLOOR)
        block.rect.x = 1200
        block.rect.y = 750
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.FLOOR)
        block.rect.x = 1350
        block.rect.y = 750
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 960
        block.rect.y = 141
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 960
        block.rect.y = 237
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 960
        block.rect.y = 333
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 960
        block.rect.y = 429
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = 650
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = 650
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = 555
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = 460
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = 365
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = 270
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = 175
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = 80
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.CHAINS)
        block.rect.x = 1810
        block.rect.y = -15
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.BOX_S_STRIPPED)
        block.rect.x = 960
        block.rect.y = 686
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.BOX_S_STRIPPED)
        block.rect.x = 960
        block.rect.y = 623
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.BOX_S_STRIPPED)
        block.rect.x = 960
        block.rect.y = 560
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.BOX_S_STRIPPED)
        block.rect.x = 960
        block.rect.y = 497
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.BOX_B_STRIPPED)
        block.rect.x = 1023
        block.rect.y = 653
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_W_WINDOWS)
        block.rect.x = 270
        block.rect.y = 520
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_W_WINDOWS)
        block.rect.x = 270
        block.rect.y = 270
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_W_WINDOWS)
        block.rect.x = 843
        block.rect.y = 520
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_W_WINDOWS)
        block.rect.x = 1227
        block.rect.y = 520
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_W_WINDOWS)
        block.rect.x = -300
        block.rect.y = 270
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_W_WINDOWS)
        block.rect.x = 843
        block.rect.y = 270
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_W_WINDOWS)
        block.rect.x = 1227
        block.rect.y = 270
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_BOXES)
        block.rect.x = 0
        block.rect.y = 143
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_BOXES)
        block.rect.x = 764
        block.rect.y = 143
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_BOXES)
        block.rect.x = 380
        block.rect.y = 143
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_BOXES)
        block.rect.x = 0
        block.rect.y = 0
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_BOXES)
        block.rect.x = 764
        block.rect.y = 0
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_BLACK_BOXES)
        block.rect.x = 380
        block.rect.y = 0
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)


        block = objects.Platform(objects.FLOOR)
        block.rect.x = -125
        block.rect.y = 526
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Backgrounds(objects.BACKGROUND_W_STAIRS)
        block.rect.x = 0
        block.rect.y = 526
        block.player = self.player
        block.level = self
        self.game.backgrounds.add(block)


        block = objects.Platform(objects.PLATFORM_DARK_GREY)
        block.rect.x = 500
        block.rect.y = 200
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.PLATFORM_DARK_GREY)
        block.rect.x = 720
        block.rect.y = 200
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.PLATFORM_DARK_GREY)
        block.rect.x = 256
        block.rect.y = 200
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.PLATFORM_DARK_GREY)
        block.rect.x = 960
        block.rect.y = 113
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.MovingPlatform(objects.SMALL_PLAT)
        block.rect.x = 770
        block.rect.y = 400
        block.boundary_bottom = 680
        block.boundary_top = 350
        block.boundary_left = -380
        block.boundary_right = 1900
        block.change_y = 1
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.MovingPlatform(objects.SMALL_PLAT)
        block.rect.x = 1300
        block.rect.y = 400
        block.boundary_bottom = 630
        block.boundary_top = 150
        block.boundary_left = -380
        block.boundary_right = 1900
        block.change_y = 1
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.MovingPlatform(objects.SMALL_PLAT)
        block.rect.x = 0
        block.rect.y = 250
        block.boundary_bottom = 450
        block.boundary_top = 150
        block.boundary_left = -380
        block.boundary_right = 1900
        block.change_y = 1
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.MovingPlatform(objects.PLATFORM_GREY_SMALL)
        block.rect.x = 700
        block.rect.y = 150
        block.boundary_bottom = 450
        block.boundary_top = 150
        block.boundary_left = 450
        block.boundary_right = 900
        block.change_x = 1
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.BOX_S_STRIPPED)
        block.rect.x = 200
        block.rect.y = 463
        block.player = self.player
        block.level = self
        self.game.entities.add(block)


        block = objects.Platform(objects.PLATFORM_GREY_SMALL)
        block.rect.x = 550
        block.rect.y = 700
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        block = objects.Platform(objects.PLATFORM_GREY_SMALL)
        block.rect.x = 550
        block.rect.y = 400
        block.player = self.player
        block.level = self
        self.game.entities.add(block)

        '''
        block = objects.MovingPlatform(objects.SMALL_PLAT)
        block.rect.x = 550
        block.rect.y = 700
        block.boundary_bottom = 700
        block.boundary_top = 100
        block.boundary_left = 550
        block.boundary_right = 750
        block.change_x = -1
        block.player = self.player
        block.level = self
        self.game.entities.add(block)
        '''
        '''
Esempio n. 8
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    def __init__(self, player):

        Level.__init__(self, player)

        self.background = pygame.image.load("background1-720.png").convert()
        self.background.set_colorkey(constants.WHITE)
        self.level_limit = -1300

        level = [[objects.BUILDING1, 0, 380],
                 [objects.STONE_PLATFORM_2, 700, 280],
                 [objects.STONE_PLATFORM_1, 210, 400],
                 [objects.BOX_STRIPPED, 0, 285],
                 [objects.BOX_STRIPPED, 0, 198], [objects.OBSTACLE, -35, 379],
                 [objects.OBSTACLE, -35, 160], [objects.OBSTACLE, -35, 2],
                 [objects.STONE_PLATFORM_1, 1000, 670],
                 [objects.SCIBOX, 720, 214], [objects.HUGE_PLAT, 1000, 407],
                 [objects.HUGE_PLAT, 1868, 407], [objects.SCIBOX, 750, 533],
                 [objects.OBSTACLE, 2500, 379], [objects.OBSTACLE, 2500, 160],
                 [objects.OBSTACLE, 2500, 2], [objects.LADDER, 2450, 400]]

        enemies = [[objects.SPIKES_HORIZONTAL, 870, 580],
                   [objects.SPIKES_HORIZONTAL, 820, 580],
                   [objects.SPIKES_HORIZONTAL, 1380, 580],
                   [objects.SPIKES_HORIZONTAL, 1500, 580],
                   [objects.SPIKES_HORIZONTAL, 1620, 580],
                   [objects.SPIKES_HORIZONTAL, 1740, 580]]

        level_coin = [[objects.COIN_SILVER, 120, 140],
                      [objects.COIN_SILVER, 120, 160],
                      [objects.COIN_SILVER, 720, 100],
                      [objects.COIN_SILVER, 700, 550],
                      [objects.COIN_SILVER, 900, 450],
                      [objects.COIN_SILVER, 1600, 150],
                      [objects.COIN_SILVER, 1700, 150],
                      [objects.COIN_SILVER, 1800, 150]]

        for enemy in enemies:
            block = objects.Harmful(enemy[0])
            block.rect.x = enemy[1]
            block.rect.y = enemy[2]
            block.player = self.player
            self.enemy_list.add(block)

        for platform in level:
            block = objects.Platform(platform[0])
            block.rect.x = platform[1]
            block.rect.y = platform[2]
            block.player = self.player
            self.platform_list.add(block)

        for coin in level_coin:
            block = objects.Currency(coin[0])
            block.rect.x = coin[1]
            block.rect.y = coin[2]
            block.player = self.player
            self.coin_list.add(block)

        block = objects.MovingPlatform(objects.STONE_PLATFORM_1)
        block.rect.x = 1350
        block.rect.y = 280
        block.boundary_left = 1350
        block.boundary_right = 1600
        block.change_x = 1
        block.player = self.player
        block.level = self
        self.platform_list.add(block)
Esempio n. 9
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    def __init__(self, player):

        # Call the parent constructor
        Level.__init__(self, player)

        self.background = pygame.image.load("background3-720.png").convert()
        self.background.set_colorkey(constants.WHITE)
        self.level_limit = -1200

        # Array with type of platform, and x, y location of the platform.
        level = [[objects.BUILDING1, -200, 380], [objects.OBSTACLE, -210, 379],
                 [objects.OBSTACLE, -110, 160], [objects.OBSTACLE, -110, 2],
                 [objects.OBSTACLE, 100, 2],
                 [objects.STONE_PLATFORM_1, 230, 450],
                 [objects.DOUBLE_BOX, 391, 322], [objects.TOWER, 548, 250],
                 [objects.BOX_STRIPPED, 690, 153],
                 [objects.STONE_PLATFORM_2, 540, -23],
                 [objects.STONE_PLATFORM_1, 1030, 340],
                 [objects.STONE_PLATFORM_2, 940, -23],
                 [objects.SCIBOX, 1130, 277],
                 [objects.STONE_PLATFORM_2, 1440, 0],
                 [objects.HUGE_PLAT, 1850, 6], [objects.TOWER, 1850, 350],
                 [objects.HUGE_PLAT, 2232, 6], [objects.HUGE_PLAT, 2614, 6],
                 [objects.TOWER, 2138, 350], [objects.TOWER, 2426, 350]]

        enemies = [[objects.SPIKES_H, 699, 9], [objects.SPIKES_H, 659, 9],
                   [objects.SPIKES_H, 539, 9], [objects.SPIKE, 870, 580],
                   [objects.SPIKES_V, 538, 500], [objects.SPIKES_H, -30, 180],
                   [objects.SPIKES_V, 538, 380], [objects.SPIKES_V, 538, 250],
                   [objects.LAMP, 1060, 12], [objects.SPIKES_H, 1862, 198],
                   [objects.SPIKES_H, 1440, 33], [objects.SPIKE, 1570, 30],
                   [objects.SPIKE, 1598, 30], [objects.SPIKES_H, 1625, 33],
                   [objects.SPIKES_HORIZONTAL, 1380, 585],
                   [objects.SPIKES_HORIZONTAL, 1500, 585],
                   [objects.SPIKES_HORIZONTAL, 1620, 585],
                   [objects.SPIKES_HORIZONTAL, 1730, 585],
                   [objects.SPIKES_HORIZONTAL, 920, 585],
                   [objects.SPIKES_HORIZONTAL, 1160, 585]]

        level_coin = [[objects.COIN_SILVER, 70, 20],
                      [objects.COIN_SILVER, 70, 40],
                      [objects.COIN_SILVER, 70, 60],
                      [objects.COIN_SILVER, 70, 80],
                      [objects.COIN_SILVER, 70, 100],
                      [objects.COIN_SILVER, 70, 120],
                      [objects.COIN_SILVER, 70, 140],
                      [objects.COIN_SILVER, 70, 160],
                      [objects.COIN_SILVER, 30, 20],
                      [objects.COIN_SILVER, 30, 40],
                      [objects.COIN_SILVER, 30, 60],
                      [objects.COIN_SILVER, 30, 80],
                      [objects.COIN_SILVER, 30, 100],
                      [objects.COIN_SILVER, 30, 120],
                      [objects.COIN_SILVER, 30, 140],
                      [objects.COIN_SILVER, 30, 160],
                      [objects.COIN_SILVER, 1000, 40],
                      [objects.COIN_SILVER, 1180, 40],
                      [objects.COIN_SILVER, 1587, 74],
                      [objects.COIN_SILVER, 1325, 470],
                      [objects.COIN_SILVER, 1120, 470]]

        for enemy in enemies:
            block = objects.Harmful(enemy[0])
            block.rect.x = enemy[1]
            block.rect.y = enemy[2]
            block.player = self.player
            self.enemy_list.add(block)

        for platform in level:
            block = objects.Platform(platform[0])
            block.rect.x = platform[1]
            block.rect.y = platform[2]
            block.player = self.player
            self.platform_list.add(block)

        for coin in level_coin:
            block = objects.Currency(coin[0])
            block.rect.x = coin[1]
            block.rect.y = coin[2]
            block.player = self.player
            self.coin_list.add(block)

        # Add a custom moving platform
        block = objects.MovingPlatform(objects.STONE_PLATFORM_1)
        block.rect.x = 1500
        block.rect.y = 300
        block.boundary_top = 100
        block.boundary_bottom = 550
        block.change_y = -1
        block.player = self.player
        block.level = self
        self.platform_list.add(block)
Esempio n. 10
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def create_plat(x, y, players):
    platform = objects.Platform(x, y, players)
    platforms.add(platform)