def run(): if len(sys.argv) < 2: print("Usage: %s wavefile" % os.path.basename(sys.argv[0])) print(" Using an example wav file...") dirname = os.path.dirname(__file__) fname = os.path.join(dirname, "hey.wav") else: fname = sys.argv[1] sink = SoundSink() sink.activate() source = SoundSource(position=[10, 3, 3]) source.looping = True data = load_wav_file(fname) source.queue(data) sink.play(source) while source.position[0] > -10: source.position = [ source.position[0] - 1, source.position[1], source.position[2] ] sink.update() print("playing at %r" % source.position) time.sleep(1) print("done")
def run(): if len(sys.argv) < 2: print("Usage: %s wavefile" % os.path.basename(sys.argv[0])) print(" Using an example wav file...") dirname = os.path.dirname(__file__) fname = os.path.join(dirname, "hey.wav") else: fname = sys.argv[1] sink = SoundSink() sink.activate() xint = int(x.get()) yint = int(y.get()) zint = int(z.get()) source = SoundSource(position=[xint, yint, zint]) source.looping = False data = load_wav_file(fname) source.queue(data) sink.play(source) sink.update() time.sleep(2) print("done")
def __init__(self): self.sink = SoundSink() self.sink.activate() self.listener = SoundListener() self.listener.orientation = (0,0,1,0,0,1) self.sources = [SoundSource(position = [i, 0, 0], pitch = 1) for i in range(-1, 2, 2)] self.intense_sources = [SoundSource(position = [i, 0, 0], pitch = 1) for i in range(-1, 2, 2)] #pitch: 5,4,3,2,1 self.data = load_wav_file("./beep.wav") self.intense_data = load_wav_file("./high_beep.wav") ''' for source in self.sources: #we want the sources to be looping source.looping = True source.queue(self.data) ''' for source in self.intense_sources: source.looping = True source.queue(self.intense_data) self.threading_pool = [] for mild_source in self.sources: t = sound_source(self.sink, mild_source) self.threading_pool.append(t) for intense_source in self.intense_sources: t = sound_source(self.sink, intense_source) self.threading_pool.append(t) #threading pool: mild left; mild right; i left; i right #self.sink.play(source1) #self.sink.play(source2) self.cutoff = [i * (config.MAX_DISTANCE / len(self.sources)) for i in range(len(self.sources))]
def start(): # Prepare audio feedback try: global sink global source global data global ping_delay global ping_pos_x global ping_pos_z global ping_pitch global ping_delay_mult sound_beep = resource_path("beep.wav") ping_delay = 1000 ping_pos_x = 0.0 ping_pos_z = 0.0 ping_pitch = 1.0 ping_delay_mult = 2 sink = SoundSink() sink.activate() source = SoundSource(position=[ping_pos_x, 0, ping_pos_z]) # source.looping = False source.gain = 50.0 data = load_wav_file(sound_beep) sink.play(source) print("Audio system started") except Exception as e: print("E.Starting Audio: " + str(e)) addLogEntry(e)
def __init__(self, parent, wav_file_paths): self.parent = parent self.wav_file_paths = wav_file_paths self.snd_src = None self.sink = SoundSink() self.sink.activate() self.listener = SoundListener() self.sink.listener = self.listener self.snd_data = [] for fp in wav_file_paths: self.snd_data.append( load_wav_file(fp) ) self.wav_file_paths = wav_file_paths writeFile(self.parent.log_file_path, '%s, [audioOut], audioOut mod init.\n'%(get_time_stamp()))
def __init__(self): pygame.init() pygame.font.init() pygame.display.set_caption("Surro") atexit.register(pygame.quit) self.songs = [] self.sink = SoundSink() self.sink.activate() self.screen = self.create_screen(640, 480) self.clock = pygame.time.Clock() self.font = pygame.font.SysFont(self.choose_font(), 70) self.has_evil = True self.world = None self.create_world()
def make_sounds(items): sink = SoundSink() sink.activate() print("Frame with these items: " + str([item.label for item in items])) for item in items: label = item.label.strip() position = item.box.center area = item.box.area source_x = (position[0] - frame_width / 2) / (frame_width / 2) * 5 source_z = -1 / math.sqrt(area / frame_area) print("{label} @ ({x:2f}, {z:2f})".format(label=label, x=source_x, z=source_z)) base_name = os.path.join(temp_path, label) wav_file = base_name + ".wav" if (not os.path.exists(wav_file)): tts = gTTS(label) tts.save(base_name + '.mp3') sound = AudioSegment.from_mp3(base_name + '.mp3') sound.export(wav_file, format="wav") data = load_wav_file(wav_file) duration = 0.0 with contextlib.closing(wave.open(wav_file, 'r')) as f: frames = f.getnframes() rate = f.getframerate() duration = frames / float(rate) source = SoundSource(position=[0, 0, 0]) source.looping = False source.queue(data) sink.play(source) source.position = [source_x, 0, source_z] sink.update() time.sleep(duration + 0.1)
def Start(): #Prepare audio feedback try: global sink global source global data sink = SoundSink() sink.activate() source = SoundSource(position=[0, 0, 50]) source.looping = False source.gain = 50.0 data = load_wav_file(sound_beep) #source.queue(data) sink.play(source) print("Audio system started") except Exception as e: print("E.Starting Audio:" + str(e)) AddLogEntry(e)
def __init__(self, conn: DirectConnection): self.p = PyAudio() atexit.register(self.p.terminate) self.stream = None # type: Stream self.sink = SoundSink() self.sink.activate() self.source = SoundSource() def close(): del self.sink atexit.register(close) self.source.gain = 1.0 self.pos = self._pos = (random(), random()) self.sink.play(self.source) self.conn = conn self.mic_data = Queue() self.speaker_data = Queue() self.energy_tracker = EnergyTracker(self.rate)
import time import math from openal.audio import SoundSink, SoundSource from openal.loaders import load_wav_file if __name__ == "__main__": sink = SoundSink() sink.activate() source = SoundSource(position=[0, 0, 0]) source.looping = True data = load_wav_file("./sounds/Blip_Select.wav") source.queue(data) sink.play(source) t = 0 while True: x_pos = 5 * math.sin(math.radians(t)) source.position = [x_pos, source.position[1], source.position[2]] sink.update() print("playing at %r" % source.position) time.sleep(0.1) t += 5
from openal.loaders import load_wav_file sg_input_params = rospy.get_param("/sg/input") retinal_encoded_image_topic = sg_input_params["retinal_encoded_image"]["topic"] # Depth camera params depth_camera_params = rospy.get_param("/depth_camera") depth_camera_min_depth = depth_camera_params["min_depth"] depth_camera_max_depth = depth_camera_params["max_depth"] bridge = CvBridge() # Audio globals soundSources = [] soundSourcesSetup = False soundsink = SoundSink() # Opening output device # C-major, the scale of just intonation would be: C=1/1 D=9/8 E=5/4 F= 4/3 G=3/2 A=5/3 B=15/8 C=2/1 C_4 = 264.0 D = 297.0 # C_4 * (9.0/8.0) E = 330.0 # C_4 * (5.0/4.0) F = 352.0 # C_4 * (4.0/3.0) G = 396.0 # C_4 * (3.0/2.0) A = 440.0 # C_4 * (5.0/3.0) B = 495.0 # C_4 * (15.0/8.0) C_5 = 528.0 # C_4 * (2.0/1.0) min_z = 1000000000 max_z = -1000000000 # TODO: Check if width or height of image chaged, if it did, update it # print("reconfigure sound_generator for new depth image")