Esempio n. 1
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def setup_func():
    sc = pgl.Scene()
    sc += pgl.Shape(pgl.Box(1, 1, 1), red, id=1)
    sc += pgl.Shape(pgl.Translated(4, 4, 6, pgl.Sphere(1)), blue, id=2)
    sc += pgl.Shape(pgl.Translated(2, 3, -3, pgl.Cone(1, 2)), green, id=3)
    sc += pgl.Shape(pgl.Translated(-8, 3, -2, pgl.Box(4, 2, 0.5)), blue, id=4)
    sc += pgl.Shape(pgl.Translated(
        -4, -2, 5, pgl.EulerRotated(3.14, 2.7, 0, pgl.Cone(2, 5))),
                    green,
                    id=5)
    sc += pgl.Shape(pgl.Translated(4, -3, -3, pgl.Sphere(2)), red, id=6)
    return sc
Esempio n. 2
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def view_kdtree(kdtree, bbox=[[-1., 1.], [-1., 1.], [-1., 1.]], radius=0.05):
    import numpy as np

    scene = pgl.Scene()

    sphere = pgl.Sphere(radius, slices=16, stacks=16)

    silver = pgl.Material(ambient=(49, 49, 49),
                          diffuse=3.,
                          specular=(129, 129, 129),
                          shininess=0.4)
    gold = pgl.Material(ambient=(63, 50, 18),
                        diffuse=3.,
                        specular=(160, 141, 93),
                        shininess=0.4)

    if isinstance(kdtree, KDNode):
        dim = kdtree.axis
        plane_bbox = [b for i, b in enumerate(bbox) if i != dim]
        plane_points = []
        plane_points += [
            np.insert([plane_bbox[0][0], plane_bbox[1][0]], dim,
                      kdtree.pivot[dim])
        ]
        plane_points += [
            np.insert([plane_bbox[0][0], plane_bbox[1][1]], dim,
                      kdtree.pivot[dim])
        ]
        plane_points += [
            np.insert([plane_bbox[0][1], plane_bbox[1][1]], dim,
                      kdtree.pivot[dim])
        ]
        plane_points += [
            np.insert([plane_bbox[0][1], plane_bbox[1][0]], dim,
                      kdtree.pivot[dim])
        ]

        left_bbox = np.copy(bbox).astype(float)
        right_bbox = np.copy(bbox).astype(float)
        left_bbox[dim, 1] = kdtree.pivot[dim]
        right_bbox[dim, 0] = kdtree.pivot[dim]

        scene += pgl.Shape(pgl.Translated(kdtree.pivot, sphere), gold)
        scene += view_kdtree(kdtree.left_child, bbox=left_bbox, radius=radius)
        scene += view_kdtree(kdtree.right_child,
                             bbox=right_bbox,
                             radius=radius)
        # scene += pgl.Shape(pgl.Polyline(plane_points+[plane_points[0]],width=2),pgl.Material(ambient=(0,0,0)))
        scene += pgl.Shape(
            pgl.Polyline(plane_points + [plane_points[0]], width=2),
            pgl.Material(ambient=tuple(list(np.insert([0, 0], dim, 255)))))
        scene += pgl.Shape(pgl.FaceSet(plane_points, [range(4)]),
                           pgl.Material(ambient=(0, 0, 0), transparency=0.6))

    else:
        assert (type(kdtree) == list) or (isinstance(kdtree, np.ndarray))
        for p in kdtree:
            scene += pgl.Shape(pgl.Translated(p, sphere), silver)

    return scene
Esempio n. 3
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def test_class_interface():
    scene = pgl.Scene()
    scene.add(pgl.Sphere(radius=0.1))
    pov = PovRay()
    pov.render(scene)
    reader = cv2.imread
    im = pov.get_image(reader)
    return im
def plotSkyTurtle():
  pgl.Viewer.start()
  sc = pgl.Scene()
  for i in range(len(elevations)):
    pos = pgl.Vector3(pgl.Vector3.Spherical(30,radians(azimuths[i]),radians(90-elevations[i])))
    sc += pgl.Shape(pgl.Translated(pos,pgl.Sphere(0.5)),pgl.Material(),i+1)
  pgl.Viewer.display(sc)
  return sc
Esempio n. 5
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def test_scene():
    ds = pgl.Sphere()
    t = pgl.Tapered(1., 1., ds)
    t2 = pgl.Translated(0., 0., 1., ds)
    sc = pgl.Scene([
        pgl.Shape(t, pgl.Material((255, 0, 0))),
        pgl.Shape(t2, pgl.Material((0, 255, 0)))
    ])
    jsonconversion(sc)
Esempio n. 6
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    def test_scene():
        s = pgl.Scene()
        cs = scene_to_cscene(s)
        assert cs == {}

        s.add(pgl.Sphere())
        cs = scene_to_cscene(s)
        assert len(cs) == 1
        css = cs.values()[0]
        assert len(css[0]) == 3
        assert len(css[0][0]) == 3

        s.add(pgl.Shape(pgl.Sphere()))
        cs = scene_to_cscene(s)
        assert len(cs) == 2

        css = cs.values()[1]
        assert len(css[0]) == 3
        assert len(css[0][0]) == 3
        return cs
Esempio n. 7
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 def test_bbox():
     s = pgl.Scene()
     s.add(pgl.Sphere())
     cs = CaribuScene(scene=s)
     bbox = cs.bbox()
     assert bbox == ((-0.5, -0.5, -0.5), (0.5, 0.5, 0.5))
     points = [(0, 0, 0), (1, 0, 0), (0, 1, 0)]
     triangles = [points]
     pyscene = {'t1': triangles}
     cs = CaribuScene(scene=pyscene)
     bbox = cs.bbox()
     assert bbox == ((0, 0, 0), (1, 1, 0))
def Bud(g, vid, turtle):
    """ bt: Terminal Bud.
    sphere
    """
    t = turtle
    #turtle.setColor(1)
    nid = g.node(vid)
    order = nid.order
    t.setColor(2+order)
    turtle.F(0.05)
    sphere = pgl.Sphere(radius=0.02)
    turtle.customGeometry(sphere)
def plotDirect( latitude, longitude, jourJul, startH, stopH, step=30, decalSun = 1, decalGMT = 0):
  # Plots Sun trajectory in the sky during a given Julian day, at given latitudes and longitudes
  # and at hours of the day defined in hours (typically between startH = 0.0  and stopH = 23.5)
  # decalSun is the time zone (fuseau horaire), e.g. +1 for Paris
  sunPos = getDirectLight( latitude, longitude, jourJul, startH, stopH, step, decalSun, decalGMT )
  sc = pgl.Scene()
  for i in range(len(sunPos)):
    #print sunPos[i][0],sunPos[i][1], sunPos[i][2]
    pos = pgl.Vector3(pgl.Vector3.Spherical(30,radians( sunPos[i][0] ), radians( 90 - sunPos[i][1] ) ))
    sc += pgl.Shape(pgl.Translated(pos,pgl.Sphere(1)),pgl.Material(),i+1)
  pgl.Viewer.display(sc)
  return sc
Esempio n. 10
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def add_sun(scene, sun, distance=5, radius=0.1):
    elevation, azimuth, luminance = sun
    colors = jet_colors(luminance)
    pgl_colors = [pgl.Material(pgl.Color3(r, g, b)) for r, g, b in colors]
    sph = pgl.Sphere(radius)
    #red = pgl.Material(pgl.Color3(150, 0, 0))
    pos = cartesian(elevation, azimuth, distance)
    pgl_pos = [pgl.Vector3(*p) for p in pos]
    for i, vect in enumerate(pgl_pos):
        shape = pgl.Translated(vect, sph)
        scene.add(pgl.Shape(shape, pgl_colors[i]))
    return scene
Esempio n. 11
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 def test_autoscreen():
     s = pgl.Scene()
     s.add(pgl.Sphere())
     cs = CaribuScene(scene=s)
     npix = cs.auto_screen(0.01)
     assert npix == 173
     points = [(0, 0, 0), (1, 0, 0), (0, 1, 0)]
     triangles = [points]
     pyscene = {'t1': triangles}
     cs = CaribuScene(scene=pyscene)
     npix = cs.auto_screen(0.01)
     assert npix == 141
Esempio n. 12
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def sphere(x,
           y,
           z,
           radius=0.4,
           color=color(80, 200, 100),
           slice=5,
           stack=5,
           id=0):
    v = pgl.Vector3(x, y, z)
    s = pgl.Sphere(radius, slice, stack)
    tr = pgl.Translated(v, s)
    return pgl.Shape(tr, color, id)
Esempio n. 13
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    def dart_display(self, radius=0.1, coef=0.8, add=False):
        import openalea.plantgl.all as pgl

        sphere = pgl.Sphere(radius,slices=16,stacks=16)
        coal = pgl.Material(ambient=(8,10,13),diffuse=3.,specular=(89,89,89),shininess=0.3)
        purple = pgl.Material(ambient=(72,28,72),diffuse=2.,specular=(89,89,89),shininess=0.3)
        green = pgl.Material(ambient=(0,88,9),diffuse=2.,specular=(89,89,89),shininess=0.3)
        blue = pgl.Material(ambient=(9,0,88),diffuse=2.,specular=(89,89,89),shininess=0.3)

        font = pgl.Font(size=10)

        s = pgl.Scene()

        dart_points = {}

        for dart in self.darts():
            dart_point = self.get_position(dart)
            dart_face_center = self.element_center(dart,2)
            dart_edge_center = self.element_center(dart,1)

            dart_face_point = dart_face_center + coef*(dart_point-dart_face_center)
            dart_face_edge_center = dart_face_center + coef*(dart_edge_center-dart_face_center)

            dart_edge_point = dart_face_edge_center + coef*(dart_face_point-dart_face_edge_center)
            dart_middle_edge_point = dart_face_edge_center + 0.33*(dart_edge_point-dart_face_edge_center)

            dart_points[dart] = [dart_edge_point,dart_middle_edge_point]

            s += pgl.Shape(pgl.Translated(dart_points[dart][0],sphere),coal)
            # s += pgl.Shape(pgl.Translated(np.mean(dart_points[dart],axis=0), pgl.Text(str(dart),fontstyle=font)), coal, id=dart)
            s += pgl.Shape(pgl.Polyline(dart_points[dart],width=2),coal)

        for dart in self.darts():
            alpha_0_points = []
            alpha_0_points += [dart_points[dart][1]]
            alpha_0_points += [dart_points[self.alpha(0,dart)][1]]
            s += pgl.Shape(pgl.Polyline(alpha_0_points,width=5),purple)

            alpha_1_points = []
            alpha_1_points += [0.66*dart_points[dart][0] + 0.33*dart_points[dart][1]]
            alpha_1_points += [0.66*dart_points[self.alpha(1,dart)][0] + 0.33*dart_points[self.alpha(1,dart)][1]]
            s += pgl.Shape(pgl.Polyline(alpha_1_points,width=5),green)

            alpha_2_points = []
            alpha_2_points += [0.33*dart_points[dart][0] + 0.66*dart_points[dart][1]]
            alpha_2_points += [0.33*dart_points[self.alpha(2,dart)][0] + 0.66*dart_points[self.alpha(2,dart)][1]]
            s += pgl.Shape(pgl.Polyline(alpha_2_points,width=5),blue)

        if add : 
            pgl.Viewer.add(s)
        else : 
            pgl.Viewer.display(s)
Esempio n. 14
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def bud2d(g, vid, turtle):
    """Return a bud shape 

    :return: the bud shape (a sphere)
    :rtype: Sphere
    """ 
    t = colors_turtle(turtle)
    #turtle.setColor(1)
    nid = g.node(vid)
    order = nid.order
    t.setColor(order)
    sphere = pgl.Sphere(0.08)
    turtle.customGeometry(sphere)
Esempio n. 15
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def plotDirect(latitude, longitude, jourJul, startH, stopH, step=30, decalSun=1,
               decalGMT=0):
    sunPos = getDirectLight(latitude, longitude, jourJul, startH, stopH, step,
                            decalSun, decalGMT)
    sc = pgl.Scene()
    for i in range(len(sunPos)):
        # print sunPos[i][0],sunPos[i][1], sunPos[i][2]
        pos = pgl.Vector3(pgl.Vector3.Spherical(30, radians(sunPos[i][0]),
                                                radians(90 - sunPos[i][1])))
        sc += pgl.Shape(pgl.Translated(pos, pgl.Sphere(1)), pgl.Material(),
                        i + 1)
    pgl.Viewer.display(sc)
    return sc
Esempio n. 16
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    def test_instantiation_from_python():
        s = pgl.Scene()
        s.add(pgl.Sphere())
        points = [(0, 0, 0), (1, 0, 0), (0, 1, 0)]
        triangles = [points]
        pyscene = {'t1': triangles}
        sky = [(0, (0, 0, -1)), (1, (0, 0, -1))]
        pattern = (0, 0, 20, 20)
        pattern_old_style = ((0, 0), (20, 20))
        materials = {'par': {'t1': (0.3, )}}
        simplified_materials = {'par': (0.3, )}
        soil_reflectance = {'par': 0}

        cs = CaribuScene(scene=s, light=sky, pattern=pattern)
        assert len(cs.scene) == 1
        assert len(list(cs.scene.values())[0]) == 112
        assert len(cs.light) == 2
        assert len(cs.pattern) == 4
        assert list(
            cs.material[cs.default_band].values())[0] == cs.default_material
        assert cs.soil_reflectance[
            cs.default_band] == cs.default_soil_reflectance

        cs = CaribuScene(scene=pyscene,
                         opt=materials,
                         pattern=pattern_old_style)
        assert len(cs.scene) == 1
        assert len(cs.scene['t1']) == 1
        assert cs.material == materials
        assert cs.soil_reflectance['par'] == cs.default_soil_reflectance
        assert len(cs.pattern) == 4

        cs = CaribuScene(scene=pyscene, soil_reflectance=soil_reflectance)
        assert 'par' in cs.material
        assert cs.soil_reflectance == soil_reflectance

        cs = CaribuScene(scene=pyscene,
                         opt=materials,
                         soil_reflectance=soil_reflectance)
        assert 'par' in cs.material
        assert cs.soil_reflectance == soil_reflectance

        cs = CaribuScene(scene=pyscene,
                         opt=simplified_materials,
                         soil_reflectance=soil_reflectance)
        assert 'par' in cs.material
        assert cs.soil_reflectance == soil_reflectance

        return cs
Esempio n. 17
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    def test_mtg():
        g = MTG()
        cs = mtg_to_cscene(g)
        assert cs == {}
        g.add_property('geometry')
        cs = mtg_to_cscene(g)
        assert cs == {}
        geom = g.property('geometry')
        geom[0] = pgl.Sphere()
        cs = mtg_to_cscene(g)
        assert len(cs) == 1
        assert len(cs.values()[0][0]) == 3
        assert len(cs.values()[0][0][0]) == 3

        return cs
Esempio n. 18
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def show_sources(sun, north=0, scene=None, distance=5, radius=0.1):
    sc = pgl.Scene()
    if scene is not None:
        sc.add(scene)
    elevation, azimuth, luminance = [numpy.array(x) for x in sun]
    az = -(azimuth + north)
    colors = jet_colors(luminance)
    pgl_colors = [pgl.Material(pgl.Color3(r, g, b)) for r, g, b in colors]
    sph = pgl.Sphere(radius)
    pos = cartesian(elevation, az, distance)
    pgl_pos = [pgl.Vector3(*p) for p in pos]
    for i, vect in enumerate(pgl_pos):
        shape = pgl.Translated(vect, sph)
        sc.add(pgl.Shape(shape, pgl_colors[i]))
    pgl.Viewer.display(sc)
    return sc
def plot_spline_surface(ctrl_net, points):
    """
    Parameters
    ==========
      - ctrl_net : the net of control points (list of list)
      - points : a set of evaluated points (list of list)
    """
    scene = pgl.Scene()
    n = len(points)
    m = len(points[0])

    # Compute a mesh (i.e. TriangleSet) for the set of points
    pointList = [pt for rank in points for pt in rank]
    indexList = []

    for i in range(n - 1):
        for j in range(m - 1):
            ii = i * m + j
            i1 = (ii, ii + 1, ii + m)
            i2 = (ii + 1, ii + m + 1, ii + m)
            indexList.append(i1)
            indexList.append(i2)

    surf = pgl.Shape(pgl.TriangleSet(pointList, indexList),
                     appearance=pgl.Material((12, 125, 12)))
    scene.add(surf)

    # plot the control net
    n = len(ctrl_net)
    m = len(ctrl_net[0])
    for pts in ctrl_net:
        crv = pgl.Shape(geometry=pgl.Polyline(pts),
                        appearance=pgl.Material((125, 12, 12)))
        scene.add(crv)
        for pt in pts:
            scene.add(
                pgl.Shape(
                    pgl.Translated(pgl.Vector3(pt), pgl.Sphere(radius=0.1))))

    for i in range(m):
        pts = [ctrl_net[j][i] for j in range(n)]
        crv = pgl.Shape(geometry=pgl.Polyline(pts),
                        appearance=pgl.Material((12, 12, 125)))
        scene.add(crv)

    pgl.Viewer.display(scene)
Esempio n. 20
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def bud(g, vid, turtle):
    """Generates the buds in the turtle

    :param g: MTG
    :type g: MTG
    :param vid: vid selected
    :type vid: int
    :param turtle: Turtle
    :type turtle: Turtle
    """    
    t = colors_turtle(turtle)
    #turtle.setColor(1)
    nid = g.node(vid)
    order = nid.order
    t.setColor(2+order)
    turtle.F(0.05)
    sphere = pgl.Sphere(radius=0.02)
    turtle.customGeometry(sphere)
Esempio n. 21
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def add_sky(scene, sky, distance=4, radius=0.05):
    sph = pgl.Sphere(radius)
    #blue = pgl.Material(pgl.Color3(0, 0, 150))
    elevation, azimuth, luminance = sky
    colors = jet_colors(luminance)
    pgl_colors = [pgl.Material(pgl.Color3(r, g, b)) for r, g, b in colors]
    # elevations46 = [9.23] * 10 + [10.81] * 5 + [26.57] * 5 + [31.08] * 10 + [
    #                 47.41] * 5 + [52.62] * 5 + [69.16] * 5 + [90]
    # azimuths46 = [12.23, 59.77, 84.23, 131.77, 156.23, 203.77, 228.23, 275.77,
    #               300.23, 347.77, 36, 108, 180, 252, 324, 0, 72, 144, 216, 288,
    #               23.27, 48.73, 95.27, 120.73, 167.27, 192.73, 239.27, 264.73,
    #               311.27, 336.73, 0, 72, 144, 216, 288, 36, 108, 180, 252, 324,
    #               0, 72, 144, 216, 288, 180]
    pos = cartesian(numpy.radians(elevation), numpy.radians(azimuth), distance)
    pgl_pos = [pgl.Vector3(*p) for p in pos]
    for i, vect in enumerate(pgl_pos):
        shape = pgl.Translated(vect, sph)
        scene.add(pgl.Shape(shape, pgl_colors[i]))
    return scene
Esempio n. 22
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def test_ifs():
    for i in xrange(5):
        ifs = pgl.IFS(
            randint(1, 3),
            [pgl.Transform4(randtransform()) for i in xrange(1, 4)],
            pgl.Sphere(radius=uniform(0.1, 1),
                       slices=randint(4, 255),
                       stacks=randint(4, 255)))
        res = eval_code(ifs, True)
        for j in xrange(len(ifs.transfoList)):
            for k in xrange(4):
                if pgl.norm(
                        ifs.transfoList[j].getMatrix().getColumn(k) -
                        res.transfoList[j].getMatrix().getColumn(k)) > 1e-3:
                    print ifs.transfoList[j].getMatrix()
                    print res.transfoList[j].getMatrix()
                    print k, pgl.norm(
                        ifs.transfoList[j].getMatrix().getColumn(k) -
                        res.transfoList[j].getMatrix().getColumn(k))
                    warnings.warn(
                        "Transformation retrieval from matrix4 failed.")
Esempio n. 23
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def unit_sphere_scene():
    return pgl.Scene([pgl.Sphere()])
Esempio n. 24
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__docformat__ = "restructuredtext en"

ASHAPE3D_STANDARD_AXIS = pgl.Vector3.OZ
ASHAPE3D_STANDARD_ROLL = 0.
ASHAPE3D_STANDARD_POS = pgl.Vector3.ORIGIN
ASHAPE3D_STANDARD_MATERIAL = material.white
ASHAPE3D_STANDARD_SCALE = pgl.Vector3(1, 1, 1)

# save memory with primitive types related
ACYLINDER_PRIMITIVE = pgl.Cylinder()
ACYLINDER_PRIMITIVE.name = "ACylinderPrimitive"
ACYLINDER_STANDARD_RADIUS = 1.
ACYLINDER_STANDARD_HEIGHT = 1.
ACYLINDER_STANDARD_AXIS = ASHAPE3D_STANDARD_AXIS

ASPHERE_PRIMITIVE = pgl.Sphere()
ASPHERE_PRIMITIVE.name = "ASpherePrimitive"
ASPHERE_STANDARD_RADIUS = 1.

AARROW_STANDARD_AXIS = ASHAPE3D_STANDARD_AXIS
AARROW_STANDARD_RADIUS = 1.
AARROW_STANDARD_HEIGHT = 1.
AARROW_SHAFT_PROPORTION = 0.7
AARROW_HEAD_PROPORTION = 1.5

ACONE_PRIMITIVE = pgl.Cone()
ACONE_PRIMITIVE.name = "AConePrimitive"


class AShape3D(object):
    """Basic shape used to wrap all <2 axis objects.
Esempio n. 25
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def leafB( x, y, z, color=color( 30, 210, 40 ) ):
  v = pgl.Vector3( x, y, z )
  s = pgl.Sphere( 0.4, 5, 5 )
  ts = pgl.Tapered( 1.0, 0.3, s )
  tr = pgl.Translated( v, ts )
  return pgl.Shape( tr, color )
Esempio n. 26
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def scene():
    s = pgl.Scene()
    #s.add(pgl.Sphere(slices=64,stacks=64))
    s.add(pgl.Sphere())
    return s
Esempio n. 27
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def spheres(obj, **kwds):
    X_attr = kwds.get('X_attr', 'X')
    Y_attr = kwds.get('Y_attr', 'Y')
    pos_dist = kwds.get('dist', 'Distance')
    pos_az = kwds.get('az', 'Azimuth')
    circ_attr = kwds.get('circ_attr', 'Circonference')
    height_attr = kwds.get('height_attr', 'Haut')
    botHoup_attr = kwds.get('botHoup', 'BaseHoup')
    radiusHoup_prefix = kwds.get('radiusHoup_prefix', 'r_houp')
    radiusHoup = kwds.get('radiusHoup', 'Mean')
    wood = kwds.get('wood', True)
    rgb = kwds.get('rgb', None)
    spec_name = kwds.get('spec_name', 'houppier_mat')

    if not obj.__dict__.has_key("posX") and not obj.__dict__.has_key("posY"):
        try:
            r = obj.__dict__[pos_dist]
            a = obj.__dict__[pos_az]
            obj.posX = r * cos(radians(forest2geomAZ(a)))
            obj.posY = r * sin(radians(forest2geomAZ(a)))
        except KeyError:
            obj.posX = obj.__dict__[X_attr]
            obj.posY = obj.__dict__[Y_attr]

    ht = 100 * (obj.__dict__[height_attr] - obj.__dict__[botHoup_attr])

    rd_kz = [k for k in obj.__dict__.keys() if radiusHoup_prefix in k]
    radii = [obj.__dict__[k] for k in rd_kz]

    if radiusHoup:
        if radiusHoup == 'Max':
            sph_radius = 1.0 * max(radii)
        else:
            sph_radius = obj.__dict__[radiusHoup]
    else:
        sph_radius = 1.0 * sum(radii) / len(radii)

        #sph_radius = ht/2.
    h = pgl.Translated(
        pgl.Vector3(obj.posX, obj.posY,
                    obj.__dict__[botHoup_attr] * 100 + sph_radius),
        pgl.Sphere(sph_radius, 10, 5))
    tr = pgl.Translated(
        pgl.Vector3(obj.posX, obj.posY, 0),
        pgl.Cylinder(obj.__dict__[circ_attr] / (2 * pi),
                     obj.__dict__[botHoup_attr] * 100 + ht * 0.1))

    if rgb == None:
        s_h = pgl.Shape(h, stand_material(spec_name=spec_name))
    else:
        r, g, b = rgb
        s_h = pgl.Shape(h, stand_material(r, g, b, spec_name))

    s_tr = pgl.Shape(
        tr,
        stand_material(spec_name="trunk_mat"),
    )  # s_h.id*10 )

    if wood:
        return (s_h, s_tr)
    else:
        return (s_h, )
Esempio n. 28
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 def Sphere(self, radius=1., **kwds):
     print "#### get in Sphere func"
     return pgl.Sphere(radius=float(radius)), None
Esempio n. 29
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def test():
    pgl.Viewer.display(pgl.Sphere())
Esempio n. 30
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 def Sphere(self, radius=1., **kwds):
     return pgl.Sphere(radius=float(radius)), None