Esempio n. 1
0
    def __init__(self, screen_size, resource_path):
        global _game
        _game = self

        self.mode = None
        self.running = False
        self.screen_size = screen_size

        pygame.mixer.pre_init(frequency=44100)
        pygame.init()
        pygame.display.set_caption('After You!')

        self.clock = pygame.time.Clock()
        self.screen = pygame.display.set_mode(
            self.screen_size,
            pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE)

        self.component_manager = componentmanager.ComponentManager()
        self.component_manager.register_component(MovementComponent())
        self.component_manager.register_component(ExampleComponent())
        self.component_manager.register_component(AnimationComponent())
        self.component_manager.register_component(DrawComponent())
        self.component_manager.register_component(InputMovementComponent())
        self.component_manager.register_component(DrawHitBoxComponent())
        self.component_manager.register_component(DrawCircleComponent())
        self.component_manager.register_component(SmokeScreenComponent())
        self.component_manager.register_component(PlayerCollisionComponent())
        self.component_manager.register_component(DecoyMovementComponent())
        self.component_manager.register_component(SelfDestructComponent())
        self.component_manager.register_component(SpawnDecoyComponent())
        self.component_manager.register_component(DrawScoreComponent())
        self.component_manager.register_component(MinefieldComponent())
        self.component_manager.register_component(DrawTimerComponent())
        self.component_manager.register_component(UpdateTimerComponent())
        self.component_manager.register_component(SpeedBoostComponent())
        self.component_manager.register_component(ButtonInterpreterComponent())
        self.component_manager.register_component(DrawActionsComponent())
        self.component_manager.register_component(SpawnVortexComponent())
        self.component_manager.register_component(DrawVortextComponent())
        self.component_manager.register_component(GrowVortextComponent())
        self.component_manager.register_component(TrapComponent())
        self.component_manager.register_component(HideComponent())
        self.component_manager.register_component(AIActionComponent())
        self.component_manager.register_component(AIMovementComponent())

        self.entity_manager = EntityManager()

        self.resource_manager = ResourceManager(resource_path)
        self.resource_manager.register_loader('data', LoadEntityData)
        self.resource_manager.register_loader('image', LoadImage)
        self.resource_manager.register_loader('inputmap', LoadInputMapping)
        self.resource_manager.register_loader('sound', LoadSound)

        self.input_manager = InputManager()

        self.renderer = GLRenderer()
        self.renderer.resize(self.screen_size)

        self.view = View([SimpleLayer('draw'), SimpleLayer('ui')])