def setUpClass(cls): replay1_path = RES / "replay.osr" with open(replay1_path, "rb") as f: data = f.read() cls._replays = [ parse_replay(data, pure_lzma=False), parse_replay_file(replay1_path) ] cls._combination_replay = parse_replay_file(RES / "replay2.osr")
async def _from_replay(self, replay_path): self.replay_path = replay_path self.replay = parse_replay_file(self.replay_path) self.process_replay() self.get_mods() self.submission = None self.cg_replay = None needs_bg = self.process_beatmap() await self.get_id() await self.find_submission() user_task = asyncio.create_task(self.get_user()) status_task = asyncio.create_task(self.get_status()) ranking_task = asyncio.create_task(self.get_ranking()) bg_task = asyncio.create_task(self.get_background(needs_bg)) diff_task = asyncio.create_task(self.get_difficulty()) await user_task await status_task await ranking_task await bg_task await diff_task self.calculate_accuracy() self.calculate_sliderbreaks() self.calculate_statistics() self.find_ur() self.get_rank()
async def _from_submission(self, submission): self.submission = submission self.replay_path = await self.osu_api.download_replay( self.submission['best_id']) self.replay = parse_replay_file(self.replay_path) self.process_submission() self.process_replay() self.get_mods() needs_bg = self.process_beatmap() self.cg_replay = None user_task = asyncio.create_task(self.get_user()) bg_task = asyncio.create_task(self.get_background(needs_bg)) status_task = asyncio.create_task(self.get_status()) ranking_task = asyncio.create_task(self.get_ranking()) diff_task = asyncio.create_task(self.get_difficulty()) await user_task await bg_task await status_task await ranking_task await diff_task self.calculate_sliderbreaks() self.calculate_statistics() self.find_ur()
def find_beatmap_(replay_path, osu_path): replayfile = osrparse.parse_replay_file(replay_path) print(replay_path) osuDb = open(osu_path + '/osu!.db', "rb") print(str(osuDb)) beatmap = getMapInfo(osuDb.read(), replayfile.beatmap_hash) osuDb.close() return beatmap["folder_name"]
def submit_replay(self): if Logic.submit_replay_lock: return None Logic.submit_replay_lock = True try: replay_to_submit = self.get_replay() except PermissionError: time.sleep(1) replay_to_submit = self.get_replay() if replay_to_submit is None: print("Failed to find replay.") Logic.submit_replay_lock = False return None try: parsed_replay = parse_replay_file(replay_to_submit) except PermissionError: time.sleep(1) parsed_replay = parse_replay_file(replay_to_submit) except: traceback.print_exc(file=sys.stdout) Logic.submit_replay_lock = False return None try: if parsed_replay.game_mode != GameMode.Standard: raise Exception('Only osu!standard game mode is supported.') beatmap = self.get_or_create_beatmap(parsed_replay.beatmap_hash) profile = self.get_or_create_profile(parsed_replay.player_name) score = self.get_or_create_or_update_score(parsed_replay, beatmap, profile) ranked_pp_obtained, total_pp_obtained, ranks_increased = self.update_profile( profile) except: traceback.print_exc(file=sys.stdout) Logic.submit_replay_lock = False return None Logic.submit_replay_lock = False latest_score = self.map_score_model(parsed_replay) latest_pp, latest_score_acc = self.calculate_score_pp( beatmap.beatmap_id, latest_score) return score, latest_score, latest_score_acc, latest_pp, ranked_pp_obtained, total_pp_obtained, ranks_increased
def find_beatmap_(replay_path,osu_path): replayfile = osrparse.parse_replay_file(replay_path) osuDb = open(osu_path + '/osu!.db', "rb") beatmap = getMapInfo(osuDb.read(), replayfile.beatmap_hash) osuDb.close() try: logging.info("Loaded beatmap folder {}".format(beatmap["folder_name"])) return beatmap["folder_name"] except Exception as e: logging.error(repr(e))
def main(): # Create hashes of beatmaps and store as dict beatmap_dict = dict() for filename in os.listdir(BEATMAP_DIR): full_path = os.path.join(BEATMAP_DIR, filename) md5 = hashlib.md5(open(full_path, 'rb').read()).hexdigest() print("Loaded beatmap", filename, md5) beatmap_dict[md5] = Beatmap(full_path) # Process replays for filename in os.listdir(PROCESS_DIR): print("Processing replay " + str(filename) + "... ", end='') replay = parse_replay_file(os.path.join(PROCESS_DIR, filename)) replay.filename = filename # Save filename from osu page # Found matching beatmap if replay.beatmap_hash in beatmap_dict: print("Found matching beatmap") move_done = False beatmap = beatmap_dict[replay.beatmap_hash] spinners_coords = extract_spinner_movement(replay, beatmap) # Handle multiple spinners per map for i in range(len(spinners_coords)): coords = spinners_coords[i] # Main visualization call key_data = visualize(replay, coords, beatmap, spinner_ind=i, export_ps=True) print("Returning key from visualization", key_data) if key_data == LEGIT_KEY: write_coords_csv(replay, i, coords, LEGIT_DIR) move_done = True elif key_data == CHEAT_KEY: write_coords_csv(replay, i, coords, CHEAT_DIR) move_done = True elif key_data == SKIP_KEY: print("Skipping") else: raise ValueError("Bad returned key") if move_done: # Move to done dir os.rename(os.path.join(PROCESS_DIR, filename), os.path.join(DONE_DIR, filename)) print("Moved replay to", os.path.join(DONE_DIR, filename)) else: print("No matching beatmap found! Skipping...") continue
def main(): path = '- Mike Greene - Bill Nye the Science Guy Theme Song (Chinese Intro) [Easy] (2019-10-14) Osu.osr' parse = parse_replay_file(path) api_key = get_api_key() beatmap_data = call_beatmap_data(api_key, parse.beatmap_hash) HitObjectsData = get_hitobjects_data() osr_parse = parse_osr(play_data, HitObjectsData, beatmap_data)
def from_path(path): """ Creates a Replay instance from the data contained by file at the given path. Args: [String or Path] path: The absolute path to the replay file. Returns: The Replay instance created from the given path. """ parsed_replay = osrparse.parse_replay_file(path) check_replay_data = parsed_replay.play_data enabled_mods = parsed_replay.mod_combination player_name = parsed_replay.player_name return LocalReplay(check_replay_data, player_name, enabled_mods)
def load(self, loader, cache): """ Loads the data for this replay from the osr file. Parameters ---------- loader: :class:`~.loader.Loader` The :class:`~.loader.Loader` to load this replay with. cache: bool Whether to cache this replay after loading it. This only has an effect if ``self.cache`` is unset (``None``). Note that currently we do not cache :class:`~.ReplayPath` regardless of this parameter. Notes ----- If ``replay.loaded`` is ``True``, this method has no effect. ``replay.loaded`` is set to ``True`` after this method is finished. """ self.log.debug("Loading ReplayPath %r", self) if self.loaded: self.log.debug("%s already loaded, not loading", self) return loaded = osrparse.parse_replay_file(self.path) self.game_version = GameVersion(loaded.game_version, concrete=True) self.timestamp = loaded.timestamp self.map_id = loader.map_id(loaded.beatmap_hash) self.username = loaded.player_name # our `user_id` attribute is lazy loaded, so we need to retain the # `Loader#user_id` function to use later to load it. self._user_id_func = loader.user_id self._user_id = None self.mods = Mod(int(loaded.mod_combination)) self.replay_id = loaded.replay_id self.beatmap_hash = loaded.beatmap_hash self._process_replay_data(loaded.play_data) self.loaded = True self.log.log(TRACE, "Finished loading %s", self)
def get_maplength(self, jsondata): if Map.name == jsondata["data"]["config"][".osr path"]: return Map.name = jsondata["data"]["config"][".osr path"] try: replay_data = osrparse.parse_replay_file( jsondata["data"]["config"][".osr path"]) except Exception as e: logging.error(repr(e)) Map.length = 1 Map.name = None return if Mod.DoubleTime in replay_data.mod_combination or Mod.Nightcore in replay_data.mod_combination: time_frame = 1500 elif Mod.HalfTime in replay_data.mod_combination: time_frame = 750 else: time_frame = 1000 laststring = jsondata["data"]["config"]["Beatmap path"][-1] if laststring != "/" and laststring != "\\": jsondata["data"]["config"]["Beatmap path"] += "/" try: mappath = get_osu(jsondata["data"]["config"]["Beatmap path"], replay_data.beatmap_hash) except BeatmapNotFound: print("replay not specified yet") Map.length = 1 Map.name = None return color = {"ComboNumber": 1} osudata = osuparser.read_file(mappath, 1, color, False) Map.length = osudata.hitobjects[-1]["end time"] - osudata.hitobjects[ 0]["time"] Map.length /= time_frame
#!python3 import sys from osrparse import parse_replay_file from decimal import * #returns instance of Replay # fileLocation = "Z:\\Program Files (x86)\\osu!\\Data\\r\\63ad71780c93c267b696caf9e1e8a38c-131070592227256434.osr" # print (str(sys.argv)) fileLocation = sys.argv[1] file = parse_replay_file(fileLocation) mods = "" if (len(file.mod_combination) > 0): mods +='+' for i in file.mod_combination: i = str(i) if i == 'Mod.NoMod': mods = '+nomod' break if i == 'Mod.NoFail': mods += 'nf' if i == 'Mod.Easy': mods += 'ez' if i == 'Mod.Hidden': mods += 'hd' if i == 'Mod.HardRock': mods += 'hr' if i == 'Mod.DoubleTime': mods += 'dt' if i == 'Mod.Nightcore': mods += 'nc'
draw_full_graph_timer(hiterror_graph_canvas, ms, tap_time_list, hiterror_timer_line) time_label.after(30, draw_difficulty_graphs_timers) Tk().withdraw() osr_file_path = filedialog.askopenfilename(title="Select an osr file", filetypes=(("osr files", "*.osr"),)) osu_file_path = filedialog.askopenfilename(title="Select an osu file", filetypes=(("osu files", "*.osu"),)) print("loading/parsing files [1/5]") osu_file = open(osu_file_path, 'r', encoding="utf-8") osu_lines = [line.rstrip('\n') for line in osu_file] mp3_name = beatmap_parser.mp3_name(osu_lines) mp3_file_path = "/".join(osu_file_path.split("/")[:-1]) + "/{}".format(mp3_name) replay_file = parse_replay_file(osr_file_path) replay_mods = [str(mod)[4:] for mod in list(replay_file.mod_combination)] replay_data = replay_file.play_data replay_times = [i.time_since_previous_action for i in replay_data] print("creating hitobject data [2/5]") speed_multiplier = 1 if "DoubleTime" in replay_mods or "Nightcore" in replay_mods: speed_multiplier = 1.5 if "HalfTime" in replay_mods: speed_multiplier = 0.75 hardrock = False if "HardRock" in replay_mods: hardrock = True
def cache_replay(path): # Deleting old files if parsed_args.verbose: print("Removing previous temporary files") if os.path.exists(pathToFile): os.remove(pathToFile) if os.path.exists(pathToCsv): os.remove(pathToCsv) # Getting files if not os.path.exists(path): replay = requests.get(path) if replay.status_code is not 200: print("File doesnt exist or cant be downloaded. Exiting...") return with open(pathToFile, "wb") as f: print("Saving replay file") f.write(replay.content) else: with open(path, "rb") as g: with open(pathToFile, "wb") as f: print("Saving replay file") f.write(g.read()) print("Replay file used: \"{0}\".\nGot from \"{1}\"".format( pathToFile, path)) print("Loading Replay file") replay = osrparse.parse_replay_file(pathToFile) # Raw Data to CSV print("Getting Raw Data from Replay") x = [] y = [] deltaTime = [] realTime = [] totalTime = 0 keys = [] target = [] t = 1 if parsed_args.legit: t = 0 # Standard = 0 # Taiko = 1 # CatchTheBeat = 2 # Osumania = 3 if replay.game_mode is not GameMode.Standard: print("Only supporting std replays (0). Found: {}".format( replay.game_mode)) return for playEvent in replay.play_data: x.append(playEvent.x) y.append(playEvent.y) deltaTime.append(playEvent.time_since_previous_action) keys.append(playEvent.keys_pressed) totalTime += playEvent.time_since_previous_action realTime.append(totalTime) target.append(t) dataframe = pd.DataFrame({ "x": x, "y": y, "deltaTime": deltaTime, "realTime": realTime, "keys": keys, "cheated": target }) print("Saving Raw Gameplay data to csv") dataframe.to_csv(pathToCsv) if parsed_args.verbose: print(dataframe)