Esempio n. 1
0
    def render_scene(self, scene, ozy_scene):
        def render_callback(state,message,context):
            if(state == ozy.OZY_PROGRESS_RENDER_BEGIN):
                pass
            if(state == ozy.OZY_PROGRESS_BUCKET_DONE):
                num_buckets = context.ozy_result.get_num_buckets_x()*context.ozy_result.get_num_buckets_y()
                progress = context.ozy_result.get_num_completed_buckets()/num_buckets
                self.update_progress(progress)
                if(progress < 1.0):
                    pass
                    context.ozy_result.save_to_file("/tmp/ozy_out","exr",ozy.OZY_COLORSPACE_LINEAR)
                    context.blender_result.load_from_file("/tmp/ozy_out.exr")
                    self.update_result(context.blender_result)
            if(state == ozy.OZY_PROGRESS_RENDER_DONE):
                context.ozy_result.save_to_file("/tmp/ozy_out","exr",ozy.OZY_COLORSPACE_LINEAR)
                context.blender_result.load_from_file("/tmp/ozy_out.exr")
                self.end_result(context.blender_result)

        shot  = ozy.Shot()
        shot.width  = self.size_x
        shot.height = self.size_y
        shot.bucket_resolution = 3
        shot.subsamples_per_thread = scene.ozymandias.subsamples
        shot.enable_pass(ozy.PASS_FINAL)
        shot.enable_pass(ozy.PASS_NORMAL)

        if(scene.ozymandias.direct_light_sampling == 'BOTH'):
            shot.direct_light_sampling = ozy.OZY_DIRECT_LIGHT_SAMPLING_BOTH
        elif(scene.ozymandias.direct_light_sampling == 'BRDF'):
            shot.direct_light_sampling = ozy.OZY_DIRECT_LIGHT_SAMPLING_BRDF
        elif(scene.ozymandias.direct_light_sampling == 'LIGHT'):
            shot.direct_light_sampling = ozy.OZY_DIRECT_LIGHT_SAMPLING_LIGHT

        #TODO(Vidar):enable/disable passes based on the blender UI
        #shot.enable_pass(ozy.PASS_COLOR)
        shot.enable_pass(ozy.PASS_DEPTH)

        workers = ozy.Workers(8)
        ozy_result  = ozy.Result()

        blender_result = self.begin_result(0, 0, self.size_x, self.size_y,"")
        ozy.render(ozy_result,shot,ozy_scene,workers,render_callback,
                OzyContext('/tmp/ozy',blender_result,ozy_result))

        ozy_result.destroy()
        workers.destroy()
Esempio n. 2
0
    def render_preview(self, scene, ozy_scene):
        def render_callback(state,message,context):
            if(state == ozy.OZY_PROGRESS_RENDER_DONE):
                rect = context.ozy_result.get_pass(ozy.PASS_FINAL)
                layer = context.blender_result.layers[0]
                layer.passes[0].rect = rect
                self.end_result(context.blender_result)

        shot  = ozy.Shot()
        shot.width  = self.size_x
        shot.height = self.size_y
        shot.bucket_resolution = 2
        shot.subsamples_per_thread = 4
        shot.enable_pass(ozy.PASS_FINAL)

        workers = ozy.Workers(8)
        ozy_result  = ozy.Result()

        blender_result = self.begin_result(0, 0, self.size_x, self.size_y,"")
        ozy.render(ozy_result,shot,ozy_scene,workers,render_callback,
                OzyContext('/tmp/ozy',blender_result,ozy_result))

        ozy_result.destroy()
        workers.destroy()
Esempio n. 3
0
scene.obj_set_verts(obj,[-1.0,-1.0,20.0,
                          1.0,-1.0,20.0,
                          1.0, 1.0,20.0])
scene.obj_set_normals(obj,[0.0,0.0,-1.0])
scene.obj_set_tris(obj,[0,1,2])
scene.obj_set_tri_normals(obj,[0,0,0])
scene.obj_set_tri_materials(obj,[material])
scene.obj_set_transform(obj,[1.0,0.0,0.0,0.0,
                             0.0,1.0,0.0,0.0,
                             0.0,0.0,1.0,0.0,
                             0.0,0.0,0.0,1.0])
scene.set_camera([1.0,0.0,0.0,0.0,
                  0.0,1.0,0.0,0.0,
                  0.0,0.0,1.0,0.0,
                  0.0,0.0,0.0,1.0], 0.9)

info = ozy.ShaderInfo('test')
if info.is_valid():
    print('valid shader')
    print('num parameters:', info.num_params())
    param = info.get_param(0)
    print(param.get_basetype())
else:
    print('invalid shader')

ozy.render(result, shot, scene, workers, func1, Context(result,'/tmp/ozy'))

result.destroy()
scene.destroy()
workers.destroy()