def spawn(self, data): """ Warps your ship to spawn. Syntax: /spawn """ for warp in self.pois: if warp[1] == 'spawn': x, y, z, planet, satellite = warp[0].split(':') x, y, z, planet, satellite = map( int, (x, y, z, planet, satellite) ) warp_packet = build_packet( Packets.FLY_SHIP, fly_ship_write( x=x, y=y, z=z, planet=planet, satellite=satellite ) ) self.protocol.client_protocol.transport.write(warp_packet) self.protocol.send_chat_message( 'Warp drive engaged! Warping to ^yellow;Spawn^green;.' ) return else: self.protocol.send_chat_message( 'The spawn planet must be set first!' )
def poi(self, name): """Warps your ship to a Planet of Interest (PoI).\nSyntax: /poi [name] *omit name for a list of PoI's""" name = " ".join(name).strip().strip("\t") if len(name) == 0: warps = [] for warp in self.pois: if warps != "": warps.append(warp[1]) warpnames = "^green;, ^yellow;".join(warps) if warpnames == "": warpnames = "^gray;(none)^green;" self.protocol.send_chat_message(self.poi.__doc__) self.protocol.send_chat_message("List of PoI's: ^yellow;" + warpnames) return on_ship = self.protocol.player.on_ship if not on_ship: self.protocol.send_chat_message("You need to be on a ship!") return for warp in self.pois: if warp[1] == name: x, y, z, planet, satellite = warp[0].split(":") x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite)) warp_packet = build_packet(Packets.FLY_SHIP, fly_ship_write(x=x, y=y, z=z, planet=planet, satellite=satellite)) self.protocol.client_protocol.transport.write(warp_packet) self.protocol.send_chat_message("Warp drive engaged! Warping to ^yellow;%s^green;." % name) return self.protocol.send_chat_message("There is no PoI named ^yellow;%s^green;." % name)
def move_ship_to_coords(protocol, x, y, z, planet, satellite): logger.info("Moving %s's ship to coordinates: %s", protocol.player.name, ":".join((str(x), str(y), str(z), str(planet), str(satellite)))) x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite)) warp_packet = build_packet(packets.Packets.FLY_SHIP, packets.fly_ship_write(x=x, y=y, z=z, planet=planet, satellite=satellite)) protocol.client_protocol.transport.write(warp_packet)
def goto(self, name): """ Warps your ship to a previously bookmarked planet. Syntax: /goto [name] *omit name for a list of bookmarks """ filename = os.path.join( 'config', 'bookmarks', '{}.json'.format(self.protocol.player.uuid) ) try: with open(filename) as f: self.bookmarks = json.load(f) except: self.bookmarks = [] name = ' '.join(name).strip().strip('\t') if name: warps = [] for warp in self.bookmarks: if warp: warps.append(warp[1]) warpnames = '^green;,^yellow; '.join(warps) if warpnames == '': warpnames = '^gray;(none)^green;' self.protocol.send_chat_message(self.goto.__doc__) self.protocol.send_chat_message( 'Bookmarks: ^yellow;{}'.format(warpnames) ) return on_ship = self.protocol.player.on_ship if not on_ship: self.protocol.send_chat_message('You need to be on a ship!') return for warp in self.bookmarks: if warp[1] == name: x, y, z, planet, satellite = map(int, warp[0].split(':')) warp_packet = build_packet( Packets.FLY_SHIP, fly_ship_write( x=x, y=y, z=z, planet=planet, satellite=satellite ) ) self.protocol.client_protocol.transport.write(warp_packet) self.protocol.send_chat_message( 'Warp drive engaged! Warping to ^yellow;{}^green;.'.format( name ) ) return self.protocol.send_chat_message( 'There is no bookmark named: ^yellow;%s'.format(name) )
def move_ship_to_coords(protocol, x, y, z, planet, satellite): logger.info('Moving %s\'s ship to coordinates: %s', protocol.player.name, ':'.join(map(str, (x, y, z, planet, satellite)))) x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite)) warp_packet = build_packet( packets.Packets.FLY_SHIP, packets.fly_ship_write(x=x, y=y, z=z, planet=planet, satellite=satellite)) protocol.client_protocol.transport.write(warp_packet)
def poi(self, name): """ Warps your ship to a Planet of Interest (PoI). Syntax: /poi [name] *omit name for a list of PoI's """ name = ' '.join(name).strip().strip('\t') if not name: warps = [warp[1] for warp in self.pois] warpnames = '^green;, ^yellow;'.join(warps) if not warpnames: warpnames = '^gray;(none)^green;' self.protocol.send_chat_message(self.poi.__doc__) self.protocol.send_chat_message( "List of PoI's: ^yellow;{}".format(warpnames) ) return on_ship = self.protocol.player.on_ship if not on_ship: self.protocol.send_chat_message('You need to be on a ship!') return for warp in self.pois: if warp[1] == name: x, y, z, planet, satellite = warp[0].split(':') x, y, z, planet, satellite = map( int, (x, y, z, planet, satellite) ) warp_packet = build_packet( Packets.FLY_SHIP, fly_ship_write( x=x, y=y, z=z, planet=planet, satellite=satellite ) ) self.protocol.client_protocol.transport.write(warp_packet) self.protocol.send_chat_message( 'Warp drive engaged! Warping to ^yellow;{}^green;.'.format( name ) ) return self.protocol.send_chat_message( 'There is no PoI named ^yellow;{}^green;.', name )
def spawn(self, data): """Warps your ship to spawn.\nSyntax: /spawn""" for warp in self.pois: if warp[1] == 'spawn': x, y, z, planet, satellite = warp[0].split(":") x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite)) warp_packet = build_packet(Packets.FLY_SHIP, fly_ship_write(x=x, y=y, z=z, planet=planet, satellite=satellite)) self.protocol.client_protocol.transport.write(warp_packet) self.protocol.send_chat_message("Warp drive engaged! Warping to ^yellow;%s^green;." % 'Spawn') return else: self.protocol.send_chat_message("The spawn planet must be set first!")
def poi(self, name): """ Warps your ship to a Planet of Interest (PoI). Syntax: /poi [name] *omit name for a list of PoI's """ name = ' '.join(name).strip().strip('\t') if not name: warps = [warp[1] for warp in self.pois] warpnames = '^green;, ^yellow;'.join(warps) if not warpnames: warpnames = '^gray;(none)^green;' self.protocol.send_chat_message(self.poi.__doc__) self.protocol.send_chat_message( "List of PoI's: ^yellow;{}".format(warpnames)) return on_ship = self.protocol.player.on_ship if not on_ship: self.protocol.send_chat_message('You need to be on a ship!') return for warp in self.pois: if warp[1] == name: x, y, z, planet, satellite = warp[0].split(':') x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite)) warp_packet = build_packet( Packets.FLY_SHIP, fly_ship_write(x=x, y=y, z=z, planet=planet, satellite=satellite)) self.protocol.client_protocol.transport.write(warp_packet) self.protocol.send_chat_message( 'Warp drive engaged! Warping to ^yellow;{}^green;.'.format( name)) return self.protocol.send_chat_message( 'There is no PoI named ^yellow;{}^green;.', name)
def goto(self, name): """Warps your ship to a previously bookmarked planet.\nSyntax: /goto [name] *omit name for a list of bookmarks""" filename = "./config/bookmarks/" + self.protocol.player.uuid + ".json" try: with open(filename) as f: self.bookmarks = json.load(f) except: self.bookmarks = [] name = " ".join(name).strip().strip("\t") if len(name) == 0: warps = [] for warp in self.bookmarks: if warps != "": warps.append(warp[1]) warpnames = "^green;,^yellow; ".join(warps) if warpnames == "": warpnames = "^gray;(none)^green;" self.protocol.send_chat_message(self.goto.__doc__) self.protocol.send_chat_message("Bookmarks: ^yellow;" + warpnames) return on_ship = self.protocol.player.on_ship if not on_ship: self.protocol.send_chat_message("You need to be on a ship!") return for warp in self.bookmarks: if warp[1] == name: x, y, z, planet, satellite = warp[0].split(":") x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite)) warp_packet = build_packet(Packets.FLY_SHIP, fly_ship_write(x=x, y=y, z=z, planet=planet, satellite=satellite)) self.protocol.client_protocol.transport.write(warp_packet) self.protocol.send_chat_message("Warp drive engaged! Warping to ^yellow;%s^green;." % name) return self.protocol.send_chat_message("There is no bookmark named: ^yellow;%s" % name)