def on_entity_create(self, data): """Projectile protection check""" """ if self.protocol.player.planet in self.protected_planets and self.protocol.player.access_level < UserLevels.ADMIN: name = self.protocol.player.org_name if name in self.player_planets[self.protocol.player.planet]: return True else: entities = entity_create.parse(data.data) for entity in entities.entity: if entity.entity_type == EntityType.PROJECTILE: #if self.block_all: return False p_type = star_string("").parse(entity.entity) if p_type in self.blacklist: self.logger.info( "Player %s attempted to use a prohibited projectile, %s, on a protected planet.", self.protocol.player.org_name, p_type) return False """ if self.protect_everything and self.protocol.player.access_level < UserLevels.REGISTERED and not self.protocol.player.on_ship: entities = entity_create.parse(data.data) for entity in entities.entity: if entity.entity_type == EntityType.PROJECTILE: if self.block_all: return False p_type = star_string("").parse(entity.entity) if p_type in self.blacklist: self.logger.info( "Player %s attempted to use a prohibited projectile, %s, on a protected planet.", self.protocol.player.org_name, p_type) return False
def on_entity_create(self, data): """ Projectile protection check """ if ( self.protocol.player.planet in self.protected_planets and self.protocol.player.access_level < UserLevels.ADMIN ): name = self.protocol.player.org_name if name in self.player_planets[self.protocol.player.planet]: return True else: entities = entity_create().parse(data.data) for entity in entities.entity: self.logger.vdebug('Entity Type: %s', entity.entity_type) if entity.entity_type == EntityType.PROJECTILE: self.logger.vdebug('projectile detected') if self.block_all: return False p_type = star_string('').parse(entity.payload) self.logger.vdebug('projectile: %s', p_type) if p_type in self.blacklist: if p_type in ['water', 'glowingrain']: self.logger.vdebug( 'Player %s attempted to use a prohibited ' 'projectile, %s, on a protected planet.', self.protocol.player.org_name, p_type ) else: self.logger.info( 'Player %s attempted to use a prohibited ' 'projectile, %s, on a protected planet.', self.protocol.player.org_name, p_type ) return False
def on_entity_create(self, data): """ Projectile protection check """ if (self.protocol.player.planet in self.protected_planets and self.protocol.player.access_level < UserLevels.ADMIN): name = self.protocol.player.org_name if name in self.player_planets[self.protocol.player.planet]: return True else: entities = entity_create().parse(data.data) for entity in entities.entity: self.logger.vdebug('Entity Type: %s', entity.entity_type) if entity.entity_type == EntityType.PROJECTILE: self.logger.vdebug('projectile detected') if self.block_all: return False p_type = star_string('').parse(entity.payload) self.logger.vdebug('projectile: %s', p_type) if p_type in self.blacklist: if p_type in ['water', 'glowingrain']: self.logger.vdebug( 'Player %s attempted to use a prohibited ' 'projectile, %s, on a protected planet.', self.protocol.player.org_name, p_type) else: self.logger.info( 'Player %s attempted to use a prohibited ' 'projectile, %s, on a protected planet.', self.protocol.player.org_name, p_type) return False
def on_entity_create(self, data): if self.protocol.player.planet in self.protected_planets and self.protocol.player.access_level <= UserLevels.MODERATOR: entities = entity_create.parse(data.data) for entity in entities.entity: if entity.entity_type == EntityType.PROJECTILE: p_type = star_string("").parse(entity.entity) if p_type in self.blacklist: self.logger.info("Player %s attempted to use a prohibited projectile, %s, on a protected planet.", self.protocol.player.name, p_type) return False
def on_entity_create(self, data): if self.protocol.player.planet in self.protected_planets and self.protocol.player.access_level <= UserLevels.MODERATOR: entities = entity_create.parse(data.data) for entity in entities.entity: if entity.entity_type == EntityType.PROJECTILE: if self.block_all: return False p_type = star_string("").parse(entity.entity) if p_type in self.blacklist: self.logger.info("Player %s attempted to use a prohibited projectile, %s, on a protected planet.", self.protocol.player.name, p_type) return False