def main(cursor): # Get team Id team_id = int(common.get_val('team', 0)) post_output = common.get_val('post_output', 0) auto_jump = common.get_val('auto_jump', False) dev_mode = common.get_val('dev_mode', 0) recache = common.get_val('recache', False) ajax = common.get_val('ajax', 0) output = [] if not ajax: output.append("""<div style="padding: 5px;"> <form style="padding: 5px;" action="web.py" method="get" accept-charset="utf-8"> <input type="hidden" name="mode" id="mode" value="ti" /> <table border="0" cellspacing="5" cellpadding="5"> <tr> <td><label for="team">Team:</label></td> <td>%(team_option_box)s</td> <td><label for="post_output">Post ouput:</label></td> <td>%(post_output_checkbox)s</td> <td><label for="auto_jump">Auto-jump:</label></td> <td>%(auto_jump_checkbox)s</td> <td width="10"> </td> <td><input type="submit" value="Get TI" /></td> </tr> </table> </form> <a href="web.py?mode=ti&team=%(last_id)s&post_output=1&auto_jump=1" class="block_link">Update all</a> <br /> <a href="web.py?mode=ti&team=%(team_id)s&recache=1" class="block_link">Recache</a> <br />""" % { "team_option_box": team_f.structured_list(cursor, default=team_id), "post_output_checkbox": common.check_box('post_output', post_output), "auto_jump_checkbox": common.check_box('auto_jump', auto_jump), "last_id": team_q.get_latest_active_team_id(cursor, skip_irs = True), "team_id": team_id, }) if team_id < 1: return "".join(output) if post_output: output.append(get_bbcode_core(cursor, team_id)) else: output.append(get_ti_core(cursor, team_id, recache, ajax)) if auto_jump: new_location = "web.py?mode=ti&post_output=%s&auto_jump=1&team=%d" % (post_output, team_q.get_next_active_team_id(cursor, team_id, skip_irs = True)) if post_output: output.append(common.redirect(new_location, 2000)) else: output.append(common.redirect(new_location)) output.append("</div>") return "".join(output)
def print_form_element(resource_id, current_value): """Prints the relevant form element for a given type of resource""" this_type = resource_list.data_dict[resource_id].type # We don't want a 10.0, we want 10 if current_value == int(current_value): current_value = int(current_value) output = '' if this_type == 'discrete': return common.text_box("res_%s" % resource_list.data_dict[resource_id].name, current_value, size=6) elif this_type == 'boolean': return common.check_box("res_%s" % resource_list.data_dict[resource_id].name, current_value) return output # def all_supplies(): # """docstring for all_supplies""" # res_dict = resource.get_resources_dict_c() # d = Res_dict() # # for k, v in res_dict.items(): # if v.type == "boolean": # d.value[k] = 1 # # return d # def resource_grep_list(tradable_only=False): # """Returns order-grep lists""" # if tradable_only: # query = """SELECT id, resource_name FROM resource_list WHERE tradable = True ORDER BY id DESC""" # else: # query = """SELECT id, resource_name FROM resource_list ORDER BY id DESC""" # # resource_id_list = [] # resource_name_list = [] # try: # database.cursor.execute(query)#TODO Use new method # except Exception as e: # print("Query: %s\n" % query) # raise e # while (1): # row = database.cursor.fetchone() # if row == None: break # resource_id_list.append(row['id']) # resource_name_list.append(row['resource_name']) # # return resource_id_list, resource_name_list
def main(cursor): # Get team Id team_id = int(common.get_val('team', 0)) if team_id < 1: return "No team selected" # Build team item the_team = team_q.get_one_team(cursor, team_id) # Get some properties the_team.get_population(cursor) # Lists trait_dict = trait_q.get_all_traits(cursor) deity_dict = deity_q.get_all_deities(cursor) evolution_dict = evolution_q.get_all_evolutions(cursor) # Is the join turn set? if the_team.join_turn == 0: the_team.join_turn = common.current_turn() # First row of check_boxes output = ["<div style='padding: 5px;'>"] output.append(""" <span class="stitle">%(name)s</span> Population: %(team_population)s <br /><br /> <form action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" id="mode" value="edit_team_commit" /> <input type="hidden" name="id" id="id" value="%(team_id)d" /> <input type="hidden" name="requestTime" id="requestTime" value="' . $the_team->requestTime . '" /> <label for="active">Active:</label> %(active_check_box)s <label for="ir">IR:</label> %(ir_check_box)s <label for="hidden">Hidden:</label> %(hidden_check_box)s <label for="not_a_team">Not a team:</label> %(not_a_team_check_box)s <label for="dead">Dead:</label> %(dead_check_box)s <label for="not_in_queue">Not in queue:</label> %(not_in_queue_check_box)s <br /> """ % { 'team_id': team_id, 'name': the_team.name, 'team_population': common.number_format(the_team.population), 'active_check_box': common.check_box('active', the_team.active), 'ir_check_box': common.check_box('ir', the_team.ir), 'hidden_check_box': common.check_box('hidden', the_team.hidden), 'not_a_team_check_box': common.check_box('not_a_team', the_team.not_a_team), 'dead_check_box': common.check_box('dead', the_team.dead), 'not_in_queue_check_box': common.check_box('not_in_queue', the_team.not_in_queue), }) # Row 1 output.append(""" <table border="0" cellspacing="5" cellpadding="5" style="width:100%%;"> <tr> <td><label for="forum_url_id">Forum URL id:</label></td> <td>%(forum_text_box)s</td> <td width="5"> </td> <td><label for="orders_topic">Orders topic:</label></td> <td>%(orders_text_box)s</td> <td width="5"> </td> <td><label for="intorders_topic">Int Orders topic:</label></td> <td>%(intorders_text_box)s</td> </tr>""" % {'forum_text_box': common.text_box('forum_url_id', the_team.forum_url_id, warn_on = lambda x:(True if x < 0 else False)), 'orders_text_box': common.text_box('orders_topic', the_team.orders_topic, warn_on = lambda x:(True if x < 0 else False)), 'intorders_text_box': common.text_box('intorders_topic', the_team.intorders_topic, warn_on = lambda x:(True if x < 0 else False)), }) # Row 2 output.append(""" <tr> <td><label for="results_topic">Results topic:</label></td> <td>{results_topic}</td> <td width="5"> </td> <td><label for="teaminfo_topic">Team info topic:</label></td> <td>{teaminfo_topic}</td> <td width="5"> </td> <td><label for="team_info_first_post">Team info first post:</label></td> <td>{team_info_first_post}</td> </tr>""".format( results_topic = common.text_box('results_topic', the_team.results_topic, warn_on = lambda x:(True if x < 0 else False)), teaminfo_topic = common.text_box('teaminfo_topic', the_team.teaminfo_topic, warn_on = lambda x:(True if x < 0 else False)), team_info_first_post = common.text_box('team_info_first_post', the_team.team_info_first_post, warn_on = lambda x:(True if x < 0 else False)), )) # Row 3 output.append(""" <tr> <td><label for="request_topic">Request topic:</label></td> <td>%(request_topic)s</td> <td width="5"> </td> <td><label for="leader_id">Leader:</label></td> <td>%(leader_id)s</td> <td width="5"> </td> <td>Culture topic:</td> <td>%(culture_topic)s</td> </tr>""" % {'leader_id': common.text_box('leader_id', the_team.leader_id, warn_on = lambda x:(True if x < 1 else False)), 'request_topic': common.text_box('request_topic', the_team.request_topic, warn_on = lambda x:(True if x < 1 else False)), 'culture_topic': common.text_box('culture_topic', the_team.culture_topic, warn_on = lambda x:(True if x < 1 else False)), }) output.append(""" <tr> <td><label for="default_borders">Default borders:</label></td> <td>%(default_borders)s</td> <td width="5"> </td> <td><label for="default_taxes">Default taxes:</label></td> <td>%(default_taxes)s</td> <td width="5"> </td> <td><label for="evo_points">Evo points:</label></td> <td>%(evo_points)s</td> </tr> <tr> <td colspan="8" style="padding:0px;border-bottom:3px #EEE double;"></td> </tr> """ % { "default_borders": common.option_box("default_borders", elements=team.border_states, selected=team.border_states[the_team.default_borders]), "default_taxes": common.text_box('default_taxes', the_team.default_taxes, warn_on = lambda x:(True if int(x) < 0 else False), size=4), "evo_points": common.text_box('evo_points', the_team.evo_points, warn_on = lambda x:(True if int(x) < 0 else False)), }) output.append(""" <!-- <tr> <td>Previous resources:</td> <td>%(previous_resources)s</td> </tr> --> """ % { "previous_resources": the_team.previous_resources, }) # End row output.append(""" <tr> <td>Join turn:</td> <td>%(join_turn)s</td> <td width="5"> </td> <td>Primary:</td> <td>%(primary_colour)s</td> <td width="5"> </td> <td>Secondary:</td> <td>%(secondary_colour)s</td> </tr> </table> <br /> <input type="submit" value="Perform edit" /> <input style="float:right; margin-right:100px;" type="button" value="Purge team" onclick="setTimeout('document.location=\\'web.py?mode=purge_team&team=%(team_id)s\\'', 0);"/> <a class="block_link" href="web.py?mode=ti&post_output=1&team=%(team_id)s">Update my TI</a> <br />""" % { "team_id": team_id, 'join_turn': common.text_box('join_turn', the_team.join_turn), 'previous_resources': common.text_box('previous_resources', the_team.previous_resources, size=56), "primary_colour": common.text_box('primary_colour', the_team.primary_colour), "secondary_colour": common.text_box('secondary_colour', the_team.secondary_colour), }) # Resources #------------------------ the_team.get_resources(cursor) output.append(""" <table style="float:left; margin-right: 25px;" border="0" cellspacing="0" cellpadding="5"> <tr class="row2"> <th>Resource</th> <th>Amount</th> </tr> """) counter = -1 for res_id, the_res in resource_list.data_dict.items(): if the_res.category == resource_list.category['Map terrain feature']: continue # If it's not set then we need to give it a default if not res_id in the_team.resources.value: the_team.resources.value[res_id] = 0 counter += 1 output.append(""" <tr class="row%(row)d"> <td><label for="res_%(res_name)s">%(res_name)s</label></td> <td style="padding:1px;">%(res_amount)s</td> </tr>""" % {'row': (counter % 2), 'res_name': the_res.name, 'res_amount': resource_f.print_form_element(res_id, the_team.resources[res_id]) }) output.append("</table></form>")# Subsequent forms are for other stuff # Deities #---------------------- the_team.get_deities(cursor) output.append(""" <table style="float:left; margin-right: 25px;" border="0" cellspacing="0" cellpadding="5"> <tr class="row2"> <th>Deity</th> <th> </th> </tr> """) counter = -1 for deity_id, team_favour in the_team.deities.items(): counter += 1 output.append(""" <tr class="row%(row)d"> <td><label for="%(name)s">%(name)s</label></td> <td style="padding: 0px;"> <a class="block_link" href="exec.py?mode=remove_deity&deity=%(deity_id)d&team=%(team_id)d">Remove</a> </td> </tr>""" % {'row': (counter % 2), 'name': deity_dict[deity_id].name, 'deity_id': deity_id, 'team_id': team_id }) output.append(""" <tr class="row%(row)d"> <form id="team_add_deity_form" action="exec.py?mode=add_deity" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" value="add_deity" /> <input type="hidden" name="team" value="%(team_id)s" /> <td style="padding:1px;"> <select name="deity"> %(deity_option_box)s </select> </td> <td style="padding: 2px;"> <input type="submit" value="Add" /> <!--<a href="#" onclick="$('#team_add_deity_form').submit(); return false;" class="block_link">Add</a>--> </td> </tr> </form> </table> """ % { 'row': ((counter+1) % 2), 'team_id': the_team.id, 'deity_option_box': deity_f.deity_option_list(cursor, the_team.deities)}) # Evolutions #------------------- the_team.get_evolutions(cursor) output.append(""" <table style="float:left; margin-right: 25px;" border="0" cellspacing="0" cellpadding="5"> <tr class="row2"> <th>Evolution</th> <th> </th> <th> </th> </tr> """) counter = -1 for evo_id, evo_level in the_team.evolutions.items(): counter += 1 output.append(""" <tr class="row%(row)d"> <form id="edit_evo_%(evolution_id)s" action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" value="set_evolution" /> <input type="hidden" name="team" value="%(team_id)s" /> <input type="hidden" name="evolution" value="%(evolution_id)s" /> <td><label for="%(name)s">%(name)s</label></td> <td style="padding:1px;"> %(text_box)s </td> </form> <td style="padding: 0px;"> <a class="block_link" href="exec.py?mode=set_evolution&evolution=%(evolution_id)d&team=%(team_id)d">Remove</a> </td> </tr>""" % {'row': (counter % 2), 'name': evolution_dict[evo_id].name, 'evolution_level': evo_level, 'evolution_id': evo_id, 'team_id': team_id, "text_box": common.text_box("evolution_level", evo_level, custom_id="", size=3, warn_on = lambda e: (True if evolution_dict[evo_id].min_level > e or e > evolution_dict[evo_id].max_level else False)), }) output.append(""" <tr class="row%(row)d"> <form id="team_add_evolution_form" action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" value="set_evolution" /> <input type="hidden" name="team" value="%(team_id)d" /> <td style="padding:1px;"> <select name="evolution"> %(evolution_option_box)s </select> </td> <td style="padding:1px;"> %(evolution_level)s </td> <td style="padding: 0px;"> <a href="#" onclick="$('#team_add_evolution_form').submit();" class="block_link">Add</a> </td> </tr> </form> </table> """ % { 'row': ((counter+1) % 2), 'team_id': the_team.id, 'evolution_level': common.text_box('evolution_level', 0, 4), 'evolution_option_box': evolution_f.evolution_option_list(cursor, the_team.evolutions)}) # Traits #---------------------- the_team.get_traits(cursor) output.append(""" <table style="float:left; margin-right: 25px;" border="0" cellspacing="0" cellpadding="5"> <tr class="row2"> <th>Trait</th> <th> </th> </tr> """) counter = -1 for trait_id in the_team.traits: counter += 1 output.append(""" <tr class="row%(row)d"> <td><label for="%(name)s">%(name)s</label></td> <td style="padding: 0px;"> <a class="block_link" href="exec.py?mode=remove_trait&trait=%(trait_id)d&team=%(team_id)d">Remove</a> </td> </tr>""" % {'row': (counter % 2), 'name': trait_dict[trait_id].name, 'trait_id': trait_id, 'team_id': team_id }) output.append(""" <tr class="row%(row)d"> <form id="team_add_trait_form" action="exec.py?mode=add_trait" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" value="add_trait" /> <input type="hidden" name="team" value="%(team_id)s" /> <td style="padding:1px;"> <select name="trait"> %(trait_option_box)s </select> </td> <td style="padding: 2px;"> <input type="submit" value="Add" /> <!--<a href="#" onclick="$('#team_add_trait_form').submit(); return false;" class="block_link">Add</a>--> </td> </tr> </form> </table> """ % { 'row': ((counter+1) % 2), 'team_id': the_team.id, 'trait_option_box': trait_f.trait_option_list(cursor, the_team.traits)}) # Hashes output.append(""" <table style="float:left; margin-right: 25px;" border="0" cellspacing="0" cellpadding="5"> <tr class="row2"> <th>Turn</th> <th>Hash</th> </tr> """) for i, t in enumerate(range(common.current_turn(), common.current_turn()-5, -1)): output.append(""" <tr class="row{i}"> <td>{t}</td> <td>{hash}</td> </tr>""".format( i = i % 2, t = t, hash = team_f.team_hash(the_team.name, turn=t), )) output.append("</table>") output.append("</div>") page_data['Title'] = "Edit team (%s)" % the_team.name return "".join(output)
def main(cursor): player_id = int(common.get_val('player', 0)) if player_id < 1: return "No player selected" the_player = player_q.get_one_player(cursor, player_id) output = ["<div style='padding: 5px;'>"] output.append(""" <form action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" id="mode" value="edit_player_commit" /> <input type="hidden" name="id" id="id" value="%(player_id)s" /> <table border="0" cellspacing="5" cellpadding="5"> <tr> <td><label for="name">Name:</label></td> <td>%(name_text)s</td> <td colspan="3"> </td> </tr> <tr> <td><label for="team">Team:</label></td> <td>%(team)s</td> <td> </td> <td><label for="ir">IR:</label></td> <td>%(ir)s</td> </tr> <tr> <td> </td> <td> </td> <td colspan="3"> </td> </tr> <tr> <td><label for="last_posted">Last posted:</label></td> <td>%(last_posted_text)s</td> <td colspan="3"> </td> </tr> <tr> <td><label for="daemon_type">Daemon type:</label></td> <td>%(daemon_type)s</td> <td colspan="3"> </td> </tr> <tr> <td><label for="progression">Progression:</label></td> <td>%(progression)s</td> <td colspan="3"> </td> </tr> <tr> <td><label for="not_a_player">Not a player:</label></td> <td>%(not_a_player)s</td> <td> </td> <td><label for="not_surplus">Not surplus:</label></td> <td>%(not_surplus)s</td> </tr> </table> <br /> <input type="submit" value="Perform edit" /> </form> <br /><br />""" % { "player_id": player_id, "name": the_player.name, "team": team_f.structured_list(cursor, default=the_player.team, field_name="team"), "name_text": common.text_box("name", the_player.name, size=20), "last_posted_text": common.text_box("last_posted", the_player.last_posted), "not_a_player": common.check_box("not_a_player", the_player.not_a_player), "daemon_type": common.option_box("daemon_type", elements=player.daemon_types, selected=player.daemon_types[the_player.daemon_type]), "progression": common.option_box("progression", elements=player.progressions, selected=player.progressions[the_player.progression]), "not_surplus": common.check_box("not_surplus", the_player.not_surplus), "ir": common.check_box("ir", the_player.ir), # option_box(name, elements = {}, element_order = [], tab_index = -1, onchange="", custom_id = "<>", selected=""): }) # This get's ajax'd output.append(""" <div style="clear: left;"> <br /><br /> <span class="stitle">Player powers</span> <div id="player_powers"> </div> <br /><br /> <span class="stitle">Player kills/deaths</span><br /> <div id="player_kills" style="float:left; width:49%; border: 0px solid #000;"> </div> <div id="player_deaths" style="float:right; width:49%; border: 0px solid #000;"> </div> <br /><br /> </div>""") # End of padding output.append("</div>") # Load in the player powers output.append(common.onload(""" $('#player_powers').load('web.py', {'mode':'list_powers','player':'%d', 'ajax':'True'}); $('#player_kills').load('web.py', {'mode':'player_kills','killer':'%d', 'player':'%d', 'ajax':'True'}); $('#player_deaths').load('web.py', {'mode':'player_kills','victim':'%d', 'player':'%d', 'ajax':'True'}); """ % (player_id, player_id, player_id, player_id, player_id))) return "".join(output)
def main(cursor): # Get city Id city_id = int(common.get_val("city", 1)) if city_id < 1: return "No city selected" # Build city item the_city = city_q.get_one_city(cursor, city_id) # Get buildings list building_dict = building_q.get_all_buildings(cursor) # If we're being sent the info from the view_map page then this is the new location we need new_location = common.get_val("location", "") if new_location == "": new_location = "%s,%s" % (the_city.x, the_city.y) # default value output = [] output.append( """<div style="float: right; width: 50%;"> <strong>Happiness</strong> <div id="happiness"> </div> </div>""" ) output.append( """<div style='padding: 5px;'> <form action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" id="mode" value="edit_city_commit" /> <input type="hidden" name="id" id="id" value="%(city_id)s" /> Editing: %(name_text)s <a href="web.py?mode=edit_army&garrison=%(city_id)s">Edit garrison</a> <a href="web.py?mode=list_operatives&city=%(city_id)s">Operatives</a> <br /><br /> <table border="0" cellspacing="5" cellpadding="5"> <tr> <td><label for="team">Team:</label></td> <td colspan="4" style="padding: 1px;">%(owner_select)s</td> <td width="5"> </td> <td> </td> <td colspan="6"> </td> </tr> <tr> <td><label for="size">Size:</label></td> <td style="padding: 1px;">%(city_population_text)s</td> <td width="5"> </td> <td><label for="slaves">Slaves:</label></td> <td style="padding: 1px;">%(city_slaves_text)s</td> <td width="5"> </td> <td style="padding: 0px;"> <a class="block_link" href="web.py?mode=view_map&new_mode=edit_city&city=%(city_id)s"">Location:</a> </td> <td style="padding: 1px;">%(city_location_text)s</td> <td> </td> <td> </td> </tr> <tr> <td><label for="port">Port:</label></td> <td>%(city_port_checkbox)s</td> <td><label for="nomadic">Nomadic:</label></td> <td>%(city_nomadic_checkbox)s</td> <td><label for="dead">Dead:</label></td> <td>%(city_dead)s</td> <td><label for="secret">Secret:</label></td> <td>%(city_secret_checkbox)s</td> <td><label for="founded">Founded:</label></td> <td>%(founded_text)s</td> </tr> <tr> <td colspan="10"> Description:<br /> %(city_description_textarea)s </td> </tr> </table> <br /> <input type="submit" value="Perform edit" /> </form> <form id="delete_form" action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="city" id="city" value="%(city_id)s" /> <input type="hidden" name="mode" id="mode" value="remove_city" /> <input style="float:right; margin-right:100px;" type="button" value="Delete city" onclick="var answer = confirm('Delete %(name_safe)s?') if (answer) $('#delete_form').submit();" /> </form> <br /><br />""" % { "city_id": city_id, "name": the_city.name, "name_text": common.text_box("name", the_city.name, size=20), "owner_select": team_f.structured_list(cursor, default=the_city.team, field_name="team"), # "city_location_text": common.text_box("location", "%s,%s" % (the_city.x, the_city.y), 10), "city_location_text": common.text_box("location", new_location, 10), "city_population_text": common.text_box("population", the_city.population, 10), "city_slaves_text": common.text_box( "slaves", the_city.slaves, 10, warn_on=lambda x: (True if int(x) < 0 else False) ), "city_port_checkbox": common.check_box("port", the_city.port), "city_dead": common.text_box("dead", the_city.dead, 5), "city_nomadic_checkbox": common.check_box("nomadic", the_city.nomadic), "city_secret_checkbox": common.check_box("secret", the_city.secret), "city_description_textarea": '<textarea name="description" id="description" rows="4" cols="40">%s</textarea>' % the_city.description, "founded_text": the_city.founded, "name_safe": common.js_name(the_city.name), } ) # Buildings # ---------------------- the_city.get_buildings(cursor) output.append( """ <table style="float:left; margin-right: 25px;" border="0" cellspacing="0" cellpadding="5"> <tr class="row2"> <th>Building</th> <th>Progress</th> <th>Amount</th> <th> </th> <th> </th> </tr> """ ) counter = -1 building_remove_list = [] for building_id, completion in the_city.buildings.items(): counter += 1 building_remove_list.append(building_id) output.append( """ <tr class="row%(row)d"> <form id="b_%(building_id)s" action="exec.py" method="get" accept-charset="utf-8"> <input type="hidden" name="mode" value="set_building" /> <input type="hidden" name="city" value="%(city_id)s" /> <input type="hidden" name="building" value="%(building_id)s" /> <td><label for="%(building_name)s">%(building_name)s</label></td> <td style="padding: 1px;"> %(building_completion_text)s/%(building_build_time)s </td> <td style="padding: 1px;"> %(building_amount_text)s </td> <td style="padding: 0px;"> <!--<a class="block_link" href="#" onclick="$('#b_%(building_id)s').submit();">Edit</a>--> <input type="submit" value="Edit" /> </td> <td style="padding: 0px;"> <a class="block_link" href="exec.py?mode=set_building&building=%(building_id)d&city=%(city_id)d&completion=0&amount=0">Remove</a> </td> </form> </tr>""" % { "row": (counter % 2), "building_name": building_dict[building_id].name, "building_id": building_id, "building_build_time": building_dict[building_id].build_time, "city_id": city_id, "building_completion_text": common.text_box("completion", the_city.buildings[building_id], size=4), "building_amount_text": common.text_box("amount", the_city.buildings_amount[building_id], size=3), } ) output.append( """ <tr class="row%(row)d"> <form id="city_add_building_form" action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" value="set_building" /> <input type="hidden" name="city" value="%(city_id)s" /> <td style="padding:1px;"> <select id="new_building" name="building" onchange="$('#building_completion_span').load('web.py', {mode: 'get_building_build_time', building: document.getElementById('new_building').value, ajax:'True'});"> %(building_option_box)s </select> </td> <td style="padding:1px;"> %(building_completion_text)s/<span id="building_completion_span">000</span> </td> <td style="padding:1px;"> %(building_amount_text)s </td> <td style="padding: 0px;" colspan="2"> <input type="submit" value="Add" /> <!--<a href="#" onclick="$('#city_add_building_form').submit();" class="block_link">Add</a>--> </td> </tr> </form> </table> %(onload)s """ % { "row": ((counter + 1) % 2), "city_id": the_city.id, "building_option_box": building_f.building_option_list(cursor, building_remove_list), "building_completion_text": common.text_box("completion", 0, size=4), "building_amount_text": common.text_box("amount", 0, size=3), "onload": common.onload("$('#new_building').focus();"), } ) output.append( common.onload( "$('#building_completion_span').load('web.py', {mode: 'get_building_build_time', building: document.getElementById('new_building').value, 'ajax':1});" ) ) output.append("<strong>Wonder construction speed</strong>") output.append("<ul>") # Work out city points cities_dict = city_q.get_cities_from_team(cursor, the_city.team) total_points = 0 for city_id2, city2 in cities_dict.items(): if city2.team != the_city.team: continue if city2.dead == True: continue points = city_rules.wonder_build_rate(city2, the_city) if points > 0: output.append("<li>%s: %s</li>" % (city2.name, points)) total_points += points output.append("<li><em>Total: %s</em></li>" % total_points) output.append("</ul>") output.append( common.onload( "$('#happiness').load('web.py', {'mode':'happiness_breakdown','city':'%d', 'ajax':'True'});" % int(the_city.id) ) ) # output.append('''<img src="%simages/grid_25.png" width="0" height="0" onload="">''' % common.data['media_path']) output.append("</div>") page_data["Title"] = "Edit city (%s)" % the_city.name return "".join(output)
def main(cursor): wonder_id = int(common.get_val('wonder', 0)) if wonder_id < 1: return "No wonder selected" the_wonder = wonder_q.get_one_wonder(cursor, wonder_id) cities_dict = city_q.get_live_cities(cursor) teams_dict = team_q.get_real_teams(cursor) names = {} for c, the_city in cities_dict.items(): names[c] = the_city.name # TODO Make this do it properly tnames = {} for t, the_team in teams_dict.items(): tnames[t] = the_team.name output = ["<div style='padding: 5px;'>"] output.append(""" <form action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="mode" id="mode" value="edit_wonder_commit" /> <input type="hidden" name="id" id="id" value="%(wonder_id)s" /> Editing: %(name_text)s <br /><br /> <table border="0" cellspacing="5" cellpadding="5"> <tr> <td><label for="city">City:</label></td> <td>%(city_menu)s</td> <td width="5"> </td> <td><label for="team">Team:</label></td> <td>%(team_menu)s</td> <td width="5"> </td> <td><label for="completed">Completed:</label></td> <td style="padding: 1px;">%(completed)s</td> </tr> <tr> <td><label for="completion">Completion:</label></td> <td style="padding: 1px;">%(completion)s</td> <td width="5"> </td> <td><label for="point_cost">Point cost:</label></td> <td style="padding: 1px;">%(point_cost)s</td> <td width="5"> </td> <td><label for="material_cost">Material cost:</label></td> <td style="padding: 1px;">%(material_cost)s</td> </tr> <tr> <td colspan="10"> Description:<br /> %(description)s </td> </tr> </table> <br /> <input type="submit" value="Perform edit" /> </form> <form id="delete_form" action="exec.py" method="post" accept-charset="utf-8"> <input type="hidden" name="wonder" id="wonder" value="%(wonder_id)s" /> <input type="hidden" name="mode" id="mode" value="remove_wonder" /> <input style="float:right; margin-right:100px;" type="button" value="Delete wonder" onclick="var answer = confirm('Delete %(name_safe)s?') if (answer) $('#delete_form').submit();" /> </form> <br /><br />""" % { "wonder_id": wonder_id, "name_text": common.text_box("name", the_wonder.name), "city_menu": common.option_box( name='city', elements=names, element_order=cities_dict.keys(), custom_id="", selected=the_wonder.city, ), "team_menu": common.option_box( name='team', elements=tnames, element_order=teams_dict.keys(), custom_id="", selected=the_wonder.team, ), "completed": common.check_box("completed", the_wonder.completed), "completion": common.text_box("completion", the_wonder.completion, size=7), "point_cost": common.text_box("point_cost", the_wonder.point_cost, size=7), "material_cost": common.text_box("material_cost", the_wonder.material_cost, size=7), "description": '<textarea name="description" id="description" rows="4" style="width:99%%;">%s</textarea>' % the_wonder.description, "name_safe": common.js_name(the_wonder.name), }) output.append("</div>") return "".join(output)