def get(self): p = Page() p.title = 'My Page!' p.css = 'css/main.css' p.body = "Miss Piggy is aweful!" p.update() self.response.write(p.whole_page)
def get(self): p = Page() p.title = "My page!" #Setter was created so we could change p.css = "css/style.css" p.body = "Miss Piggy likes Kermit de Frog!" p.update() self.response.write(p.whole_page)
def get(self): p = Page() p.title = "My Page" p.css = "/css/style.css" p.body = "Changer" p.update() self.response.write(p.whole_page)
def get(self): p = Page() p.title = 'My Page!' p.css = 'css/style.css' p.body = 'Miss Piggy likes Kermit de Frog' p.update() self.response.write(p.whole_page)
def get(self): #self.response.write('Hello world!') p = Page() p.title = "My Page" p.css = "css/style.css" p.body = "This is Stacy's Python Example" #self.response.write(p.print_out()) p.update() self.response.write(p.whole_page)
def get(self): # Establishes variables to allow interaction with designated class. a1 = Snake() a2 = Bird() a3 = Person() # Stores all animals defined in object self.animals = [a1, a2, a3] # Defines p as referring to Page class p = Page() # Runs the update command on page to concatinate the first pages info p.update() # Listens for an occurance of animal in the browsers request. Essentially listening for a button click if "animal" in self.request.GET: # Sets current animals value based on which request was made p.current_animal = self.animals[int(self.request.GET["animal"])] # Changes the Title of the page to match the selected animal p.title = self.animals[int(self.request.GET["animal"])].name # plays the sound specific for that animal p.loud_noises = self.animals[int(self.request.GET["animal"])].sound # Writes contents of whole page to the browser. The update function assembles this self.response.write(p.whole_page) else: self.response.write(p.whole_page)
def get(self): h = hello() p = Page() p.title = "My New Page" p.css = "css/styles.css" p.update() #referencing my update class from pages h.update_this() # I will create an application that calculates the remaining storage for different users #now I will hard code the values for each data object m = Storage() m.pictures = 5 m.videos = 10 m.documents = 1 m.music = 3 m.apps = 4 #write the values to the page if self.request.GET: total = self.request.GET['totalStorage'] self.response.write(h.user_page_update + "Total storage used is " + total + " GB <br/> There is " + str(m.final_storage) + " GB of storage remaining") else: self.response.write(p.user_page) #writing the user_page which has has all the html for my application #now I am going create the remaining users #now I will hard code the values for each data object t = Storage() t.pictures = 10 t.videos = 10 t.documents = 1 t.music = 20 t.apps = 7 #write the values to the page # self.response.write(" <br/> Todd has " + str(t.final_storage) + " GB of storage remaining") #writing the user_page which has has all the html for my application #now I will hard code the values for each data object n = Storage() n.pictures = 1 n.videos = 4 n.documents = 1 n.music = 9 n.apps = 7 #write the values to the page # self.response.write(" <br/> Nancy has " + str(n.final_storage) + " GB of storage remaining") #writing the user_page which has has all the html for my application #now I will hard code the values for each data object h = Storage() h.pictures = 18 h.videos = 10 h.documents = 1 h.music = 6 h.apps = 7 #write the values to the page # self.response.write(" <br/> Henry has " + str(h.final_storage) + " GB of storage remaining") #writing the user_page which has has all the html for my application #now I will hard code the values for each data object j = Storage() j.pictures = 6 j.videos = 4 j.documents = 1 j.music = 7 j.apps = 2
def get(self): p = Page() p.title = "My page!" p.css = "css/styles.css" p.update() self.response.write(p.whole_page)
def get(self): p = Page() p.title = "my page" p.body = "Miss piggy likes Kermit the Frog" p.update() self.response.write(p.whole_page)