Esempio n. 1
0
 def setFullscreen():
     """Helper function to set the window fullscreen
     with width and height set to the screens size"""
     # set window properties
     # clear all properties not previously set
     base.win.clearRejectedProperties()
     # setup new window properties
     props = WindowProperties()
     # Fullscreen
     props.setFullscreen(True)
     # set the window size to the screen resolution
     props.setSize(self.dispWidth, self.dispHeight)
     # request the new properties
     base.win.requestProperties(props)
     # Set the config variables so we correctly store the
     # new size and fullscreen setting later
     winSize = ConfigVariableString("win-size")
     winSize.setValue("{} {}".format(self.dispWidth, self.dispHeight))
     fullscreen = ConfigVariableBool("fullscreen")
     fullscreen.setValue(True)
     # Render a frame to make sure the fullscreen is applied
     # before we do anything else
     self.taskMgr.step()
     # make sure to propagate the new aspect ratio properly so
     # the GUI and other things will be scaled appropriately
     aspectRatio = self.dispWidth / self.dispHeight
     self.adjustWindowAspectRatio(aspectRatio)
Esempio n. 2
0
 def render(self):
     user32 = ctypes.windll.user32
     screensize = user32.GetSystemMetrics(0), user32.GetSystemMetrics(1)
     resolution = ConfigVariableString('win-size')
     val = '{0} {1}'.format(*screensize)
     resolution.setValue(val)
     app = ShowBase()
     self.env.render(render, base)
     taskMgr.doMethodLater(0.01, self.update, 'update')
     app.run()
# ConfigVariableManager.getGlobalPtr().listVariables()
import sys
from panda3d.core import ConfigVariableString, ConfigVariableManager

my_game_server = ConfigVariableString('my-game-server', '127.0.0.1')
print('Server specified in config file: ', my_game_server.getValue())

# Allow the user to change servers on the command-line
if sys.argv[1] == '--server':
    my_game_server.setValue(sys.argv[2])
# end if

print('Server that we will user: ', my_game_server.getValue())

print(ConfigVariableString("my-game-server"))

cvMgr = ConfigVariableManager.get_global_ptr()
cvMgr.list_variables()
Esempio n. 4
0
class graphica :
    elements = None #drawing elements
    map_zoom = 1
    map_pos = (0, 0)
    width = 0
    height = 0
    
    title_update_time = 0.5
    
    p3d = None #Panda Engine
    flat = None #floor of the world
    screen = None #screen surface
    
    def __init__(self, params, pipe, dir):
        self.game_directory = dir
        self.game_pipe = pipe
        self.gs_window = ConfigVariableString('win-size')
        self.gs_window.setValue(str(params.get('width', 800)) +' '+str(params.get('height', 600)))
        
        self.gs_multi = ConfigVariableBool('framebuffer-multisample')
        self.gs_multi.setValue(params.get('multisample', 1))
        
        self.gs_sync = ConfigVariableBool('sync-video', str(params.get('sync', 1)))
        self.gs_sync.setValue(params.get('sync', 1))

        loadPrcFileData('', 'win-size '+ str(params.get('width', 800)) +' '+str(params.get('height', 600)))
        loadPrcFileData('', 'win-fixed-size 1')
        loadPrcFileData('', 'text-default-font data/HanZi.ttf')
        loadPrcFileData('', 'multisamples ' + str(params.get('samples', 0)))

        #loadPrcFileData('', 'fullscreen 1')
        #loadPrcFileData('', 'textures-power-2 pad')
        #loadPrcFileData('', 'notify-level spam')
        #loadPrcFileData('', 'default-directnotify-level spam')
        #loadPrcFileData('', 'notify-output I:\\Users\\User\\My Documents\\Aptana Studio 3 Workspace\\sg\\out2.txt')
        #nout = MultiplexStream()
        #Notify.ptr().setOstreamPtr(nout, 0)
        #nout.addFile(Filename("out.txt"))

        '''for i in xrange(ConfigVariableManager.getGlobalPtr().getNumVariables()):
            if ConfigVariableManager.getGlobalPtr().isVariableUsed(i) :
                name = ConfigVariableManager.getGlobalPtr().getVariableName(i)
                v = ConfigVariable(name)
        '''

        self.p3d = ShowBase.ShowBase()
        self.p3d.buttonThrowers[0].node().setButtonDownEvent('buttonDown') 
        self.p3d.buttonThrowers[0].node().setButtonRepeatEvent('buttonRep')
        self.p3d.buttonThrowers[0].node().setButtonUpEvent('buttonUp')
        self.p3d.accept('buttonDown', self.keyboard, [0,])
        self.p3d.accept('buttonRep', self.keyboard, [2,])
        self.p3d.accept('buttonUp', self.keyboard, [1,])

        self.p3d.disableMouse()       #Disable default mouse-based camera control

        self.screen = render2d.attachNewNode("Screen Coord Node")
        self.screen.setBin("fixed", 100)
        self.flat = render.attachNewNode("2d Objects in 3d world")
        self.flat.setBin('background', 0)
        self.flat.setDepthTest(False)
        self.flat.setDepthWrite(False)
        
        render.setAntialias(AntialiasAttrib.MAuto)
        
        self.props = WindowProperties(self.p3d.win.getProperties())

        #Screen size
        self.width = params['width']
        self.height = params['height']
        self.aratio = float(self.width)/self.height #aspect ratio
        self.p3d.camera.setZ(1000)
        self.p3d.camera.lookAt(0,0,0)
        self.p3d.camLens.setFov(80)
        #self.props.setSize(size[0],size[1])

        self.screen.setScale(2.0/self.width,1,2.0/self.height)
        
        self.dt = 0.0
        self.fps = 0
        
        self.title_last_update_time = 0
        
        self.plane = Plane(Vec3(0, 0, 1), Point3(0, 0, 0))
        
        self.elements = {}
        
        #self.MModel = self.create_model_xt((0,0,0), 'models\\chinesegfx_city_1_1.x', 'models\\houses_chinesegfx.tga', (3,3))[1]
        #self.MModel.reparentTo(hidden)
        #sys.stdout.flush()
        #self.p3d.taskMgr.run()
        #self.myShader = Shader.load(Shader.SLGLSL, "modules\\myvertexshader.glsl", "modules\\myfragmentshader.glsl")
        
        #self.plane2.setShader(self.myShader)

        self.mouse_pos = (0, 0)
        self.mouse_on_map_pos = (0, 0)
        self.p3d.accept('wheel_up',self.zoom_in)
        self.p3d.accept('wheel_down',self.zoom_out)
        self.p3d.accept('mouse1',self.mouse_click_left)
        self.p3d.accept('mouse3',self.mouse_click_right)
        
        self.parents = {}
        
        self.gui_surface = aspect2d.attachNewNode("GUI Node")
        self.gui_surface.setScale(2.0/self.height,1,2.0/self.height)
        self.gui_surface.setBin("fixed", 50)
        
        self.map_node = self.add_node('map_node', 'background', 0, self.flat)
        self.paths_node = self.add_node('paths_node', 'background', 3, self.flat)
        self.paths_all_node = self.add_node('paths_all_node', 'background', 3, self.flat)
        self.map_mode_node = self.add_node('map_mode_node', 'background', 1, self.map_node)
        self.selecties_node = self.add_node('selecties_node', 'background', 2, self.map_node)

        self.parents['render'] = render
        self.parents['gui_surface'] = self.gui_surface
        
        self.elements['city_map_model'] = self.create_model_xt(fname = 'models\\chinesegfx_city_1_1.x', texname = 'models\\houses_chinesegfx.tga', size = (3, 3), name = 'city_map_model')
        
        self.minimap = Minimap(self.width, self.height, self)
    
    def add_node(self, name, mode1, mode2, parent = None):
        node = None
        if parent == None :
            node = render.attachNewNode(name)
        else :
            node = parent.attachNewNode(name)
        if (mode1 <> None) and (mode2 <> None ): node.setBin(mode1, mode2)
        self.parents[name] = node
        self.elements[name] = node
        return node
        
    def get_parent(self, p):
        if p in self.parents :
            return self.parents[p]
        elif p in self.elements :
            return self.elements[p]
        else :
            return render
    
    def gr_loop(self):
        self.mouse_control()
        self.frame()
            
    def Start(self):
        print 'Starting graphic loop'
        sys.stdout.flush()
        while(1):
            #считывает отправленные данные
            start_time = globalClock.getRealTime()

            try:
                while self.game_pipe.poll(False) and ((globalClock.getRealTime() - start_time) < 0.5) :
                    m = self.game_pipe.recv()
                    
                    
                    try:
                        if m[0] == 'setitem' :
                            if m[1]['key'] == 'pos' : self.elements[m[1]['name']].setPos(m[1]['value'])
                            elif m[1]['key'] == 'image' : 
                                self.elements[m[1]['name']]['image'] = textures.get(m[1]['value'], None)
                            elif m[1]['key'] == 'scale' : self.elements[m[1]['name']].setScale(m[1]['value'])
                            else : self.elements[m[1]['name']][m[1]['key']] = m[1]['value']
                        
                        elif m[0] == 'set_map_pos' : self.set_map_pos(m[1][0], m[1][1])
                        
                        elif m[0] == 'set_map_zoom' : self.set_map_zoom(m[1])
    
                        elif m[0] == 'draw_image2d' : self.draw_image2d(**m[1])
                        
                        elif m[0] == 'draw_image' : self.draw_image(**m[1])
                        
                        elif m[0] == 'draw_line' : 
                            self.draw_line(**m[1])
                            #continue
                        
                        elif m[0] == 'draw_line2d' : 
                            self.draw_line2d(**m[1])
                        
                        elif m[0] == 'draw_circle' : self.draw_circle(**m[1])
                        
                        elif m[0] == 'draw_triangles' : self.draw_triangles(**m[1])
                        
                        elif m[0] == 'delete_el_mask' : self.delete_el_mask(m[1])
                        
                        elif m[0] == 'delete_el' : self.delete_el(m[1])
                        
                        elif m[0] == 'gui_hide' :
                            self.elements[m[1]].hide()
                            
                        elif m[0] == 'gui_show' :
                            self.elements[m[1]].show()
                            
                        elif m[0] == 'gui_removeAndDestroyAllItems' :
                            self.elements[m[1]].removeAndDestroyAllItems()
                            
                        elif m[0] == 'reparentTo' :
                            self.elements[m[1]].reparentTo( self.elements[m[2]] )
                            
                        elif m[0] == 'setTexture' :
                            self.elements[m[1]].setTexture(textures[m[2]])
                            
                        elif m[0] == 'setPos' :
                            self.elements[m[1]].setPos(m[2][0], m[2][1], m[2][2])
                            
                        elif m[0] == 'setHpr' :
                            self.elements[m[1]].setHpr(m[2][0], m[2][1], m[2][2])
                            
                        elif m[0] == 'instanceTo' :
                            self.elements[m[2]] = render.attachNewNode('Placeholder')
                            self.elements[m[1]].instanceTo(self.elements[m[2]])
                        
                            
                        elif m[0] == 'resetFrameSize' :
                            self.elements[m[1]].resetFrameSize()
                            
                        elif m[0] == 'setTransparency' :
                            self.elements[m[1]].setTransparency(TransparencyAttrib.MAlpha)
                            
                        elif m[0] == 'RemoveGuiElement' :
                            try:
                                self.elements[m[1]].destroy()
                            except:
                                self.elements[m[1]].removeNode()
                                
                        elif m[0] == 'removeNode' :
                            self.elements[m[1]].removeNode()
                            
                        elif m[0] == 'removeAllChildren' :
                            self.elements[m[1]].node().removeAllChildren()
                                
                        elif m[0] == 'gui_addItem' :
                            self.elements[m[1]].addItem(self.elements[m[2]])
                            
                        
                        elif m[0] == 'DirectLabel' :
                            params = dict(m[1])
                            params['parent'] = self.get_parent(params.get('parent', 'render') )
                            self.elements[m[2]['name']] = DirectLabel(**params)
                        
                        elif m[0] == 'DirectButton' :
                            params = dict(m[1])
                            params['parent'] = self.get_parent(params.get('parent', 'render') )
                            params['command'] = self.GUI_pressed
                            params['extraArgs'] = (m[2]['name'],)
                            self.elements[m[2]['name']] = DirectButton(**params)
                        
                        elif m[0] == 'DirectFrame' :
                            params = dict(m[1])
                            params['parent'] = self.get_parent( params.get('parent', 'render') )
                            self.elements[m[2]['name']] = DirectFrame(**params)
                            
                        
                        elif m[0] == 'DirectScrolledList' :
                            params = dict(m[1])
                            params['parent'] = self.get_parent( params.get('parent', 'render') )
                            self.elements[m[2]['name']] = DirectScrolledList(**params)
                            
                        elif m[0] == 'DirectCheckButton' :
                            params = dict(m[1])
                            params['parent'] = self.get_parent( params.get('parent', 'render') )
                            self.elements[m[2]['name']] = DirectCheckButton(**params)
                            
                        elif m[0] == 'DirectWaitBar' :
                            params = dict(m[1])
                            params['parent'] = self.get_parent( params.get('parent', 'render') )
                            self.elements[m[2]['name']] = DirectWaitBar(**params)
                            
                        elif m[0] == 'create_actor_egg' :
                            self.create_actor_egg(**m[1])
                            
                        elif m[0] == 'anim_loop' :
                            if len(m) == 3 : 
                                m = list(m)
                                m.append({})
                            self.elements[m[1]].loop(m[2], **m[3])
                            
                            
                        elif m[0] == 'image_data_new' :
                            t = PNMImage()
                            #print 'RECV', m[2]
                            sys.stdout.flush()
                            if t.read(StringStream(m[2])) :
                                pass
                            else :
                                raise ValueError()
                            sys.stdout.flush()
                            tex = Texture()
                            tex.load(t)
                            textures[m[1]] = tex 
                            
                        elif m[0] == 'create_minimap' :
                            im = PNMImage()
                            self.elements['phyz'].getTexture().store(im)
                            self.minimap.create_minimap(im, m[1], m[2])
                            self.draw_image2d(pos = (self.width/2 - 200, -self.height/2), texname = 'minimap_tex', name = 'minimap_image', parent = 'gui_surface' )
                            
                        
                        else :
                            print 'Unknown command:', m
                            sys.stdout.flush()
                        #print m
                        #sys.stdout.flush()
                        
                        
                    except:
                        print m
                        print 'error1', sys.exc_info()
                        sys.stdout.flush()
                
            except:
                print 'error2', sys.exc_info()
                sys.stdout.flush()    
                
            try:
                self.gr_loop()
            except Exception:
                print 'error3', sys.exc_info() 
                sys.stdout.flush()  
            
            try:
                pass
                #if not(self.game_queue.full()):
                #    self.game_queue.put(('mouse_pos', self.mouse_pos))
                #    self.game_queue.put(('mouse_on_map_pos', self.mouse_on_map_pos))
                #else :
                #    print 'game full'
                #    sys.stdout.flush()
                    
            except:
                print 'error4', sys.exc_info()
                sys.stdout.flush()   
                

            sys.stdout.flush()
            #time.sleep(0.01)

    def GUI_pressed(self, name):
        self.game_pipe.send(('gui_pressed',name))
    
    def mouse_control(self):
        if self.p3d.mouseWatcherNode.hasMouse():
            mp = (self.p3d.mouseWatcherNode.getMouse()[0], 0, self.p3d.mouseWatcherNode.getMouse()[1])
            self.mouse_pos[0] =  self.screen.getRelativePoint(render2d, mp)[0]
            self.mouse_pos[1] = self.screen.getRelativePoint(render2d, mp)[2]

            self.ttt = globalClock.getRealTime()
            mpos = self.p3d.mouseWatcherNode.getMouse()
            tmp = self.scr_to_map(mpos)
            self.mouse_on_map_pos[0] = tmp[0]
            self.mouse_on_map_pos[1] = tmp[1]
            X_ = self.p3d.camera.getX()
            Y_ = self.p3d.camera.getY()
            C = 0.5*self.dt
            if self.mouse_pos[0] < self.width * -0.47 :
                X_ -= self.p3d.camera.getZ()*C
                self.minimap.update_pos()
            if self.mouse_pos[0] > self.width * 0.47 :  
                X_ += self.p3d.camera.getZ()*C
                self.minimap.update_pos()
            if self.mouse_pos[1] < self.height * -0.47 :  
                Y_ -= self.p3d.camera.getZ()*C
                self.minimap.update_pos()
            if self.mouse_pos[1] > self.height * 0.47 : 
                Y_ += self.p3d.camera.getZ()*C
                self.minimap.update_pos()
            self.p3d.camera.setX( X_ )
            self.p3d.camera.setY( Y_ )
    
    def mouse_click_left(self):
        self.game_pipe.send(('mouse_click_left',))
    
    def mouse_click_right(self):
        self.game_pipe.send(('mouse_click_right',))
    
    def frame(self):
        self.p3d.taskMgr.step()
        self.dt = globalClock.getDt()
        
        if globalClock.getRealTime() - self.title_last_update_time > self.title_update_time :
            self.props = WindowProperties(self.p3d.win.getProperties())
            self.title_last_update_time = globalClock.getRealTime()
            self.fps = globalClock.getAverageFrameRate()
            title = str(self.fps) + str(self.mouse_pos[:]) + str(self.mouse_on_map_pos[:])
            self.props.setTitle(title)
            self.p3d.win.requestProperties(self.props)

    def draw_line(self, **kwargs):
        ps = kwargs.get('points',[])
        name = ''
        if 'name' in kwargs.keys() :
            name = kwargs['name']
            if self.check_name(name) :
                #print 'draw_line name duplicated', name
                return None
        else :
            name = self.generate_name()
            
        ls = LineSegs()
        if 'width' in kwargs.keys() : ls.setThickness( kwargs['width'] ) 
        if 'color' in kwargs.keys() : ls.setColor( (kwargs['color'][0], kwargs['color'][1], kwargs['color'][2], kwargs['color'][3]) )
        
        for i in ps :
            ls.drawTo(i[0], i[1], i[2])
        node = ls.create()
        np = NodePath(node)
        
        if 'parent' in kwargs.keys() and kwargs['parent'] <> None :
            self.get_parent(kwargs['parent']).attachNewNode(np.node())
        else :
            render.attachNewNode(np.node())
            
        
        self.elements[ name ] = np
        
        return name, np

    def draw_line2d(self, **kwargs):
        ps = None
        if 'points' in kwargs.keys():
            ps = kwargs['points']
        else :
            return None
        
        name = ''
        if 'name' in kwargs.keys() :
            name = kwargs['name']
            if self.check_name(name) :
                #print 'draw_line name duplicated', name
                return None
        else :
            name = self.generate_name()
            
        ls = LineSegs()
        if 'width' in kwargs.keys() : ls.setThickness( kwargs['width'] ) 
        if 'color' in kwargs.keys() : ls.setColor( Vec4(kwargs['color'][0], kwargs['color'][1], kwargs['color'][2], kwargs['color'][3]) )
        
        for i in ps :
            ls.drawTo(i[0], 0, i[1])
        node = ls.create()
        np = NodePath(node)

        if 'parent' in kwargs.keys() and kwargs['parent'] <> None :
            self.get_parent(kwargs['parent']).attachNewNode(np.node())
        else :
            self.screen.attachNewNode(np.node())

        self.elements[ name ] = np
        
        return name, np
    
    def draw_circle(self, **kw):#x, color, r, width, name, prec = 10, parent = None, hpr = None):
        x = kw.get('pos',(0,0,0))
        color = kw.get('color',(0,0,0,255))
        r = kw.get('radius',5)
        width = kw.get('width',1)
        prec = kw.get('prec', 10)
        parent = self.get_parent(kw.get('parent', None))
        hpr = kw.get('hpr', None)
        name = kw.get('name', self.generate_name())
        if self.check_name(name) :
                #print 'draw_circle name duplicated', name
                return None
        ls = LineSegs()
        ls.setThickness( width ) 
        ls.setColor( Vec4(float(color[0])/256,float(color[1])/256,float(color[2])/256,float(color[3])/256) )
        
        for i in xrange(prec) :
            angle = math.pi*i*2/prec
            ls.drawTo(x[0] + math.sin(angle) * r, x[1] + math.cos(angle) * r,0)
        
        ls.drawTo(x[0] + math.sin(math.pi*i*2/1) * r, x[1] + math.cos(math.pi*i*2/1) * r, 0)
        
        node = ls.create()
        np = NodePath(node)
        if color[3] <> 255 : np.setTransparency(TransparencyAttrib.MAlpha)
        if hpr <> None : np.setHpr(hpr[0],hpr[1],hpr[2])
        
        if parent == None :
            self.flat.attachNewNode(np.node())
        else :
            parent.attachNewNode(np.node())
        
        self.elements[name] = np
    
    def draw_circle2d(self, x, color, r, width, name, prec = 10, parent = None):
        ls = LineSegs()
        ls.setThickness( width ) 
        ls.setColor( Vec4(float(color[0])/256,float(color[1])/256,float(color[2])/256,float(color[3])/256) )
        for i in xrange(prec) :
            angle = math.pi*i*2/prec
            ls.drawTo(x[0] + math.sin(angle) * r, 0, x[1] + math.cos(angle) * r)
        
        ls.drawTo(x[0] + math.sin(math.pi*i*2/1) * r, 0, x[1] + math.cos(math.pi*i*2/1) * r)
        
        node = ls.create()
        np = NodePath(node)
        
        if parent == None :
            self.screen.attachNewNode(np.node())
        else :
            parent.attachNewNode(np.node())
        
        self.elements[name] = np

    def draw_text(self,msg,x,rgba,size,font = 'HanZi.ttf', surface = None):
        pass
    
    def draw_image(self,pos = (0,0,0), fname = '', name = None, scale = (1,1), size = None, parent = None, image = None, **kw):
        if name == None :
            name = self.generate_name()
            
        
        tex = Texture()
        texname = kw.get('texname', None)
        if texname <> None :
            if texname in textures.keys() :
                tex.load(textures[texname])
            else :
                tex = loader.loadTexture(texname)
        else : return None, None

        xframe = tex.getXSize()
        if tex.getOrigFileXSize() <> 0 : xframe = tex.getOrigFileXSize()

        yframe = tex.getYSize()
        if tex.getOrigFileYSize() <> 0 : yframe = tex.getOrigFileYSize()
        
        if size <> None :
            scale = (float(scale[0]) * size[0]/tex.getOrigFileXSize(), float(scale[1]) * size[1]/tex.getOrigFileYSize() )
        cm = CardMaker('card')
        cm.setFrame(0,xframe*scale[0],0,yframe*scale[1])
        
        card = None
        if parent == None :
            card = render.attachNewNode(cm.generate())
        else :
            card = self.get_parent(parent).attachNewNode(cm.generate())
        
        card.setTexture(tex)
        card.setPos(pos[0],pos[1],pos[2])
        card.setHpr(0,-90,0)

        self.elements[name] = card
        
        return name, card 
    
    def draw_polygon(self,ps,color,name):
        color = ( float(color[0])/255, float(color[1])/255, float(color[2])/255, float(color[3])/255)
        
        vdata = GeomVertexData('trig', GeomVertexFormat.getV3(), Geom.UHStatic) 
        vwriter = GeomVertexWriter(vdata, 'vertex')
        #cwriter = GeomVertexWriter(vdata, 'color')
        
        trig = Triangulator()
        
        for i in ps :
            vi = trig.addVertex(i[0], i[1])
            vwriter.addData3f(i[0], i[2], i[1])
            #cwriter.addData4f(color[0], color[1], color[2], color[3])
            trig.addPolygonVertex(vi)

        trig.triangulate()
        
        prim = GeomTriangles(Geom.UHStatic)
        
        for i in range(trig.getNumTriangles()): 
            prim.addVertices(trig.getTriangleV0(i), 
                             trig.getTriangleV1(i), 
                             trig.getTriangleV2(i)) 
            prim.closePrimitive() 
        
        geom = Geom(vdata) 
        geom.addPrimitive(prim)
        
        geomNode = GeomNode('trig') 
        geomNode.addGeom(geom)
        
        np = NodePath(geomNode)
        np.reparentTo(render)
        #fill=self.screen.attachNewNode(geomNode) 
        #fill.analyze()
        
        
        self.elements[name] = np
    
    def draw_tristrips(self, ps, color, name, parent = None):
        vdata = GeomVertexData('trig', GeomVertexFormat.getV3(), Geom.UHStatic) 
        vwriter = GeomVertexWriter(vdata, 'vertex')
        
        for i in ps :
            vwriter.addData3f(i[0], i[1], i[0])

        prim = GeomTristrips(Geom.UHStatic)
        
        for i in range(len(ps)) :
            prim.addVertex(i) 
        prim.closePrimitive() 
        
        geom = Geom(vdata) 
        geom.addPrimitive(prim)
        
        geomNode = GeomNode('trig') 
        geomNode.addGeom(geom)
        
        np = NodePath(geomNode)
        
        if parent == None :
            render.attachNewNode(np.node())
        else :
            parent.attachNewNode(np.node())
        #fill=self.screen.attachNewNode(geomNode) 
        #fill.analyze()
        
        
        self.elements[name] = np
        
    def draw_triangles(self, points = None, color = None, name = None, parent = None):
        
        vdata = GeomVertexData('trig', GeomVertexFormat.getV3c4(), Geom.UHStatic) 
        vwriter = GeomVertexWriter(vdata, 'vertex')
        cwriter = GeomVertexWriter(vdata, 'color')
        
        for i in points :
            vwriter.addData3f(i[0], i[1], i[2])
            cwriter.addData4f(color[0], color[1], color[2], color[3])
        
        geom = Geom(vdata)
        
        prim = GeomTriangles(Geom.UHStatic)
        for i in range(len(points)) :            
            prim.addVertex(i)
        prim.closePrimitive()
        geom.addPrimitive(prim) 
        
        geomNode = GeomNode('trig') 
        geomNode.addGeom(geom)
        
        np = NodePath(geomNode)
        
        if parent == None :
            render.attachNewNode(np.node())
        else :
            self.get_parent(parent).attachNewNode(np.node())

        np.setTransparency(TransparencyAttrib.MAlpha)
        #fill=self.screen.attachNewNode(geomNode) 
        #fill.analyze()
        
        
        
        self.elements[name] = np
        
        return np
    
    def draw_trianglefan(self, ps, color, name, parent = None):
        vdata = GeomVertexData('trig', GeomVertexFormat.getV3(), Geom.UHStatic) 
        vwriter = GeomVertexWriter(vdata, 'vertex')
        
        for i in ps :
            vwriter.addData3f(i[0], i[1], i[2])

        prim = GeomTrifans(Geom.UHStatic)
        
        for i in range(len(ps)) :
            prim.addVertex(i) 
        prim.closePrimitive() 
        
        geom = Geom(vdata) 
        geom.addPrimitive(prim)
        
        geomNode = GeomNode('trig') 
        geomNode.addGeom(geom)
        
        np = NodePath(geomNode)
        
        if parent == None :
            render.attachNewNode(np.node())
        else :
            parent.attachNewNode(np.node())
        #fill=self.screen.attachNewNode(geomNode) 
        #fill.analyze()
        
        
        self.elements[name] = np
    
    def draw_polygon2d(self,ps,color,name):
        vdata = GeomVertexData('trig', GeomVertexFormat.getV3(), Geom.UHStatic) 
        vwriter = GeomVertexWriter(vdata, 'vertex')
        
        trig = Triangulator()
        
        for i in ps :
            vi = trig.addVertex(i[0], i[1])
            vwriter.addData3f(i[0], 0, i[1])
            trig.addPolygonVertex(vi)

        trig.triangulate()
        
        prim = GeomTriangles(Geom.UHStatic)
        
        for i in range(trig.getNumTriangles()): 
            prim.addVertices(trig.getTriangleV0(i), 
                             trig.getTriangleV1(i), 
                             trig.getTriangleV2(i)) 
            prim.closePrimitive() 
        
        geom = Geom(vdata) 
        geom.addPrimitive(prim)
        
        geomNode = GeomNode('trig') 
        geomNode.addGeom(geom)
        
        np = NodePath(geomNode)
        np.reparentTo(self.screen)
        #fill=self.screen.attachNewNode(geomNode) 
        #fill.analyze()
        
        
        self.elements[name] = np
          
    def draw_image2d(self, **kw):
        '''
        tex = loader.loadTexture(texname)
        
        vdata = GeomVertexData('trig', GeomVertexFormat.getV3t2(), Geom.UHStatic)
        vwriter = GeomVertexWriter(vdata, 'vertex')
        twriter = GeomVertexWriter(vdata, 'texcoord')
        
        vwriter.addData3f(i[0], 0, i[1])
        vwriter.addData3f(i[0], 0, i[1])
            
        twriter.addData2f(0, 0)
        twriter.addData2f(0, 1)
        twriter.addData2f(1, 1)
        twriter.addData2f(1, 0)
        
        geom = Geom(vdata)
        tris = GeomTristrips(Geom.UHStatic)
        tris.addVertex(0)
        tris.addVertex(1)
        tris.addVertex(3)
        tris.addVertex(2)
        tris.closePrimitive()
        geom.addPrimitive(tris)
        node = GeomNode(name)
        node.addGeom(geom)
        
        np = self.screen.attachNewNode(node)
        
        np.setTexture(tex)
        np.getTexture().setMinfilter(Texture.FTLinearMipmapLinear)
        
        self.elements[name] = node
        '''
        pos = kw.get('pos', (0, 0))
        size = kw.get('size', None)
        texname = kw.get('texname', None)
        scaleX = kw.get('scaleX', 1)
        scaleY = kw.get('scaleY', 1)
        parent = self.get_parent( kw.get('parent', 'gui_surface') )
        name = kw.get('name', self.generate_name())
        
        tex = Texture()
        if texname <> None :
            if texname in textures.keys() :
                tex = textures[texname]
            else :
                tex = loader.loadTexture(texname)
        

        cm = CardMaker('card')
        xframe = tex.getXSize()
        if tex.getOrigFileXSize() <> 0 : xframe = tex.getOrigFileXSize()

        yframe = tex.getYSize()
        if tex.getOrigFileYSize() <> 0 : yframe = tex.getOrigFileYSize()
        
        if size == None :            
            size = (tex.getXSize(), tex.getYSize())
        cm.setFrame(0,size[0]*scaleX,0,size[1]*scaleY)
        
        card = None
        if parent == None :
            card = self.screen.attachNewNode(cm.generate())
        else :
            card = parent.attachNewNode(cm.generate())
        
        if texname <> None :
            card.setTexture(tex)
        card.setDepthTest(False)
        card.setPos(pos[0],0,pos[1])
        
        #card.setHpr(0,-90,0)

        self.elements[name] = card
        
        return card
    
    def create_image2d(self, **kwargs):
        pos = kwargs.get('pos', (0, 0))
        size = kwargs.get('size', None)
        texname = kwargs.get('texname', None)
        UVmap = kwargs.get('UVmap', 0)
        name = kwargs.get('name', self.generate_name())
        rotate = 0
        for i in kwargs.keys() :
            if i == 'rotate' : rotate = kwargs['rotate']
        cm = CardMaker('card')
        tex = None
        if texname <> None : 
            tex = loader.loadTexture(texname)
            
        if size == None and texname <> None :            
            size = (tex.getOrigFileXSize(), tex.getOrigFileYSize())
            
        cm.setFrame(-float(size[0])/2,float(size[0])/2,-float(size[1])/2,float(size[1])/2)
        
        if tex <> None and UVmap :
            fU, fV = 1, 1 
            if UVmap == 3 or UVmap == 1: fU = float(size[0])/tex.getOrigFileXSize()
            if UVmap == 3 or UVmap == 2: fV = float(size[1])/tex.getOrigFileYSize()
            cm.setUvRange((0, 0),(fU, fV))

        card = NodePath(cm.generate())
        
        if texname <> None :
            card.setTexture(tex)

        card.setDepthTest(False)
        card.setPos(pos[0]+float(size[0])/2,0,pos[1]+float(size[1])/2)
        card.setHpr(0,0,rotate)
        card.setTransparency(TransparencyAttrib.MAlpha)
        
        return card

    def create_model_xt(self, **kw):#pos, model, texture, size, name = None):
        pos = kw.get('pos', (0, 0, 0))
        model = kw.get('fname', None)
        texture = kw.get('texname', None)
        size = kw.get('size', (1, 1))
        name = kw.get('name', self.generate_name())
        if self.check_name(name) :
                #print 'create_model_xt name duplicated', name
                return None
        
        model = self.game_directory + Filename.fromOsSpecific('\\' + model).getFullpath()
        
        a = loader.loadModel(model)
        texture = self.game_directory + Filename.fromOsSpecific('\\' + texture).getFullpath()
        a.setTexture(loader.loadTexture(texture))
        a.reparentTo(render)
        cmin, cmax = a.getTightBounds()
        smax = 0
        
        sx = size[0]/(cmax[0] - cmin[0])
        sy = size[1]/(cmax[1] - cmin[1])
        if sx > sy : smax = sx
        else : smax = sy
        a.setScale(smax)
        
        shiftx = ( (cmax[0] + cmin[0])/2 ) * smax
        shifty = ( (cmax[1] + cmin[1])/2 ) * smax
        
        a.setPos(pos[0] - shiftx,pos[1] - shifty,pos[2])
        
        #m.flattenLight()
        #a.analyze()
        
        if name == None : name = self.generate_name()        
        self.elements[name] = a
        
        return a
    
    def create_model_egg(self, pos, model, texture, size, name = None):
        model = self.game_directory + Filename.fromOsSpecific('\\' + model).getFullpath()
        a = loader.loadModel(model)
        a.reparentTo(render)
        cmin, cmax = a.getTightBounds()
        smax = 0
        sx = size[0]/(cmax[0] - cmin[0])
        sy = size[1]/(cmax[1] - cmin[1])
        if sx > sy : smax = sx
        else : smax = sy
        a.setScale(smax)
        
        shiftx = ( (cmax[0] + cmin[0])/2 ) * smax
        shifty = ( (cmax[1] + cmin[1])/2 ) * smax

        a.setPos(pos[0] - shiftx,pos[1] - shifty,pos[2])
        
        #m.flattenLight()
        #a.analyze()
        
        if name == None : name = self.generate_name()        
        self.elements[name] = a
        print '!!!'
        
        return name
    
    def create_actor_egg(self, **kw):
        model = self.game_directory + Filename.fromOsSpecific('\\' + kw['model']).getFullpath()
        m = loader.loadModel(model)
        a = Actor(m, kw['anims'])
        a.reparentTo(render)
        cmin, cmax = a.getTightBounds()
        smax = 0
        size = kw['size']
        sx = size[0]/(cmax[0] - cmin[0])
        sy = size[1]/(cmax[1] - cmin[1])
        if sx > sy : smax = sx
        else : smax = sy
        a.setScale(smax)
        
        shiftx = ( (cmax[0] + cmin[0])/2 ) * smax
        shifty = ( (cmax[1] + cmin[1])/2 ) * smax
        pos = kw['pos']
        a.setPos(pos[0] - shiftx,pos[1] - shifty,pos[2])
        
        #m.flattenLight()
        #a.analyze()
        name = kw.get('name', None)
        if name == None : name = self.generate_name()
        self.elements[name] = a
        
        return name

    def map_to_scr(self, a):
        #print 'mts', self.map_pos, a, [ (a[0] - self.map_pos[0])*self.map_zoom, (a[1] - self.map_pos[1])*self.map_zoom ], self.width, self.height
        return [ (a[0] - self.map_pos[0])*self.map_zoom, (a[1] - self.map_pos[1])*self.map_zoom ]
    
    def scr_to_map(self, a):
        #a is (-1,-1) to (1,1)
        pos3d = Point3() 
        nearPoint = Point3() 
        farPoint = Point3() 
        self.p3d.camLens.extrude(a, nearPoint, farPoint)
        self.plane.intersectsLine(pos3d, 
                                     render.getRelativePoint(self.p3d.camera, nearPoint), 
                                     render.getRelativePoint(self.p3d.camera, farPoint))
        return pos3d[0],pos3d[1]

    def set_map_pos(self, posx, posy):
        self.p3d.camera.setX(posx)
        self.p3d.camera.setY(posy)
        #self.gr.p3d.camera.lookAt(250,0,550)
        self.map_pos = (posx, posy)

    def set_map_zoom(self, zoom):
        self.p3d.camera.setZ( zoom )

    def zoom_in(self):
        self.p3d.camera.setZ( self.p3d.camera.getZ()*0.9 )
        self.minimap.update_pos(True)
        
        if self.p3d.camera.getZ() < 200 :
            self.paths_all_node.show()

    def zoom_out(self):
        self.p3d.camera.setZ( self.p3d.camera.getZ()*1.1 )
        self.minimap.update_pos(True)
        
        if self.p3d.camera.getZ() > 200 :
            self.paths_all_node.hide()

    def generate_name(self):
        name = str(RANDINT(0,9))
        while name in self.elements.keys() :
            name += str(RANDINT(0,9))
        return name

    def delete_el(self, name):
        if name in self.elements.keys() :
            self.elements[name].removeNode()
            self.elements.pop(name)
    
    def delete_el_mask(self,mask):
        for i in self.elements.keys() :
            if mask in i :
                self.delete_el(i)
                
    def get_num_nodes_rec(self, a):
        x = 0
        l = len(a.getChildren())
        if l == 0 : 
            return 1
        else : 
            for c in a.getChildren() : 
                x += self.get_num_nodes_rec(c)
        return x
    
    def get_num_nodes(self):
        a = self.get_num_nodes_rec(render)
        b = self.get_num_nodes_rec(render2d)
        c = self.get_num_nodes_rec(aspect2d)
        print 'render', a, 'render2d', b, 'aspect2d', c
        
    def check_name(self, name):
        if name in self.elements.keys() : return True
        else : return False

    def keyboard(self, st, keyname):
        if st == 0 : self.game_pipe.send(('key_down', keyname))
        elif st == 1 : self.game_pipe.send(('key_up', keyname))
        elif st == 2 : self.game_pipe.send(('key_rep', keyname))