Esempio n. 1
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    def create_instance(self):
        self.create_buffer()
        # Water surface
        maker = CardMaker('water')
        maker.setFrame(self.x1, self.x2, self.y1, self.y2)

        self.waterNP = self.parent.instance.attachNewNode(maker.generate())
        self.waterNP.setHpr(0, -90, 0)
        self.waterNP.setPos(0, 0, self.z)
        self.waterNP.setTransparency(TransparencyAttrib.MAlpha)
        self.waterNP.setShader(Shader.load(Shader.SL_GLSL,
                                           vertex=defaultDirContext.find_shader('water-vertex.glsl'),
                                           fragment=defaultDirContext.find_shader('water-fragment.glsl')))
        self.waterNP.setShaderInput('wateranim', Vec4(0.03, -0.015, self.scale, 0)) # vx, vy, scale, skip
        # offset, strength, refraction factor (0=perfect mirror, 1=total refraction), refractivity
        self.waterNP.setShaderInput('waterdistort', Vec4(0.4, 4.0, 0.25, 0.45))
        self.waterNP.setShaderInput('time', 0)

        # Reflection plane
        self.waterPlane = Plane(Vec3(0, 0, self.z + 1), Point3(0, 0, self.z))
        planeNode = PlaneNode('waterPlane')
        planeNode.setPlane(self.waterPlane)

        # reflection texture, created in realtime by the 'water camera'
        tex0 = self.buffer.getTexture()
        tex0.setWrapU(Texture.WMClamp)
        tex0.setWrapV(Texture.WMClamp)
        ts0 = TextureStage('reflection')
        self.waterNP.setTexture(ts0, tex0)

        # distortion texture
        tex1 = loader.loadTexture('textures/water.png')
        ts1 = TextureStage('distortion')
        self.waterNP.setTexture(ts1, tex1)
        self.task = taskMgr.add(self.update, "waterTask")
Esempio n. 2
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 def makePlane(self, height):
     if not self.enabled:
         return
     self.clearPlane()
     # Reflection plane
     self.waterPlane = Plane(Vec3(0, 0, height), Point3(0, 0, height))
     planeNode = PlaneNode('waterPlane')
     planeNode.setPlane(self.waterPlane)
     self.waterPlaneNP = render.attachNewNode(planeNode)
    def turn_clipping_planes_on(self):
        """ the lines may extend outside of the 'frame'
            setting clipping planes are one way to prevent them from being
            rendered outside """

        self.turn_clipping_planes_off()

        for length, normal_vector in zip(
            [self.clipping_panel_geometry.l1, self.clipping_panel_geometry.l2],
            [self.clipping_panel_geometry.n1, self.clipping_panel_geometry.n2
             ]):
            d = length
            a, b, c = math_utils.p3d_to_np(normal_vector)

            plane1 = LPlanef(a, b, c, 0)
            plane1_node = PlaneNode('', plane1)
            plane1_node.setClipEffect(1)
            plane1_nodepath = NodePath(plane1_node)

            plane2 = LPlanef(-a, -b, -c, d)
            plane2_node = PlaneNode('', plane2)
            plane2_node.setClipEffect(1)
            plane2_nodepath = NodePath(plane2_node)

            plane1_nodepath.reparentTo(self.clipped_thing_p3d_nodepath)
            self.clipped_thing_p3d_nodepath.setClipPlane(plane1_nodepath)
            self.clipping_planes_p3d_nodepaths.append(plane1_nodepath)

            plane2_nodepath.reparentTo(self.clipped_thing_p3d_nodepath)
            self.clipped_thing_p3d_nodepath.setClipPlane(plane2_nodepath)
            self.clipping_planes_p3d_nodepaths.append(plane2_nodepath)
Esempio n. 4
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    def turn_clipping_planes_on(self):
        """ the lines may extend outside of the 'frame'
            setting clipping planes are one way to prevent them from being
            rendered outside

            if dimensions of the frame are updated, set_clipping_panel_geometry must be called before this
            with the appriopriate panel geometry """

        self.turn_clipping_planes_off()

        for i, normal_vector in zip(Frame2d.axis_direction_indices,
                                    Frame2d.axis_direction_vectors):
            d = self.get_p3d_axis_length_from_axis_direction_index(i)
            a, b, c = math_utils.p3d_to_np(normal_vector)

            plane1 = LPlanef(a, b, c, 0)
            plane1_node = PlaneNode('', plane1)
            plane1_node.setClipEffect(1)
            plane1_nodepath = NodePath(plane1_node)

            plane2 = LPlanef(-a, -b, -c, d)
            plane2_node = PlaneNode('', plane2)
            plane2_node.setClipEffect(1)
            plane2_nodepath = NodePath(plane2_node)

            clipped_thing_nodepath = self.linesin2dframe.get_p3d_nodepath()

            plane1_nodepath.reparentTo(clipped_thing_nodepath)
            clipped_thing_nodepath.setClipPlane(plane1_nodepath)
            self.clipping_planes_p3d_nodepaths.append(plane1_nodepath)

            plane2_nodepath.reparentTo(clipped_thing_nodepath)
            clipped_thing_nodepath.setClipPlane(plane2_nodepath)
            self.clipping_planes_p3d_nodepaths.append(plane2_nodepath)
Esempio n. 5
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    def load(self):
        CogdoGameMovie.load(self)
        self.toonDNA = ToonDNA.ToonDNA()
        self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2,
                                           1, 8, 1, 8, 1, 14)
        self.toonHead = Toon.Toon()
        self.toonHead.setDNA(self.toonDNA)
        self.makeSuit('sc')
        self.toonHead.getGeomNode().setDepthWrite(1)
        self.toonHead.getGeomNode().setDepthTest(1)
        self.toonHead.loop('neutral')
        self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18,
                                     0.18)
        self.toonHead.reparentTo(hidden)
        self.toonHead.startBlink()
        self.cogHead = Suit.Suit()
        self.cogDNA = SuitDNA.SuitDNA()
        self.cogDNA.newSuit('le')
        self.cogHead.setDNA(self.cogDNA)
        self.cogHead.getGeomNode().setDepthWrite(1)
        self.cogHead.getGeomNode().setDepthTest(1)
        self.cogHead.loop('neutral')
        self.cogHead.setPosHprScale(-0.74, 0, -1.79, 180, 0, 0, 0.12, 0.14,
                                    0.14)
        self.cogHead.reparentTo(hidden)
        self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
        self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
        self.clipPlane.setPos(0, 0, 2.45)
        audioMgr = base.cogdoGameAudioMgr
        self._cogDialogueSfx = audioMgr.createSfx('cogDialogue')
        self._toonDialogueSfx = audioMgr.createSfx('toonDialogue')

        def start():
            camera.wrtReparentTo(render)
            self._startUpdateTask()

        def end():
            self._stopUpdateTask()

        introDuration = Globals.Gameplay.IntroDurationSeconds
        dialogue = TTLocalizer.CogdoFlyingIntroMovieDialogue
        waitDur = introDuration / len(dialogue)
        flyDur = introDuration - waitDur * 0.5
        flyThroughIval = Parallel(
            camera.posInterval(flyDur,
                               self._exit.getPos(render) + Point3(0, -22, 1),
                               blendType='easeInOut'),
            camera.hprInterval(flyDur, Point3(0, 5, 0), blendType='easeInOut'))
        self._ival = Sequence(
            Func(start),
            Parallel(
                flyThroughIval,
                Sequence(
                    Func(self.displayLine, 'cog',
                         self._getRandomLine(dialogue[0])), Wait(waitDur),
                    Func(self.displayLine, 'toon',
                         self._getRandomLine(dialogue[1])), Wait(waitDur),
                    Func(self.displayLine, 'cog',
                         self._getRandomLine(dialogue[2])), Wait(waitDur))),
            Func(end))
Esempio n. 6
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  def __init__(self,manager,xml):
    self.surface = getWaterSurface(manager)
    self.surface.reparentTo(render)
    self.surface.hide(BitMask32.bit(1)) # Invisible to reflection camera (speedup)
    self.surface.hide(BitMask32.bit(2)) # Invisible to volumetric lighting camera (speedup)
    self.surface.hide(BitMask32.bit(3)) # Invisible to shadow cameras (speedup)
    self.surface.setShader(loader.loadShader(manager.get('paths').getConfig().find('shaders').get('path')+'/water.cg'))
    self.surface.setShaderInput('time', 0.0, 0.0, 0.0, 0.0)
    ntex = loader.loadTexture(manager.get('paths').getConfig().find('textures').get('path')+'/water-normal.png')
    ntex.setMinfilter(Texture.FTLinearMipmapLinear)
    self.surface.setShaderInput('normal', ntex)
    self.surface.setShaderInput('camera', base.cam)
    self.surface.setTransparency(TransparencyAttrib.MDual, 10)
    self.surface.setTwoSided(True)

    self.surface.setShaderInput('waveInfo', Vec4(0.4, 0.4, 0.4, 0))
    self.surface.setShaderInput('param2', Vec4(-0.015,0.005, 0.05, 0.05))
    self.surface.setShaderInput('param3', Vec4(0.7, 0.3, 0, 0))
    self.surface.setShaderInput('param4', Vec4(2.0, 0.5, 0.5, 0.0))
    #self.surface.setShaderInput('speed', Vec4(-.8, -.4, -.9, .3))
    self.surface.setShaderInput('speed', Vec4(0.2, -1.2, -0.2, -0.7))
    self.surface.setShaderInput('deepcolor', Vec4(0.0,0.3,0.5,1.0))
    self.surface.setShaderInput('shallowcolor', Vec4(0.0,1.0,1.0,1.0))
    self.surface.setShaderInput('reflectioncolor', Vec4(0.95,1.0,1.0,1.0))
    self.surface.hide()

    self.wbuffer = base.win.makeTextureBuffer('water', 512, 512)
    self.wbuffer.setClearColorActive(True)
    self.wbuffer.setClearColor(base.win.getClearColor())
    self.wcamera = base.makeCamera(self.wbuffer)
    if manager.get('sky') != None and manager.get('sky').model != None:
      self.sky = manager.get('sky').model.copyTo(self.wcamera)
      self.sky.setTwoSided(True)
      self.sky.setSz(self.sky, -1)
      self.sky.setClipPlaneOff(1)
      self.sky.show()
      self.sky.hide(BitMask32.bit(0)) # Hide for normal camera
      self.sky.hide(BitMask32.bit(2)) # Hide for volumetric lighting camera
      self.sky.hide(BitMask32.bit(3)) # Hide for shadow camera(s), if any
    else:
      self.sky = None
    self.wcamera.reparentTo(render)
    self.wcamera.node().setLens(base.camLens)
    self.wcamera.node().setCameraMask(BitMask32.bit(1))
    self.surface.hide(BitMask32.bit(1))
    wtexture = self.wbuffer.getTexture()
    wtexture.setWrapU(Texture.WMClamp)
    wtexture.setWrapV(Texture.WMClamp)
    wtexture.setMinfilter(Texture.FTLinearMipmapLinear)
    self.surface.setShaderInput('reflection', wtexture)
    self.wplane = Plane(Vec3(0, 0, 1), Point3(0, 0, 0))
    self.wplanenp = render.attachNewNode(PlaneNode('water', self.wplane))
    tmpnp = NodePath('StateInitializer')
    tmpnp.setClipPlane(self.wplanenp)
    tmpnp.setAttrib(CullFaceAttrib.makeReverse())
    self.wcamera.node().setInitialState(tmpnp.getState())

    #self.fog = Fog('UnderwaterFog')
    #self.fog.setColor(0.0,0.3,0.5)
    self.fogEnabled = False
Esempio n. 7
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 def createGuiObjects(self):
     self.dayButton = DirectButton(parent=self.dayButtonLocator, image=self.selectedFrame, relief=None, command=self.__clickedOnDay, pressEffect=1, rolloverSound=None, clickSound=None)
     self.numberWidget = DirectLabel(parent=self.numberLocator, relief=None, text=str(self.myDate.day), text_scale=0.04, text_align=TextNode.ACenter, text_font=ToontownGlobals.getInterfaceFont(), text_fg=Vec4(110 / 255.0, 126 / 255.0, 255 / 255.0, 1))
     self.attachMarker(self.numberLocator)
     self.listXorigin = 0
     self.listFrameSizeX = self.scrollBottomRightLocator.getX() - self.scrollLocator.getX()
     self.scrollHeight = self.scrollLocator.getZ() - self.scrollBottomRightLocator.getZ()
     self.listZorigin = self.scrollBottomRightLocator.getZ()
     self.listFrameSizeZ = self.scrollLocator.getZ() - self.scrollBottomRightLocator.getZ()
     self.arrowButtonXScale = 1
     self.arrowButtonZScale = 1
     self.itemFrameXorigin = 0
     self.itemFrameZorigin = 0
     self.buttonXstart = self.itemFrameXorigin + 0.21
     self.gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui')
     buttonOffSet = -0.01
     incButtonPos = (0.0, 0, 0)
     decButtonPos = (0.0, 0, 0)
     itemFrameMinZ = self.listZorigin
     itemFrameMaxZ = self.listZorigin + self.listFrameSizeZ
     arrowUp = self.find('**/downScroll_up')
     arrowDown = self.find('**/downScroll_down')
     arrowHover = self.find('**/downScroll_hover')
     self.scrollList = DirectScrolledList(parent=self.scrollLocator, relief=None, pos=(0,
                                                                                       0,
                                                                                       0), incButton_image=(arrowUp,
      arrowDown,
      arrowHover,
      arrowUp), incButton_relief=None, incButton_scale=(self.arrowButtonXScale, 1, self.arrowButtonZScale), incButton_pos=incButtonPos, incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=(arrowUp,
      arrowDown,
      arrowHover,
      arrowUp), decButton_relief=None, decButton_scale=(self.arrowButtonXScale, 1, -self.arrowButtonZScale), decButton_pos=decButtonPos, decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(self.itemFrameXorigin, 0, -0.03), numItemsVisible=4, incButtonCallback=self.scrollButtonPressed, decButtonCallback=self.scrollButtonPressed)
     itemFrameParent = self.scrollList.itemFrame.getParent()
     self.scrollList.incButton.reparentTo(self.scrollDownLocator)
     self.scrollList.decButton.reparentTo(self.scrollUpLocator)
     arrowUp.removeNode()
     arrowDown.removeNode()
     arrowHover.removeNode()
     clipper = PlaneNode('clipper')
     clipper.setPlane(Plane(Vec3(-1, 0, 0), Point3(0.23, 0, 0)))
     clipNP = self.scrollList.component('itemFrame').attachNewNode(clipper)
     self.scrollList.component('itemFrame').setClipPlane(clipNP)
     return
Esempio n. 8
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 def createGuiObjects(self):
     self.dayButton = DirectButton(parent=self.dayButtonLocator, image=self.selectedFrame, relief=None, command=self.__clickedOnDay, pressEffect=1, rolloverSound=None, clickSound=None)
     self.numberWidget = DirectLabel(parent=self.numberLocator, relief=None, text=str(self.myDate.day), text_scale=0.04, text_align=TextNode.ACenter, text_font=ToontownGlobals.getInterfaceFont(), text_fg=Vec4(110 / 255.0, 126 / 255.0, 255 / 255.0, 1))
     self.attachMarker(self.numberLocator)
     self.listXorigin = 0
     self.listFrameSizeX = self.scrollBottomRightLocator.getX() - self.scrollLocator.getX()
     self.scrollHeight = self.scrollLocator.getZ() - self.scrollBottomRightLocator.getZ()
     self.listZorigin = self.scrollBottomRightLocator.getZ()
     self.listFrameSizeZ = self.scrollLocator.getZ() - self.scrollBottomRightLocator.getZ()
     self.arrowButtonXScale = 1
     self.arrowButtonZScale = 1
     self.itemFrameXorigin = 0
     self.itemFrameZorigin = 0
     self.buttonXstart = self.itemFrameXorigin + 0.21
     self.gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui')
     buttonOffSet = -0.01
     incButtonPos = (0.0, 0, 0)
     decButtonPos = (0.0, 0, 0)
     itemFrameMinZ = self.listZorigin
     itemFrameMaxZ = self.listZorigin + self.listFrameSizeZ
     arrowUp = self.find('**/downScroll_up')
     arrowDown = self.find('**/downScroll_down')
     arrowHover = self.find('**/downScroll_hover')
     self.scrollList = DirectScrolledList(parent=self.scrollLocator, relief=None, pos=(0, 0, 0), incButton_image=(arrowUp,
      arrowDown,
      arrowHover,
      arrowUp), incButton_relief=None, incButton_scale=(self.arrowButtonXScale, 1, self.arrowButtonZScale), incButton_pos=incButtonPos, incButton_image3_color=Vec4(1, 1, 1, 0.2), decButton_image=(arrowUp,
      arrowDown,
      arrowHover,
      arrowUp), decButton_relief=None, decButton_scale=(self.arrowButtonXScale, 1, -self.arrowButtonZScale), decButton_pos=decButtonPos, decButton_image3_color=Vec4(1, 1, 1, 0.2), itemFrame_pos=(self.itemFrameXorigin, 0, -0.03), numItemsVisible=4, incButtonCallback=self.scrollButtonPressed, decButtonCallback=self.scrollButtonPressed)
     itemFrameParent = self.scrollList.itemFrame.getParent()
     self.scrollList.incButton.reparentTo(self.scrollDownLocator)
     self.scrollList.decButton.reparentTo(self.scrollUpLocator)
     arrowUp.removeNode()
     arrowDown.removeNode()
     arrowHover.removeNode()
     clipper = PlaneNode('clipper')
     clipper.setPlane(Plane(Vec3(-1, 0, 0), Point3(0.23, 0, 0)))
     clipNP = self.scrollList.component('itemFrame').attachNewNode(clipper)
     self.scrollList.component('itemFrame').setClipPlane(clipNP)
     return
Esempio n. 9
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    def load(self):
        backgroundGui = loader.loadModel(
            'phase_5/models/cogdominium/tt_m_gui_csa_flyThru.bam')
        self.bg = backgroundGui.find('**/background')
        self.chatBubble = backgroundGui.find('**/chatBubble')
        self.chatBubble.setScale(6.5, 6.5, 7.3)
        self.chatBubble.setPos(0.32, 0, -0.78)
        self.chatBubble.reparentTo(aspect2d)
        self.frame = DirectFrame(geom=self.bg,
                                 relief=None,
                                 pos=(0.2, 0, -0.6667))
        self.gameTitleText = DirectLabel(
            parent=self.frame,
            text=TheGloriousGameLocalizer.ArenaGameTitle,
            scale=1,
            text_align=TextNode.ACenter,
            text_fg=(1.0, 0.33, 0.33, 1.0),
            pos=DialogueTitleTextPos,
            relief=None)
        self.chatBubble.wrtReparentTo(self.frame)
        self.frame.hide()

        self.FlippyToon = ToonDNA.ToonDNA('flippy')
        self.FlippyToon.createFlippy()
        Toon.loadModels()
        ToonHead.preloadToonHeads()
        self.toonHead = Toon.Toon()
        #self.toonHead.preloadToonHeads()
        self.toonHead.generateToon()
        #self.makeSuit('bw')
        self.toonHead.getGeomNode().setDepthWrite(1)
        self.toonHead.getGeomNode().setDepthTest(1)
        self.toonHead.loop('neutral')
        self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18,
                                     0.18)
        self.toonHead.reparentTo(hidden)
        self.toonHead.startBlink()
        self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
        self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
        self.clipPlane.setPos(0, 0, 2.45)

        self._toonDialogueSfx = loader.loadSfx(
            'phase_3.5/audio/dial/AV_dog_long.ogg')
        self._camHelperNode = NodePath('CamHelperNode')
        self._camHelperNode.reparentTo(render)
Esempio n. 10
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    def load(self):
        self.notify.debug('load()')
        CogdoGameMovie.load(self)
        backgroundGui = loader.loadModel(
            'phase_5/models/cogdominium/tt_m_gui_csa_flyThru')
        self.bg = backgroundGui.find('**/background')
        self.chatBubble = backgroundGui.find('**/chatBubble')
        self.chatBubble.setScale(6.5, 6.5, 7.3)
        self.chatBubble.setPos(0.32, 0, -0.78)
        self.bg.setScale(5.2)
        self.bg.setPos(0.14, 0, -0.6667)
        self.bg.reparentTo(aspect2d)
        self.chatBubble.reparentTo(aspect2d)
        self.frame = DirectFrame(geom=self.bg,
                                 relief=None,
                                 pos=(0.2, 0, -0.6667))
        self.bg.wrtReparentTo(self.frame)
        self.gameTitleText = DirectLabel(
            parent=self.frame,
            text=TTLocalizer.CogdoExecutiveSuiteTitle,
            scale=TTLocalizer.MRPgameTitleText * 0.8,
            text_align=TextNode.ACenter,
            text_font=getSignFont(),
            text_fg=(1.0, 0.33, 0.33, 1.0),
            pos=TTLocalizer.MRgameTitleTextPos,
            relief=None)
        self.chatBubble.wrtReparentTo(self.frame)
        self.frame.hide()
        backgroundGui.removeNode()
        self.toonDNA = ToonDNA.ToonDNA()
        self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2,
                                           1, 8, 1, 8, 1, 14)
        self.toonHead = Toon.Toon()
        self.toonHead.setDNA(self.toonDNA)
        self.makeSuit('sc')
        self.toonHead.getGeomNode().setDepthWrite(1)
        self.toonHead.getGeomNode().setDepthTest(1)
        self.toonHead.loop('neutral')
        self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18,
                                     0.18)
        self.toonHead.reparentTo(hidden)
        self.toonHead.startBlink()
        self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
        self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
        self.clipPlane.setPos(0, 0, 2.45)
        self._toonDialogueSfx = loader.loadSfx(
            'phase_3.5/audio/dial/AV_dog_long.mp3')
        self._camHelperNode = NodePath('CamHelperNode')
        self._camHelperNode.reparentTo(render)
        dialogue = TTLocalizer.CogdoElevatorRewardLaff

        def start():
            self.frame.show()
            base.setCellsAvailable(
                base.bottomCells + base.leftCells + base.rightCells, 0)

        def end():
            self._dialogueLabel.reparentTo(hidden)
            self.toonHead.reparentTo(hidden)
            self.frame.hide()
            base.setCellsAvailable(
                base.bottomCells + base.leftCells + base.rightCells, 1)
            self._stopUpdateTask()

        self._ival = Sequence(Func(start), Func(self.displayLine, dialogue),
                              Wait(self.elevatorDuration), Func(end))
        self._startUpdateTask()
        return
Esempio n. 11
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    def load(self):
        CogdoGameMovie.load(self)
        self.toonDNA = ToonDNA.ToonDNA()
        self.toonDNA.newToonFromProperties('dss', 'ss', 'm', 'm', 2, 0, 2, 2,
                                           1, 8, 1, 8, 1, 14)
        self.toonHead = Toon.Toon()
        self.toonHead.setDNA(self.toonDNA)
        self.makeSuit('sc')
        self.toonHead.getGeomNode().setDepthWrite(1)
        self.toonHead.getGeomNode().setDepthTest(1)
        self.toonHead.loop('neutral')
        self.toonHead.setPosHprScale(-0.73, 0, -1.27, 180, 0, 0, 0.18, 0.18,
                                     0.18)
        self.toonHead.reparentTo(hidden)
        self.toonHead.startBlink()
        self.cogHead = Suit.Suit()
        self.cogDNA = SuitDNA.SuitDNA()
        self.cogDNA.newSuit('ms')
        self.cogHead.setDNA(self.cogDNA)
        self.cogHead.getGeomNode().setDepthWrite(1)
        self.cogHead.getGeomNode().setDepthTest(1)
        self.cogHead.loop('neutral')
        self.cogHead.setPosHprScale(-0.73, 0, -1.46, 180, 0, 0, 0.14, 0.14,
                                    0.14)
        self.cogHead.reparentTo(hidden)
        self.clipPlane = self.toonHead.attachNewNode(PlaneNode('clip'))
        self.clipPlane.node().setPlane(Plane(0, 0, 1, 0))
        self.clipPlane.setPos(0, 0, 2.45)
        audioMgr = base.cogdoGameAudioMgr
        self._cogDialogueSfx = audioMgr.createSfx('cogDialogue')
        self._toonDialogueSfx = audioMgr.createSfx('toonDialogue')
        suitData = Globals.SuitData[Globals.SuitTypes.Boss]
        bossSuit = Suit.Suit()
        d = SuitDNA.SuitDNA()
        d.newSuit(suitData['dnaName'])
        bossSuit.setDNA(d)
        bossSuit.setScale(suitData['scale'])
        bossSuit.loop('neutral')
        bossSuit.reparentTo(render)
        bossSuit.setPos(self._exit, -5, -5, 0)
        bossSuit.lookAt(self._exit)
        self._suits.append(bossSuit)
        self._camHelperNode = NodePath('CamHelperNode')
        self._camHelperNode.reparentTo(render)
        dialogue = TTLocalizer.CogdoMazeIntroMovieDialogue
        introDuration = Globals.IntroDurationSeconds
        waitDuration = introDuration / len(dialogue)

        def start():
            camera.wrtReparentTo(render)
            self._exit.open(animate=False)

        def showBoss():
            self._setCamTarget(bossSuit,
                               20,
                               offset=Point3(0, 0, 7),
                               angle=Point3(0, 15, 0))
            bossSuit.loop('victory')
            self._state = 1

        def showExit():
            self._setCamTarget(self._exit,
                               10,
                               offset=Point3(0, 0, 0),
                               angle=Point3(0, 60, 0))
            self._exit.close()
            self._state = 2

        showExitIval = Parallel(
            camera.posInterval(waitDuration * 0.5, (10, -25, 20),
                               other=self._exit,
                               blendType='easeInOut'),
            Sequence(
                Wait(waitDuration * 0.25), Func(bossSuit.play, 'effort'),
                camera.hprInterval(waitDuration * 0.25, (30, -30, 0),
                                   blendType='easeInOut'),
                Func(self._exit.close), Wait(waitDuration * 0.5)))

        def showWaterCooler():
            wc = self._maze.getWaterCoolers()[0]
            self._setCamTarget(wc, 25, angle=Point3(-30, 60, 0))
            camera.wrtReparentTo(self._camHelperNode)
            self._state = 3

        def end():
            self._stopUpdateTask()

        self._ival = Sequence(
            Func(start),
            Func(self.displayLine, 'toon', self._getRandomLine(dialogue[0])),
            showExitIval, Func(showWaterCooler),
            Func(self.displayLine, 'toon', self._getRandomLine(dialogue[1])),
            Wait(waitDuration), Func(showBoss),
            bossSuit.hprInterval(1.0,
                                 bossSuit.getHpr() + Point3(180, 0, 0),
                                 blendType='easeInOut'),
            Func(self.displayLine, 'toon', self._getRandomLine(dialogue[2])),
            Wait(waitDuration - 1.0), Func(end))
        self._startUpdateTask()
Esempio n. 12
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 def generateWater(self, style):
     print "Generate Water:", self.waterXMin, self.waterXMax, self.waterYMin, self.waterYMax
     '''Generates water
     style 0: blue card
     style 1: reflective card
     style 2: reflective card with shaders
     '''
     self.waterHeight = 22.0
     if self.water:
         self.water.removeNode()
     if style is 0:
         cm = CardMaker("water")
         #cm.setFrame(-1, 1, -1, 1)
         cm.setFrame(self.waterXMin, self.waterXMax, self.waterYMin,
                     self.waterYMax)
         cm.setColor(0, 0, 1, 0.9)
         self.water = render.attachNewNode(cm.generate())
         if self.waterYMax > self.waterXMax:
             size = self.waterYMax
         else:
             size = self.waterXMax
         self.water.lookAt(0, 0, -1)
         self.water.setZ(self.waterHeight)
         messenger.send('makePickable', [self.water])
     elif style is 1:
         # From Prosoft's super awesome terrain demo
         cm = CardMaker("water")
         #cm.setFrame(-1, 1, -1, 1)
         cm.setFrame(self.waterXMin, self.waterXMax, self.waterYMin,
                     self.waterYMax)
         self.water = render.attachNewNode(cm.generate())
         if self.waterYMax > self.waterXMax:
             size = self.waterYMax
         else:
             size = self.waterXMax
         #self.water.setScale(size)
         self.water.lookAt(0, 0, -1)
         self.water.setZ(self.waterHeight)
         self.water.setShaderOff(1)
         self.water.setLightOff(1)
         self.water.setAlphaScale(0.5)
         self.water.setTransparency(TransparencyAttrib.MAlpha)
         wbuffer = base.win.makeTextureBuffer("water", 512, 512)
         wbuffer.setClearColorActive(True)
         wbuffer.setClearColor(base.win.getClearColor())
         self.wcamera = base.makeCamera(wbuffer)
         self.wcamera.reparentTo(render)
         self.wcamera.node().setLens(base.camLens)
         self.wcamera.node().setCameraMask(BitMask32.bit(1))
         self.water.hide(BitMask32.bit(1))
         wtexture = wbuffer.getTexture()
         wtexture.setWrapU(Texture.WMClamp)
         wtexture.setWrapV(Texture.WMClamp)
         wtexture.setMinfilter(Texture.FTLinearMipmapLinear)
         self.wplane = Plane(Vec3(0, 0, 1), Point3(0, 0, self.water.getZ()))
         wplanenp = render.attachNewNode(PlaneNode("water", self.wplane))
         tmpnp = NodePath("StateInitializer")
         tmpnp.setClipPlane(wplanenp)
         tmpnp.setAttrib(CullFaceAttrib.makeReverse())
         self.wcamera.node().setInitialState(tmpnp.getState())
         self.water.projectTexture(TextureStage("reflection"), wtexture,
                                   self.wcamera)
         messenger.send('makePickable', [self.water])
     elif style is 2:
         # From Clcheung just as super awesome demomaster
         self.water_level = Vec4(0.0, 0.0, self.waterHeight, 1.0)
         self.water = water.WaterNode(self.waterXMin, self.waterYMin,
                                      self.waterXMax, self.waterYMax,
                                      self.water_level.getZ())
         self.water.setStandardControl()
         self.water.changeParams(None)
         wl = self.water_level
         wl.setZ(wl.getZ() - 0.05)
         #root.setShaderInput('waterlevel', self.water_level)
         render.setShaderInput('time', 0)
         messenger.send('makePickable', [self.water.waterNP])
Esempio n. 13
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    def __init__(self, x1, y1, x2, y2, z, scale, parent):

        # Water surface
        maker = CardMaker('water')
        maker.setFrame(x1, x2, y1, y2)

        self.waterNP = parent.instance.attachNewNode(maker.generate())
        self.waterNP.setHpr(0, -90, 0)
        self.waterNP.setPos(0, 0, z)
        self.waterNP.setTransparency(TransparencyAttrib.MAlpha)
        self.waterNP.setShader(
            Shader.load(
                Shader.SL_GLSL,
                vertex=defaultDirContext.find_shader('water-vertex.glsl'),
                fragment=defaultDirContext.find_shader('water-fragment.glsl')))
        self.waterNP.setShaderInput('wateranim',
                                    Vec4(0.03, -0.015, scale,
                                         0))  # vx, vy, scale, skip
        # offset, strength, refraction factor (0=perfect mirror, 1=total refraction), refractivity
        self.waterNP.setShaderInput('waterdistort', Vec4(0.4, 4.0, 0.25, 0.45))
        self.waterNP.setShaderInput('time', 0)

        # Reflection plane
        self.waterPlane = Plane(Vec3(0, 0, z + 1), Point3(0, 0, z))
        planeNode = PlaneNode('waterPlane')
        planeNode.setPlane(self.waterPlane)

        if self.watercamNP is None:
            # Buffer and reflection camera
            WaterNode.buffer = base.win.makeTextureBuffer(
                'waterBuffer', 512, 512)
            self.buffer.setClearColor(Vec4(0, 0, 0, 1))

            cfa = CullFaceAttrib.makeReverse()
            rs = RenderState.make(cfa)

            WaterNode.watercamNP = base.makeCamera(self.buffer)
            self.watercamNP.reparentTo(render)

            #sa = ShaderAttrib.make()
            #sa = sa.setShader(loader.loadShader('shaders/splut3Clipped.sha') )

            cam = self.watercamNP.node()
            cam.getLens().setFov(base.camLens.getFov())
            cam.getLens().setNear(1)
            cam.getLens().setFar(5000)
            cam.setInitialState(rs)
            cam.setTagStateKey('Clipped')
            #cam.setTagState('True', RenderState.make(sa))

        # ---- water textures ---------------------------------------------

        # reflection texture, created in realtime by the 'water camera'
        tex0 = self.buffer.getTexture()
        tex0.setWrapU(Texture.WMClamp)
        tex0.setWrapV(Texture.WMClamp)
        ts0 = TextureStage('reflection')
        self.waterNP.setTexture(ts0, tex0)

        # distortion texture
        tex1 = loader.loadTexture('textures/water.png')
        ts1 = TextureStage('distortion')
        self.waterNP.setTexture(ts1, tex1)
        self.task = taskMgr.add(self.update, "waterTask")
Esempio n. 14
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    def __init__(self, name, size=10000, resolution=1024):
        """Arguments:
        size -- Edge length of the water square.
        resolution -- Texture size of the rendered reflection buffer.
        """
        # Uncomment to see the output of the refclection buffer.
        base.bufferViewer.toggleEnable()

        AssetBase.__init__(self)
        self.name = name

        self.cm = CardMaker("water surface")
        self.cm.setFrame(-0.5 * size, 0.5 * size, -0.5 * size, 0.5 * size)
        self.cm.setHasUvs(True)
        self.node = NodePath(self.cm.generate())

        self.node.setP(self.node, -90)
        self.node.flattenLight()
        self.node.hide(BitMask32.bit(1))
        #self.node.setTwoSided(True)
        self.node.setShaderOff()

        # size of one texture tile in meters
        self.tex_size = 100.0

        diffuse = TexturePool.loadTexture("textures/water.diffuse.png")
        diffuse.setWrapU(Texture.WMRepeat)
        diffuse.setWrapV(Texture.WMRepeat)
        diffuse.setMinfilter(Texture.FTLinearMipmapLinear)
        diffuse.setMagfilter(Texture.FTLinearMipmapLinear)
        self.diffuse_stage = TextureStage("diffuse")
        self.diffuse_stage.setSort(2)
        self.node.setTexture(self.diffuse_stage, diffuse)
        self.node.setTexScale(self.diffuse_stage, size / self.tex_size,
                              size / self.tex_size)

        # Reflection camera renders to 'buffer' which is projected onto the
        # water surface.
        buffer = base.win.makeTextureBuffer("water reflection", resolution,
                                            resolution)
        buffer.setClearColor(Vec4(0, 0, 0, 1))

        self.refl_cam = base.makeCamera(buffer)
        self.refl_cam.reparentTo(self.node)
        self.refl_cam.node().setCameraMask(BitMask32.bit(1))
        self.refl_cam.node().getLens().setFov(base.camLens.getFov())
        self.refl_cam.node().getLens().setNearFar(1, 100000)

        plane = PlaneNode("water culling plane",
                          Plane(Vec3(0, 0, 1), Point3(0, 0, 0)))
        cfa = CullFaceAttrib.makeReverse()
        cpa = ClipPlaneAttrib.make(PlaneNode.CEVisible, plane)
        rs = RenderState.make(cfa, cpa)
        self.refl_cam.node().setInitialState(rs)

        reflection = buffer.getTexture()
        reflection.setMinfilter(Texture.FTLinear)
        reflection.setMagfilter(Texture.FTLinear)
        self.refl_stage = TextureStage("reflection")
        self.refl_stage.setSort(1)
        self.node.projectTexture(self.refl_stage, reflection, base.cam)
        self.node.setTexture(self.refl_stage, reflection)

        # Blend between diffuse and reflection.
        self.diffuse_stage.setColor(VBase4(1, 1, 1, 0.2))  # opacity of 20%
        self.diffuse_stage.setCombineRgb(
            TextureStage.CMInterpolate, TextureStage.CSTexture,
            TextureStage.COSrcColor, TextureStage.CSPrevious,
            TextureStage.COSrcColor, TextureStage.CSConstant,
            TextureStage.COSrcAlpha)

        self.addTask(self.update,
                     name="water update",
                     sort=1,
                     taskChain="world")
Esempio n. 15
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    def __init__(self, name, reso, height, planeVec, reflection = False, needDepth = False):
        fbp = FrameBufferProperties()
        fbp.set_depth_bits( 8 )
        fbp.set_force_hardware( True )
        fbp.set_rgba_bits( 8, 8, 8, 8 )
        fbp.set_stencil_bits( 0 )
        fbp.set_float_color( False )
        fbp.set_float_depth( False )
        fbp.set_stereo( False )
        fbp.set_accum_bits( 0 )
        fbp.set_aux_float( 0 )
        fbp.set_aux_rgba( 0 )
        fbp.set_aux_hrgba( 0 )
        fbp.set_coverage_samples( 0 )
        fbp.set_multisamples( 0 )
        
        buffer = base.win.makeTextureBuffer(name, reso, reso, None, False, fbp)
        buffer.setSort(-10000)
        buffer.setClearColorActive(False)
        buffer.setClearStencilActive(False)
        buffer.setClearDepthActive(True)

        self.buffer = buffer
        
        self.camera = base.makeCamera(buffer)
        self.camera.node().setLens(base.camLens)
        if reflection:
            self.camera.node().setCameraMask(CIGlobals.ReflectionCameraBitmask)
        else:
            self.camera.node().setCameraMask(CIGlobals.RefractionCameraBitmask)

        self.texture = buffer.getTexture()
        self.texture.setWrapU(Texture.WMClamp)
        self.texture.setWrapV(Texture.WMClamp)
        self.texture.setMinfilter(Texture.FTLinearMipmapLinear)

        if needDepth:
            depthTex = Texture(name + "_depth")
            depthTex.setWrapU(Texture.WMClamp)
            depthTex.setWrapV(Texture.WMClamp)
            depthTex.setMinfilter(Texture.FTLinearMipmapLinear)

            buffer.addRenderTexture(depthTex, GraphicsOutput.RTMBindOrCopy,
                                    GraphicsOutput.RTPDepth)

            self.depthTex = depthTex

        self.plane = Plane(planeVec, Point3(0, 0, height))
        self.planeNode = PlaneNode(name + "_plane", self.plane)
        self.planeNP = render.attachNewNode(self.planeNode)
        tmpnp = NodePath("StateInitializer")
        tmpnp.setClipPlane(self.planeNP)
        if reflection:
            tmpnp.setAttrib(CullFaceAttrib.makeReverse())
        else:
            tmpnp.setAttrib(CullFaceAttrib.makeDefault())
        # As an optimization, disable any kind of shaders (mainly the ShaderGenerator) on the
        # reflected/refracted scene.
        #tmpnp.setShaderOff(10)
        tmpnp.setLightOff(10)
        tmpnp.setAntialias(0, 10)
        self.camera.node().setInitialState(tmpnp.getState())

        self.disable()
Esempio n. 16
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    def __init__(self,
                 items,
                 parent=None,
                 sidePad=.0,
                 edgePos=PTop,
                 align=ALeft,
                 effect=ENone,
                 buttonThrower=None,
                 font=None,
                 baselineOffset=.0,
                 scale=.05,
                 itemHeight=1.,
                 leftPad=.0,
                 separatorHeight=.5,
                 underscoreThickness=1,
                 BGColor=(0, 0, 0, .7),
                 BGBorderColor=(1, .85, .4, 1),
                 separatorColor=(1, 1, 1, 1),
                 frameColorHover=(1, .85, .4, 1),
                 frameColorPress=(0, 1, 0, 1),
                 textColorReady=(1, 1, 1, 1),
                 textColorHover=(0, 0, 0, 1),
                 textColorPress=(0, 0, 0, 1),
                 textColorDisabled=(.5, .5, .5, 1),
                 draggable=False,
                 onMove=None):
        '''
      sidePad : additional space on the left and right of the text item
      edgePos : menu bar position on the screen,
                  use DropDownMenu.PLeft, PRight, PBottom, or PTop
      align   : menu items alignment on menu bar,
                  use DropDownMenu.ALeft, ACenter, or ARight
      effect  : the drop down appearance effect,
                  use DropDownMenu.ENone, EFade, ESlide, or EStretch
      draggable : menu bar's draggability status
      onMove : a function which will be called after changing edge position

      Read the remaining options documentation in PopupMenu class.
      '''
        self.parent = parent if parent else getattr(
            base, DropDownMenu.parents[edgePos][align])
        self.BT = buttonThrower if buttonThrower else base.buttonThrowers[
            0].node()
        self.menu = self.parent.attachNewNode('dropdownmenu-%s' % id(self))
        self.font = font if font else TextNode.getDefaultFont()
        self.baselineOffset = baselineOffset
        if isinstance(scale, (float, int)):
            scale = (scale, 1.0, scale)
        self.scale = scale
        self.itemHeight = itemHeight
        self.sidePad = sidePad
        self.edgePos = edgePos
        self.alignment = align
        self.effect = effect
        self.leftPad = leftPad
        self.underscoreThickness = underscoreThickness
        self.separatorHeight = separatorHeight
        self.BGColor = BGColor
        self.BGBorderColor = BGBorderColor
        self.separatorColor = separatorColor
        self.frameColorHover = frameColorHover
        self.frameColorPress = frameColorPress
        self.textColorReady = textColorReady
        self.textColorHover = textColorHover
        self.textColorPress = textColorPress
        self.textColorDisabled = textColorDisabled
        self.draggable = draggable
        self.onMove = onMove
        self.dropDownMenu = self.whoseDropDownMenu = None

        self.gapFromEdge = gapFromEdge = .008
        texMargin = self.font.getTextureMargin() * self.scale[0] * .25
        b = DirectButton(parent=NodePath(''),
                         text='^|g_',
                         text_font=self.font,
                         scale=self.scale)
        fr = b.node().getFrame()
        b.getParent().removeNode()
        baselineToCenter = (fr[2] + fr[3]) * self.scale[0]
        LH = (fr[3] - fr[2]) * self.itemHeight * self.scale[2]
        baselineToTop = (fr[3] * self.itemHeight * self.scale[2] /
                         LH) / (1. + self.baselineOffset)
        baselineToBot = LH / self.scale[2] - baselineToTop
        self.height = LH + .01
        l, r, b, t = 0, 5, -self.height, 0
        self.menuBG = DirectFrame(parent=self.menu,
                                  frameColor=BGColor,
                                  frameSize=(l, r, b, t),
                                  state=DGG.NORMAL,
                                  suppressMouse=1)
        if self.draggable:
            self.setDraggable(1)
        LSborder = LineSegs()
        LSborder.setThickness(2)
        LSborder.setColor(0, 0, 0, 1)
        LSborder.moveTo(l, 0, b)
        LSborder.drawTo(r, 0, b)
        self.menuBG.attachNewNode(LSborder.create())
        self.itemsParent = self.menu.attachNewNode('menu items parent')

        x = sidePad * self.scale[0] + gapFromEdge
        for t, menuItemsGenerator in items:
            underlinePos = t.find('_')
            t = t.replace('_', '')
            b = DirectButton(
                parent=self.itemsParent,
                text=t,
                text_font=self.font,
                pad=(sidePad, 0),
                scale=self.scale,
                pos=(x, 0, -baselineToTop * self.scale[2] - gapFromEdge),
                text_fg=textColorReady,
                # text color when mouse over
                text2_fg=textColorHover,
                # text color when pressed
                text1_fg=textColorPress,
                # framecolor when pressed
                frameColor=frameColorPress,
                command=self.__createMenu,
                extraArgs=[True, menuItemsGenerator],
                text_align=TextNode.ALeft,
                relief=DGG.FLAT,
                rolloverSound=0,
                clickSound=0)
            b['extraArgs'] += [b.getName()]
            b.stateNodePath[2].setColor(
                *frameColorHover)  # framecolor when mouse over
            b.stateNodePath[0].setColor(0, 0, 0, 0)  # framecolor when ready
            fr = b.node().getFrame()
            b['frameSize'] = (fr[0], fr[1], -baselineToBot, baselineToTop)
            self.accept(DGG.ENTER + b.guiId, self.__createMenu,
                        [False, menuItemsGenerator,
                         b.getName()])
            if underlinePos > -1:
                tn = TextNode('')
                tn.setFont(self.font)
                tn.setText(t[:underlinePos + 1])
                tnp = NodePath(tn.getInternalGeom())
                underlineXend = tnp.getTightBounds()[1][0]
                tnp.removeNode()
                tn.setText(t[underlinePos])
                tnp = NodePath(tn.getInternalGeom())
                b3 = tnp.getTightBounds()
                underlineXstart = underlineXend - (b3[1] - b3[0])[0]
                tnp.removeNode()
                LSunder = LineSegs()
                LSunder.setThickness(underscoreThickness)
                LSunder.moveTo(underlineXstart + texMargin, 0,
                               -.7 * baselineToBot)
                LSunder.drawTo(underlineXend - texMargin, 0,
                               -.7 * baselineToBot)
                underline = b.stateNodePath[0].attachNewNode(LSunder.create())
                underline.setColor(Vec4(*textColorReady), 1)
                underline.copyTo(b.stateNodePath[1],
                                 10).setColor(Vec4(*textColorPress), 1)
                underline.copyTo(b.stateNodePath[2],
                                 10).setColor(Vec4(*textColorHover), 1)
                self.accept('alt-' + t[underlinePos].lower(),
                            self.__createMenu,
                            [True, menuItemsGenerator,
                             b.getName()])
            x += (fr[1] - fr[0]) * self.scale[0]
        self.width = x - 2 * gapFromEdge
        self.align(align)
        self.setEdgePos(edgePos)
        self.minZ = base.a2dBottom + self.height if edgePos == DropDownMenu.PBottom else None
        viewPlaneNode = PlaneNode('cut menu')
        viewPlaneNode.setPlane(Plane(Vec3(0, 0, -1), Point3(0, 0, -LH)))
        self.clipPlane = self.menuBG.attachNewNode(viewPlaneNode)