Esempio n. 1
0
    def _update_stats(self):
        """ Updates the stats overlay """
        clock = Globals.clock
        self._debug_lines[0].set_text("{:3.0f} fps  |  {:3.1f} ms  |  {:3.1f} ms max".format(
            clock.get_average_frame_rate(),
            1000.0 / max(0.001, clock.get_average_frame_rate()),
            clock.get_max_frame_duration() * 1000.0))

        text = "{:4d} render states  |  {:4d} transforms"
        text += "  |  {:4d} commands  |  {:6d} lights  |  {:5d} shadow sources"
        self._debug_lines[1].set_text(text.format(
            RenderState.get_num_states(), TransformState.get_num_states(),
            self._pipeline.light_mgr.get_cmd_queue().get_num_processed_commands(),
            self._pipeline.light_mgr.get_num_lights(),
            self._pipeline.light_mgr.get_num_shadow_sources(),
            ))

        text = "{:3.0f} MiB VRAM usage  |  {:5d} images  |  {:5d} textures  |  "
        text += "{:5d} render targets  |  {:3d} plugins"
        tex_info = self._buffer_viewer.get_stage_information()
        self._debug_lines[2].set_text(text.format(
                tex_info["memory"] / (1024**2) ,
                Image._NUM_IMAGES,
                tex_info["count"],
                RenderTarget._NUM_BUFFERS_ALLOCATED,
                self._pipeline.plugin_mgr.get_interface().get_active_plugin_count()
            ))

        text = "{} ({:1.3f})  |  {:3d} active constraints"
        self._debug_lines[3].set_text(text.format(
                self._pipeline.daytime_mgr.get_time_str(),
                self._pipeline.daytime_mgr.get_time(),
                self._pipeline.daytime_mgr.get_num_constraints()
            ))
Esempio n. 2
0
    def _update_stats(self, task=None):
        """ Updates the stats overlay """
        clock = Globals.clock
        self._debug_lines[0].text = "{:3.0f} fps  |  {:3.1f} ms  |  {:3.1f} ms max".format(
            clock.get_average_frame_rate(),
            1000.0 / max(0.001, clock.get_average_frame_rate()),
            clock.get_max_frame_duration() * 1000.0)

        text = "{:4d} render states  |  {:4d} transforms"
        text += "  |  {:4d} commands  |  {:4d} lights  |  {:5d} shadow sources  "
        text += "|  {:3.1f}% atlas usage"
        self._debug_lines[1].text = text.format(
            RenderState.get_num_states(), TransformState.get_num_states(),
            self._pipeline.light_mgr.cmd_queue.num_processed_commands,
            self._pipeline.light_mgr.num_lights,
            self._pipeline.light_mgr.num_shadow_sources,
            self._pipeline.light_mgr.shadow_atlas_coverage)

        text = "Pipeline:   {:3.0f} MiB VRAM  |  {:5d} images  |  {:5d} textures  |  "
        text += "{:5d} render targets  |  {:3d} plugins"
        tex_memory, tex_count = self._buffer_viewer.stage_information
        self._debug_lines[2].text = text.format(
            tex_memory / (1024**2), len(Image.REGISTERED_IMAGES), tex_count,
            RenderTarget.NUM_ALLOCATED_BUFFERS,
            len(self._pipeline.plugin_mgr.enabled_plugins))

        text = "Scene:   {:4.0f} MiB VRAM  |  {:3d} textures  |  {:4d} geoms  "
        text += "|  {:4d} nodes  |  {:7,.0f} vertices  |  {:5.0f} MiB vTX data  "
        scene_tex_size = 0
        for tex in TexturePool.find_all_textures():
            scene_tex_size += tex.estimate_texture_memory()

        self._debug_lines[3].text = text.format(
            scene_tex_size / (1024**2),
            len(TexturePool.find_all_textures()),
            self._analyzer.get_num_geoms(),
            self._analyzer.get_num_nodes(),
            self._analyzer.get_num_vertices(),
            self._analyzer.get_vertex_data_size() / (1024**2),
        )

        text = "{} ({:1.3f})  |  {:3d} daytime settings  |  X {:3.1f}  Y {:3.1f}  Z {:3.1f}"
        self._debug_lines[4].text = text.format(
            self._pipeline.daytime_mgr.formatted_time,
            self._pipeline.daytime_mgr.time,
            len(self._pipeline.plugin_mgr.day_settings),
            Globals.base.camera.get_x(Globals.base.render),
            Globals.base.camera.get_y(Globals.base.render),
            Globals.base.camera.get_z(Globals.base.render),)

        if task:
            return task.again
    def update_stats(self, task=None):
        """ Updates the stats overlay """
        clock = Globals.clock
        self.debug_lines[0].text = "{:3.0f} fps  |  {:3.1f} ms  |  {:3.1f} ms max".format(
            clock.get_average_frame_rate(),
            1000.0 / max(0.001, clock.get_average_frame_rate()),
            clock.get_max_frame_duration() * 1000.0)

        if not self.advanced_info:
            return task.again if task else None

        text = "{:4d} states |  {:4d} transforms "
        text += "|  {:4d} cmds |  {:4d} lights |  {:4d} shadows "
        text += "|  {:5.1f}% atlas usage"
        self.debug_lines[1].text = text.format(
            RenderState.get_num_states(), TransformState.get_num_states(),
            self.pipeline.light_mgr.cmd_queue.num_processed_commands,
            self.pipeline.light_mgr.num_lights,
            self.pipeline.light_mgr.num_shadow_sources,
            self.pipeline.light_mgr.shadow_atlas_coverage)

        text = "Internal:  {:3.0f} MB VRAM |  {:5d} img |  {:5d} tex |  "
        text += "{:5d} fbos |  {:3d} plugins |  {:2d}  views  ({:2d} active)"
        tex_memory, tex_count = self.buffer_viewer.stage_information

        views, active_views = 0, 0
        for target in RenderTarget.REGISTERED_TARGETS:
            if not target.create_default_region:
                num_regions = target.internal_buffer.get_num_display_regions()
                for i, region in enumerate(target.internal_buffer.get_display_regions()):
                    # Skip overlay display region
                    if i == 0 and num_regions > 1:
                        continue
                    views += 1
                    active_views += 1 if target.active and region.active else 0

        self.debug_lines[2].text = text.format(
            tex_memory / (1024**2), len(Image.REGISTERED_IMAGES), tex_count,
            RenderTarget.NUM_ALLOCATED_BUFFERS,
            len(self.pipeline.plugin_mgr.enabled_plugins),
            views, active_views)

        text = "Scene:   {:4.0f} MB VRAM |  {:3d} tex |  {:4d} geoms "
        text += "|  {:4d} nodes |  {:7,.0f} vertices"
        scene_tex_size = 0
        for tex in TexturePool.find_all_textures():
            scene_tex_size += tex.estimate_texture_memory()

        self.debug_lines[3].text = text.format(
            scene_tex_size / (1024**2),
            len(TexturePool.find_all_textures()),
            self.analyzer.get_num_geoms(),
            self.analyzer.get_num_nodes(),
            self.analyzer.get_num_vertices(),
        )

        sun_vector = Vec3(0)
        if self.pipeline.plugin_mgr.is_plugin_enabled("scattering"):
            sun_vector = self.pipeline.plugin_mgr.instances["scattering"].sun_vector

        text = "Time:  {} ({:1.3f}) |  Sun  {:0.2f} {:0.2f} {:0.2f}"
        text += " |  X {:3.1f}  Y {:3.1f}  Z {:3.1f}"
        text += " |  {:2d} tasks |  scheduled: {:2d}"
        self.debug_lines[4].text = text.format(
            self.pipeline.daytime_mgr.formatted_time,
            self.pipeline.daytime_mgr.time,
            sun_vector.x, sun_vector.y, sun_vector.z,
            Globals.base.camera.get_x(Globals.base.render),
            Globals.base.camera.get_y(Globals.base.render),
            Globals.base.camera.get_z(Globals.base.render),
            self.pipeline.task_scheduler.num_tasks,
            self.pipeline.task_scheduler.num_scheduled_tasks,)

        text = "Scene shadows:  "
        if "pssm" in self.pipeline.plugin_mgr.enabled_plugins:
            focus = self.pipeline.plugin_mgr.instances["pssm"].scene_shadow_stage.last_focus
            if focus is not None:
                text += "{:3.1f} {:3.1f} {:3.1f} r {:3.1f}".format(
                    focus[0].x, focus[0].y, focus[0].z, focus[1])
            else:
                text += "none"
        else:
            text += "inactive"

        text += "   |  HPR  ({:3.1f}, {:3.1f}, {:3.1f})  |   {:4d} x {:4d} pixels @ {:3.1f} %"
        text += "   |  {:3d} x {:3d} tiles"
        self.debug_lines[5].text = text.format(
            Globals.base.camera.get_h(Globals.base.render),
            Globals.base.camera.get_p(Globals.base.render),
            Globals.base.camera.get_r(Globals.base.render),
            Globals.native_resolution.x,
            Globals.native_resolution.y,
            self.pipeline.settings["pipeline.resolution_scale"] * 100.0,
            self.pipeline.light_mgr.num_tiles.x,
            self.pipeline.light_mgr.num_tiles.y,)
        if task:
            return task.again