Esempio n. 1
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 def setup_root(self):
     """Set up the scene graph."""
     self.root = NodePath("root")
     self.root.setAttrib(RescaleNormalAttrib.makeDefault())
     self.root.setTwoSided(False)
     self.backface_culling_enabled = True
     self.texture_enabled = True
     self.wireframe = False
Esempio n. 2
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    def __init__(self, scene, size=(512, 512), shadowing=False, mode='offscreen', zNear=0.1, zFar=1000.0, fov=40.0,
                 depth=True, modelLightsInfo=None, cameraTransform=None):

        # Off-screen buffers are not supported in OSX
        if sys.platform == 'darwin':
            mode = 'onscreen'

        super(Panda3dRenderer, self).__init__()

        self.__dict__.update(scene=scene, size=size, mode=mode, zNear=zNear, zFar=zFar, fov=fov,
                             depth=depth, shadowing=shadowing, modelLightsInfo=modelLightsInfo,
                             cameraTransform=cameraTransform)

        self.cameraMask = BitMask32.bit(0)
        self.graphicsEngine = GraphicsEngine.getGlobalPtr()
        self.loader = Loader.getGlobalPtr()
        self.graphicsEngine.setDefaultLoader(self.loader)

        # Change some scene attributes for rendering
        self.scene.scene.setAttrib(RescaleNormalAttrib.makeDefault())
        self.scene.scene.setTwoSided(0)

        self._initModels()

        selection = GraphicsPipeSelection.getGlobalPtr()
        self.pipe = selection.makeDefaultPipe()
        logger.debug('Using %s' % (self.pipe.getInterfaceName()))

        # Attach a camera to every agent in the scene
        self.cameras = []
        for agentNp in self.scene.scene.findAllMatches('**/agents/agent*'):
            camera = agentNp.attachNewNode(ModelNode('camera-rgbd'))
            if self.cameraTransform is not None:
                camera.setTransform(cameraTransform)
            camera.node().setPreserveTransform(ModelNode.PTLocal)
            self.cameras.append(camera)

        self.rgbBuffers = dict()
        self.rgbTextures = dict()
        self.depthBuffers = dict()
        self.depthTextures = dict()

        self._initRgbCapture()
        if self.depth:
            self._initDepthCapture()

        self._addDefaultLighting()

        self.scene.worlds['render'] = self
 def setupRender(self):
     """
     Creates the render scene graph, the primary scene graph for
     rendering 3-d geometry.
     """
     ## This is the root of the 3-D scene graph.
     ## Make it a BSPRender node to automatically cull
     ## nodes against the BSP leafs if there is a loaded
     ## BSP level.
     self.render = NodePath(BSPRender('render', BSPLoader.getGlobalPtr()))
     self.render.setAttrib(RescaleNormalAttrib.makeDefault())
     self.render.setTwoSided(0)
     self.backfaceCullingEnabled = 1
     self.textureEnabled = 1
     self.wireframeEnabled = 0
Esempio n. 4
0
    def __init__(self,
                 frame_size=None,
                 force_hardware=True,
                 MSAA_samples=0,
                 CSAA_samples=0,
                 sRGB_color=False):
        """Renderer based on Panda3D

        Keyword Arguments:
            frame_size {tuple} -- frame size (default: {256, 256})
            force_hardware {bool} -- force hardware rendering (default: {True})
            MSAA_samples {int} -- MSAA (Multi-Sampling Anti-Aliasing) level (default: {0})
            CSAA_samples {int} -- CSAA (Coverage Sampling Antialiasing) level (default: {0})
            sRGB_color {bool} -- apply sRGB colorspace gamma correction (default: {False})
        """
        BaseRenderer.__init__(self)
        self.return_to_bullet = True
        # renderer
        loadPrcFileData(
            "", f"""
            gl-compile-and-execute 1
            gl-use-bindless-texture 1
            prefer-texture-buffer 1
            """)

        fbp = FrameBufferProperties(FrameBufferProperties.getDefault())
        fbp.set_force_hardware(force_hardware)
        fbp.set_force_software(not force_hardware)
        fbp.set_multisamples(MSAA_samples)
        fbp.set_coverage_samples(CSAA_samples)
        fbp.set_srgb_color(sRGB_color)
        self._renderer = OffscreenRenderer(frame_size, fbp)
        self._loader = Loader.Loader(None)
        # scene
        self.scene = NodePath('render')
        self.scene.setAttrib(RescaleNormalAttrib.makeDefault())
        self.scene.setTwoSided(False)
        self.scene.setAntialias(AntialiasAttrib.MAuto)
        self.scene.setShaderAuto()
        self._light = PbLightNode(self.scene)
        self._camera = PbCameraNode(self.scene)
        self._node_dict = {}
from AIBase import AIBase
from direct.directnotify.DirectNotifyGlobal import directNotify
from panda3d.core import RescaleNormalAttrib, NodePath, Notify

__builtins__['base'] = AIBase()
__builtins__['ostream'] = Notify.out()
__builtins__['run'] = base.run
__builtins__['taskMgr'] = base.taskMgr
__builtins__['jobMgr'] = base.jobMgr
__builtins__['eventMgr'] = base.eventMgr
__builtins__['messenger'] = base.messenger
__builtins__['bboard'] = base.bboard
__builtins__['config'] = base.config
__builtins__['directNotify'] = directNotify
render = NodePath('render')
render.setAttrib(RescaleNormalAttrib.makeDefault())
render.setTwoSided(0)
__builtins__['render'] = render
from direct.showbase import Loader
base.loader = Loader.Loader(base)
__builtins__['loader'] = base.loader
directNotify.setDconfigLevels()

def inspect(anObject):
    from direct.tkpanels import Inspector
    Inspector.inspect(anObject)


__builtins__['inspect'] = inspect
taskMgr.finalInit()